Fusion Evolution

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DNA Donors:
Diancie / Staraptor
Offspring name: Diaraptor
New type: Rock / Flying
New base stats: 80/115/110/80/110/87 (+13 HP, +5 Attack, +5 SpA, +5 SpDef, +12 Speed) [BST 582]
New ability and desc: Menace (Clear Body + Intimidate) - Lowers opponents' Attack one stage upon having any stat lowered.
Notable moves: Diamond Storm, Brave Bird, Close Combat, Roost, Stealth Rock, Defog, U-Turn, Rock Polish, Earth Power, Hidden Power

Diaraptor is rocking the cool typing of Rock / Flying. Unlike Aerodactyl and Archeops though Diaraptor has both the STABs and the bulk to truly abuse the typing. The only place Diaraptor lacks is in Speed, as 87 is quite slow. While it isn't weak, 115 just isn't that strong either, which holds Diaraptor back. Still, with 80/110/110 bulk it can tank hits and use its cool STAB combo to hurt things or set-up Stealth Rocks. It can also attempt to sweep by using Rock Polish. Menace is a neat ability - Lando-T, something that would want to switch in and Intimidate you, will also get Intimidated in return. Sadly this isn't as good to punish Defog as Competitive or Defiant, as lowering their Attack isn't that useful most of the time, but it still has its usage. It doesn't have much for coverage, but what it does have (Close Combat) is so good that you won't even notice the lack of coverage. I guess you could also run Earth Power and use its usable base 80 but it's not that useful in comparison to Close Combat. I guess Hidden Power Ice is cool for Lando-T and Garchomp.
 
Was this a preemptive theft, or did you post something similar earlier? Because I can change it if I accidentally duplicated something. Also wow, that Kung-fu Panda Clown fusion is scary.

Don't worry Tetraplex, it was just that Comgoro was to have a different pops, and molded fist as an ability, but I prefer Congoro now.

Time for Da Mimez
Parents : Sableye and Mr.Mime
Shared Egg Group : Human-Like
Offspring : Sablemimez
New Type : Ghost/Fairy
Stats :55/70/80/92/102/80
New Ability and Desc : (Stall + Filter) Slow 'n' Steady: This Pokemon takes 1/2 damage from attacks if it moves last
Notable Moves : Dazzling Gleam, Shadow Ball, Sucker Punch, Dark Pulse, Knock Off, Will o Wisp, Thunder Wave(lol), Metal Burst, Counter(Y no Mirrior Coat?), Recover, Fake Out, Trick Room, Icy Wind(lol), Thunderbolt, Psyshock, Calm Mind, Nasty Plot, Encore, Taunt, Heal Bell,
Role Identification : While Sablemimez might not look bulky, all one has to do is to look at its ability and scream in terror. Slow 'n' Steady allows it act as a potent special wall, as long as its slower. It has a ton of options to support your team: Encore punishes setup sweepers, Heal Bell makes it act as a cleric, Recover gives it reliable recovery, while Pain Split allows it to prey on the high HP pokemon, Taunt shuts down slow walls, and it can supply Dual Screen support for set up sweepers. While it can set up on its own, its stats and ability just makes it to good of a wall/Tank. Its a very selfsufficient Pokemon that does excellent as is, but it actually jhas a mega.

Parents : *Mega
Offspring : Mega Sablemimez
Typing : Ghost/Fairy
Ability : Magic Bounce
Stats : 55/80/130/112/152/50
Notable Moves : All mentioned above
Role Identification : Special Tank here we come! Mega Sablemimez is a straight up improvement of Mega Sableye. Sporting an agruably better defensive typing that gives it THREE natural immunities, Mega Sablemimez has a TON of switch in oppurtunities, to come in and wreck shit. It can do all of the roles stated above arguably the same way, as the boost in stats makes up for its loss of Slow 'n' Steady. What Mega Sablemimez has an advantage in is a CM set, due to better SpA stat. Its dual STABS have great (abeit weak) coverage, allowing it to sweep after getting boosts. Stall just got a shiny new tool, and Da Mimez has never been prouder.

