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Fusion Evolution

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Parents: Slaking and Blaziken
Shared egg group: Field
Offspring name: Blaziking
New Type: Fire/Normal
Base Stats: 125/150/95/112/77/100
New ability and desc: Truant Fire: This Pokemon's Fire type moves are weakened by 50% and all other moves receive -1 priority every two turns.
Notable moves: Return, Flare Blitz, Fire Blast, Ice Beam, Thunderbolt, High Jump Kick, Vacuum Wave, Elemental Punches, Knock Off, Overheat, Focus Punch, basically all of Slaking's crazy movepool.
Role Identification: Even with its crippling ability, Blaziking is a top tier threat, sporting excellent 150/112 offences, allowing it to hit extremely hard from both sides off the spectrum. It does have a disapointing speed of 100, but its mega solves that and SO much more...

Parents: Slaking and Mega Blaziken
Shared Egg Group : Field
Offspring's name : Mega Blaziking
New Type : Fire/Normal
Notable Moves : Swords Dance, Bulk Up, Hammer Arm, Return, Flare Blitz, Protect, Earthquake, Sucker Punch, High Jump Kick, Overheat, Quick Attack, Elemental Punches, Thunderbolt, Ice Beam, All of Slaking's crazy movepool.
New Stats : 125/190/105/132/87/120
New Ability : Speed Boost
Role Identification : Say hello to the newest addition to AG! With so many options, Swords Dance, AoA, Mixed, Special, SubPunch, and even defensive with Will o Wisp and Slack Off. With 190/132 offences and an amazing ability in Speed Boost, its an AMAZING waklbreaker, cleaner and wall all in one! Its probably broken. Sorry for the wrong order!

I think Blazikenite is banned in Fusion Evolution.
 
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DNA Donors:
Entei / Haxorus
Offspring Name: Enteiorus
New type: Fire/Dragon
New base stats: 95/150/90/75/80/108 (BST 598, +19 Atk, +3 Def, +8 SpD, +10 Spe
New ability and desc: Pressure Mold: This Pokemon's attacks ignore the opponent's abilities, but cost 2 PP if they do.
Notable Moves: Dragon Dance, Sacred Fire, Flare Bltiz, Extremespeed, Earthquake, Stone Edge, Dragon Claw, Outrage, Poison Jab
Role identification: Dragon Dance user, with good STAB and coverage options and 150 Attack/108 Speed. Although it has a Scared Fire that can't be blocked by Flash Fire and an EQ that bypasses Levitate, but costing 2PP make them easier to PP stall them out. After a Dragon Dance, this thing is incredibly hard to stop, and thanks to Fire typing it can't even be burnt. Poison Jab allows Enteiorus to hit Fairy-types that resist its STABs, so it can run one of many coverage moves an top of Dragon Dance and dual stabs. Not a Pokemon to be taken lightly and one that can tear apart enemy teams by itself without even using a Mega slot.
 
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DNA Donors: Entei / Pinsir
Offspring name: Pintei
New type: Fire / Bug (MEGA: Fire / Flying)
New base stats: 90 / 130 / 95 / 72 / 80 / 111 (+10 Attack, +3 Defense, +8 Special Defense, +19 Speed) (MEGA: 90 / 160 / 115 / 82 / 100 / 131)
New ability and desc: Pressure Breaker (Mold Breaker + Pressure) - Ignores opponent's ability's effect(s) on it. (MEGA: Aerilate)
Notable moves: Extremespeed, Swords Dance, Sacred Fire, Flare Blitz, Return, Earthquake, Close Combat, Iron Head, Stone Edge, Rock Slide, Feint, Knock Off, Will-O-Wisp
Role identification: Just -atespeed spam. I wanted to recreate a MixAndMega threat. It's weaker to SR, because now they're always 4x effective (well, i meant, comparing it to Entei and to normal Pinsir lol), but is bulkier than MPinsir and has an incredible Speed. Thanks to its Fire type it can't be burned and has a wide movepool that can hit supereffectively each of its weaknesses (except water). Unfortunately I have no art for it :/
 
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Looks like the mascot is all grown up, and REALLY gets around.


Parents: Raichu and Lopunny
Shared egg group: Field
Offspring name: Raipunny
New Type: Electric/Normal > Electric/Fighting
Base Stats: 72/93/79/82/98/117 > 73/153/89/83/98/147
New ability and desc: Cute Static, 30% chance to both infatuate and paralyze
Just some of the many ways to decimate the opposition: Volt Tackle, Reversal, Endure, ThunderPunch, High Jump Kick, Extremespeed, Knock Off, Power-Up Punch, Wish, Cosmic Power (?!?!?!), Fire Punch, Ice Punch, Drain Punch, Nuzzle, Teeter Dance, Sing, Encore....
Role Identification: A incredibly powerful sweeper. In addition to punching huge holes, it can use more clever sets like Cosmic Power with Drain Punch and Wish.

Parents: Raichu and Florges
Shared egg group: Fairy
Offspring name: Raiges
New Type: Electric/Fairy
Base Stats: 79/88/72/111/127/103
New ability and desc: Static Veil, makes electric allies immune to stats lowering and such. (Whoops. Error while copying it down from the .txt)
Important Techniques: Synthesis, Thunderbolt, Moonblast, Heal Bell, Wish, Tickle (to shut down a sweep), Magic Coat, Nasty Plot, Charm (Same reason as Tickle, but does better),
Role Identification: A tank. That's all there is to say on the matter.

