Fusion Evolution

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Parents: Weavile / Dugtrio
Shared egg group: Field
Offspring name: Weavrio
New type: Dark/Ground
New base stats: 62 / 110 / 72 / 57 / 87 / 132 (BST 520)
New ability and desc: Pressure Trap - Just Pressure + Arena Trap.
Notable moves: Sucker Punch, Earthquake, Knock Off, Swords Dance, Stone Edge, Icicle Crash, Fake Out, PuP
Role identification: Basically a Glash Cannon Trapper. It can become a powerful sweeper with Swords Dance thanks to its STABs, trapping ability, priority, blistering speed and small, but useable coverage.

Reserving Roserade + Raichu
 
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Parents: Chesnaught + Hippowdon
Shared egg group: Field
Offspring name: Chesdon
New type: Grass/Ground
New base stats: 108/119/130/81/83/65 (BST: 586)
New ability and desc: Overgrow + Sand Stream = Cactus Power: Summons Sandstorm upon switching in. Grass-type moves have their power increased 20%.
Notable moves: Stealth Rock, Spikes, Leech Seed, Spiky Shield, Roar, Wood Hammer, Earthquake, Belly Drum, Bulk Up, Slack Off
Role identification: We've got a lot of potential roles here, but it seems to me that its primary role will be that of a sand setter/ hazard setter. It gets both Stealth Rock and Spikes, so it could make a pretty fearsome stacker. Defensively, its typing leaves a lot to be desired, but it more than makes up for it with its solid 108/130/83 bulk, reliable recovery in the form of Slack Off (which can be supplemented with Leech Seed), and Spiky Shield to grab some spare Lefties recovery.
 
Parents: Medicham / Hawlucha
Shared Egg Group: Human-Like
Offspring Name: Melucha
New type: Fighting
New base stats: 79 / 86 / 85 / 77 / 79 / 109
New ability and desc: Unburdened Power: When the user loses it's item, boost its Speed and Attack by 1.5x
Notable Moves: High Jump Kick, Acrobatics, Ice Punch, Bullet Punch, Roost, Fake Out, Swords Dance
Role Identification: It's ability is pretty solid, but makes Melucha a one-time sweeper. Because doubling in power would be a bit borked, I made it so it only boosts Attack and Speed by 1.5x. A set using Normal Gem Fake Out along with the rest of its moves could work very solidly, as Fake Out translates to a free Dragon Dance. It can also switch into a Knock Off and boost its attack and speed. It can even run something silly like Lum SD and bait the status. The only issue with Melucha is that it's weak without a boost - 86 is not powerful at all. However, it does have a decently fast speed of 109 - sadly misses out on 110, thus letting Scarf Latios revenge kill it, but overall an interesting mon.
 
Parents: Roserade / Raichu
Shared egg group: Fairy
Offspring name: Rosechu
New type: Grass/Electric
New base stats: 70 / 90 / 70 / 118 / 103 / 110 (BST 561)
New ability and desc: Natural Static - The user's status' are healed upon switching out and the next Pokémon that's being switched in by Rosechu will be healed from Paralyze status. (So if Rpsechu is poisoned and you switch into another Pokémon that is paralyzed, both Rosechu and the other Pokémon will be cured)
Notable moves: Thunderbolt, Growth, Nasty Plot, Leaf Storm, Giga Drain, Focus Blast, Volt Switch, Dazzling Gleam, Synthesis, Spikes, Sleep Powder, Extrasensory, Sludge Bomb, Shadow Ball, Fake Out.
Role identification: With a typing that only Rotom-Mow possess, nice offensive stats, nice speed tier, an ability that helps itself and sometimes teammates and its movepool, Rosechu can become a strong special attacker. It can be an offensive Sun sweeper with Growth, normal Sweeper with Nasty Plot, offensive Lead with Spikes, Sleep Powder and Fake Out and even a Pivot set with Volt Switch.

Reserving Weezing + Jellicent
 
Well, I have to say I lied when I said I won't do anymore Fusionmons today.

