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Eelektross

Considering this pokemon's only really inclined to use its Special Attack stat most of the time, it's in a pretty bad position. For the Gyarados of the generation, it's base stats are terrible. If it had 95 / 105 / 80 / 115 / 80 / 65 stats (BST 540 like Gyarados) then I'd be much more willing to use it, since it would have better bulk (85 / 80 / 80 is NOT bulky when you have stuff like Terrakion with 91 / 90 / 90), better special attack and enough speed to outrun univested Tyranitar and Blissey and hit it with Brick Break.
 
Actually, as the Gyarados of the generation, they should have given it 95/115/95/115/95/25, to make it a bulky mixed sweeper capable of functioning under Trick Room, hence allowing Trick Room to rise as a threat when used in tandem with Pokes such as Reuniclus.

But that's just rambling about how it could have better stats, which isn't the point of this thread.
 
> decent bulk

HAH Actually in today's metagame, his bulk is hardly sufficient.


Decent does not equal good,

1) this is ru we are talking about

2) 85/80/80 IS decent this is no 65/115/115 but still decent

my point was that it could take ONE hit without dying
(porygon-z can do it).
 
Except Terrakion's defensive typing is awful, the second worst in OU after Tyranitar.

Cloyster, Darmanitan, Chandelure, Blissey, Ninetales, Porygon 2 and Tornadus all have FAR worse typing than Terrakion. Terrakion gets nice resistances to Fire / Dark / Rock / Normal / Poison / Bug with only 6 weaknesses, most of which it can survive thanks to Sandstorm boost. In fact in the sand it has 91 / 90 / 144 defenses with is tankish enough to easily survive a +1 Volcarona HP Ground. Terrakion is NOT frail.
 
Except Terrakion's defensive typing is awful, the second worst in OU after Tyranitar. Eeelektross has spikes/TS immunity, 3 decent resistances, a great immunity and no weaknesses so 85/80/80 is better than what appears on paper.
Terrakion is weak to 6 types, which includes the 2 most common priority types and common physical AND special attacks, and its resistances are all pretty useless except for fire.
Terrakion is in no way shape or form a "bulky sweeper".

Bulk isn't made by stats alone, typing and abilities also count.
Eelektross' resistances to Electric, Steel and Flying are pretty damn rare on the OU metagame. You're resisting Thunders from pokemon that can just Hydro Pump you or Volt Switch to a better check, Brave Birds from defensive pokemon like Skarmory who wouldn't hurt you anyways (or Hurricanes from pokemon that can kill you regardless), and the Steel resistance helps with dealing with Scizor but then again it could just U-Turn out and deal a lot of damage. Eelectross is hit neutrally by most of OU's attacks and doesn't have the bulk to take repeated hits from more or less anything; it doesn't need weaknesses to take hits like a pussy. It's less bulky than Spiritomb or Rotom-W, and neither of those can take repeated hits for long, with the latter relying on the resistances its Water typing provides and a good speed stat, with the former being underwhelming defensively for the same reasons as Eelektross. Meanwhile, Terrakion has more useful resistances to Rock, Dark, Bug, Normal and Fire attacks that it can actually capitalise on (These resistances are NOT useless, they allow it to come into lots of opponents with good prediction and outspeed them for the kill), not to mention it has the equivalent of base 144 Special Defense in the sand.

I am fully aware that Terrakion is not a bulky sweeper. That Eelektross has worse defenses and less resistances to abuse indicates that it is not a bulky sweeper either. It's just slow.

Also, I thought Eelektross was the Gyarados of Gen 5 in terms of in-game development. It starts off a liability that becomes a complete monster once it evolves, although sadly not in this case.
 
A lot of Eel hate in here that I don't quite understand. I'm not saying its a necessarily great Pokemon but I feel like it has a niche.

I run this:
Eelektross@Leftovers
Sassy
252 HP/160 Defense/42 Sp. Def
-Wild Charge
-Flamethrower
-Coil
-Dragon Tail/HP Ice

Depending if I am utilizing hazards, I switch between HP Ice and DTail. Coil takes Gliscors who think they can wall it by surprise, as well as Ferrothorns. I'll have to run some calcs but just after one Coil I feel it gets good bulk. The problem with this thing is if it gets poisoned. A Cleric does wonders for this thing and I use Vaporeon.

Again, its not the best Pokemon. But I think its not completely outclassed as its being made out to be.
 
Its decent even with coil but thats about it. It has decent bulk which gives it that tank option but its attack and SP Attack arent great.
 
A lot of Eel hate in here that I don't quite understand. I'm not saying its a necessarily great Pokemon but I feel like it has a niche.

I run this:
Eelektross@Leftovers
Sassy
252 HP/160 Defense/42 Sp. Def
-Wild Charge
-Flamethrower
-Coil
-Dragon Tail/HP Ice

If you're using Coil, why not run Fire Blast? You're raising accuracy, so you can afford to take the more powerful option.
 
