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Move Fell Stinger

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it is rubbish. scizor has swords dance, which is better, and scizors too slow to use this, as it could be down to half hp by the time it switchs in and takes a hit.
game freak love bugs this gen.
 
it is rubbish. scizor has swords dance, which is better, and scizors too slow to use this, as it could be down to half hp by the time it switchs in and takes a hit.
game freak love bugs this gen.
Scizor doesn't have Swords dance if he's using Assualt Vest, though. It's already been said that Scizor can't get it, but if he could it would fit nicely as at least a slash option on the AV set.
 
Scizor doesn't have Swords dance if he's using Assualt Vest, though. It's already been said that Scizor can't get it, but if he could it would fit nicely as at least a slash option on the AV set.
still going without assult vest is worse than going without sword dance.
 
Just noticed this move. It's not going to see any use in OU with the low base power and poor distribution. A number of Pokemon that get it also get Swarm, STAB and Swords Dance. They'd probably need all three plus a Bug gem to get the ball rolling (Beedrill has Acrobatics too which sounds fun...heh). Anyway I could see Assault Vest Escavalier using it since its movepool is very thin and the fear of giving it +2 might just make the opponent wary of sending in death-fodder against it. The combination of Pursuit, Megahorn, and Fell Stinger could also be 'mind-gamey' in the right circumstances. If it opts for Overcoat, immunity to powder moves should make it a pretty reliable answer to Grass types.
Overcoat/Swarm Escavalier@Assault Vest: Megahorn | Iron Head | Pursuit/Knock Off* | Fell Stinger (*Gen V)
Probably should be EV'd as a mixed tank focusing more on HP, Def and Atk since the vest will help SpD.
 
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Why would you want to use a conditional swords dance when you could just use swords dance? I honestly can't think of a thing I would want to put this on. Bad move.
 
Why would you want to use a conditional swords dance when you could just use swords dance? I honestly can't think of a thing I would want to put this on. Bad move.
Yeah, I can only see it going on bug types with technician that can use assault vest well. Namely Scizor, but he doesn't get it. On Scizor it would be a 45BP stab, that's enough to take a good chunk of their life down considering bullet punch is only a 60 BP stab and that OHKO/2HKO's things. And you can't use SD because Assault Vest. But alas, maybe next gen move tutor.
 
Why would you want to use a conditional swords dance when you could just use swords dance? I honestly can't think of a thing I would want to put this on. Bad move.

It's too weak but It could be used with Assault Vest, for example.
Synchronoise, on the other hand...I don't know what they were smoking.
 
I dont see any use for it at all on Scizor to be honest. Scizor has Swords Dance to boost it's attack and it will also still prefer the CB set (unless Mega Scizor outclasses regular setups) and this is not a move you want to be locked into.

Using a moveslot for a 30 BP Bug Attack is not tempting at all, even though Scizor has Technician. It's true that Bullet Punch (which is only 10 BP more) is a staple move on Scizor but it's strength lies in the combination of priority, Technician and the extra power Choice Band provides. I doubt Fell Stinger is a move that has utility on a CB set. Replacing Swords Dance with Fell Stinger on the SD set will only give situational advantages.

In short: Swords Dance outclasses it by far as it gives you +2 Attack no matter what happens and the CB set disapproves as being locked in a weak bug-type move is asking your opponent to setup on it.
Bulky mega scizor has more choices.Fell stinger with technician is still WEAK though.
 
It's a shame that Scizor doesn't use it. I wanted to try it on a Sword Dance Scizor set. After a Sword Dance it has a better chance of picking up a KO (between STAB, Technician, Sword Dance, and Scizor's Attack) and getting you essentially a second Sword Dance in, which is otherwise nearly impossible to do. And nothing really wants to face Scizor at +4, let alone +6 if you managed to pull in a second KO with it.

But without the Technician boost, I don't think it's usable even on a SD set.
 
Outside of AV, I think it's an interesting move that can be used on an aggressive baton pass team. The thing is, when someone switches in a death fodder, you know almost 100% sure, they'll bring in something that can kill your Mon afterwards. When that happens, you can batonpass out to something else. It's still a niche move ofc.
 
Outside of AV, I think it's an interesting move that can be used on an aggressive baton pass team. The thing is, when someone switches in a death fodder, you know almost 100% sure, they'll bring in something that can kill your Mon afterwards. When that happens, you can batonpass out to something else. It's still a niche move ofc.

