Fusion Evolution

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Blumenwitz said:
Probopass and Charizard can't fuse, can they? Probopass is part of the Mineral egg group, Charizard is Dragon/Monster.
Yeah you're right, I didn't think Probopass had a gender, so I was hoping to use DNA Fusion.
Reserving Hippowdon/Leafeon and Castform/Florges
 
DNA fusions can work between mons not in the same egg group, even between genderless mons, but you can only add 40 to the total BST.

It doesn't work that way. DNA fusions can only happen if at least one of the parents is either genderless or part of the Undiscovered egg group.

Though this does mean that Nidoqueen is technically eligible for DNA fusions. Food for thought.
 
Parents : Zoroak and Jolteon
Shared Egg Group : Field
Offspring : Zorojolt
New Typing : Electric/Dark
Stats : 72/95/70/125/87/127
New Ability and Desc : (Illusion + Volt Absorb)= Masquarade: This Pokemon casts an Illusion upon switch in. This Illusion can't be broken, however, unless it gets hit by an electric type move.
Notable Moves : Taunt, Nasty Plot, Sucker Punch, Focus Blast, Thunder, Thunderbolt, Low Kick, Dark Pulse, Memento, Grass Knot, Volt Switch, Extrasensory, Shadow Ball, Discharge, Night Daze, Flamethrower
Role Identification : Zorojolt has an interesting ability, giving it an unbreakable Illusion if it doesn't get hit by an electric move. This creates SERIOUS mindgames with the opponents, like giving the illusion of a ground type to prevent electric attacks + luring out water ànd flying types. Its versatility cannot be ignored. 127 Speed is nothing to scoff at, allowing it to outpace an substancial amount of the meta. 125 SpA might sound weak, but pair it up with Specs and watch it fly! It also has a usuable 95 Atk stats, allowing it to fire off STAB Sucker Punches and Knock Offs. Its most viable sets range from Stallbreaking, being a blàzing fast pivot ( it gets U-Turn AND Volt Switch) Choice Sets and a Powerful Nasty Plot set. While it might not seem immediately powerful, Zorojolt isn't anything to scoff at.
 
That's crap. Anyways, reserving Kyurem + Hydreigon (Dragon wallbreaker) and Jellicent + Rotom-Forme

EDIT: Wait guys what is better, Jellicent + Rotom-H or Rotom-M
 
mb Blumenwitz

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DNA Donors:
Tornadus / Meloetta-Aria
Offspring Name: Melodus-Aria
New type: Flying/Psychic
New base stats: 99/76/73/146/104/110 ( +20 SpA, +10 HP +10 Spe)
New ability and desc: Playful Grace: Moves with secondary effects have their priority raised by 1.
Notable Moves: Hurricane, Psychic, Focus Blast, Shadow Ball, Taunt, Calm Mind, Thunderbolt, U-Turn, Dark Pulse, Heat Wave, Sludge Wave, Tailwind, Knock Off
Role identification: Basically this is a Special Talonflame which trades priority coverage, less SR weakness, and better bulk for a less accurate Flying STAB.

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DNA Donors: Tornadus / Meloetta-Pirouette
Offspring Name: Melodus-P
New type: Flying / Fighting
New base stats: 99/146/104/76/73/110 (BST 581, +20 Atk, +10 HP +10 Spe)
New ability and desc: Playful Grace: Moves with secondary effects have their priority raised by 1.
Notable Moves: Acrobatics, Aerial Ace, Superpower, Close Combat, Swords Dance, Bulk Up, Knock Off, Drain Punch, Ice Punch, Power-Up Punch, Stone Edge, Relic Song, Thunder Punch, U-turn, Zen Headbutt, Fire Punch, Taunt, Tailwind
Role identification: Honestly this doesn't benefit as much from the ability, but it's still an insanely powerful and fast set-up sweeper. It also boasts the ability to come in and RK something like DD Gyara with Thunder Punch after it's already set up considerably, or +2 Mega Scizor with Fire Punch. It's an offensive set up sweeper (or wallbreaker/stallbreaker with something like Taunt / Bulk Up / CC / Knock Off) that acts as a safety net against cleaners and set up sweepers that could otherwise destroy and offensive team. Also Relic Song is priority so you get the jump on transforming.

