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Garchomp, the most broken pokemon in OU.

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It turned into a Porygon-Z and Infernape discussion, because we're trying to explain that they're just as uncounterable as Garchomp.
 
Actually, assuming someone is switching Garchomp into those walls, what else would you call that?

(I don't know how to do multiple quotes, lol, here goes anyways)

** How on earth is Porygon-Z going to find the time to Nasty Plot and Hyper Beam if it switches into Blissey? O_O I'm pretty sure Porygon-Z isn't going to be able to pull a few free turns out of it's butt without getting Thunderwaved.

** I wasn't aware that Subchomp was the most popular, but if it is, OK, Skarmory is a decent counter to Garchomp a lot of the time.

** OK, I know what a sarcasm face is. I just for some reason used the other face when I posted... I seem to use that one a lot :P Sorry.


@jenigmat: Oh yeah, Kingdra is the shizz. Total agreement here. Glad that other people use him.

However, you don't have to sub to abuse Sand Veil. it works more often than you think, and you don't need brightpowder to make it effective. It's pretty much ensured to work with sub and brightpowder though.

I'm gonna use a point I've wanted to use for a while. Swords Dance Scope Lens Super Luck Absol crits high crit rate moves just about as much as, but slightly more than, a 100% accuracy attack missing against a Sand Veil Garchomp. So, let's say I have a Sashed Trick Room Solrock. First turn Trick Room, next turn boom. Guaranteed. That's my lead, so fuck you Sand Stream. Only thing that can set up as a lead most of the time is Hippo. (I think, I don't exactly remember how common TTar leads are. I imagine not very). Explosion does about 73% minimum to Hippo, which means that the Brave Scope Lens Absol that comes in isn't gonna have too much trouble cleaning things up. And, so that I'm not making dumb assumptions, my Absol has SD, Psycho Cut, Night Slash, and Baton Pass. The second you send out something that I don't think Absol can take I BP to DDMence. Now, with the same probability as the Sand Veil that works more often than I think, Absol is going to use a 210 Base Power Night Slash (including STAB) off of the same Attack as Garchomp. So, Absol trades the ability to take no damage for the ability to do much more than a SpecsMence Draco Meteor with no down side. And to things that aren't resistant to Dark (Fighting, Steel and Dark are resistant), I do an assload of damage. For Fighting types, I have the good Psycho cut, with a respectable 140 when it crits, and Steel and Dark I BP to either MixMence or DDMence. Of course, I haven't even thought about getting in an SD, at which point it's pretty much 4 more turns of rape.

So Sand Veil hax being a major point is like saying that after a SD Absol can OHKO a full health Hippowdon, working "more than I think."
 
I think Hippowdon is slower then -speed Absol.

So the 27% HP Hippowdon (33% after Leftovers) will outrun Absol and OHKO it, unless it holds a sash. In that case, Sandstorm will KO it.
 
You're right, Hippo is 37 speed slower. But that's besides the point. Whether or not Trick Room is in effect, after an SD, with higher probability than Ice Beam missing Sand Veil+Brightpowder Garchomp, Absol will OHKO Hippo. Which says something.
 
You're right, Hippo is 37 speed slower. But that's besides the point. Whether or not Trick Room is in effect, after an SD, with higher probability than Ice Beam missing Sand Veil+Brightpowder Garchomp, Absol will OHKO Hippo. Which says something.
No. It says absolutely nothing.

The problem with Sand veil hax is that, no matter how hard you're winning, no matter how horrible the enemy is, there is quite a high chance with brightpowder added into the mix, that you miss with your counter to Garchomp. And what happens if you miss with your counter? You lose the entire game, as Garchomp sweeps you. The chance of that happening isn't extremely high, but it is high enough that it starts to get gay.
 
It's odd, why haven't I ever heard anyone complaining about Sand Veil Gliscor who can Baton Pass shit to whatever he wants and still has this "gay" ability? Technically, it can sweep the team just as well by Baton Passing Rock Polish and Swords Dance to something like Marowak or Medicham, and can dodge Ice attacks with Sand Veil. Isn't that technically broken too if Sand Veil is so broken?
 
Just when you were winning, you messed yourself up with that terrible comparison.