Parents: Whimsicott and Raichu
Shared egg group: Fairy
Offspring name: Whimsichu
New Type: Grass/Electric
Base Stats: 70/88/80/93/87/123
New ability and desc: Staticeer, increases the priority of any move that can cause paralysis.
Notable moves: Volt Tackle, Growth, Nasty Plot, Thuderbolt, Energy Ball, Cotton Guard, Wish, Teeter Dance, Surf
Role Idenification: Staticeer is a great ability, allowing it to run sets similar to that of Talonflame. However, it is much more than a mere Talonbird clone! In addition to a special variation of such a set, it can also forgo reliance on its ability entirely to set up boosts with its absurd Speed or use Nuzzle to force a 'mon to become fodder for Wishpassing.

Oh... and a happy consequence of Raiges...

Parents: Cosplay Pikachu and Eternal Floette
Shared egg group: Special 'Mon
Offspring Name: Pikætte, COSPLAYER OF ETERNITY!!!
New Type:
Electric/Fairy
Base Stats: 75/80/64/123/114/121
Ability: Static Veil... again.
Signature move(since both components have one): Ultima Cannon: Dual electric/fairy move. 1/3 recoil.
Other Nice Moves: Wish, Thunderbolt, Moonblast, nothing much else matters really
Role: Mismagius on steroids.



Spartan Edit: I don't even know where you got half of these from. Unboosted without the +40, its stats are 54/60/53/87/89/91, but the stats you added seem to completely custom. Plus, this is supposed to be a DNA Fusion, not a regular fusion.
Pixa Xreme Edit to the Spartan Edit: Based off of Raiges, and treating the Eternal form as a mega stat-wise. If it's illegal, ignore it.

Spartan Edit: Forme differences aren't treated as Megas. Floette Eternal is unreleased and we don't even know what it is yet, at least with Volcanion we know it's a standard pokemon. So yeah, illegal and your stat boosts make no sense whatsoever. With that being said, you are still limited to 5 fusions this is off the table anyway.

Now, some stuff without 'Chu involved!


Parents: Parasect and Leavanny
Shared egg group: Bug
Offspring name: Parasanny
New Type: Bug/Grass
Base Stats: 77/109/90/75/90/71
New ability and desc: Sun Skin (Dry Skin backwards)
Notable moves: Synthesis, Solar Beam, Leaf Blade, Swords Dance, X-Scissor, Aromatherapy
Role: As bad as its stats are on paper, it can switch in on fire moves throughout the match for healing. However, that is not the sole use for its ability. It can also use sun to set up Swords Dance and active heal with Synthesis better. It could just possibly bring Sun teams into relevance.

Parents: Castform and Dusknoir
Shared egg group: Amourphous
Offspring name: Duskform
New Type: Normal/Ghost
Base Stats: 67/95/112/77/112/67
New ability and desc: Weather Pressurizer, has Pressure in weather, and is immune to weather damage
Notable moves: Headbutt, Shadow Punch, Fire Punch, Power-Up Punch, anything good on Dusknoir that I forgot
Role: A tank or wall that can easily wall many teams. With its sole weakness being Dark, it can ignore the neutral hits that most of them will end up being. While it can run a pure wall or choice band set like Dusknoir, it can also afford to run Power-Up Punch since few Ghost-types will try to switch to block it, and it can hit Dark types super-effectively while buffing Duskform as well.
 
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Looks like the mascot is all grown up, and REALLY gets around.


Parents: Raichu and Lopunny
Shared egg group: Field
Offspring name: Raipunny
New Type: Electric/Normal > Electric/Fighting
Base Stats: 73/93/80/83/98/118 > 73/153/90/83/98/148
New ability and desc: Cute Static, 30% chance to both infatuate and paralyze
Just some of the many ways to decimate the opposition: Volt Tackle, Reversal, Endure, ThunderPunch, High Jump Kick, Extremespeed, Knock Off, Power-Up Punch, Wish, Cosmic Power (?!?!?!), Fire Punch, Ice Punch, Drain Punch, Nuzzle, Teeter Dance, Sing, Encore....
Role Identification: Go mega and the peoples fall down. Also, cosmic power setup.

Parents: Raichu and Florges
Shared egg group: Fairy
Offspring name: Raiges
New Type: Electric/Fairy
Base Stats: 79/88/72/111/127/103
New ability and desc: Static Cure, when switching out cures condition and paralyzes (non-Ground) opponents.
Important Techniques: Synthesis, Thunderbolt, Moonblast, Heal Bell, Wish, Tickle (to shut down a sweep), Magic Coat, Nasty Plot, Charm (Same reason as Tickle, but does better),
Role Identification: A tank. That's all there is to say on the matter.

Parents: Whimsicott and Raichu
Shared egg group: Fairy
Offspring name: Whimsichu
New Type: Grass/Electric
Base Stats: 70/89/80/94/88/123
New ability and desc: Staticeer, increases the priority of any move that can cause paralysis.
Notable moves: Volt Tackle, Growth, Nasty Plot, Thuderbolt, Energy Ball, Cotton Guard, Wish, Teeter Dance, Surf
Role Idenification: Literally Electric Talonflame Plus, Nasty Plot sweeper, and probably much more.


Oh... and a happy consequence of Raiges...