tbh I think these are submitted together because it's an in-battle transformation but idk
 
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Parents:
Hitmonchan and Bisharp
Shared egg group: Human-Like
Offspring name: Hitmonsharp
New Type: Steel/Fighting
Base Stats: 67/125/99/57/100/83 [BST:531]
New ability and desc: Iron Fist + Defiant = Punch Drive: 20% chance to boost the user's Attack stat by 2 stages whenever it uses a punching move. Sucker Punch does not count.
Notable moves: Drain Punch, Mach Punch, Iron Head, Close Combat, Knock Off, Swords Dance, Sucker Punch, Ice Punch, Fire Punch, Thunder Punch, Rapid Spin, Stealth Rock, Substitute, Focus Punch, Bullet Punch
Role Identification: With great power and a wide physical movepool, Hitmonsharp can use a lot of its punching moves to fish for a further boost alongside its already available Swords Dance. It also has a decent bulk and great defensive typing, allowing it to make good use of Drain Punch for longevity. It also has good priority moves in Mach Punch and Sucker Punch as well as coverage moves like Knock Off for Ghosts, Iron Head for Fairies, and the elemental punches. Finally, it can also go supportive with moves like Stealth Rock and Rapid Spin.
 
So with Manatar now running around and buffing Rain teams to no end, I thought I'd create a new non-Mega sun setter (and a new abuser) to try and bring Sun back from the verge of extinction:
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Parents: Hippowdon/Leafeon
Shared egg group: Field
Offspring Name: Leafadon
New type: Grass/Ground
New base stats: 96/121/134/74/78/66
New ability and desc: Leaf Stream [Drought]
Notable moves: Leaf Blade, Earthquake, Knock Off, Stone Edge, Stealth Rock, Toxic, Synthesis, Slack Off, Fire Fang, Wish, Heal Bell, Baton Pass, Swords Dance, Substitute
Role identification: Although it always acts as a sun setter, Leafadon can fulfil a variety of roles on its sun team. It acts as a great defensive and support mon, with 96/134/78 defensive stats, typing that gives it good defensive synergy with the Fire-types it will often support, and a fantastic movepool for this role with Stealth Rock for hazards, either Synthesis for 66% HP recovery or Slack Off for more reliable (and PP) recovery (both of which renew Leafadon's HP to help it come in more and set sun again and again), Heal Bell and Wish to pick others back up and Toxic and a wide range of offensive moves coming off of its 121 base attack stat to damage the opposition as well, which gives it great options and coverage. Grass/Ground may not be stellar typing, but it helps it take the Water-, Ground- and Rock-type moves that will often be aimed at its Fire-Type allies, who in turn resist the Fire- and Ice-type moves that Leafadon itself detests. One doubt may still remain in your mind, however, "Why should I run a Sun team over Rain, which is generally a more powerful weather?". The answer I offer to that question is that while rain relies solely on Manatar and perhaps Politoed for passive setting, Sun also has access to a wide variety of Charizardite Y users such as Shaymizard, Hazard (it'd throw the opponent off) and Charatos, giving it many more options in how it keeps its weather in play, and even if it loses one setter, there will be another to take its place.

But what's a weather without fusions to abuse it? So, I give you:
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Parents: Castform/Florges
Shared egg group: Fairy
Offspring Name: Castges
New typing: Normal/Fairy
New base stats: 84/77/79/101/122/82
New ability and desc: Weather Veil - In any weather this Pokemon's Normal-typing is changed to a type to match the weather in effect (Sun=Fire, Rain=Water, Sand=Rock, Hail=Ice) and when any weather is active this Pokemon's stats cannot be lowered.
Notable Moves: Weather Ball, SolarBeam, Moonblast, Wish, Protect, Aromatherapy, Calm Mind, Psychic, Thunder(bolt), Ice Beam/Blizzard
Role identification: Weather Ball works wonders. Gain nifty Fire/Fairy typing in Sun, with access to powerful Weather balls, Moonblasts and Boltbeams, with nice 84/79/122 bulk to back it up. Changing types with weather also helps it to counter rain. This is a fairly simple bulky weather offense mon with support options.