The answer is: phase, a phaser is a lot more likely to stay alive against gliscor than garchomp.
 
Also, the thing getting passed to doesn't get Sand Veil, so your counter to it, if you have one, always works.

That and, as I'm sure you know, Gliscor has to stat up to be dangerous himself or to pass. Garchomp is dangerous without setup if you choose to run those sets.

Most of the arguments against Garchomp don't involve Sand Veil, it just gets brought up because it's the icing you're allergic to on the cake.
 
Also, the thing getting passed to doesn't get Sand Veil, so your counter to it, if you have one, always works.

That and, as I'm sure you know, Gliscor has to stat up to be dangerous himself or to pass. Garchomp is dangerous without setup if you choose to run those sets.

Most of the arguments against Garchomp don't involve Sand Veil, it just gets brought up because it's the icing you're allergic to on the cake.

It gets fudging annoying when your counter's attacks are missing the sub while they continue to SD up.
 
Of course, in Feb., it tops both Gengar, Gyarados and Blissey to take the lead for both Weighted and Unweighted usages.

Bologo: Weezing, Skarmory, Hippowdon, etc, can all take on Gliscor. Even with Sand Veil, Gliscor's Sand Veil ability can't be Batoned on.
 
Let me start by warning everyone that this thread is gonna be very tl;dr. So if you're not interested in READING EVERY SINGLE THING I SAY please don't even bother posting and stop right now and move to a different thread.

Lets being with some background on Garchomp; a Ground/Dragon pokemon whose ability is Sand Veil, which causes an automatic +20% Evasion in Sandstorm. These are his base stats (Garchomp is a 600 Base Stat Total pokemon)

HP:108
Attack:130
Defense:95
Special Attack:80
Special Defense: 85
Speed:102

Garchomp's most notable moves are Swords Dance, Substitute, Earthquake, Outrage, Dragon Claw, Draco Meteor, Fire Blast, Fire Fang, Crunch, and Stone Edge. All of the sets on Smogon's analysis index use a combination of 4 of the above moves.

**Why is Garchomp too broken for OU?**

Before I go any further please note that a pokemon's viability in OU has ABSOLUTELY NOTHING to do with how good a pokemon plays in the Uber metagame. A pokemon can completely suck and be outclassed in Ubers (See regular Deoxys) and this does not matter at all. As long as a pokemon is deemed broken in the OU metagame, it'll be banned to Ubers.

A "counter" is a pokemon that takes little risk when switching into an enemy pokemon and provides an immediate threat.

There are three primary reasons why I believe Garchomp is too broken for the OU metagame and should be moved to Ubers.
1.) Garchomp's excellent movepool and STAB options allow it to beat every single one of its "counters"
2.) Garchomp's excellent defenses and only two weaknesses require Ice/Dragon move users to have a lot of stat points in order to OHKO him.
3.) Sand Veil gives Garchomp +20% evasion under Sandstorm, allowing him to beat otherwise guaranteed counters/revenge killers.

Let me explain each of these points in greater detail.

1.)

The fact that no one pokemon can safely switch into Garchomp is an understatement. Let me present to you damage calculations on how much damage an Adamant Choice Band Garchomp with 252 Attack EV's does to its so called "counters." The most common of which are pokemon with a high Defense stat that are not weak to any of it STAB moves (a counter that's weak to any of Garchomp's STAB isn't going to be a counter much longer). The most common of these pokemon are: Cresselia, Bronzong, Skarmory, Gyarados (Intimidate factored), Gliscor, Weezing, Hippowdon, Donphan, Suicune, Slowbro. The EV spreads I used were either the ones meant to counter Garchomp or the one listed first in the analysis index on Smogon's website.