Parents: Cosplay Pikachu and Eternal Floette
Shared egg group: Special 'Mon
Offspring Name: Pikætte, COSPLAYER OF ETERNITY!!!
New Type:
Electric/Fairy
Base Stats: 75/80/64/123/114/121
Ability: Static Veil... again.
Signature move(since both components have one): Ultima Cannon: Dual electric/fairy move. 1/3 recoil.
Other Nice Moves: Wish, Thunderbolt, Moonblast, nothing much else matters really
Role: Mismagius on steroids.


Now, some stuff without 'Chu involved!


Parents: Parasect and Leavanny
Shared egg group: Bug
Offspring name: Parasanny
New Type: Bug/Grass
Base Stats: 78/109/90/75/90/71
New ability and desc: Sun Skin (Dry Skin backwards)
Notable moves: Synthesis, Solar Beam, Leaf Blade, Swords Dance, X-Scissor, Aromatherapy
Role: Solar-powered tank

Parents: Castform and Dusknoir
Shared egg group: Amourphous
Offspring name: Duskform
New Type: Normal/Ghost
Base Stats: 68/95/113/78/113/68
New ability and desc: Weather Pressurizer, has Pressure in weather, and is immune to weather damage
Notable moves: Headbutt, Shadow Punch, Fire Punch, Power-Up Punch, anything good on Dusknoir that I forgot
Role: Dusknoir, but better. Slap a lefties and max HP and bam, instant tank or wall.


Also, just for a suggestion, maybe remove the genderless limit? That'll open up a lot of not-broken possibilities!
Time to finish off by combining that suggestion with some Raichu magic to make a non-DNA Raiphy!

Theoretical Parents: Raichu and Manaphy
Shared egg group: Fairy
Offspring Name: Raiphy
New Type: Electric/Water
Base Stats: 90/105/88/105/100/115
New Ability: Static Absorbtion (When contacting a foe, will cure status if any and paralyze opponent)
Good Moves: Tail Glow, Thunderbolt, Surf, Ice Beam, Acid Armor, Wish
Role: Tail Glow and Wish tank.


...ignore that one if you won't remove the gender restriction. I'll hide in a corner and cry.
Too much.
 
Looks like the mascot is all grown up, and REALLY gets around.


Parents: Raichu and Lopunny
Shared egg group: Field
Offspring name: Raipunny
New Type: Electric/Normal > Electric/Fighting
Base Stats: 73/93/80/83/98/118 > 73/153/90/83/98/148
New ability and desc: Cute Static, 30% chance to both infatuate and paralyze
Just some of the many ways to decimate the opposition: Volt Tackle, Reversal, Endure, ThunderPunch, High Jump Kick, Extremespeed, Knock Off, Power-Up Punch, Wish, Cosmic Power (?!?!?!), Fire Punch, Ice Punch, Drain Punch, Nuzzle, Teeter Dance, Sing, Encore....
Role Identification: Go mega and the peoples fall down. Also, cosmic power setup.

Parents: Raichu and Florges
Shared egg group: Fairy
Offspring name: Raiges
New Type: Electric/Fairy
Base Stats: 79/88/72/111/127/103
New ability and desc: Static Cure, when switching out cures condition and paralyzes (non-Ground) opponents.
Important Techniques: Synthesis, Thunderbolt, Moonblast, Heal Bell, Wish, Tickle (to shut down a sweep), Magic Coat, Nasty Plot, Charm (Same reason as Tickle, but does better),
Role Identification: A tank. That's all there is to say on the matter.

Parents: Whimsicott and Raichu
Shared egg group: Fairy
Offspring name: Whimsichu
New Type: Grass/Electric
Base Stats: 70/89/80/94/88/123
New ability and desc: Staticeer, increases the priority of any move that can cause paralysis.
Notable moves: Volt Tackle, Growth, Nasty Plot, Thuderbolt, Energy Ball, Cotton Guard, Wish, Teeter Dance, Surf
Role Idenification: Literally Electric Talonflame Plus, Nasty Plot sweeper, and probably much more.


Oh... and a happy consequence of Raiges...

Parents: Cosplay Pikachu and Eternal Floette
Shared egg group: Special 'Mon
Offspring Name: Pikætte, COSPLAYER OF ETERNITY!!!
New Type:
Electric/Fairy
Base Stats: 75/80/64/123/114/121
Ability: Static Veil... again.
Signature move(since both components have one): Ultima Cannon: Dual electric/fairy move. 1/3 recoil.
Other Nice Moves: Wish, Thunderbolt, Moonblast, nothing much else matters really
Role: Mismagius on steroids.


Now, some stuff without 'Chu involved!


Parents: Parasect and Leavanny
Shared egg group: Bug
Offspring name: Parasanny
New Type: Bug/Grass
Base Stats: 78/109/90/75/90/71
New ability and desc: Sun Skin (Dry Skin backwards)
Notable moves: Synthesis, Solar Beam, Leaf Blade, Swords Dance, X-Scissor, Aromatherapy
Role: Solar-powered tank

Parents: Castform and Dusknoir
Shared egg group: Amourphous
Offspring name: Duskform
New Type: Normal/Ghost
Base Stats: 68/95/113/78/113/68
New ability and desc: Weather Pressurizer, has Pressure in weather, and is immune to weather damage
Notable moves: Headbutt, Shadow Punch, Fire Punch, Power-Up Punch, anything good on Dusknoir that I forgot
Role: Dusknoir, but better. Slap a lefties and max HP and bam, instant tank or wall.


Also, just for a suggestion, maybe remove the genderless limit? That'll open up a lot of not-broken possibilities!
Time to finish off by combining that suggestion with some Raichu magic to make a non-DNA Raiphy!