Here's another abuser for y'all, this time more on the hyper-offensive side:
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Parents: Sawsbuck/Excadrill
Shared egg group: Field
Offspring Name: Sawsdrill
New typing: Grass/Steel
New base stats: 105/127/75/65/77/101
New ability and desc: Sun Force - This Pokemon's attack stat is boosted by 1.3x in strong sunlight
Notable Moves: Swords Dance, Horn Leech, Iron Head, Earthquake, Rock Slide, Jump Kick, Rapid Spin, Wild Charge, Stealth Rock, Agility
Role identification: A much more offensive Sun Pokemon, with a nice 127 Attack stat that grows only higher in sunlight and 101 base speed to get the edge over its opponents. Grass/Steel typing is good offensively and defensively, and it gets good STAB to back this up, like the regenerating Horn Leech. It also has a wide variety of coverage to hit what its team may stuggle with, such as Jump Kick, Earthquake and Wild Charge. Access to SD, Agility and Rapid Spin is nice to boost Sawsdrill's attack or speed even higher, or to clear hazards and support its team. All in all, a good mon to help sun teams shine (nailed it).
 
Speaking of...

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DNA Donors: Heatran / Nidoking
Offspring Name: Heatking
New type: Fire / Poison
New base stats: 86 / 96 / 95 / 118 / 95 / 101 (+4 Defense, +11 Special Attack, +5 Special Defense, +20 Speed)
New ability and desc: Flash Point (Flash Fire + Poison Point): When this Pokemon is hit with a Fire-type move it poisons the opposing Pokemon. Grants immunity to Fire-type damage.
Notable Moves: Fire Blast, Sludge Wave, Earth Power, Ice Beam, Thunderbolt, Taunt, Will-O-Wisp, Stealth Rock, Toxic Spikes, Roar
Role identification: A tanky special attacker with good coverage that can wall most Fire attackers without Ground coverage.

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DNA Donors: Heatran / Nidoqueen
Offspring Name: Heatqueen
New type: Fire / Poison
New base stats: 90 / 91 / 110 / 102 / 110 / 85 (+14 Defense, +15 Special Defense, +9 Speed)
New ability and desc: Flash Point (Flash Fire + Poison Point): When this Pokemon is hit with a Fire-type move it poisons the opposing Pokemon. Grants immunity to Fire-type damage.
Notable Moves: Fire Blast, Sludge Wave, Earth Power, Ice Beam, Thunderbolt, Taunt, Will-O-Wisp, Stealth Rock, Toxic Spikes, Roar
Role identification: A fatter version of the above that prefers supportive roles over offense.
 
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Parents:
Pangoro + Golduck
Shared egg group: Field
Offspring name: Panduck
New Type: Fighting/Water
Base Stats: 97 / 113 / 88 / 92 / 85 / 81
New ability and desc: Mold Breaker + Cloud Nine = Weather Breaker: Removes weather from the field. Unlike Cloud Nine, which merely negates the effects weather, this completely removes weather.
Notable moves: Swords Dance, Aqua Jet, Drain Punch, Waterfall, Superpower, Gunk Shot, Calm Mind, Scald, Focus Blast
Role Identification: Weather check.
 
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Parents:
Toxicroak + Cacturn
Shared egg group: Human-Like
Offspring name: Cacroak
New Type: Poison / Dark
Base Stats: 86 / 120 / 72 / 110 / 72 / 80 (BST 540)
New ability and desc: Desert Skin (Dry Skin + Sand Veil) - Causes 1/8 max HP in damage each turn during hail, but heals for 1/8 max HP during sand. Increases damage from Ice moves to 1.25×, but Ground, Rock, and Steel moves do 0.75×
Notable moves: Gunk Shot, Sucker Punch, Drain Punch, Swords Dance, Spikes, Dark Pulse, Sludge Bomb, Focus Blast, Vacuum Wave, Nasty Plot, Destiny Bond, Seed Bomb, Taunt
Role Identification: A strange Sand abuser that can do a lot more outside of sand. Since Sand has 3 "types" to its weather, instead of giving an immunity to one of them I just weakened the damage to the three instead. This neutralizes its one weakness to Ground, but makes Ice-type attacks hurt a lot more as a drawback. It's speed is a bit lacking, but it hits really hard on both fronts with 120 Attack and 110 SpA - it even has boosting for both stats! Its bulk is also not that bad - 86/72/72 can be a lot worst, and its speed is decent enough to make it an alright wallbreaker. It even gets neat moves like Spikes, Taunt, and Destiny Bond, meaning that Cacroak isn't a one-trick frogtus.
 