Using MetalKid's online calculator:
Crunch to 20Hp/252Def Modest Cresselia 53-62%
Fire Fang to 252Hp/4Def Relaxed Bronzong 56-66%
Fire Blast to 252Hp/0SpDef Impish Skarmory 64-75%
Stone Edge to 212Hp/180Def Adamant Gyarados 62-73%
Dragon Claw to 252Hp/252Def Impish Gliscor 38-45%
Outrage to 252Hp/252Def Impish Gliscor 54-64%
Dragon Claw to 252Hp/252Def Impish Weezing 42-49%
Outrage to 252Hp/252Def Impish Weezing 62-73%
Earthquake to 252Hp/252Def Impish Hippowdon 42-49%
Outrage to 252Hp/252Def Impish Hippowdon 50-59%
Earthquake to 252Hp/252Def Impish Donphan 45-53%
Outrage to 252Hp/252Def Impish Donphan 54-63%
Earthquake to 252Hp/252Def Bold Suicune 44-52%
Outrage to 252Hp/252Def Bold Suicune 53-63%
Crunch to 252Hp/252Def Bold Slowbro 56-65%

Every single pokemon on this list gets 2hko'd by CB Chomp except for Hippowdon (Hippowdon loses to SD Chomp). The ones that are only 2hko'd by Outrage (which is important cause this means Garchomp can't switch out until it ends) are Gliscor, Weezing, Hippowdon, Donphan, Suicune. None of these pokemon are capable of OHKOing Garchomp with these spreads. This means that all the pokemon without a reliable recovery moves WILL lose because they will get 3hko'd while the try to 2hko Garchomp. That means Suicune is out. Gliscor only wins with Roost (depleting Dragon Claw's pp), Donphan has Ice Shard (and NEEDS CB) to 2hko Garchomp before it gets 3hko'd, Weezing can Will o Wisp Garchomp (pray to good that it lands).

And remember this, if you attempt to revenge kill Garchomp by sacrificing one of the above pokes to Outrage, you also pray that garchomp doesn't get confused after only two turns (which means he can switch out again.)

I hope I've illustrated just how dangerous CBchomp is. The only "counter", Hippowdon, loses to the even more popular form of Garchomp because Swords Danced Earthquake will 2hko Hippowdon before you 2hko with Ice Fang.

CBChomp isn't the only version of Garchomp one must counter, however. Keep in mind that it can SD, SubSD that abuses Sand Veil, Scarf, and Chain Chomp. I'm not gonna post any specifics about the above sets (look on the analysis index to get more details) because I'm not as familiar with them as I am with the CB version. But, these sets provide other options for Garchomp to deal with the OU metgame. Garchomp is no one trick pony.

2.)

Now for all the people who like to revenge kill out there (Completely ignoring that Garchomp has the ability to be Choice Scarfed). First you must beat 333 speed if you are sure Garchomp isn't wearing a Choice Scarf. Second, take into account Garchomp's solid defenses. If your not relying on Ice or Dragon moves to OHKO Garchomp, then good luck because you're going to need it! These are the minimum stats one needs to OHKO Garchomp with the following moves, unSTAB'd: Ice pebble, Ice Fang, Ice Punch, Hidden Power Ice, Ice Beam, Dragon Claw, Dragon Pulse (I consider these to be the most common moves for dealing with Garchomp). Additionally, this is assuming Garchomp has absolutely no defensive EV's.

693 Attack Stat to OHKO with Ice Pebble
426 Attack Stat to OHKO with Ice Fang
370 Attack Stat to OHKO with Ice Punch
361 Special Attack Stat to OHKO with Hidden Power Ice
266 Special Attack Stat to OHKO with Ice Beam
693 Attack Stat to OHKO with Dragon Claw
567 Special Attack Stat to OHKO with Dragon Pulse

If you want to add in STAB or a Choice Item, divide these numbers by 1.5 or 1.3 for Life Orb. What these numbers suggest is that unless your an Ice type pokemon or going to lock yourself into an Ice move, be prepared to use A LOT of EV's to get your attack stats to these numbers. 2hkoing Garchomp is a little trickier because A.) you have to sometimes account for leftovers, (but just divide these numbers by two) B.) if your faster than Garchomp, must be able to survive an Earthquake or Outrage C.) if your slower than Garchomp, must be able to survive three of the above moves (good luck!)

So if you want to revenge kill Garchomp, be prepared to have amazing attack and speed stats or force yourself to lock into an Ice move (the Choice items can supplement your stat needs). And even once you've met all these requirements...

3.)