Um, This is my last day on Smogon until the holidays roll by, so can I submitt my votes early? Tagging SpartanMalice to get an answer.

Role Identification :
 
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DNA Donors:
Alakazam + Darkrai
Offspring Name: Darkazam
New Type: Psychic/Dark
New Base Stats: 62/70/67/155/92/142 (+20 SpA, +20 Spe)
New Ability and Desc: Sith Conversion - Causes opposing foes to lose 1/8 of their max HP at the end of each turn as long as this Pokemon is active.
Notable Moves: Nasty Plot, Focus Blast, Dark Pulse, Psychic, Psyshock, Dark Void, Spacial Rend, Sludge Bomb, Thunderbolt, Ice Beam, Calm Mind, Energy Ball, Grass Knot
Role Description: Basically Hoopa-U but solely for special attacks alone. The speed tier may seem great at first but remember, a lot of things are fast in Fusion Evolution, and well placed priority can take this down. What really makes this dangerous is Dark Void.

[MEGA]
DNA Donors: Alakazam + Darkrai
Offspring Name: Mega Darkazam
New Type: Psychic/Dark
New Base Stats: 62/70/87/195/92/172(+20 SpA, +20 Spe)
New Ability and Desc: Trace
Notable Moves: Nasty Plot, Focus Blast, Dark Pulse, Psychic, Psyshock, Dark Void, Spacial Rend, Sludge Bomb, Thunderbolt, Ice Beam, Calm Mind, Energy Ball, Grass Knot
Role Description: The real threat. It's incredible speed, nasty plot, Psyshock and movepool alone make it great, but like the base form, it doesn't gain any defensive quirks, so faster scarfed U-turns, a good special wall (Tyranichomp) or priority can take it down. Don't let that fool you though, this mon is very dangerous.

G-Luke I don't see any issue with it but you may want to PM it to me or Eevee instead so that it doesn't get lost in the thread.
 
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[MEGA]
DNA Donors: Alakazam + Darkrai
Offspring Name: Mega Darkazam
New Type: Psychic/Dark
New Base Stats: 62/70/87/195/92/172(+20 SpA, +20 Spe)
New Ability and Desc: Trace
Notable Moves: Nasty Plot, Focus Blast, Dark Pulse, Psychic, Psyshock, Dark Void, Spacial Rend, Sludge Bomb, Thunderbolt, Ice Beam, Calm Mind, Energy Ball, Grass Knot
Role Description: The real threat. It's incredible speed, nasty plot, Psyshock and movepool alone make it great, but like the base form, it doesn't gain any defensive quirks, so faster scarfed U-turns, a good special wall (Tyranichomp) or priority can take it down. Don't let that fool you though, this mon is very dangerous.
GOD PLZ NO
 
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Parents: Wigglytuff / Azumarill
Shared Egg Group: Fairy
Offspring Name: Wigglyrill
Typing: Fairy/Water
Stats: 130 / 70 / 72 / 82 / 75 / 57
New Ability and Desc: Cute Power (Cute Charm + Huge Power): This Pokemon's physical attacks have a 30% chance to infatuate the opponent.
Notable Moves: Play Rough, Knock Off, Scald, Wish, Protect, Fire Blast, Stealth Rock, Ice Beam, Aqua Jet, Belly Drum, Disable, Thunder Wave, Encore
Role Identification: A good supporter with SR, Wish, Scald, and Knock Off or an offensive threat with Belly Drum, Aqua Jet, and Cute Power shenanigans.

I'd probably wanna vote for this just for making poor Wigglytuff look good. :')
 
Parents: Scizor and Escalavier
Shared egg group: Bug
Offspring name: Scizolavier
New type: Bug/Steel
New base stats: 80/142/112/67/102/52 > 80/162/152/77/122/62
New ability and desc: Technical Armor (increases the power of moves at 40 or less power by 1.5. If the opponent lands a critical hit, doubles the power of all moves at or under 60 power.) > Technician
Notable moves: Same as Scizor
Role identification: Scizor on steroids. The only stat that isn't higher is Speed, but it still has Bullet Punch for mostly more of the same.