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Parents: Forretress / Shuckle
Shared egg group: Bug
Offspring name: Shuckless
New type: Bug / Steel
New base stats: 62 / 65 / 200 / 50 / 160 / 37
New ability and desc: Sturdy
Notable moves: Encore, Infestation, Knock Off, Rapid Spin, Spikes, Stealth Rock, Sticky Web, Toxic, Toxic Spikes, Volt Switch
Role Identification: Hazard setter. (Toxic) Spikes take too long to set up, so you'll probably be sticking with Stealth Rock and Sticky Web, but now you get to spin away your opponent's hazards too, and with a slightly more defensive typing, except for that 4x Fire weakness. Volt Switch stops you from being Taunt bait.
 
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Parents:
Banette / Gallade
Shared egg group: Amorphous
Offspring name: Ballade
New type: Ghost / Fighting
New base stats: 76 / 130 / 75 / 84 / 99 / 82 (BST: 546)
New ability and desc: Steadfrisk: If this Pokemon flinches, the opposing Pokemon's item is revealed.
Notable moves: Bulk Up, Swords Dance, Shadow Sneak, Shadow Claw, Close Combat, Drain Punch
Role Identification: Has some utility against flinchax abusers, I guess.

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Parents: Banette / Gallade
Shared egg group: Amorphous
Offspring name: Mega Ballade X
New type: Ghost / Fighting
New base stats: 76 / 180 / 85 / 94 / 119 / 92 (BST: 646)
New ability and desc: Prankster
Notable moves: Bulk Up, Swords Dance, Shadow Sneak, Shadow Claw, Close Combat, Drain Punch, Will-O-Wisp, Thunder Wave, Knock Off
Role Identification: Prankster ensures that you set up before your opponent moves.

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Parents:
Banette / Gallade
Shared egg group: Amorphous
Offspring name: Mega Ballade Y
New type: Ghost / Fighting
New base stats: 76 / 170 / 105 / 84 / 99 / 112 (BST: 646)
New ability and desc: Inner Focus
Notable moves: Swords Dance, Shadow Sneak, Shadow Claw, Close Combat, Drain Punch
Role Identification: Use it as you'd use Mega Gallade.
 
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DNA Donors:
Latios - Zoroark
Offspring name: Zoroatios
New Type:
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Base Stats:
70/110(+13)/70/129(+14)/85/120(+13)
New ability and desc: Masquerade: This Pokemon appears as the last Pokemon in the party until it takes damage by a Ground type move(Status moves like Spikes doesn't affect this ability)
Notable moves: Draco Meteor, Dragon Pulse, Dragon Claw, Dark Pulse, Knock Off, Sucker Punch, Pursuit, U-Turn, Ice Beam, Earthquake, Focus Blast, Low Kick, Surf, Thunderbolt, Psychic, Calm Mind, Nasty Plot, Dragon Dance, Swords Dance, Defog, Roost, Substitute, Memento, Thunder Wave.
Role Identification: Basically Latios, but trades bulk for speed and attack, oh and it can now setup more effectively with Nasty Plot and Dragon Dance/Swords Dance if you want to go Physical, the addition of Knock Off and U-Turn helps it a lot to Defog Pivot, Knock Off also makes it better against Eviolite users such as Chansey and Porygon2. Zoroatios ability and wide movepool forces the opponent into mind games, just be careful with the fairy and fight types as they totally wreck Zoroatios, though slower fight types can be killed by Draco Meteor or Psychic variants. So... what about Heatran? Earthquake; Pink Blobs? Knock Off+Low Kick/Focus Blast; Tyranitar? Pfft Low kick/Focus Blast; Ferrothorn? Scizor? FLAMETHROWER! The only counter I see for Zoroatios is the goddamn fairies as they can freely switch into any of its moves and freely setup,wish,whatever, but if you're out of options you can run Steel Wing as coverage, it's crap though.