Sand Veil grants Garchomp +20% Evasion for free in a Sandstorm. This means that (assuming Sandstorm to be the near-ubiquitous enviroment that it is) at least 1 out 5 times, Garchomp will get a FREE turn because your move will miss. This is also assuming your moves are 100% accurate to begin with! For all those players who attempt to incapacitate Garchomp with WoW, Hypnosis, Sleep/Stun Spore, good luck because your going to need it for those moves to land. Here's a list of how accurate moves are on Garchomp under Sandstorm:

100% accurate moves turn to 80% (Almost all the Ice moves)
95% accurate moves turn to 76% (Ice fang)
90% accurate moves turn to 72% (Draco Meteor, Toxic)
80% accurate moves turn to 64% (Hydro Pump, Fire Blast, etc)
75% accurate moves turn to 60% (Sleep/Stun Spore, WoW)
70% accurate moves turn to 56% (Hypnosis)

So even if you've taken all the necessary precautions, the most dangerous pokemon in the game has at least a 1 in 5 chance to get a completely free turn. Better hope Garchomp isn't abusing Substitute or BrightPowder, that would get insanely frustrating.

There you have it. I've outlined all my reasons for Garchomp being too broken for OU. Now for some counterarguments that I heard in the previous thread.

What about all the countless other pokemon that need more than one "counter"?

Please explain why said pokemon is as dangerous as Garchomp. Most of these double counter pokemon are either really frail or have STAB options much inferior to Garchomp. Remember that Garchomp only has two weaknesses and solid defenses. In addition, Garchomp is immune Thunder Wave and can double his attack at a moment's notice. Please point out all the reasons that another pokemon is even more broken than Garchomp.

But Garchomp is too bad for Ubers and no one will use him there!

Read the big bold thing at the start of this thread (both of them)

Salamence, Tyranitar, Dragonite, etc, are really bulky pokemon that are hard to kill and sweep good, why not ban them?

Like I said, please bring up ways in which said pokemon are superior to Garchomp. Let me give you some examples and how they are worse:
-Salamence, Dragonite, Gyarados have a Stealth Rock weakness. This is HUGE. This means that every time that said pokemon switches in, you are 1/4 of a step closer to completely eliminating them (they have to sacrifice coverage to use Roost, dont bring it up). Garchomp actually resists Stealth Rock.
-The 4 main Dragon Dancers need that boost just to outspeed many of their counters (In other words, most bulky pokemon are really slow). Garchomp's speed is already fantastic as its 2 points above all the countless Base 100 speed pokemon.
-Swords Dance is practically the perfect move to aid a fast pokemon with amazing type coverage. All the other threats wish they were as fast and could double their attack stat at a moments notice.
-Garchomp's STAB options absolutely HURT at 150bp and 180bp and are only resisted by two pokemon, Skarmory and Bronzong. This is why most Garchomp's pack fire moves for unparalled type coverage.
-Tyranitar (IMO the only other debateable poke) has five x2 weaknesses and one x4 weak and is really slow. Garchomp has one x2 weak and one x4.

Blissey [insert any pokemon] are more overcentralizing than Garchomp, why arent we banning them?

Blissey isn't broken, and neither are those other pokemon. If you want to debate this, start a thread and list all the reasons why [insert any pokemon] here is broken.

I love Garchomp!

As do I, its the best pokemon in OU. This doesn't mean he isn't broken though, we have to get rid of our biases in order to create the most balanced OU metagame.

I hoped I addressed every issue as to why I think Garchomp is not only the deadliest pokemon in OU, but too broken as well. Just so this thread doesn't die, I would like it if all people in support of my view, or holding a tournament, or whatever would sign this thread with their opinion.

And if you want to argue against me, then go right ahead :) I'm looking forward to the rebuttals.

P.S. I am more than aware that a similar topic got closed yesterday. I would like people to know that I got permission from multiple Smogon admins to post this thread :p

I can see what you're getting at, but Garchomp shouldn't be moved to Ubers. If he were to be moved there he wouldn't last too long. Due to his lack of speed compared to some Ubers he will be destroyed by attack/special attacks of 438 or higher. Garchomp is too easily defeated in OU, at least from what I can see. Teams nowadays design a Garchomp counter, and that is ALWAYS. CB Chomp will crash and fall if it uses Earthquake, because most teams carry at least one levitater or at least a flyer. Garchomp is really only OHKO or more on Pokemon if supported by 1-2 SD. I personally ran my Garchomp with Salac Berry ensuring I am faster than most Pokemon. Also, you should still be aware of CB Mamoswines which will kill your Garchomp with Ice Shard. Yache Berry won't help it much but the item is still good against Weavile's Ice Shard. That's basically all I can say.
 