Parents: Scrafty + Granbull
Shared egg group: Field
Offspring name: Granty
New type: Dark/Fairy
New base stats: 87 / 115 / 105 / 62 / 97 / 61
New ability and desc: Quick Moxie: Speed is boosted by 1 every time this Pokemon KOs a foe
Notable moves: Bulk Up, Crunch, Dragon Dance, Dragon Tail, Drain Punch, Fake Out, Elemental Punches, Foul Play, Head Smash, High Jump Kick, Knock Off, Low Kick, Outrage, Roar, Stone Edge, Super Fang, Taunt, Close Combat, Earthquake, Play Rough, Reflect, Superpower, Wild Charge
Role identification: Dark + Fairy is almost perfect STAB coverage, covering even more than Electric + Ice. With the same speed tier as Tyranitar and access to Dragon Dance and Bulk Up, it can be a great set-up sweeper, and Quick Moxie is the cherry-on-top. With a very ranged movepool, 4MSS might hit this Pokemon hard, but with the range of options it can choose, who knows? I would recommend Set-up Sweeper with DDance, Play Rough, Crunch and Earthquake or Wild Charge.
 
Parents: Weezing / Jellicent
Shared egg group: Amorphous
Offspring name: Jellizing
New type: Poison/Water
New base stats: 93 / 85 / 105 / 95 / 98 / 70 (BST 546)
New ability and desc: Levitation Absorb - Immune to Ground-type moves, Spikes, Toxic Spikes and Sticky Web. If any of these moves are used while this Pokémon is on the field, it will heal this Pokémon by 12% and the hazards will lay anything down. Spikes, Toxic Spikes and Sticky Web are removed from your side of the field when this Pokémon switches in.
Notable moves: Sludge Wave, Scald, Hydro Pump, Recover, WoW, Giga Drain, Icy Wind, Toxic Spikes, Destiny Bond, Flamethrower, Fire Blast, Thunderbolt, Taunt, Memento, Shadow Ball
Role identification: A strong wall capable of absorbing any hazards except Stealth Rock and heal up any damage it took beforehand. It's able to become a decent anti-lead and also has a many support and offensive moves to choose from.

EDIT: Slowbro + Slowking
 
Parents: Roserade / Raichu
Shared egg group: Fairy
Offspring name: Rosechu

Oh, dear God, that isn't referencing what I think it is, is it?

Reserving Weezing + Jellicent

I'm quite sure I already submitted that one last round...

Anyway:
Parents: Aggron/Lapras
Shared egg group: Monster
Offspring name: Aggras
New type: Steel/Water
New base stats: 110/107/140/82/87/65 (BST: 591)
New ability and desc: Sturdy + Shell Armor = Implacable: Cannot be OHKOed, immune to critical hits
Notable moves: Waterfall, Heavy Slam, Stealth Rock, Ice Shard, Curse, Rain Dance, Metal Burst, Autotomize
Role identification: Let's see, good offensive stats, plenty of bulk, good defensive typing... yeah, we're going the bulky offensive route, I think. Autotomize is an option if you want to go the sweeper route, but I think that an Assault Vest set would work just as well.
 
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Parents: Magmar / Electabuzz
Shared Egg Group: Human-Like
Offspring Name: Magmabuzz
New type: Fire / Electic
New base stats: 75 / 99 / 67 / 107 / 95 / 109
New ability and desc: Hot Current: Contact with the user will have a 50% chance to Burn, Paralyze, or nothing, depending on the last attack used. (i.e. if a Fire-type attack was used, you have a 50% chance to burn. If you used an Electric-type attack, you have a 50% chance to paralyze. If you used any other type of attack, your ability does nothing)
Notable Moves: Thunderbolt, Fire Blast, Focus Blast, Psychic, Low Sweep, Fire Punch, Wild Charge
Role Identification: A faster but weaker alternative to Magmovire. It has a great speed of 109 (again, a bit short of 110 but still good), a decent SpA stat of 107 and Atk of 99. It's ability is a unique one - if it uses a Fire-type move, touching you will have a 50% chance to burn, and Electric-type paralysis. It has alright mixed attacking stats, and great special coverage. Overall an interesting take on their fusion.

idk if I can reserve two, but I'd like to reserve Jynx + Magmar and Jynx + Electabuzz.
 