Parents: Weezing and Gardevoir
Shared egg group: Amorphous
Offspring name: Weezivoir
New type: Poison/Fairy
New base stats: 76/87/102/115/102/80 > 76/107/102/155/122/100
New ability and desc: Levitrace (Traces the opponent's ability, but keeps levitating. The levitating effect continues into its Mega form until it switches out.)
Notable moves: Sludge Bomb, Hyper Voice, Flamethrower, Psychic, Calm Mind, Stockpile, Wish
Role identification: Tank. With Stockpile and Wish, which is essentially Cosmic Power Jr. + Recover Jr., aka the ultimate stall combination Jr., in combination with -Atevoice, which is a good offense, this thing can unleash (metaphorical) nukes and live to see the fallout. Oh, and yeah, it can also run Flamethrower to SOMEWHAT mitigate its huge weakness to Steel, but it won't work on some of the Brokemons Rejects Metabat out there.

And now, reposting someone else's hard, hard work. Thank you, based InfernapeTropius11 for your amazing god-thingy.
'
Parents: Slaking and Lopunny
Shared egg group: Field
Offspring name: Slapunny
New type: Normal > Normal/Fighting
New base stats: 112/128/102/84/90/112 > 112/188/112/84/90/142
New ability and desc: Hapless (Cannot use any moves or items, yes even Mega Stones, in the first two turns out.) > Scrappy
Notable moves: High Jump Kick, Return, Quick Attack, Slack Off, A TON OF COVERAGE
Role identification: Unstoppable Death Machine Of Doom. Well, unless you stop it before it gets going. Still, once it goes Mega, you're dead. Or maybe just forced to use Will-o-Burn, but mostly just dead. And it's probably a good idea to pass it a sub anyway, so it has a better chance to be alive to kill everything else. oh yeah and perfect STAB neutral coverage and bulkier than mewtwo and slack off healing
 
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It isn't.

And frankly yes, Darkazam is strong, but I've thought about it and pretty much every submission in this slate seems to get more and powerful (case in point: The Deoxys-A fusion above). By Fusionmons standards, Darkazam has bad bulk and a defensive typing that pretty much offers no resists - so it honestly shouldn't be that hard to take down. So hey, at least one powerhouse should suffice for my submissions.

I do have an alternative Charizard + Darkrai fusion planned if this proves unpopular though. Frankly, I thought it wouldn't be.

Reserving Genesect + Aegislash. Dw, this one will be fairly standard.
 
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Slaking is banned from DNA fusions by the stat cap, but not from having the Fusion Stone used. So, basically, "Only sorta and not in this situation".
and tbh Darkazam is a piece of bad. A good nice decent priority move will put it down with great prejudice. I'd actually prefer if you relocated the boosts into its bulk, that way it won't be obvious noob bait, and the galaxy metagame will be fun once again.

(you weren't around for star wars, nice try)
(implying i didn't spend at least 10 straight years extensively studying Star Wars anyway)
 
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Relocating the boosts in bulk is pointless as it gains nothing and has a typing that offers what, 0 resists, 1 immunity and two weaknesses, one of which is 4x? Yeah, no point in sugarcoating that.

I'm pretty sure TEG stated that 670 BST mons are banned from fusing in general somewhere in that thread. In any case, a mon that's basically set up bait - eh, we'll see about its chances.
 
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Parents: Houndoom / Cobalion
Shared Egg Group: DNA
Offspring Name: Houndlion
Typing: Dark / Steel
Stats: 83 / 90 / 98 / 120 / 76 / 112 (+11 Speed, +20 Special Attack, +9 Defense)
New Ability and Desc: Justified Fire (Justified + Flash Fire): Raises user's Special Attack when hit with a Fire-type attack. Grants immunity to Fire.
Notable Moves: Dark Pulse, Flash Cannon, Nasty Plot, Fire Blast, Volt Switch, Focus Blast, Stealth Rock, Taunt, Will-O-Wisp
Role Identification: Meet the ultimate pivot! Switch into a Fire attack with impunity, grab a +1, and threaten with a strong STAB attack or Volt Switch out. Can work as a lead too.