Also, the chance for Sand Veil hax is just about the chance that using a Hazerider Primeape will activate Anger Point. So, the chance that a counter will switch in and miss a crucial attack is the same as the chance that Primape gets a free Belly Drum.

EDIT: @Koishii: What you said about how he does in Ubers doesn't change anything. It doesn't matter how well he does. And the whole, every team has a Garchomp counter is kinda besides the point. The point I'm trying to make is that it isn't that hard to counter Garchomp in general, without trying too hard.

EDIT2: @everyone: Ok, I think I should clarify exactly what I think. Sand Veil is a good ability, I'll admit that. But I'm also going to say that there are other abilities that do similar or better things with equal or higher probability (I'd say an Absol getting a crit is just about the same as Ice Beam missing, because they both get a free hit. Anger Point activating I'd say is better, but the fact that Primeape sucks cancels out the fact that it has a higher chance to activate.).

Garchomp is good, but he is not broken by any means. Listing off all of Garchomp's good things is great and all, but in practice he doesn't live up to his alleged brokenness. I could go ahead and say that if you can't counter Garchomp it probably indicates a flaw in your team rather than a flaw with Garchomp, but in actuality most of you are probably better battlers than I am. But I am going to say that Sand Veil is not hard to get rid of, simply by changing weather, and Garchomp's offensive stats are, while good, not the best. Yes, Garchomp has good defenses for a sweeper. But since Garchomp doesn't have Rhyperior's physical defense with the special defense of Tentacruel I don't think that his defenses are a major problem. A lot of things don't OHKO Garchomp with Ice attacks, but Garchomp doesn't OHKO many things himself. For example, at best with no boosts Garchomp fails to 2HKO Hippowdon, even with Life Orb. With a SD in, Garchomp fails to OHKO, meaning that if they're both in, Hippowdon can Ice Fang until Garchomp dies. You could appeal to Sand Veil, saying that it all racks up, but I'm gonna think it's safe to say that you can get at least one Ice Fang in. A Garchomp with 40% health can still hurt, but it dies to Spikes, Toxic Spikes, anything with a priority attack, (especially the one Garchomp is 4x weak to), and many other things. And again. Note that. Garchomp's 180 Base attack that's supposed to be so good actually isn't. After he uses it and Sand Veil makes Hippo's second Ice Fang miss and Garchomp gets the 3HKO, you can switch in to any Steel type with good defense, who just has to wait out the rest of the Outrage, not a big feat. If you worry about Fire attacks, you can just pack a Heatran, who can absorb the Fire Attack and easily outspeed with a Scarf. A Modest 252 Sp. Atk Heatran can easily OHKO a lot of Garchomp's with no ev investment in Garchomp's good HP.
 
Also, Heracross has no counters, and has arguably better typing than Garchomp because none of his weaknesses are very common, and has useful Ground and Fighting resistances.

And before you say "Heracross has to use gimmick shit like Specs to beat Gliscor", my Flame Orb, Swords Dance, Facade version beats Gliscor and Weezing.

Just when you were winning, you messed yourself up with that terrible comparison.

The answer is: phase, a phaser is a lot more likely to stay alive against gliscor than garchomp.

Gliscor can Taunt any attempts to Phaze, so that's a moot point.
 
But I am going to say that Sand Veil is not hard to get rid of, simply by changing weather, and Garchomp's offensive stats are, while good, not the best.
I stopped reading here. People have said this before, and the answer now is the same as the answer then; it's overcentralizing if you have to either waste one of your precious 24 moveslot to counter him or have an abomasnow on your team. And Garchomp's "not the best" offensive stats are still more than enough to KO whatever you are using to change the weather anyways, so your point is moot.
 