Theoretical Parents: Raichu and Manaphy
Shared egg group: Fairy
Offspring Name: Raiphy
New Type: Electric/Water
Base Stats: 90/105/88/105/100/115
New Ability: Static Absorbtion (When contacting a foe, will cure status if any and paralyze opponent)
Good Moves: Tail Glow, Thunderbolt, Surf, Ice Beam, Acid Armor, Wish
Role: Tail Glow and Wish tank.


...ignore that one if you won't remove the gender restriction. I'll hide in a corner and cry.

I appreciate your enthusiasm, but you're only allowed to submit 5 fusions per round.

Also, genderless fusions ARE allowed, but they work differently from regular fusions. Read this post for details.
 
Parents : Azumarill and Dragonite
Shared Egg Group : Water 1
Offspring Name : Azugonite
New Type : Water/Dragon
Base Stats : 105/102/97/90/100/75
New Ability and desc : Inner Power: If the Pokemkn flinches, its attack stat doubles, becomes immune to flinching.
Notable Moves : Aqua Jet, Dragon Dance, Elemental Punches, Earthquake, Roost, Heal Bell, Thunder Wave, Outrage, Extreme Speed, Belly Drum, Play Rough, Defog, Aqua Tail, Superpower, Knock Off, Iron Head
Role Description : I don't like one trick ponies, and Azugonite is not that at all. With Belly Drum and two forms of priority at its disposal, it can pull off powerful sweeps. It also has Dragon Dance to patch up its low speed, but its usually inferior to BD sets. It can also go choice band to turn into a trainwreck amd its handy ability Inner Power turns a disadvantage into a win condition. It can even utilize its decent 105/97/100 bulk and Defog, or heal team mates with Heal Bell. In all its a very versitile Pokemon.

Reserving Charizard and Venusaur AKA Power Couple.
 
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Parents : Azumarill and Dragonite
Shared Egg Group : Water 1
Offspring Name : Azugonite
New Type : Water/Dragon
Base Stats : 105/102/97/90/100/75
New Ability and desc : Inner Power: If the Pokemkn flinches, its attack stat doubles, becomes immune to flinching.
Notable Moves : Aqua Jet, Dragon Dance, Elemental Punches, Earthquake, Roost, Heal Bell, Thunder Wave, Outrage, Extreme Speed, Belly Drum, Play Rough, Defog, Aqua Tail, Superpower, Knock Off, Iron Head
Role Description : I don't like one trick ponies, and Azugonite is not that at all. With Belly Drum and two forms of priority at its disposal, it can pull off powerful sweeps. It also has Dragon Dance to patch up its low speed, but its usually inferior to BD sets. It can also go choice band to turn into a trainwreck amd its handy ability Inner Powe turns a disadvantage into a win condition. It can even utilize its decent 105/97/100 bulk and Defog, or heal team mates with Heal Bell. In all its a versitile Pokemon
quite happily this means that someone else took care of one of my more crap fusions. And made it balanced.
 
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Parents:
Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: Sticky Float (Sticky Hold + Levitate) [Evades Ground-type moves, and user cannot lose their item]
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon
 
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Parents:
Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: Sticky Float (Sticky Hold + Levitate) [Evades Ground-type moves, and user cannot lose their item]
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon
When the time comes, I will vote this up. Until then, I wish you luck with the rest of your experiments. also i am so using this on my chuspam team
 
DNA Donors: Darkrai and Togekiss
Offspring name: Darkiss
New type: Dark/Fairy
New base stats: 77 / 70 / 112 / 137 / 112 / 102
New ability and desc: Serene Dreams - Automatically drains 1/8 health of sleeping opponents
Notable moves: Calm Mind / Dark Pulse / Dark Void / Dazzling Gleam / Nasty Plot
Role identification: Darkiss puts its opponent to sleep, recovers some HP, boosts, and then starts sweeping with its nearly unresisted STABs.
 
DNA Donors: Darkrai and Togekiss
Offspring name: Darkiss
New type: Dark/Fairy
New base stats: 77 / 70 / 112 / 137 / 112 / 102
New ability and desc: Serene Dreams - Automatically drains 1/8 health of sleeping opponents
Notable moves: Calm Mind / Dark Pulse / Dark Void / Dazzling Gleam / Nasty Plot
Role identification: Darkiss puts its opponent to sleep, recovers some HP, boosts, and then starts sweeping with its nearly unresisted STABs.

It does have a lame speed tier though
 
DNA Donors: Granbull + Electivire
Offspring Name: Electibull
New type: Fairy / Electric
New base stats: 100 / 130 / 72 / 77 / 72 / 82 (+18 HP, +9 Attack, +1 Defense, +12 Speed ) [BST 533]
New ability and desc: Shocking (Intimidate + Motor Drive) [Lowers opponents' Special Attack one stage upon entering battle.]
Notable Moves: Play Rough, Wild Charge, Fire Punch, Ice Punch, Earthquake, Cross Chop, Volt Switch, Fire Blast, Focus Blast, Taunt, Roar, Dazzling Gleam, Thunder Wave
Role identification: A very powerful, if a bit slow, attacker with an interesting type combo in Fairy / Electric. It's high attack, amazing coverage, and decent bulk makes Electibull a solid choice. It also has a usable base 82 Speed and solid bulk thanks to its high HP stat. Shocking helps this a lot, acting as a Special Intimidate, making it a very powerful ability. Overall a strong Pokemon