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DNA Donors: Mega Latios - Zoroark
Offspring name: Mega Zoroatios
New Type:
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Base Stats:
70/150/90/159/95/120
New ability and desc: Masquerade -> Levitate
Notable moves: Draco Meteor, Dragon Pulse, Dragon Claw, Dark Pulse, Knock Off, Sucker Punch, Pursuit, U-Turn, Ice Beam, Earthquake, Focus Blast, Low Kick, Surf, Thunderbolt, Psychic, Calm Mind, Nasty Plot, Dragon Dance, Swords Dance, Roost, Substitute.
Role Identification: Maybe a better Knock Off sponge? Idk, it's outclassed by the regular form in every way(except for defences). So... yeah, you should run the regular form
 
So, With Fusion evolutions having so many great weather abusers, with many,many Pokemon to abuse them with, it's time to... Poison the meta. (Don't kill me pls)
EDIT: Added Sprites
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Nidoking and Tyranitar
Shared Egg Group:
Monster
Offspring Name: Tyraniking
New Type: Poison/Dark
New Stats:
100/123/104/100/97/83
New Ability and Desc.: Sand stream + Poison point = Acid Rain (When this Pokemon is switched in, Acid rain is Summoned) (Acid Rain (weather) Desc.: When Acid Rain is Up, All Pokemon that aren't Poison Type take 1/12th of their health at the end of the turn. Poison Types gets their Defense buffed 1.33x while in battle. Affected by safety goggles. Last 6 turns.)
Notable Moves: Dragon Dance, Stealth rock, Crunch, Earthquake, Ice Beam, Sludge Wave, Poison Jab, Earth Power, Thunderbolt, Fire Blast, Toxic, Sucker Punch
Role Identification: Using it's new and powerful weather, Tyraniking has come up to take a weather filled meta games and add more! Tyraniking comes up as the first user and setter of Acid Rain, and it doesn't come without a price... Tyraniking's overall Decent stats and pretty good defensive typing allow it to come and check opposing weather teams and then safely throw up a D-Dance and do a late game clean. So are you ready to herald Poison spam?

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Nidoking and M-Tyranitar
Shared Egg Group:
Monster
Offspring Name: Mega Tyraniking
New Type: Poison/Dark
New Stats:
100/153/144/100/117/93
New Ability and Desc.: Sand stream
Notable Moves: Dragon Dance, Stealth rock, Crunch, Earthquake, Ice Beam, Sludge Wave, Poison Jab, Earth Power, Thunderbolt, Fire Blast, Toxic, Sucker Punch
Role Identification: A great D-dance sweeper early game with Great Priority in Sucker Punch and Two Good STAB's in Crunch and Poison Jab and Coverage in Earthquake, this mega evolution is as dangerous as it is cool.

In Summary, This Pokemon comes in to throw light upon a type of Pokemon that's often overlooked in the OU meta game and give them buffs that may help them achieve a status of competitive staples! So, are you guys ready to dip yourselves into the poison and try it yourselves?
 
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Shared Egg Group: Flying
Offspring Name: Talonmory
Type: Steel/Flying
New Stats: 82/80/126/57/80/98 (HP +10, Defense +20, Special Defense +10)
BST: 523
(New) Ability: Gale Armor (Functions the same as Flame Body. 30% chance to inflict a burn on the opponent using a contact move. I mean, it could be named Flame Body itself so as to not violate the naming rule, but it'd be more canon to assume that Talonmory inflicts a 'burn' when the opponent comes into contact with its sharp talons, wings etc., so the name Flame Armor)
Notable Moves: Will-O-Wisp, Stealth rock, Spikes, Whirlwind, Defog, U-turn, Roost, Tailwind
Role Identification: I noticed that most people went for Offensive mons and made them even more powerful. The amount of walls/utility mons was quite less. Meet Talonmory. With its newfound Ability in Gale Armor (Flame Body) and wonderful utilities in Will-O-Wisp and U-turn, Talonmory acts as a wonderful pivot and utility mon. 82/126/80 Defenses are nothing to scoff at. Its 98 Speed also allows it to burn slower Offensive mons and Roost off damage easily. Plus, hey, it looks badass!
 
