Uhhh changes I want implemented, let's list them all:
- Fake Out to Combo Type: None (as discussed in Discord, its combos are stupid jank)
- Sucker Punch: add Combo Class "Body" (it already has subclass "Arm", but the "Body" class will give it a lot of combos with punching moves that should make sense already)
- Branch Poke: When combined with Wood Hammer or Solar Blade, the Base Attack Power of that attack is increased by one and a half (1.5x) [e.g Branch Poke + Solar Blade is 4 + 13 * 1.5 = 23.5 BAP]. (Imagine not having a combo interaction. This post was made by 4BAP Gang)
- Change the effect of No Retreat to:
The user purposefully backs itself into a corner in order to rouse its fighting spirit. Increases the user's Attack, Defense, Special Attack, Special Defense, and Speed by one (1) stage each, but the user becomes Trapped by all active opponents. This move will fail if the user has already used it since it was last sent out.
Z-Move Effect: None.
As-is, the move locks the user out of switching
forever, which is basically a self-kill if the opponent has a benched Pokemon that can check it. Changing the penalty to a Trapping effect (like being hit by Mean Look) would make the move slightly more feasible to use while still maintaining a hefty penalty (Falinks doesn't have any trapping moves, so it's still giving up a free Switch Phase -- it's just that the Falinks isn't permanently locked into the new matchup). Scoring a KO would be the best outcome for Falinks, since the Trapping effect would go away -- but even then, if it switches out of the next matchup, it loses the boosts, so there wouldn't be much benefit. Expected effect on the move: the speed boost is probably the only useful part of the move, and now you can get that boost relatively safely in more situations than you could before. Is anybody going to use Falinks seriously now? Probably not, because matchup control is god in Singles and Falinks doesn't have any moves for matchup control. I guess this would open up unintended possibilities with Shed Shell and Rapid Spin, but Macho Brace is already better than Shed Shell for Falinks, and Smeargle can already use Baton Pass to play around the penalty far better than Rapid Spin would.
The failure condition is to prevent Macho Brace boost stacking, which would probably be too powerful.