Repost cuz forgot the moves of Snobaba
Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: A prime example of a Pokemon that is good primarily because of its ability. With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is primed to be a tank. Between the two parents, Heatloom has surprisingly good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.
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Parents: Rapidash and Mew
Shared Egg Group: DNA Fusion
Offspring Name: Mewpid
New Typing: Fire / Psychic
Base Stats: 82 / 100 / 95 / 100 / 90 / 122 (+10 DEF, +10 SP. ATK, +20 SPE)
New Ability and Desc: (Run Away + Synchronize) Escape Clause - Whenever a move, item, or ability would cause this pokemon to switch out, it forces the opponent to also switch with a randomly chosen Pokémon from its party. If the opponent is protected from being forced to switch, this pokemon still switches out but this ability has no effect on the foe.
Notable Moves: Volt Switch, Baton Pass, U-turn, and everything that's good on its parents already.
Role Identification: Faster and stronger than Mew, and just all-around better than Rapidash, it's the new and improved version of Espercate. The typing introduces a slew of new resistances, though it retains the weakness to pursuit and gains vulnerability to rocks, meaning that a Volt-turn team with this thing in it won't last long without removal support. It does, however, boast Mew's fantastic movepool, with Rapidash mostly contributing speed and a better ability, along with Flare Blitz, Agility, and Megahorn. As in its previous incarnation, its an excellent baton passer with a sash, preventing anything from setting up opposite it by phazing them even as it passes any boosts it likes to its team. It has access to moves that boost nearly any stat you need, so it is supremely flexible in its role, and in a pinch can be very annoying as a lead.
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Parents: Spinda and Pangoro
Shared Egg Group: Human-like and Field
Offspring Name: Panda Spingoro
New Typing: Fighting / Normal
Base Stats: 87 / 102 / 79 / 74 / 75 / 59 [BST 476]
New Ability and Desc: (Own Tempo + Guts) Drunken Style - Sharply increases the pokemon's attack when it becomes confused. When confused, only has a 25% chance of hurting itself.
Notable Moves: Baton Pass, Encore, Guard Split, Hypnosis, Protect, Psycho Cut, Psycho Shift, Psych Up, Rapid Spin, Skill Swap, Substitute, Swords Dance, Taunt, Trick, Trick Room, Wish, Body Slam, Bulldoze, Circle Throw, Crunch, Dragon Claw, Double-Edge, Drain Punch, Earthquake, Fake Out, Fire Punch, Foul Play, Gunk Shot, Hammer Arm, Ice Punch, Iron Head, Knock Off, Low Kick, Outrage, Payback, Poison Jab, Power-up Punch, Return, Rock Slide, Shadow Claw, Sky Uppercut, Stone Edge, Storm Throw, Sucker Punch, Superpower, Thunder Punch, Thrash, Wild Charge, X-Scissor, Zen Headbutt.
Signature Move (Does it count if it's no longer unique?): Capoeria - Status, PP20, Acc 100% - Lowers the target's attack and special attack stats by one stage and confuses it before switching out.
Role Identification: Spingoro turns every instance of confusion into a Swagger boost, meaning Thrash becomes a powerful risk/reward STAB option, Swords Dance and Outrage all in one. Sucker Punch gives it a way to deal with faster threats (Everything, really) and Rapid Spin and Knock Off provide some utility.
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Parents: Malamar and Gyarados
Shared Egg Group: Water 2
Offspring Name: Galadar
New Typing: Dark / Water
Base Stats: 100 / 118 / 93 / 74 / 97 / 87 [BST 569]
New Ability and Desc: (Intimidate + Contrary) Chained Fury - Raises attack one stage whenever a pokemon switches in.
Notable Moves: Ice Fang, Aqua Tail, Crunch, Bounce, Dragon Dance, Roar, Taunt, Earthquake, Scald, Stone Edge, Thunder Wave, Dragon Tail, Substitute, Waterfall, Iron Head, Outrage, Superpower, Foul Play, Topsy-turvy, Hypnosis, Psycho Cut, Night Slash, Rock Slide, Trick Room, and Knock Off.
Role Description: Revenge killer, set-up sweeper, ladies man. All of these are valid ways of describing Malados. Switch in on something you counter, boost passively if they switch in response. Dragon Tail is now a boosting move for you, as is Roar. Malados is bulkier than Gyara and gains some nice coverage (plus decent dark STAB) and support options from Malamar, but its strengths lie in... wait, what's that under the water?
Mega Galadar
New Typing: Dark
Base Stats: 100 / 148 / 123 / 84 / 127 / 87 [BST 669]
New Ability and Desc: Mold Breaker
Role Description: Mega Galados is the perfect finisher for the chain of set-up that its base form specializes in. Tougher, stronger, able to hit things despite their abilities. See your enemies driven before you, and then dry yourself off and destroy those who came to avenge their cowardly comrades. Also presumably gets some cool bioluminescent red bits on its side, so you can cruise the ocean depths in style.
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Parents: Snorlax and Abomasnow
Shared Egg Group: Monster
Offspring Name: Snobala
New Typing: Grass / Normal
Base Stats: 135 / 111 / 80 / 88 / 107 / 55
New Ability: Winter Coat - Summons hail on switch in, protects this Pokemon from hail damage, and halves the damage taken from fire and ice attacks.
Notable Moves: Ice Punch, Icy Wind, Ice Shard, Wood Hammer, Blizzard, Toxic, Ice Beam, Solar Beam, Earthquake, Shadow Ball, Focus Blast, Energy Ball, Frost Blast, Rock Slide, Giga Drain, Seed Bomb, Chip Away, Body Slam, Rest, Sleep Talk, Snore, Rollout, Heavy Slam, Fire Blast,
Role Description:
Mega Snobala
New Base Stats: 135 / 151 / 110 / 128 / 127 / 25
New Ability: Snow Warning