Parents: Jellicent and Weezing
Shared egg group: Amorphous
Offspring name: Jellizing
New type: Water/Poison
New base stats: 92/85/105/95/97/70
New ability and desc: Levitate + Cursed Body = Damned Earth: Immune to Ground- type attacks. If it is targeted by a Ground- type attack, that attack is immediately disabled.
Notable moves: Scald, Sludge Bomb, Toxic Spikes, Recover, Will-o-Wisp, Trick Room, Energy Ball, Flamethrower, Hex, Taunt
Role identification: Bulky hazard setter/status spreader. Its decent bulk, combined with its solid defensive typing and reliable recovery, makes it more than a little difficult to take down. Could also make an effective Trick Room setter.
Parents: Weezing / Jellicent
Shared egg group: Amorphous
Offspring name: Jellizing
New type: Poison/Water
New base stats: 93 / 85 / 105 / 95 / 98 / 70 (BST 546)
New ability and desc: Levitation Absorb - Immune to Ground-type moves, Spikes, Toxic Spikes and Sticky Web. If any of these moves are used while this Pokémon is on the field, it will heal this Pokémon by 12% and the hazards will lay anything down. Spikes, Toxic Spikes and Sticky Web are removed from your side of the field when this Pokémon switches in.
Notable moves: Sludge Wave, Scald, Hydro Pump, Recover, WoW, Giga Drain, Icy Wind, Toxic Spikes, Destiny Bond, Flamethrower, Fire Blast, Thunderbolt, Taunt, Memento, Shadow Ball
Role identification: A strong wall capable of absorbing any hazards except Stealth Rock and heal up any damage it took beforehand. It's able to become a decent anti-lead and also has a many support and offensive moves to choose from.

EDIT: Slowbro + Slowking
Sorry mate, already been done. Not sure how the special defense stats and HP are different though...
EDIT: BTW ShadowDragonian , you round down if the stat has a decimal, so if there's any pokemon you've done already with stas rounded up might wanna fix that.
 
Parents: Magmar / Jynx
Shared Egg Group: Human-Like
Offspring Name: Jygmar
New type: Fire / Ice
New base stats: 75 / 82 / 56 / 117 / 100 / 104
New ability and desc: Psychic Flames: Reveals the opponents' strongest move upon entering battle. Burns the opponent if they use the moved revealed by Psychic Flames.
Notable Moves: Fire Blast, Ice Beam, Psychic, Focus Blast, Lovely Kiss, Nasty Plot, Will-o-Wisp, Taunt, Low Sweep
Role Identification: A strong and decently fast Special Attacker with a strong offensive typing, but abysmal defensive typing. It suffers from a 4x weakness to Stealth Rock, but it does have a ridiculous movepool. It's ability might also come in handly, as it activates even if the move kills Jygmar, meaning you can suicide-burn things if you predict correctly. Lovely Kiss is a nasty move to use on things, and it has a decent enough SpDef, meaning you can switch into Ice-, Fairy-, and even weaker / non STAB Fire-type moves.
 
I guess I gotta double check everything again before I post... :I

Thank you guys for the clarification!

Anyway, I noticed that Slowbro + Slowking also was taken, so I guess I'll go with this, instead,


Parents: Tyranitar / Druddigon
Shared egg group: Monster
Offspring name: Tyradigon
New type: Rock/Dragon
New base stats: 98 / 137 / 110 / 87 / 105 / 64 (BST 601)
New ability and desc: Deserted Force - Summons a sandstorm for 5 turns. If sand is up, all moves with a secondary effect does 50% more damage, but the moves secondary effect(s) are half (like 10% is 5%)
Notable moves: Dragon Dance, Outrage, Dragon Tail, Dragon Claw, Stone Edge, Stealth Rock, Fire Blast, Ice Beam, Pursuit, Superpower, Earthquake, Sucker Punch, Gunk Shot, Elemental Punches, Glare.
Role identification: Powerful Bulky Attacker with a nice Physical movepool. Can also become a decent phazer with Dragon Tail + Stealth Rock damage. Can even go for a sweeper set with Dragon Dance (although, pretty slow) and pick up weaken threats with Sucker Punch.
 