DNA Donors: Clefable + Magmortar
Offspring Name: Magmoble
New type: Fairy / Fire
New base stats: 100 / 92 / 80 / 110 / 92 / 76 (+15 HP, +10 Attack, +10 Defense, +5 Speed ) [BST 550]
New ability and desc: Flame Guard (Magic Guard + Flame Body) [Reduces damage received from burned Pokemon by 0.8x]
Notable Moves: Lava Plume, Wish, Soft-Boiled, Heal Bell, Will-o-Wisp, Thunder Wave, Fire Blast, Moonblast, Thunderbolt, Taunt, Flame Charge, Earthquake, Calm Mind
Role identification: A bulky Fairy / Flying Pokemon, Magmoble is a decent wallmon with a lot of power behind it. Flame Guard is an extremely annoying ability, as Magmoble has an easy time burning things with Lava Plume and Wisp. Despite it lower defense, it takes absolutely nothing from burned physical attackers. It has good bulk - it is bulkier than Clefable, for reference - and it's typing lets it wall certain things. It's no offensive slouch either - 110 special attack and 92 attack are nothing to scoff at. Overall a powerful Pokemon.


Unfortunately DNA fusions are only possible for two genderless/undiscovered pokemon and a fusion of at least one of the above + a gendered fusion. Gendered pokemon still cannot fuse if they are in different egg groups.

Reptile Edit: Whoops ;;
 
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Parents:
Torterra / Trevenant
Shared egg group: Grass
Offspring name: Trevterra
New Type: Grass / Ghost
Base Stats: 100 / 119 / 100 / 80 / 93 / 66
New ability and desc: Natural Growth: The power of this Pokemon's Grass-type moves are boosted by 1.5x when it has a status condition. If the status condition is a burn, then the Attack drop is negated for physical Grass-type moves.
Notable moves: Wood Hammer, Horn Leech, Shadow Claw, Will-o-Wisp, Stealth Rock, Synthesis
Role identification: Physical tank.

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DNA Donors: Vespiquen / Registeel
Offspring Name: Vespisteel
New type: Bug / Steel
New base stats: 75 / 77 / 146 (+20) / 77 / 146 (+20) / 45
New ability and desc: Pressure
Notable Moves: Defog, Roost/Heal Order, Stealth Rock, Seismic Toss, Toxic, Thunder Wave
Role identification: A purely defensive mon, with no offensive presence to speak of outside of Seismic Toss, best used on stall teams.

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Parents:
Florges / Jumpluff
Shared egg group: Fairy
Offspring name: Florpluff
New Type: Fairy / Grass
Base Stats: 86 / 70 / 79 / 93 / 134 / 102
New ability and desc: Flower Guard: Prevents Grass-type Pokemon from being inflicted with status conditions.
Notable moves: Aromatherapy, Moonblast, Giga Drain, Calm Mind, Wish, Synthesis, Protect, Sleep Powder, Toxic, U-turn
Role identification: The idea is to inflict the enemy with sleep or/and poison while being immune to status yourself. It can also serve as Wish User, Cleric, or Calm Mind sweeper.
 
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DNA Donors:
Granbull + Electivire
Offspring Name: Electibull
New type: Fairy / Electric
New base stats: 100 / 130 / 72 / 77 / 72 / 82 (+18 HP, +9 Attack, +1 Defense, +12 Speed ) [BST 533]
New ability and desc: Shocking (Intimidate + Motor Drive) [Lowers opponents' Special Attack one stage upon entering battle.]
Notable Moves: Play Rough, Wild Charge, Fire Punch, Ice Punch, Earthquake, Cross Chop, Volt Switch, Fire Blast, Focus Blast, Taunt, Roar, Dazzling Gleam, Thunder Wave
Role identification: A very powerful, if a bit slow, attacker with an interesting type combo in Fairy / Electric. It's high attack, amazing coverage, and decent bulk makes Electibull a solid choice. It also has a usable base 82 Speed and solid bulk thanks to its high HP stat. Shocking helps this a lot, acting as a Special Intimidate, making it a very powerful ability. Overall a strong Pokemon

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DNA Donors: Clefable + Magmortar
Offspring Name: Magmoble
New type: Fairy / Fire
New base stats: 100 / 92 / 80 / 110 / 92 / 76 (+15 HP, +10 Attack, +10 Defense, +5 Speed ) [BST 550]
New ability and desc: Flame Guard (Magic Guard + Flame Body) [Reduces damage received from burned Pokemon by 0.8x]
Notable Moves: Lava Plume, Wish, Soft-Boiled, Heal Bell, Will-o-Wisp, Thunder Wave, Fire Blast, Moonblast, Thunderbolt, Taunt, Flame Charge, Earthquake, Calm Mind
Role identification: A bulky Fairy / Flying Pokemon, Magmoble is a decent wallmon with a lot of power behind it. Flame Guard is an extremely annoying ability, as Magmoble has an easy time burning things with Lava Plume and Wisp. Despite it lower defense, it takes absolutely nothing from burned physical attackers. It has good bulk - it is bulkier than Clefable, for reference - and it's typing lets it wall certain things. It's no offensive slouch either - 110 special attack and 92 attack are nothing to scoff at. Overall a powerful Pokemon.

DNA fusions are only for genderless/unbreedable mons. If the mons have egg groups, then you have to do regular fusion, which requires the two Pokemon to share at least one egg group.
 
