OU Garchomp

I know this is a bit late since you are writing the analysis, but mention Protect as the 4th moveslot in AC on TankChomp when using Leftovers. It's not only a way of scouting for the opponent's moves and sets, but also allows it to get a bit of extra recovery from Leftovers to potentially take another hit it couldn't take otherwise.
 
i'm just taking this as is right now for the initial release of the dex. let me know if you have an update before it goes up otherwise it will be uploaded later.
 
I would move up the Choice Scarf set to be the second set btw. I find it to be one of the most effective Garchomp sets and Choice Scarf users in general. I personally feel that it's better than Swords Dance, anyway.
 
I would move up the Choice Scarf set to be the second set btw. I find it to be one of the most effective Garchomp sets and Choice Scarf users in general. I personally feel that it's better than Swords Dance, anyway.

Not sure if its really better than SD, but i agree that its better than the mixed set. Its one of the most common and best scarfers atm i don't really care if it gets the second or third set, but it should definitelly moved up.
 
Sure. I'll move the Choice Scarf set up to 2nd and type the remainder of this analysis up now.
 
I was told Sand Veil is no longer banned this gen, if this is correct (please tell me if it isn't!) wouldn't Sand Veil be at least worthy of a slash, if not worthy of being the main ability for the Mixed (Mega) set as it usually comes in when sand is up having a decent chance of getting a free switch would probably outweigh the potential Rough Skin damage?
 
evasion-enchancing abilities (sand veil, snow cloak) as still banned afaik and even if they weren't they have become much worse with the weather nerf and thus aren't as reliable. rough skin allows garchomp to deal free damage to important stuff (zard-x, talonflame, mega pinsir) meaning it can at least indirectly wear them down for something else to take care of them.
 
evasion-enchancing abilities (sand veil, snow cloak) as still banned afaik and even if they weren't they have become much worse with the weather nerf and thus aren't as reliable. rough skin allows garchomp to deal free damage to important stuff (zard-x, talonflame, mega pinsir) meaning it can at least indirectly wear them down for something else to take care of them.

I'm not suggesting for Garchomp to use Sand Veil on any of it's sets EXCEPT for the Mixed Mega set as it will generally come in when the sand is up and Mega Evolve straight away, it's a minor thing I'll admit but it might be worth considering, if it IS in fact still banned then feel free to disregard everything I said.
 
I've unintentionally left Garchomp with Sand Veil because Showdown defaults to the first ability if you load up a mega in your team, and it has every now and again let me switch unevolved Garchomp in on a 100% accurate move only for it to miss and let me get off scott free. Showdown's OU ladder does not have it banned, nor does it appear in the banlist for XY OU.

However, unlike Rough Skin, Sand Veil is completely unreliable. Where as you could use an unevolved garchomp with Rough Skin to kill a very near dead sweeper or some other threat, and it's 100% likely to work with a contact move, Sand Veil you can't abuse like that other than cross your fingers and pray to Masuda that it causes a move to miss, so I don't really see why you would choose it or even consider over Rough Skin.
 
Total nitpick... but
Set Details
========

The main idea behind Tank Garchomp is to impede physical attackers by whittling down their health with the combination of Rough Skin and a Rocky Helmet, which causes opponents that make contact to lose 2/8 of their total HP. The EV spread and nature provide for maximum physical bulk, allowing Garchomp to take as many physical blows as possible. While an Impish nature is usually favorable, a Lax or Relaxed nature can also be used if lowering Fire Blast's damage output is undesirable.

Leftovers is an alternate item which grants Garchomp a means of restoring itself without relying on team support, but sacrifices its utility through passive damage. An EV spread of 252 HP / 196 Def / 60 Spe is also viable with a Jolly nature so that Garchomp can outspeed and attack Adamant Lucario and max Speed Heatran with Earthquake.
1/6 + 1/8 isn't 2/8, it's 7/24, which is around 30%. You could say around 1/4 or around 25%, but your current fraction isn't right (or simplified) :P

Also, do you think Stone Edge has any merit on the tank set, so that you can actually hit a pokemon you're walling, Talonflame? Or would BBird Recoil + Potential Life Orb + 29% + Dragon Tail be enough?
 