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Parents: Electabuzz / Jynx
Shared Egg Group: Human-Like
Offspring Name: Jynabuzz
New type: Electric / Ice
New base stats: 75 / 76 / 56 / 115 / 100 / 110
New ability and desc: Telepathic Current: Reveals the opponents' strongest move upon entering battle. Paralyses the opponent if they use the moved revealed by Telepathic Current.
Notable Moves: Thunderbolt, Ice Beam, Psychic, Focus Blast, Lovely Kiss, Nasty Plot, Taunt
Role Identification: Slightly weaker than Jygmar, but a lot faster. Loses out on a usable attack stat though, so it can't really go mixed at all. Still, it's typing is also a bit better offensively and defensively. It now resists BoltBeam while also having STAB BoltBeam itself. It also hits the respectable 110 speed, which is really good for it. It's still frail as hell except for its SpDef, which lets it switch into itself and other BoltBeamers. It still has that nasty Lovely Kiss move that Jygmar has, but lacks Wisp for the silly Taunt+Wisp combo. Jygmar is probably better as a wallbreaker while Jynabuzz works best as a sweeper imho.
 
Parents: Cloyster + Clawitzer
Shared egg group: Water 3
Offspring name: Cloyitzer
New type: Water
New base stats: 70/94/144/112/87/74 (BST: 581)
New ability and desc: Skill Link + Mega Launcher = Sharpshooter: Boosts the base power of "Pulse" moves, "Sphere" moves and multi-hit moves by 50%
Notable moves: Shell Smash, Water Pulse, Dark Pulse, Aura Sphere, Icicle Spear, Rock Blast, Aqua Jet
Role identification: Shell Smash Sweeper. It basically has the job that Cloyster has in standard play, but it can now do it exponentially better thanks to better coverage and an ability that supports you whether you want to go physical or special.

Also, reserving Heracross + Drapion
 
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It was only a matter of time until someone made Swagsire. Well people you still have Swoobat+Quagsire, Swanna+Quagsire, Swalot+Magcargo, and Swalot+Cofagrigus.

As for me, reserving Umbreon + Skuntank
 
Parents: Infernape and Sawk
Shared egg group: Human-Like
Offspring Name: Sawkape
New Type: Fire/Fighting
New base stats: 85/124/83/77/83/106
New ability and desc: Blazing Body (Basically just Sturdy + Blaze)
Notable Moves: Close Combat, Flare Blitz, Blaze Kick, Stealth Rock, Ice Punch, Reversal, Knock Off, Poison Jab, Iron Tail, Thunder Punch, Taunt, Acrobatics, Earthquake, Swords Dance, Endeavor
Role Identification: Functions as a bulkier and physically stronger Infernape with slightly less speed and a not as usable special attack. Thanks to Blazing Body, it can function pretty well as a suicide lead with access to Stealth Rock, Reversal, and it doesn't need to hold a focus sash, so its a really nice pokemon to use for getting up hazards up and dealing a lot of damage at the same time.

Reserving Cofagrigus and Doublade
 
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Parents: Flygon / Volcarona
Shared egg group: Bug
Offspring name: Flycarona
New type: Ground/Bug
New base stats: 92 / 90 / 82 / 117 / 102 / 110 (BST 593)
New ability and desc: Burning Levitation - This is immune to Ground moves, Spikes, Toxic Spikes, Sticky Web and cannot be trapped by Arena Trap. If a Ground-type Move is used while this Pokémon, or if the opposing Pokémon is using Spikes, Toxic Spikes or Sticky Web, they get burnt (if able).
Notable moves: Quiver Dance, Earth Power, Bug Buzz, Fire Blast, Fiery Dance, Roost, Defog, Giga Drain, Hurricane, WoW, Tailwind.
Role identification: With its ability (probably a little too broken), solid stats and useable movepool, Flycarona can prove to be a strong sweeper with Quiver Dance. It can also go to a more defensive or Support set with WoW, Defog and Tailwind.