Parents : Venusaur and Charizard
Shared Egg Group : Monster
Offspring : Venuzard
New Stats : 89/93/90/114/102/100
New Typing Fire/Grass
New ability and Description : Blazing Growth: Burns opponents whenever it attacks with a Grass type move.
Notable Moves : Energy Ball, Flare Blitz, Fire Blast, Leaf Storm, Overheat, Roost, Sleep Powder, Petal Dance, Petal Blizzard, Defog, Will o Wisp, Leech Seed, Seed Bomb, Earthquake
Role Description : A bulky subseeder that can beat foes that would otherwise stop its leech seed. Its true potencial, however is unlocked when it Mega Evolves.

Parents : Venusaur and Mega Charizard Y
New Type : Fire/Grass
Ability : Drought
New Stats : 89/113/90/164/132/100
Notable Moves : Solarbeam, Fire Blast, Focus Blast, Synthesis, Earthquake, Leaf Storm, Overheat, Roost, Dragon Pulse, Flare Blitz, Leech Seed
Role Description : Straight up inprovement of Charizard Y, Mega Venuzard Y's Fire Blasts incinerates anything that doesn't resist or isn't a pinj blob. It can utilize its bulk to do a sub seed set, while scorching opponents at the same time.

Parents : Mega Venusaur and Charizard
New type : Fire/Grass
Ability : Thick Fat
New Stats : 89/111/130/136/122/100
Notable Moves : Giga Drain, Toxic, Will o Wisp, Earthquake, Flamethrower, Sleep Powder, Roost, Defog, Leech Seed, Substitute, Fire Blast, Rock Slide, Aromapherapy
Role Description : It basically does what Mega Venusaur does, but even better. Its great 89/130/122 bulk allows it to wall and check opponents. And with only two weaknesses and a ton of resistances, it can easily accomplish this task.

Parents Venusaur and Mega Charizard X
New type Fire/Dragon
Ability Tough Claws
New Stats 89/139/123/135/102/100
Notable Moves Flare Blitz, Outrage, Dragon Claw, Fire Punch, Belly Drum, Dragon Dance, Swords Dance, Earthquake, Overheat, Power Whip, Tailwind, Roost, Will o Wisp, Leech Seed, Aromapherapy
Role Description Mega Venuzard X has things Charizard X would dream of (baring speed lol), a way of breaking Azumarill and spawn, much better bulk, a way to rid its self of status, and a slightly viable BD set. It more or less does what Zard X does, but just better.

Ah, I'm done 4 the night.

Reserving Aegislash and Klinklang :3
 
DNA Donors: Regirock and Meidcham
Offspring name: Medirock
New type: Rock/Fighting
New base stats: 80 / 80 / 152 / 55 / 95 / 72 (BST 534) (+10 HP, +15 Def, +8 SpD, +7 Speed)
New ability and desc: Concentration (Pure Power + Clear Body) - The user's Atk is doubled, and cannot be lowered by any means, including stat changes or statuses.
Notable moves: Hammer Arm, Stone Edge, Earthquake, Rock Polish, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, High Jump Kick, Recover, Bulk Up, Poison Jab
Role identification: While its bulk is much lower, Medirock has an significant advantage over Regirock in having Recover, and a higher base Atk. As such, it can run a myriad of sets, including an Assault Vest set, Bulk Up, even one that's purely defensive.

Mega Evolution: Mega Medirock (Medichamite)
Type: Rock/Fighting
Base stats: 80 / 120 / 162 / 75 / 105 / 92 (BST 634)
Ability: Pure Power
Notable moves: Stone Edge, Earthquake, Rock Polish, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, High Jump Kick, Recover, Bulk Up, Poison Jab, Bullet Punch
Role identification: Now that it has an even higher Atk, Mega Medirock is very dangerous in that it has an amazing STAB combo, as well as good bulk to absorb hits. However, it doesn't reach base 100 Speed now, so it's easier to revenge kill.

Parents: Audino and Roserade
Shared egg group: Fairy
Offspring name: Roserudino
New type: Normal/Grass
New base stats: 91 / 75 / 85 / 102 / 105 / 80 (BST 538)
New ability and desc: Antidote (Healer + Poison Point) - Heals the team of poison/bad poison status upon switching in/Mega Evolving.
Notable moves: Psyshock, Calm Mind, Ice Beam, Thunderbolt, Psychic, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Surf, Encore, Heal Bell, Wish, Yawn, Hyper Voice, Icy Wind, Knock Off, Sludge Bomb, Energy Ball, Grass Knot, Giga Drain, Spikes, Synthesis, Toxic Spikes, Leech Seed
Role identification: Having an ability that basically stops poison from affecting your team at all, it can be a valuable addition to stall teams that have problems with poison. Its SpA isn't too bad for a defensive mon either, and can possibly run a CM set.

Mega Evolution: Mega Roserudino (Audinite)
Type: Normal/Fairy
Base stats: 91 / 75 / 125 / 122 / 145 / 80 (BST 638)
Ability: Healer
Notable moves: Psyshock, Calm Mind, Ice Beam, Thunderbolt, Psychic, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Surf, Encore, Heal Bell, Wish, Yawn, Hyper Voice, Icy Wind, Knock Off, Sludge Bomb, Energy Ball, Grass Knot, Giga Drain, Spikes, Synthesis, Toxic Spikes, Leech Seed
Role identification: You know what's better than regular M-Audino? One with (mostly) reliable recovery, actual unboosted power, and the same bulk. With this, you can devote some moveslots to running coverage, or go for a full defensive set.