<insert tibot quote here which had broken quote tags>
I think you're mistaken; both Rocky Helmet and Rough Skin cause attackers that make physical contact to lose 1/8 of their total HP. Neither of them take away a total of 1/6.

Edit: I already mentioned Stone Edge within the Moves section of the Tank set.
 
<insert tibot quote here which had broken quote tags>
I think you're mistaken; both Rocky Helmet and Rough Skin cause attackers that make physical contact to lose 1/8 of their total HP. Neither of them take away a total of 1/6.
Smogon, PokemonDB, IGN, and Bulbapedia all suggest otherwise.

EDIT: Okay, sorry, I missed that. But I still think I'm right about this. Rocky Helmet has 1/6 recoil, I'm 99% sure. I just tried it on PS!, and a Garchomp took 29% recoil from my Garchomp. What is that TI bot thing you found?

EDIT x2: Pokemon Showdown, when you say /data Rocky Helmet, says 1/8. Very weird.
 
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someone is wrong here and idk who

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I trust the above sources more than PS.. tbh. Especially Smogon from last gen:

Description
The holder will deal damage to the opponent equal to 1/6 of their maximum HP if the holder is hit by a contact move. Stacks with Iron Barbs or Rough Skin. If the holder is hit multiple times by the same move, for example by Tail Slap, then the holder will deal damage on every hit. If the opponent uses any of Bug Bite, Circle Throw, Dragon Tail, Pluck, Rapid Spin, SmellingSalt, or Wake-Up Slap, and then immediately faints due to the damage from Rocky Helmet, then the effect of that move will not take place. This is not the case for moves that would inflict status, flinch, or drain HP. The damage dealt is not blocked by Substitute.

Competitive Use
Rocky Helmet actually deals a rather significant amount of damage, when you think about it—certainly, killing a Pokemon in six hits is a considerable boon to a defensive Pokemon. Or rather, it would be, were it not for the fact that most defensive Pokemon will mourn the loss of Leftovers far more than they will enjoy the benefits of Rocky Helmet. Hence, you won't find it used much—although, Pokemon with Rough Skin or Iron Barbs will sometimes like this item, as the opponent will be taking damage not only from their ability, but also from their item, wearing them down pretty quickly. However, this requires the Pokemon to be able to take more than one hit before keeling over—which is limited, in terms of Rough Skin or Iron Barbs users, to Ferrothorn and Druddigon.
 
finished writing (christ that took forever). i also added focus sash back as a second slash on the first set and i probably added something to OO as well. ready for the next QC check. :toast:
 
Stealth Rock could be mentioned in the Set Details of the Choice Scarf set. Its an okay filler move, as Scarfchomp can find plenty of opportunities to use it thank to the switches it forces. I've seen quite a few players use it to a degree of success.
 
i'm not sure about adding sr to the cs set as it's already really pressed for moveslots. i might give it some deeper consideration later, but i don't think it's worth it right now.

--
thanks cyclic. i'll do some personal gp edits and then send this to the team a bit later on.

also...

AccidentalGreed› [15:09:42]
labyrinthine

‹labyrinthine› [15:09:45]
hi

‹AccidentalGreed› [15:09:48]
Focus Sash isn't an ability lol
 
Stealth Rock could be mentioned in the Set Details of the Choice Scarf set. Its an okay filler move, as Scarfchomp can find plenty of opportunities to use it thank to the switches it forces. I've seen quite a few players use it to a degree of success.

It is really meh you can use it but only if you really absolutely have no room for it on any of your other Pokemon. I mean having a fast SR is cool, but everytime i used SR on a choice scarf user i have rebuild my team later simply because choiced SR is extremely inconvinient to play with. Not only that but missing out on Fireblast, Rock coverage or DClaw kinda sucks as all are very valuable moves on ScarfChomp.

IMO it isn't completly unfeasible to use it, but 99% of the time you can put SR on a Pokemon that is better suited to use it than your revenge killer and limiting your revenge killers coverage just to put in SR isn't exactly a wise decision either.
 
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