Reserving Poliwrath + Dragonite
 
Parents: Azumarill / Glalie
Shared Egg Group: Fairy
Offspring Name: Glarill
New type: Water / Ice
New base stats: 100 / 75 / 90 / 80 / 90 / 75
New ability and desc: Ice Power: Doubles the users Attack during Hail
Notable Moves: Aqua Jet, Ice Punch, Waterfall, Blizzard, Ice Beam, Scald, Belly Drum, Superpower, Knock Off, Taunt, Earthquake
Role Identification: Let's make Hail more viable! Ice Power makes Glarill a very powerful Hail sweeper, with its decent bulk, ok speed, and high power with Ice Power. Glalie doesn't add too much to the movepool, outside of Taunt and EQ, but they are still welcome additions. It's typing leaves something to be desired, but it's not bad for Hail teams. Overall it's something to help boost Hail's viability.

In general I think I'm going to try and boost Hails viability with these fusions for a while :p
 
Parents: Heracross + Drapion
Shared egg group: Bug
Offspring name: Herpion
New type: Bug / Poison
New base stats: 85/117/102/60/95/100 (BST: 559)
New ability and desc: Guts + Sniper = Adrenaline: Boosts critical hit ratio two stages when statused. Negates attack loss when burned.
Notable moves: Megahorn, Poison Jab, Cross Poison, Close Combat, Hone Claws, Swords Dance, Knock Off, Night Slash, Iron Tail, Stone Edge
Role identification: Wallbreaker. Its ability makes it ideal for this role, since critical hits cut through defensive boosts. Either switch it in on a status spreader or give it a Flame Orb if you want a more reliable way to set up. Hone Claws is an option if you want to alleviate the risk of missing with Megahorn.
 
Parents: Poliwrath / Dragonite
Shared egg group: Water 1
Offspring name: Dragonwrath
New type: Water/Dragon
New base stats: 100 / 124 / 105 / 95 / 105 / 85 (BST 614)
New ability and desc: Flinch Absorber - This Pokémon can move if it got flinched. If it was flinched, it heals 25% of its maximum HP.
Notable moves: Waterfall, Superpower, Outrage, Dragon Claw, Dragon Dance, Extremespeed, Aqua Jet, Elemental Punches, Belly Drum, Earthquake, Poison Jab, Stone Edge, Roost
Role identification: A set-up sweeper with good defensive stats, good Physical attack stat and a passable speed tier. It can heal off the damage with Roost, pick up weaken threats with Extremespeed (or Aqua Jet), outspeed with Dragon Dance, do massive damage after a Belly Drum boost and can even go with Iron Tail/Poison Jab for fairies.
 
Parents: Bisharp / Pangoro
Shared Egg Group: Human-Like
Offspring Name: Pansharp
New Type: Dark / Fighting
New base stats: 90 / 134 / 99 / 74 / 80 / 74
New ability: Mold-Breaking Defiance (Whenever one of its stats are lowered by the opponent, its attack is raised by to stages and non-status attacks can now ignore abilities. So original)
Basically the ability ignoring is only after the ability activates, so it would look like this:
Zapdos used Defog!
Pansharp's evasiveness fell!
Pansharp's Mold-Breaking Defiance activated! It now ignores abilities! Its attack was raised by two stages!
Notable Moves: Knock Off, Superpower, Swords Dance, Parting Shot (!), Gunk Shot, Pursuit.
Role Identification: Say hello to a revamped Bisharp with a new typing (still has SR resistance!), a new, revamped ability, and an enormous movepool! Mega Sableye can only watch and get forced out as Pansharp gets to +3 in attack. It sits at a slightly better speed tier, now able to outspeed Tyranitar, and can even carry a Scarf to be a good pivot with Parting Shot!
Reserving Clefable+Slurpuff.
 
(As always, apologies if this was already done.)