DNA Donors: Golurk and Magnezone
Shared egg group: Mineral
Offspring name: Goluzone
New type: Ground/Electric
New base stats: 79 / 117 / 107 / 92 / 95 / 57 (BST 547) (+20 Atk, +10 Def, +10 SpD)
New ability and desc: Steel Fist (Iron Fist + Magnet Pull) - The user's Punch-based moves also hit types that are weak to Steel-type for super-effective damage.
Notable moves: Thunderbolt, Wild Charge, Iron Head, Shadow Punch, Curse, Heavy Slam, Earthquake, Hammer Arm, Ice Beam, Focus Blast, Rock Polish, Stone Edge, Grass Knot, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, Superpower
Role identification: This one is an interesting one. While having decent mixed power, its ability allows it to hit Fairy-, Rock- and Ice-types well without packing extra coverage, allowing it to free up slots for other moves like Ice Beam against Ground/Flying mons.

Parents: Tyrantrum and Goodra
Shared egg group: Dragon
Offspring name: Tyrandra
New type: Rock/Dragon
New base stats: 96 / 120 / 104 / 99 / 114 / 85 (BST 618)
New ability and desc: Storm Power (Strong Jaw + Hydration) - Water-type moves used by the user are boosted in power by 50%.
Notable moves: Head Smash, Stealth Rock, Dragon Tail, Crunch, Dragon Claw, Earthquake, Rock Polish, Stone Edge, Dark Pulse, Curse, Dragon Dance, Ice Fang, Draco Meteor, Earth Power, Iron Head, Superpower, Zen Headbutt, Aqua Tail, Power Whip, Ice Beam, Thunderbolt, Sludge Wave, Flamethrower, Fire Blast, Focus Blast, Fire Punch, Thunder Punch, Water Pulse
Role identification: Having additional STAB in Water-type moves, it can work well with an AV set due to its great natural bulk, and have more than enough moves to use with. Shame about the lack of recovery, though.

Parents: Delcatty and Vaporeon
Shared egg group: Field
Offspring name: Vaporatty
New type: Normal/Water
New base stats: 110 / 75 / 72 / 92 / 85 / 72 (BST 506)
New ability and desc: Waterize (Normalize + Water Absorb) - All moves used by the user will become Water-type.
Notable moves: Fake Out, Calm Mind, Return, Thunder Wave, Grass Knot, Wish, Hyper Voice, Icy Wind, Heal Bell, Double-Edge, Hydro Pump, Scald, Surf, Stored Power, Baton Pass
Role identification: Delcatty really, really sucks. As Water-type is unresisted (aside from Water Absorb or Storm Drain) and a decent STAB option overall, it can pretty much just pick between power and accuracy. A Calm Mind set seems the best here, but no reliable recovery...
 
DEOXYGROSS
DNA Donors:
Metagross and Attack Forme Deoxys
Offspring name: Deoxygross
New type: Steel/Psychic
New base stats: 70(+5)/159(+2)/75/155(+18)/70(+15)/110 (BST 640)
New ability and desc: Pressurized Body—Whenever the opposing Pokémon uses a move that would lower this Pokémon's stat(s), one PP is deducted from each of the foe's other moves. If an ability would cause the lowering of this Pokémon's stat(s), one PP is deducted from each of the opposing Pokémon's moves. In either case, the stat(s) is(are) not lowered.
Notable moves: Psycho Boost, Meteor Mash, Flash Cannon, Earthquake, Thunderbolt, Knock Off, Zen Headbutt, Dark Pulse, Shadow Ball, Bullet Punch, Iron Head
Role identification: The offspring of a supercomputer and a pathogen from outer space, Deoxygross is a great offensive Pokémon by itself. Its access to Aegislash blade-level offenses and defenses, combined with its access to powerful moves like Psycho Boost and Meteor Mash, make it a premier Glass Cannon. If you don't wish to rely upon Deoxygross's frailty, there is a much more powerful threat hidden in this Pokémon...

MEGA DEOXYGROSS (Metagrossite)
Offspring name:
Mega Deoxygross
New type: Steel/Psychic
New base stats: 70/169/95/165/90/150 (BST 740)
New ability and desc: Tough Claws
Notable moves: Psycho Boost, Meteor Mash, Flash Cannon, Earthquake, Thunderbolt, Knock Off, Zen Headbutt, Drain Punch, Focus Punch, Dark Pulse, Shadow Ball, Grass Knot, Hammer Arm, Bullet Punch, Iron Head
Role identification: Now this is Mega Metagross 2.0! With much more manageable bulk, a blazing fast base 150 speed, and the expansive movepool of Deoxys-Attack and Metagross combined, this Pokémon can and will shred some irreparable holes in the opposing team. It can function as both a Physical Attacker, as Mega Metagross already is, a special attacker, with new moves like Psycho Boost, Dark Pulse, and Thunderbolt, or a mixed attacker. The weaknesses of MegaGross are still there, but its sky-high stats more than make up for it.
 
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DNA Donors: Regirock and Meidcham
Offspring name: Medirock
New type: Rock/Fighting
New base stats: 80 / 80 / 152 / 55 / 95 / 72 (BST 534) (+10 HP, +15 Def, +8 SpD, +7 Speed)
New ability and desc: Concentration (Pure Power + Clear Body) - The user's Atk is doubled, and cannot be lowered by any means, including stat changes or statuses.
Notable moves: Hammer Arm, Stone Edge, Earthquake, Rock Polish, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, High Jump Kick, Recover, Bulk Up, Poison Jab
Role identification: While its bulk is much lower, Medirock has an significant advantage over Regirock in having Recover, and a higher base Atk. As such, it can run a myriad of sets, including an Assault Vest set, Bulk Up, even one that's purely defensive.