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DNA Donors: Skarmory and Talonflame

Shared Egg Group: Flying
Offspring Name: Talonmory
Type: Steel/Flying
New Stats: 82/80/126/57/80/98 (HP +10, Defense +20, Special Defense +10)
BST: 523
(New) Ability: Gale Armor (Functions the same as Flame Body. 30% chance to inflict a burn on the opponent using a contact move. I mean, it could be named Flame Body itself so as to not violate the naming rule, but it'd be more canon to assume that Talonmory inflicts a 'burn' when the opponent comes into contact with its sharp talons, wings etc., so the name Flame Armor)
Notable Moves: Will-O-Wisp, Stealth rock, Spikes, Whirlwind, Defog, U-turn, Roost, Tailwind
Role Identification: I noticed that most people went for Offensive mons and made them even more powerful. The amount of walls/utility mons was quite less. Meet Talonmory. With its newfound Ability in Gale Armor (Flame Body) and wonderful utilities in Will-O-Wisp and U-turn, Talonmory acts as a wonderful pivot and utility mon. 82/126/80 Defenses are nothing to scoff at. Its 98 Speed also allows it to burn slower Offensive mons and Roost off damage easily. Plus, hey, it looks badass!

Quick question, is the ability called flame armor or gale armor?
 
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Parents:
Swampert / Tyranitar
Shared egg group: Monster
Offspring name: Tyrampert
New type: Water / Dark
New base stats: 110 / 132 / 110 / 100 / 105 / 70 (BST: 627)
New ability and desc: (Sand Stream + Torrent) Torrential Downpour [Drizzle]: Summons rain for 5 turns, but while this weather is in effect, all water types lose 1/12 of their HP each turn.
Notable moves: Waterfall, Crunch, Ice Punch, Superpower, Pursuit, Earthquake, Stone Edge, Stealth Rock, Dragon Dance
Role Identification: Rain setter, powerful but slow wallbreaker with rain-boosted Waterfalls and powerful Knock Offs

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Parents: Swampert / Tyranitar
Shared egg group: Monster
Offspring name: Tyrampert-Mega-X (Swampertite)
New type: Water / Dark
New base stats: 110 / 172 / 130 / 110 / 125 / 80 (BST: 727)
New ability and desc: Swift Swim: Doubles speed in rain.
Notable moves: Waterfall, Crunch, Ice Punch, Superpower, Pursuit, Earthquake, Stone Edge, Stealth Rock, Dragon Dance
Role Identification: Crazy cleaner, can destroy most offense teams after a little whittling and many bulkier teams lategame. 172 base attack is insane, especially with Rain Boosted STAB and an AMAZING attack stat.

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Parents: Swampert / Tyranitar
Shared egg group: Monster
Offspring name: Tyrampert-Mega-Y
New type: Water / Dark
New base stats: 110 / 162 / 150 / 100 / 125 / 80 (BST: 727)
New ability and desc: Sand Stream
Notable moves: Waterfall, Crunch, Ice Punch, Superpower, Pursuit, Earthquake, Stone Edge, Stealth
Role Identification: Not very useful per se. Worse than Mega-X in pretty much every way.
 
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New ability and desc: (Sand Stream + Torrent) Torrential Downpour [Drizzle]: Summons rain for 5 turns.
Notable moves: Waterfall, Knock Off, Ice Punch, Superpower, Pursuit, Earthquake, Stone Edge, Stealth Rock, Dragon Dance
Why even give it a different name for the ability if it's just Drizzle? Unnecessarily confusing. Also neither Swampert not Tyranitar learn Knock Off.
 
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