Working off of this idea, I've theory crafted a Beedrill baton pass lead built around Fell Stinger.

Beedrill
Item: Focus Sash
Ability: Swarm
Nature: Jolly
IVs
0 HP/0 Def/0 SpD
EVs
252 ATK/252 Speed
- Toxic Spikes
- Fell Stinger
- Endeavor
- Baton Pass

Rather simple idea. Toxic Spikes for the lead, Endeavour after the first hit takes you down to one HP, Fell Stinger for the attack boost, Baton Pass to something that can use it. Man, priority of FS would make this so much more lethal.
 
Working off of this idea, I've theory crafted a Beedrill baton pass lead built around Fell Stinger.

Beedrill
Item: Focus Sash
Ability: Swarm
Nature: Jolly
IVs
0 HP/0 Def/0 SpD
EVs
252 ATK/252 Speed
- Toxic Spikes
- Fell Stinger
- Endeavor
- Baton Pass

Rather simple idea. Toxic Spikes for the lead, Endeavour after the first hit takes you down to one HP, Fell Stinger for the attack boost, Baton Pass to something that can use it. Man, priority of FS would make this so much more lethal.
I fail to see how you'd live after using Endeavor to use Fell Stinger.

Turn 1:
Beedrill uses Toxic Spikes.
Enemy uses [insert attack here] to get Beedrill to 1 HP.

Turn 2:
Beedrill uses Endeavor.
Enemy uses [insert attack here] to kill Beedrill.
 
Beedrill in a nutshell, right there. And this is all assuming it isn't outrun with it's awful 75 speed. This is still more likely than it being able to get off a Tailwind in the Stratdex set at least.

Seriously, priority on Fell Stinger would make even Beedrill a teensy bit threatening. Do you switch out anticipating the Fell Stinger or stay in and sack the now-worthless Pokemon?
 
I used this to hilarious effect with a beedrill...then preceded to KO pokes on showdown. It is definitely a move id classify with lower tier pokes but you know what Drapion and Escavalier could definitely use it extensively. The instant +2 that KOs so you dont have to waste a SDing (Drapion) why wouldnt you try this?
 
Except that Drapion can barely get any KOs without a SD. Escavalier is oftentimes banded and it should be utilizing it to throw around scary STAB Megahorns off 130 Atk instead of a situational 30 BP move.
 
Except that Drapion can barely get any KOs without a SD. Escavalier is oftentimes banded and it should be utilizing it to throw around scary STAB Megahorns off 130 Atk instead of a situational 30 BP move.
Yeah, Only use it when the opponent has like, 2% or maybe 10% after a +2.Even so, it's preety weak,and should never be put on a SD set.
 
Just noticed this move. It's not going to see any use in OU with the low base power and poor distribution. A number of Pokemon that get it also get Swarm, STAB and Swords Dance. They'd probably need all three plus a Bug gem to get the ball rolling (Beedrill has Acrobatics too which sounds fun...heh). Anyway I could see Assault Vest Escavalier using it since its movepool is very thin and the fear of giving it +2 might just make the opponent wary of sending in death-fodder against it. The combination of Pursuit, Megahorn, and Fell Stinger could also be 'mind-gamey' in the right circumstances. If it opts for Overcoat, immunity to powder moves should make it a pretty reliable answer to Grass types.
Overcoat/Swarm Escavalier@Assault Vest: Megahorn | Iron Head | Pursuit/Knock Off* | Fell Stinger (*Gen V)
Probably should be EV'd as a mixed tank focusing more on HP, Def and Atk since the vest will help SpD.
Escavalier now gets drill run as an egg move. It'd be foolish to give that up for this gimmicky move.
 
Its a gimmicky move lol what would you expect? I agree even base 60pwr would make this a much better but you know what when you get faced into the situation and something like escavalier or drapion ends up using it to success you may want to keep your eyes on that.
 
I was trying to get people to stop discussing this move. Its not viable and no amount of talking about it changes that.

then just get thread closed and hope noone remakes it....

In Short before Kairyu gets this closed I see Fell Stinger and being a Beedrill (NU) only move that one random person will run on an Escavalier and sweep with it.
 
It's too weak but It could be used with Assault Vest, for example.
Synchronoise, on the other hand...I don't know what they were smoking.

Synchronoise could have been good if it worked on Pokémon of any type, but got a buff on Pokémon sharing a type with the user. Instant non-suckage.
 
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