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Parents: Houndoom / Cobalion
Shared Egg Group: DNA
Offspring Name: Mega Houndlion
Typing: Dark / Steel
Stats: 83 / 90 / 138 / 150 / 86 / 132
New Ability and Desc: Solar Power
Notable Moves: Dark Pulse, Flash Cannon, Nasty Plot, Fire Blast, Volt Switch, Focus Blast, Stealth Rock, Taunt, Will-O-Wisp
Role Identification: Imagine nabbing a Justified Fire boost before mega evolving in the sun and then blasting away with +2.25! It's pretty fast, strong even without an item, and has nice coverage.

Edit: Oh yeah about this
Relocating the boosts in bulk is pointless as it gains nothing and has a typing that offers what, 0 resists, 1 immunity and two weaknesses, one of which is 4x? Yeah, no point in sugarcoating that.

I'm pretty sure TEG stated that 670 BST mons are banned from fusing in general somewhere in that thread. In any case, a mon that's basically set up bait - eh, we'll see about its chances.
670 was only supposed to apply to DNA fusions. If a Slaking fusion gets through that's OP, we can always nerf or ban it.
 
Well in that case, I have another bad idea:

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<3
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Draw me like one of your Kalos girls
Parents: Slaking and Smeargle
Shared Egg Group: Field
Offspring Name: Smearking
Typing: Normal
Base Stats: 112 / 100 / 77 / 67 / 65 / 97
New Ability and Description: Off Tempo - This pokemon behaves as if confused on every other turn.
Notable Moves: Plenty, considering it learns all of them.
Role Description: This is Smeargle, but better in every way except its ability. Do what you'd do with it, or set up, or whatever as long as it doesn't involve special attacks. Is Smeargle with a usable attack stat OP? Let's find out together, friends.
Design Idea: A dog-eared slaking in a beret, a more wild-looking paintbrush tail in one hand, dripping due to poor brush maintenance.
 
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DNA Donors:
Azelf - Metagross
Offspring Name: Metazelf(love how it sounds)
New Type: Steel/Psychic
New Base Stats: 80(+3)/140(+10)/100/115(+5)/89(+9)/105(+13)
New Ability and Desc: Pure Telekinesis: All floating pokémon can't have their stats lowered as long Metazelf is not fainted. Can't be hit by Ground-type-moves.
Notable Moves: Zen Headbutt, Psychic, Psyshock, Meteor Mash, Iron Tail, Bullet Punch, Flash Cannon, Earthquake, Power-Up Punch, Fire Punch, Flamethrower, Fire Blast, Thunder Punch, Thunderbolt, Ice Punch, Energy Ball, Grass Knot, Knock Off, Pursuit, U-Turn, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Dazzling Gleam, Nasty Plot, Agility, Hone Claws, Taunt, Stealth Rock, Light Screen, Reflect, Trick, Thunder Wave.
Role Indetification: Huge movepool+140/115/105 offensive stats+Agility=GG. Now, seriously, Metazelf have a great movepool, good bulk, and 3 options to setup, making it easy to setup and destroy everything, also, it only have 3 weaknesses thanks to it's ability. The physical set is quite good as it Atk stat reaches insane levels after one Hone Claws or PuP, and it have acess to Knock Off, giving it a great coverage, but if you want to bring the full potential of the physical set, you should use it's mega. In the other hand, the special set has more options and better coverage than the physical, although 115 SP atk is far worse than 140 Atk, it can learn Nasty Plot making Metazelf a great Special sweeper.


