I am curious how this would work in practice:
Would this mean Counter could potentially work more frequently - where it would currently be canceled due to Desync Clause? The only way for it to fail is if the target picked a non-Normal/Fighting-type move?
Two examples:
1. Paralyzed Snorlax clicks Body Slam on Chansey, next turn Snorlax clicks Earthquake and FPs on Counter.
2. Paralyzed Snorlax clicks Earthquake on Chansey, next turn Snorlax clicks Body Slam and FPs on Counter.
Both of these cause desyncs on cart. In example 1 Counter works on Chansey’s side but fails on Snorlax’s side. In example 2 Counter works on Snorlax’s side but fails on Chansey’s side.
Current implementation means desyncs result in move failure no matter what so counter fails in both examples here. The new proposal is to just take what’s on the target’s side so Counter would work in example 2, but not example 1.