Parents: Tyranitar + Haxorus
Shared egg group: Monster
Offspring name: Tyranisorus
New type: Rock / Dragon
New base stats: 98 / 150 / 110 / 82 / 95 / 89 (BST: 624)
New ability and desc: Vicious Sandstorm -- Summons a Sand Storm when entering the battle. The sand storm deals 1/8 damage per round to Pokemon that match this Pokemon's gender, and 1/32 per round to Pokemon of the opposing or neutral gender. (Tbh, I will admit that I'm not too familiar with coding, so if something like this is a pain in the ass to do, or just flat out impossible, I can change it.)
Notable moves: Stone Edge, Dragon Claw, Swords Dance, Rock Polish, Dragon Dance, Taunt, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Outrage, Dragon Tail
Role identification: Bulky Set-Up Sweeper or Wallbreaker. Decent speed could also let a scarf set be viable, and band could work as well.

EDIT: I don't like doing this, but provided it's not already taken, I'll reserve Granbull + Rhyperior.
 
Don't think this has been here, correct me if I'm wrong.


Parents: Machamp + Alakazam
Shared egg group: Human-Like
Offspring name: Alakachamp
New type: Fighting/Psychic
New base stats: 82 / 100 / 72 / 110 / 100 / 97 (BST 561)
New ability and desc: Guard-less Synchronize - Basically No Guard + Synchronize
Notable moves: Psychic, Dynamicpunch, Focus Blast, Stone Edge, Psyshock, Fire Blast, Knock Off, Shadow Ball, Taunt, Grass Knot, Dazzling Gleam, Drain Punch, Zen Headbutt, Recover, Trick, Earthquake, Elemental Punches, Encore
Role identification: A mixed attacker. Having perfect accuracy Dynamic Punches has always been fun, but having Perfect Accuracy Focus Blast from a nice special base stat really takes it up. Alakachamp has a wide offensive movepool to choose from while also having useful support option and access to recovery! 4MSS may trouble Alakachamp, but it still, in most cases, will do what it can do.
 
Don't think this has been here, correct me if I'm wrong.


Parents: Machamp + Alakazam
Shared egg group: Human-Like
Offspring name: Alakachamp
New type: Fighting/Psychic
New base stats: 82 / 100 / 72 / 110 / 100 / 97 (BST 561)
New ability and desc: Guard-less Synchronize - Basically No Guard + Synchronize
Notable moves: Psychic, Dynamicpunch, Focus Blast, Stone Edge, Psyshock, Fire Blast, Knock Off, Shadow Ball, Taunt, Grass Knot, Dazzling Gleam, Drain Punch, Zen Headbutt, Recover, Trick, Earthquake, Elemental Punches, Encore
Role identification: A mixed attacker. Having perfect accuracy Dynamic Punches has always been fun, but having Perfect Accuracy Focus Blast from a nice special base stat really takes it up. Alakachamp has a wide offensive movepool to choose from while also having useful support option and access to recovery! 4MSS may trouble Alakachamp, but it still, in most cases, will do what it can do.
Iirc, this has been done multiple times, actually.
 
Don't think this has been here, correct me if I'm wrong.


Parents: Machamp + Alakazam
Shared egg group: Human-Like
Offspring name: Alakachamp
New type: Fighting/Psychic
New base stats: 82 / 100 / 72 / 110 / 100 / 97 (BST 561)
New ability and desc: Guard-less Synchronize - Basically No Guard + Synchronize
Notable moves: Psychic, Dynamicpunch, Focus Blast, Stone Edge, Psyshock, Fire Blast, Knock Off, Shadow Ball, Taunt, Grass Knot, Dazzling Gleam, Drain Punch, Zen Headbutt, Recover, Trick, Earthquake, Elemental Punches, Encore
Role identification: A mixed attacker. Having perfect accuracy Dynamic Punches has always been fun, but having Perfect Accuracy Focus Blast from a nice special base stat really takes it up. Alakachamp has a wide offensive movepool to choose from while also having useful support option and access to recovery! 4MSS may trouble Alakachamp, but it still, in most cases, will do what it can do.
I suggest you use the Search button on the top right and check 'Search this thread only' to make sure you're not doing things already been done :]
 
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