Heads-up: In Age of War you play as a base and the goal is to destroy the enemy base. The base has HP, gains experience and attacks with turrets. In other words, to quote ToadBrigade, technically it's playable so why not.
Pokémon: Stone Age Base
Franchise/Origin: Age of War
Type: Rock
Ability: Long Reach / Skill Link / Slow Start
Moves: Attack Order, Defend Order, Wood Hammer, Barrage, Megahorn, Eruption, Ancient Power, Stone Edge, Rock Blast, Egg Bomb, Bone Club, Bone Rush, Bonemerang, Shadow Bone, Stealth Rock
Signature Z-Move: Volcanic Cataclysm: Requires Eruption. Calculated using the user's higher attack stat.
Stats: 60/80/120/40/45/5 (370)
Reasoning: The Stone Age Base sends out cavemen, slingshot men and dino riders against the enemy. Its long-range defensive options (turrets) include slingshots, egg throwers and catapults made of bone. Every Special move is unique to each Age, so I turned each one in a Signature Z-Move. In this case, the Special is dropping volcanic rocks that look more like meteors on the enemy.
Evolves into the Medieval Age Base.
Pokémon: Medieval Age Base
Type: Rock
Ability: Long Reach / Skill Link / Steadfast
Moves: All of the above + Sacred Sword, Sacred Arrow, High Horsepower, Pyro Ball, Tar Shot, Iron Defense
Signature Move: Sacred Arrow: Sacred Sword clone but instead of having Unaware effects, has Infiltrator effects and doesn't make contact.
Signature Z-Move: Flaming Arrow Raid: Sinister Arrow Raid but Fighting-type and requires Sacred Arrow.
Stats: 100/90/135/50/65/5 (445)
Reasoning: The Medieval Age sends out swordsmen, archers and mounted knights against the enemy. Its turrets are catapult, fire catapult and heated tar. This age's Special is a rain of flaming arrows. Steadfast is there to represent the knights. High Horsepower because of the mounted knights. Pyro Ball because the flame catapult literally has a rock in it.
Evolves into the Renaissance Age Base.
Pokémon: Renaissance Age Base
Type: Rock
Ability: Long Reach / Skill Link / Artillery
Moves: All of the above + Flash Cannon, Magnet Bomb, Explosive Cannon
Signature Move: Explosive Cannon: Searing Shot clone, but instead of 30% Burn chance, inflicts damage for two turns on all non-Fire-type opponents. Affected by Bulletproof.
Signature Ability: Artillery: x1.5 power for moves affected by Bulletproof.
Signature Z-Move: Light Force Shield: requires Flash Cannon. Sets Reflect and Light Screen for the user's side of the field.
Stats: 110/100/135/80/90/5 (520)
Reasoning: The Renaissance Age sends out duelers, musketeers and cannoneers against the enemy. Its turrets are small cannon, large cannon and explosive cannon. This age's Special is some sort of Christian blessing that creates a holy shield.
Evolves into the Modern Age Base.
Pokémon: Modern Age Base
Type: Steel
Ability: Long Reach / Skill Link / Artillery
Moves: All of the above + Smart Strike, Deploy Missiles (See Galleom)
Signature Z-Move: Bombardment: requires Explosive Cannon.
Stats: 110/120/145/100/115/5 (595)
Reasoning: The Modern Age sends out infantry and tanks against the enemy. Its turrets are modern turret, rocket launcher and advanced turret. This age's Special is literally a bombardment.
Evolves into the Future Age Base.
Pokémon: Future Age Base
Type: Steel/Electric
Ability: Long Reach / Skill Link / No Guard
Moves: All of the above + Zap Cannon, Laser Focus, Magnet Rise, Ion Deluge
Signature Z-Move: Space Death Ray: requires Zap Cannon. 200 BP, Smack Down effect.
Stats: 115/120/145/140/145/5 (670)
Reasoning: The Future Age sends out soldiers called "God's Blade" and Blaster, floating tanks called War Machine, and Super Soldier against the enemy. Its turrets are Plasma Cannon, Laser Cannon and Ion Ray Cannon. This age's Special is a space death ray.
Ion Ray Cannon has enough range to hit anything on screen, and will always hit the target, so No Guard comes from that.