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DNA Donors: Azelf - Mega Metagross
Offspring Name: Mega Metazelf
New Type: Steel/Psychic
New Base Stats: 80/150/120/125/109/145
New Ability and Desc: Pure Telekinesis > Tough Claws
Notable Moves: Zen Headbutt, Psychic, Psyshock, Meteor Mash, Iron Tail, Bullet Punch, Flash Cannon, Earthquake, Power-Up Punch, Fire Punch, Flamethrower, Fire Blast, Thunder Punch, Thunderbolt, Ice Punch, Energy Ball, Grass Knot, Knock Off, Pursuit, U-Turn, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Dazzling Gleam, Nasty Plot, Agility, Hone Claws, Taunt.
Role Indetification: Oh god, it's mega is even better! With 150/145 physical offense, Mega Metazelf can destroy everything after 1 atk boost, and also, it gets Tough Claws wich makes it's STABs and coverage moves even better! And it's bulk is just fantastic, 90/120/109 bulk paired with it's good defensive typing makes easy to setup in various Pokémons. There's still the special set, although inferior, it still good with Nasty Plot, powerfull STABs and a wide coverage

(sorry if I made any English mistake, it's not my actual language)
 
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And on that note, please fix this too, Delibird o3o. I've tried explaining to users several times that DNA fusion boosts and regular fusion boosts don't stack :\

If not, these two submissions will be illegal.
 
Parents: Genesect and Heatran
Shared egg group: DNA
Offspring name: Heatsect
New type: Bug/Steel
New base stats: 101(+20)/105/105(+5)/135(+10)/105(+5)/88
New ability and desc: Flashload (Immune to Fire moves. When hit by one, increases Attack or Special Attack via the same mechanism as Download)
Notable moves: Bug Buzz, Flash Cannon, Sneaky Pebbles Stealth Rocks, Earth Power, Giga Drain
Role identification: Heatsect has no weak (sic). But really, you need a Mold Breaker to hit this guy super-effectively.

Parents: Blissey and Cresselia
Shared egg group: DNA
Offspring name: Blisselia
New type: Normal/Psychic
New base stats: 207(+20)/40/85(+20)/75/132/70
New ability and desc: Serene Float (Immune to Ground moves. It also doubles the chance of secondary effects.)
Notable moves: Softboiled, Aromatherapy, Stealth Rocks, Hyper Voice, Psychic, Moonblast, Flamethrower
Role identification: Just a wall. Nothing more. Move along. Also, even more Serene Hax Grace abuse! Yay!
 
Alright, here's a second set.

Parents: Magmortar + Lucario

Shared Egg Group: Human-like

Offspring Name: Mario Magmorio

New typing: Fire/Fighting

New base stats: 83/113/79/130/93/97 (595 BST)

New Ability + description: Flame Body + Steadfast = Adamant Flame (If the bearer flinches, the attacker will be burned)

Notable moves: Agility, Nasty Plot, Swords Dance, Close Combat, Flare Blitz, the elemental punches, Earthquake, Stone Edge, Aura Sphere, Focus Blast, Fire Blast/Flamethrower, Poison Jab, Dark Pulse, Thunderbolt, Mach Punch, Psychic, Solar Beam (only in sun), Crunch, Drain Punch, Shadow Ball, Vacuum Wave, Me First, Flash Cannon, Overheat

Role identification: God, the coverage is insane. You can go physical OR special with Magmorio's multiple stat-boosting moves and amazing coverage. Swords Dance/Nasty Plot boosts your power to insane levels, or you could use Agility to hit everything hard and fast. Its Ability could also help against Fake Out users. It even has priority, so faster attackers won't necessarily stop it. Of course, even this is outshined by....

MEGA Magmorio!

Parents: Magmortar + Lucario

Shared Egg Group: Human-like

Offspring Name: Mario Magmorio

New typing: Fire/Fighting

New base stats: 83/148/97/155/93/119 (695 BST)

New Ability + description: Adaptability

Notable moves: Everything listed above

Role identification: With multiple set-up options, decent bulk, and excellent 148/155/119 offenses, Mega Magmorio outclasses normal Magmorio in every way imaginable. Adaptability is the icing on the proverbial cake, giving Mega Magmorio's STAB moves immense power. Adaptability Fire Blast in particular just wrecks everything without a resistance to it. If this gets voted, Mega Magmorio will undoubtedly be a destructive force.