This guy is one of my new favorites, but I'm struggling to find a way to effectively use him.

I've been running a Sassy, mixed coil set because I love coil, but he can't really take a hit AND setup before dying.

My new thought is run a mainly physical set with Wild Charge and Dragon Claw, Flamethrower for steels and Thunder Wave to make up for sucky speed. Invest EVs in HP and one of the 2 attack stats.

The idea is switch in on something you resist, Twave on the switch and then attack. My problem comes with picking the nature. My thoughts are either Rash (but that takes away his bulk) or neutral nature. I hate to do a neutral nature, but I don't want to sacrifice bulk or attacking. If I gave him a -speed nature it would take away from using Twave. Gonna have to test this...
 
What Gliscor would ever think it could wall Eelektross, a common user of Special type attacks?
The only reason I could think of is because of the sheer surprise factor. To restste the obvious, almost nobody uses this guy in OU. Assume you're a battler who doesn't know Eelektross very well at all. You see him fire off a Wild Charge (physical) and see he's an Electric type. You throw out Gliscor to absorb the Electric move and then shoot down the sucker with Earthquake. Little did you realize that said sucker can fly and avoids the EQ, and proceeds to nail Gliscor with [insert special move you were unaware it was carrying here]. That's one of the best things about this eel; it's rarely used, so if you're battling someone who doesn't know how it works at all, you've got a huge advantage. The higher up the ladder you go, the more trouble you run into, and the harder to use Eelektross is.
 
This guy is one of my new favorites, but I'm struggling to find a way to effectively use him.

I've been running a Sassy, mixed coil set because I love coil, but he can't really take a hit AND setup before dying.

My new thought is run a mainly physical set with Wild Charge and Dragon Claw, Flamethrower for steels and Thunder Wave to make up for sucky speed. Invest EVs in HP and one of the 2 attack stats.

The idea is switch in on something you resist, Twave on the switch and then attack. My problem comes with picking the nature. My thoughts are either Rash (but that takes away his bulk) or neutral nature. I hate to do a neutral nature, but I don't want to sacrifice bulk or attacking. If I gave him a -speed nature it would take away from using Twave. Gonna have to test this...
Perhaps you could use Eelektross in a Trick Room Team.
 
The only reason I could think of is because of the sheer surprise factor. To restste the obvious, almost nobody uses this guy in OU. Assume you're a battler who doesn't know Eelektross very well at all. You see him fire off a Wild Charge (physical) and see he's an Electric type. You throw out Gliscor to absorb the Electric move and then shoot down the sucker with Earthquake. Little did you realize that said sucker can fly and avoids the EQ, and proceeds to nail Gliscor with [insert special move you were unaware it was carrying here]. That's one of the best things about this eel; it's rarely used, so if you're battling someone who doesn't know how it works at all, you've got a huge advantage. The higher up the ladder you go, the more trouble you run into, and the harder to use Eelektross is.

So what you're saying is, Electross is only effective against players who don't know what they're doing. aka bad players.
 
So what you're saying is, Electross is only effective against players who don't know what they're doing. aka bad players.
Not quite. I'm saying that he is better against players that haven't seen him, just like every other Pokemon ever. However, since he is rarer in OU, it's easier to keep that surprise, not to mention the normal "WTF Levitate?" that he comes with. In comparison to something like Electivire, whom it's constantly compared to, Eelektross' unpredictability and rareness is one of his biggest assets.

EDIT

Note: By "surprise factor", I also mean the "what on earth is that and what does it do" factor in addition to the "what set are you running" factor.
 
Quite frankly, I really don't see the use Eelectross outside of Levitate and the surprise factor in its coverage. It's weakness is pretty much knowledgable players.
 
If your opponent loses to a Pokemon due to their own lack of basic knowledge (come on levitate is NOT a surprise) its due to their incompetence not the Pokemon's power. If I switched my Gliscor in on a +1 Electivire and died to a HP ice who's fault is it.. Electivire for being good or me for being bad.
 
Personally I like using the CoilCannon set.

Eelektross (F) @ Leftovers
Trait: Levitate
EVs: 200 HP / 56 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Rest
- Dragon Tail
- Coil
- Zap Cannon

A very dangerous Pokemon when it gets set up. This set aims to abuse the Accuracy and Attack boosts from Coil to fire off powerful Dragon Tails and annoying Zap Cannnons, which gains accuracy from Coil and has an evil 100% chance of paralysis. Rest is to heal up, shame that this guy can't get sleep talk.
 
Eelektross is only good if there isn't a Pokemon with Mold Breaker battling it so its cruddy defenses can cause Earthquake to OHKO it... plus it's far too slow compared to its other Electric brethren and therefore probably shouldn't be used...
 
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