Mega Evolution: Mega Medirock (Medichamite)
Type: Rock/Fighting
Base stats: 80 / 120 / 162 / 75 / 105 / 92 (BST 634)
Ability: Pure Power
Notable moves: Stone Edge, Earthquake, Rock Polish, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, High Jump Kick, Recover, Bulk Up, Poison Jab, Bullet Punch
Role identification: Now that it has an even higher Atk, Mega Medirock is very dangerous in that it has an amazing STAB combo, as well as good bulk to absorb hits. However, it doesn't reach base 100 Speed now, so it's easier to revenge kill.

Parents: Audino and Roserade
Shared egg group: Fairy
Offspring name: Roserudino
New type: Normal/Grass
New base stats: 91 / 75 / 85 / 102 / 105 / 80 (BST 538)
New ability and desc: Antidote (Healer + Poison Point) - Heals the team of poison/bad poison status upon switching in/Mega Evolving.
Notable moves: Psyshock, Calm Mind, Ice Beam, Thunderbolt, Psychic, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Surf, Encore, Heal Bell, Wish, Yawn, Hyper Voice, Icy Wind, Knock Off, Sludge Bomb, Energy Ball, Grass Knot, Giga Drain, Spikes, Synthesis, Toxic Spikes, Leech Seed
Role identification: Having an ability that basically stops poison from affecting your team at all, it can be a valuable addition to stall teams that have problems with poison. Its SpA isn't too bad for a defensive mon either, and can possibly run a CM set.

Mega Evolution: Mega Roserudino (Audinite)
Type: Normal/Fairy
Base stats: 91 / 75 / 125 / 122 / 145 / 80 (BST 638)
Ability: Healer
Notable moves: Psyshock, Calm Mind, Ice Beam, Thunderbolt, Psychic, Shadow Ball, Flamethrower, Fire Blast, Dazzling Gleam, Surf, Encore, Heal Bell, Wish, Yawn, Hyper Voice, Icy Wind, Knock Off, Sludge Bomb, Energy Ball, Grass Knot, Giga Drain, Spikes, Synthesis, Toxic Spikes, Leech Seed
Role identification: You know what's better than regular M-Audino? One with (mostly) reliable recovery, actual unboosted power, and the same bulk. With this, you can devote some moveslots to running coverage, or go for a full defensive set.

DNA Donors: Golurk and Magnezone
Shared egg group: Mineral
Offspring name: Goluzone
New type: Ground/Electric
New base stats: 79 / 117 / 107 / 92 / 95 / 57 (BST 547) (+20 Atk, +10 Def, +10 SpD)
New ability and desc: Steel Fist (Iron Fist + Magnet Pull) - The user's Punch-based moves also hit types that are weak to Steel-type for super-effective damage.
Notable moves: Thunderbolt, Wild Charge, Iron Head, Shadow Punch, Curse, Heavy Slam, Earthquake, Hammer Arm, Ice Beam, Focus Blast, Rock Polish, Stone Edge, Grass Knot, Power-Up Punch, Drain Punch, Fire Punch, Ice Punch, Thunder Punch, Stealth Rock, Zen Headbutt, Superpower
Role identification: This one is an interesting one. While having decent mixed power, its ability allows it to hit Fairy-, Rock- and Ice-types well without packing extra coverage, allowing it to free up slots for other moves like Ice Beam against Ground/Flying mons.

Parents: Tyrantrum and Goodra
Shared egg group: Dragon
Offspring name: Tyrandra
New type: Rock/Dragon
New base stats: 96 / 120 / 104 / 99 / 114 / 85 (BST 618)
New ability and desc: Storm Power (Strong Jaw + Hydration) - Water-type moves used by the user are boosted in power by 50%.
Notable moves: Head Smash, Stealth Rock, Dragon Tail, Crunch, Dragon Claw, Earthquake, Rock Polish, Stone Edge, Dark Pulse, Curse, Dragon Dance, Ice Fang, Draco Meteor, Earth Power, Iron Head, Superpower, Zen Headbutt, Aqua Tail, Power Whip, Ice Beam, Thunderbolt, Sludge Wave, Flamethrower, Fire Blast, Focus Blast, Fire Punch, Thunder Punch, Water Pulse
Role identification: Having additional STAB in Water-type moves, it can work well with an AV set due to its great natural bulk, and have more than enough moves to use with. Shame about the lack of recovery, though.

Parents: Delcatty and Vaporeon
Shared egg group: Field
Offspring name: Vaporatty
New type: Normal/Water
New base stats: 110 / 75 / 72 / 92 / 85 / 72 (BST 506)
New ability and desc: Waterize (Normalize + Water Absorb) - All moves used by the user will become Water-type.
Notable moves: Fake Out, Calm Mind, Return, Thunder Wave, Grass Knot, Wish, Hyper Voice, Icy Wind, Heal Bell, Double-Edge, Hydro Pump, Scald, Surf, Stored Power, Baton Pass
Role identification: Delcatty really, really sucks. As Water-type is unresisted (aside from Water Absorb or Storm Drain) and a decent STAB option overall, it can pretty much just pick between power and accuracy. A Calm Mind set seems the best here, but no reliable recovery...

I'm totally voting for Tyrandra bruh. Its definately a game changer. The others are meh.
 
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