Lucarionite is banned, apparently, so the world is spared.



Parents: Umbreon + Skuntank

Shared Egg Group: Field

Offspring Name: Umbrentank

New typing: Dark/Poison

New base stats: 109/89/99/76/106/85 (564 BST)

New Ability + description: Synchronize + Stench = Pollution (If the bearer is statused, all its attacks without a chance to flinch gain a 30% chance to flinch)

Notable moves: Foul Play, Heal Bell, Moonlight, Taunt, Toxic, Wish, Defog, Haze, Yawn, RestTalk

Role identification: Umbrentank actually has better bulk than Mew, but in exchange for being weaker offensively and having to resort to Foul Play to deal good damage. It does have the benefit of reliable recovery, as well as various support options like Defog, Haze, Wish, Yawn, and Heal Bell. Umbrentank is also rather fast for a wall. Unfortunately, its lack of offenses force it to go for more defensive/supportive roles. I guess you have Hone Claws, but that sounds kinda gimmicky.
 
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Alright, here's a second set.

Parents: Magmortar + Lucario

Shared Egg Group: Human-like

Offspring Name: Mario Magmorio

New typing: Fire/Fighting

New base stats: 83/113/79/130/93/97 (595 BST)

New Ability + description: Flame Body + Steadfast = Adamant Flame (If the bearer flinches, the attacker will be burned)

Notable moves: Agility, Nasty Plot, Swords Dance, Close Combat, Flare Blitz, the elemental punches, Earthquake, Stone Edge, Aura Sphere, Focus Blast, Fire Blast/Flamethrower, Poison Jab, Dark Pulse, Thunderbolt, Mach Punch, Psychic, Solar Beam (only in sun), Crunch, Drain Punch, Shadow Ball, Vacuum Wave, Me First, Flash Cannon, Overheat

Role identification: God, the coverage is insane. You can go physical OR special with Magmorio's multiple stat-boosting moves and amazing coverage. Swords Dance/Nasty Plot boosts your power to insane levels, or you could use Agility to hit everything hard and fast. Its Ability could also help against Fake Out users. It even has priority, so faster attackers won't necessarily stop it. Of course, even this is outshined by....

MEGA Magmorio!

Parents: Magmortar + Lucario

Shared Egg Group: Human-like

Offspring Name: Mario Magmorio

New typing: Fire/Fighting

New base stats: 83/148/97/155/93/119 (695 BST)

New Ability + description: Adaptability

Notable moves: Everything listed above

Role identification: With multiple set-up options, decent bulk, and excellent 148/155/119 offenses, Mega Magmorio outclasses normal Magmorio in every way imaginable. Adaptability is the icing on the proverbial cake, giving Mega Magmorio's STAB moves immense power. Adaptability Fire Blast in particular just wrecks everything without a resistance to it. If this gets voted, Mega Magmorio will undoubtedly be a destructive force.



Parents: Umbreon + Skuntank

Shared Egg Group: Field

Offspring Name: Umbrentank

New typing: Dark/Poison

New base stats: 109/89/99/76/106/85 (564 BST)

New Ability + description: Synchronize + Stench = Pollution (If the bearer is statused, all its attacks without a chance to flinch gain a 30% chance to flinch)

Notable moves: Foul Play, Heal Bell, Moonlight, Taunt, Toxic, Wish, Defog, Haze, Yawn, RestTalk

Role identification: Umbrentank actually has better bulk than Mew, but in exchange for being weaker offensively and having to resort to Foul Play to deal good damage. It does have the benefit of reliable recovery, as well as various support options like Defog, Haze, Wish, Yawn, and Heal Bell. Umbrentank is also rather fast for a wall. Unfortunately, its lack of offenses force it to go for more defensive/supportive roles. I guess you have Hone Claws, but that sounds kinda gimmicky.
Lucarionite is banned. :( Don't worry, its base form still rocks though!
 
Oh. Well then, I'll delete that and make another fusion since I have a bit of time.