If you don't use one of your 24 moveslots on a threat, then how do you expect to counter anything? If you go by this logic, Gyarados is uber; you have to use one of your "precious" 24 moveslots on Thunderbolt. Even Combee would be uber, since you have to use one of your "precious" 24 moveslots to beat it.
 
I stopped reading here. People have said this before, and the answer now is the same as the answer then; it's overcentralizing if you have to either waste one of your precious 24 moveslot to counter him or have an abomasnow on your team. And Garchomp's "not the best" offensive stats are still more than enough to KO whatever you are using to change the weather anyways, so your point is moot.

Um, you didn't read my example I used earlier. Bronzong comes in. He takes 40% from a correctly predicted Fire Fang from Garchomp. Garchomp hits him again and Bronzong takes another 40%, and then uses Rain Dance. Here there's about a 50% chance that the next Fire Fang will KO, and I use Explosion. Either way Bronzong dies and the Kingdra that I use on my Rain Dance team comes in and Ice Beams, clearly outspeeding Garchomp.

That's not even an over specialised example. I don't use Kingdra to counter Garchomp. It just so happens that I do, however.
 
My point was, you aren't using the weather for anything but Garchomp unless you have a weather team which means its a wasted slot for most of us. With Thunderbolt, Gyarados isn't the only thing it counters, but what else does weather counter?
 
Weather doesn't just counter Garchomp. It doubles Kingdra's Speed letting it use nice attacking stats and good STAB. It makes Glaceon somewhat better by firing off 180 Base attacks off of a 130 attacking stat while getting a free evasion boost (sound familiar). Actually given that Garchomp requires weather, I'm gonna say that you're wasting a precious Pokemon slot just giving Garchomp an ability.
 
Weather doesn't just counter Garchomp. It doubles Kingdra's Speed letting it use nice attacking stats and good STAB. It makes Glaceon somewhat better by firing off 180 Base attacks off of a 130 attacking stat while getting a free evasion boost (sound familiar). Actually given that Garchomp requires weather, I'm gonna say that you're wasting a precious Pokemon slot just giving Garchomp an ability.

Are you saying Tyranitar or Hippowdon are a waste of a pokemon slot?
 
Weather doesn't just counter Garchomp. It doubles Kingdra's Speed letting it use nice attacking stats and good STAB. It makes Glaceon somewhat better by firing off 180 Base attacks off of a 130 attacking stat while getting a free evasion boost (sound familiar). Actually given that Garchomp requires weather, I'm gonna say that you're wasting a precious Pokemon slot just giving Garchomp an ability.
The thing is, most teams don't have Kingdra, Glaceon, etc., because MOST TEAMS AREN'T WEATHER TEAMS! If you need a weather team to beat him, he's overcentralizing. TBolt works on (almost) everything, but rain dance doesn't do shit except if you have a weather team or are facing Garchomp. And don't even say it counters weather, because Hail and Sandstorm don't have to use a move, they can just switch in.
 
@Blue Harvest: I was being Sarcastic, responding to how Adamant Torterra said that having any sort of weather setter upper was a waste of a slot.

@Adamant Torterra: No one has said that you absolutely need a weather team to beat him. I'm not even saying that people use weather teams just to beat Garchomp. And ok, if you're using Sand Veil, aren't you using a 'weather' team? You using a Sand Streamer to set up Sand is the same as me using Abomasnow to set up Hail. And Hail teams also beat Garchomp. And people don't just use Hail teams to counter Garchomp. Plus, if you don't want to use a weather team, there are still a gajillion other ways to kill Garchomp.

Now, I'm going to ask you what defines overcentralising. That's your whole argument, isn't it? Garchomp is overcentralising? If you actually have a good solid definition for it, then your argument is going to be worth something. So far all you've said is that Garchomp is good, not broken.

I'm going to say that if you need a fire move to beat Bronzong (because everytime I bring up Bronzong you bring up fire moves). Because you need to have a fire move, Bronzong is overcentralising.

See? It sounds dumb.
 