Unova is the best gen ever, you can never convince me otherwise

Parents: Musharna + Beartic

Shared Egg Group: Field

Offspring Name: Mushartic

New typing: Psychic/Ice

New base stats: 116/93/93/99/98/50 (549 BST)

New Ability + description: Synchronize + Snow Cloak = Harmonizing Hail (If Hail is active, the bearer's evasion is 1.25X, and the opponent's evasion is 0.75X)

Notable moves: Calm Mind, Dazzling Gleam, Moonlight, Pain Split, Psychic, Shadow Ball, Signal Beam, Thunder Wave, Zen Headbutt, Trick, Gyro Ball, Curse, Yawn, Brick Break, Icicle Crash, Grass Knot, Focus Blast, Psyshock, Ice Beam, Play Rough, Stone Edge, Superpower, Swords Dance, Bulk Up, Hail, dual screens, Healing Wish, Brick Break

Role identification: Damn, that move-pool. Anyways, you can go either physical or special with your respective boosting moves. On the stats side of things, the only bad one is Mushartic's mediocre 50 base Speed. Another of Mushartic's main problems is its awful defensive typing.

The Mario thing was just me messing around with sounds of words. Anyway, I'm glad you like it. (:
 
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DNA Donors: Cryogonal and Victini
Offspring Name: G A L A C T I C
New Type: Fire/Ice
New Base Stats: 85/75/65/117/117/122
New Ability and Desc: Levitate + Victory Star = Shooting Star: All moves have an extra 10% chance to miss Galactic.
Notable Moves: Flamethrower, Fire Blast, Heat Wave, Searing Shot, V-Create, Blizzard, Freeze-Dry, Ice Beam, Charge Beam, Dazzling Gleam, Energy Ball, Flash Cannon, Focus Blast, Rapid Spin, Shadow Ball, Solarbeam, Thunderbolt, U-Turn, Acid Armor, Hail, Light Screen, Magic Coat, Recover, Reflect, Sunny Day, Thunder Wave, Toxic, Will-O-Wisp
Role Indetification: Holy moly look at that coverage. Fast AND furious, Galactic is nothing to sneeze at. Right away one can see how good of a special sweeper it can be, but Galactic can also set up screens, play weather-setter, spin hazards away (though that 4x weakness to SR suggests maybe not doing that), lay down some fast status and bug out, and assuming you use Acid Armor to shore up its sub-par Defense it can even play a decent mixed wall, especially with its ability to throw burns out on the physical hitters that would otherwise scare it. It also has access to the classic BoltBeam combo, with STAB on the -Beam for a little extra punch. It thrives in both Hail and Sun, the former due to those 100% accurate Blizzards, and the latter for that lovely Fire STAB boost and insta-Solarbeam. All of this without even considering Shooting Star; yes, Galactic is terrified of Stone Edge. Too bad it's even less likely to hit than Focus Miss now. Actually, scratch that, because Focus Miss now misses even more frequently, so you don't have to worry about that one hardly at all! Not too shabby, says I.
 
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DNA Donors:
Zapdos + Pidgeot
Offspring Name: Zapgeot
New Type: Electric/Flying
New Base Stats: 86 / 105 / 80 / 97 / 80 / 120 (+20 Atk, +20 Speed - I decided not to boost the Sp. Atk to keep Mega Zapgeot from having 182 Sp. Atk)
New Ability and Desc: Eye of Pressure: If the opposing Pokemon uses a move that would increase its accuracy, or lower Zapgeot's, the move loses 2PP and Zapgeot is unafected.
Notable Moves: Thunderbolt, Hurricane, U-turn, Heat Wave, Volt Switch
Role Indetification: Mega Evolve this


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DNA Donors: Zapdos + Pidgeot
Offspring Name: Zapgeot-Mega
New Type: Electric/Flying
New Base Stats: 86 / 125 / 85 / 162 / 80 / 140
New Ability and Desc: No Guard
Notable Moves: Zap Cannon, Hurricane, Volt Switch, Heat Wave, Roost, U-turn
Role Indentification: Enjoy paralyzing foes with your 100% accurate Zap Cannon.
 
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