@Adamant Torterra: And ok, if you're using Sand Veil, aren't you using a 'weather' team?
Have you seen February's usage statistics? You dont even need a Sand steamer to set up Garchomp, your opponnent will set it up for you 1/3 of the time! Besides, Hippowdon and TTar are good anyways, and most teams have at least 2 or three rock/ground/steel types. You already have two if you are using Chomp and a streamer. You only need 1 more to make your team 1/2 sandstorm immune, and almost everyonne has at least one steel on their team.

Now, I'm going to ask you what defines overcentralising.
Garchomp is overcentralizing because it requires either a very specialized counter or a weather team to beat it consistantly. Really, there are about 4 definitions of overcentralizing ITT, why do you have to ask me?

I'm going to say that if you need a fire move to beat Bronzong (because everytime I bring up Bronzong you bring up fire moves). Because you need to have a fire move, Bronzong is overcentralising.
I haven't brought up fire moves a single time, you are probably confusing me with a different poster. Either way, as I have said twice, Fire moves are useful for other steels, grasses, ices, etc., Rain Dance is only useful against Garchomp unless you have a Rain Dance team. That means Rain Dance is only useful as a counter to garchomp on a rain dance team, because if you don't have a rain dance team it's a waste of a moveslot. Same with Sunny day. If the only counter to Garchomp is a weather team, it is way too overcentralizing. If it isn't give us something else that counter Garchomp reliably.
 
Have you seen February's usage statistics? You dont even need a Sand steamer to set up Garchomp, your opponnent will set it up for you 1/3 of the time! Besides, Hippowdon and TTar are good anyways, and most teams have at least 2 or three rock/ground/steel types. You already have two if you are using Chomp and a streamer. You only need 1 more to make your team 1/2 sandstorm immune, and almost everyonne has at least one steel on their team.


Garchomp is overcentralizing because it requires either a very specialized counter or a weather team to beat it consistantly. Really, there are about 4 definitions of overcentralizing ITT, why do you have to ask me?


I haven't brought up fire moves a single time, you are probably confusing me with a different poster. Either way, as I have said twice, Fire moves are useful for other steels, grasses, ices, etc., Rain Dance is only useful against Garchomp unless you have a Rain Dance team. That means Rain Dance is only useful as a counter to garchomp on a rain dance team, because if you don't have a rain dance team it's a waste of a moveslot. Same with Sunny day. If the only counter to Garchomp is a weather team, it is way too overcentralizing. If it isn't give us something else that counter Garchomp reliably.

If you aren't using a Sand Streamer then don't assume that Sand Veil is worth it. Hippowdon shares a very common weakness with Garchomp, and most things that hit TTar SE hit Garchomp for at least neutral. That means that by having both of them together you are setting yourself up for a few common weaknesses, meaning that something like Swampert or Slowbro which is in against one of your Sand Sandstreamers is going to prevent any switches against Garchomp. There, it's an inherent weakness in having both a Sand Streamer and Garchomp.

I think that almost everything that I've listed as a counter is not overspecialised. You don't need to have a Rain Dance team to set up rain for just one pokemon. I've had a team that had both a Rain Dance Bronzong and a Sunny Day Butterfree, setting up Kingdra and BellyZard, which ended up having something like a 30-12 win-loss record. Not a weather team, but still gets rid of Sand. You don't need your counters to be too overspecialised. This entire thread is full of things that on their own, without being intended to, counter Garchomp. I'm asking you because if something is good, it's going to centralise. I'll admit that. Blissey is awesome, and people try to specifically counter Blissey. People do crazy shit like put Hyper Beam on Porygon or Explode their Azelf/Gengar/Heatran. Blissey centralises. Where's the cutoff between that and overcentralising?

And again, weather teams aren't the only thing that counter Garchomp. There's things like CBMamoswine, which, even though it may not be able to switch in on all of Garchomp's attacks, Garchomp can't switch in safely to a lot either. CBMamo EQ does 78-92 to Garchomp. So no switch in there. Not an overspecialised counter, not a weather team.
 
Yup, CB mamo can indeed come in on a few of Garchomp's attacks and kill him. Shame that CBmamo is one of the few Pokemon that can safely do that, and even he can fall to Sand Veil.
 
You assume that Sandstorm is out. I could just as easily assume that my Abomasnow just set up Hail, and your Garchomp can't touch the Mamoswine switching in because of Snow Cloak.
 
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