Pokémon: Yoshitsune
Origin: Shin Megami Tensei
Type: Electric/Fighting
Abilities: God's Cut (Basically a renamed Saber Class) / Heroic Gemini (Has a 20% chance to use an attack again as long as it does damage.) / Vengeance Seal (Revives once in battle with 50% max HP when knocked out) (HA)
Stats: 90/116/98/94/98/122 (618)
Notable Moves: Hassou Tobi, Heat Riser, Power Charge, Thunderbolt, Thunder, Wild Charge, Focus Energy, Protect, Double Team, Sacred Sword, Air Cutter, Air Slash, Cross Poison, Cut, Fury Cutter, Leaf Blade, Behemoth Blade, Night Slash, Psycho Cut, Slash, X-Scissor, Noble Roar, Laser Focus, Swords Dance, Agility, Dash Slash, Cyclone Slash, Great Slash, Electroblade, Debilitate, Thunder Wave, Discharge, Charge,
New Moves: Hassou Tobi: Fighting, 15 BP, 85% Accuracy, 10 PP, Physical, Deals 8 hits, but takes 25% of the damage taken as recoil. Considered a slashing move.
Heat Riser: Normal, 10 PP, Status, Raises the user's Attack, Defense, and Accuracy by +1.
Power Charge: Normal, 5 PP, Status, Gives a buff that triples the power of the next physical move used within the next 3 turns.
Electroblade: Electric, 100 BP, 95% Accuracy, 10 PP, Physical, Considered a slashing move.
Debilitate: Normal, 10 PP, Status, Lowers the target's Attack, Defense, and Evasion by -1.
Reasoning: OK, we'll make this simple. Electric/Fighting for his inheritance of Electric in the Persona games, plus the Fighting type because it makes sense. Stats are basically doubled of the highest stats in the Persona games, and the abilities refer to a few skills he gains over the few games, and the moves are more reflected of that. Several signature moves to basically give him what he got over the Persona games, as well as a new Electric-type STAB to abuse off of God's Cut, and a bunch of sword moves, moves based off of a few passives, and Electric-type moves to fill the void.
Pokémon: Satan
Origin: Shin Megami Tensei
Type: Dark/Fire
Abilities: Absorb Ice (Immune to all Ice-type moves and restores for the damage done if possible.) / Sturdy / Regenerator (HA)
Stats: 100/124/110/118/110/104 (666)
Notable Moves: Black Viper, Mind Charge, Devil's base movepool and its Satan only moves, Ice Beam, All tail and slashing moves.
New Moves:
Black Viper: Normal, 140 BP, 100% Accuracy, 10 PP, Special, Always deals neutral damage.
Mind Charge: Normal, 5 PP, Status, Gives a buff that triples the power of the next physical move used within the next 3 turns.
Reasoning: And now the devil because we have that. Moves for being devil and some Persona stuff and a few more.
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(Warning: a LOT of new moves.)
Pokémon: Puppet Yukari Yakumo
Origin: Touhou 7: Perfect Cherry Blossom (Touhou Puppet Dance Performance
Type: Normal/Psychic
Abilities: Placid (Works like Slow Start, but affects Special Attack and Speed instead, and when the countdown ends, she changes her appearance and ability to Serious). (Serious: Raises Special Attack and Speed by +1 at the end of each turn.)
Stats: 120/105/100/150/100/105 (680)
Moves: Play Nice, Yang Energy, Force Shield, Power Swap, Guard Swap, Psybeam, Weather Ball, Aerial Ace, Worry Seed, Luster Purge, Tri-Attack, Psychic, Hydro Pump, Fire Blast, Gravity Blast, Danmaku Dance, Darkness Dance, Shadow Claw, Double-Edge, Frenzied Joururi, Facade, Earthquake, Dark Arrow, Flower From Hell, Earthly Blessing, Lava Plume, Solar Beam, Flash Cannon, Thunder, Eye of Laplace, Shadow Ball, Focus Blast, Reflect, Safeguard, Confuse Ray, Rest, Protect, Torment, Dense Fog Bloom, Moonblast, Overrun, Passing Breeze, Destruction Realm, Limitless Realm, Hidden Power, St. Elmo's Fire
New Moves:
Yang Energy: ???, 55 BP, 100% Accuracy, 35 PP, Special, No special effects.
Force Shield: Electric, 10 PP, Status, Causes the user to become typeless for a turn. Wears down much like Protect if used consecutively.
Gravity Blast: Psychic, 150 BP, 100% Accuracy, 5 PP, Special, Deals less damage when the user's HP is lower.
Danmaku Dance: Normal, 120 BP, 100% Accuracy, 10 PP, Special, Attacks for 2-3 turns, then becomes confused after that.
Darkness Dance: Dark, 120 BP, 100% Accuracy, 10 PP, Special, Attacks for 2-3 turns, then becomes confused after that.
Frenzied Joururi: Normal, 100 BP, 100% Accuracy, 10 PP, Physical, No special effects.
Dark Arrow: Dark, 50 BP, 90% Accuracy, 10 PP, Physical, Hits twice.
Flower From Hell: Psychic, 80 BP, 100% Accuracy, 20 PP, Physical, Has a 30% chance to apply a Mind Reader effect.
Earthly Blessing: Normal, 60 BP, 100% Accuracy, 10 PP, Special, Doubles in power and matches its typing to match that of the Terrain's type.
Eye of Laplace: Dark, 80 BP, 100% Accuracy, 20 PP, Special, Has a increased critical hit chance.
Dense Fog Bloom: Water, 120 BP, 100% Accuracy, 10 PP, Special, Requires a charge turn beforehand, but is negated in rain.
Overrun: Normal, 100 BP, 100% Accuracy, 20 PP, Special, Hits both targets in a Double Battle.
Passing Breeze: Flying, 60 BP, 100% Accuracy, 10 PP, Special, Doubles in power when used in weather and eliminates the effects of it.
Destruction Realm: Earth, 60 BP, 100% Accuracy, 10 PP, Special, Doubles in power when used in terrain and eliminates the effects of it.
Limitless Realm: Psychic, 15 PP, Status, Eliminates the effects of all weather and terrains when used.
St. Elmo's Fire: Fire, 65 BP, 100% Accuracy, 20 PP, Physical, Knock offs the opponent's item for the rest of the battle, and deals 50% more damage to them if they hold one.
Reasoning: Basing this off of the Power version of her in this game (basically the Regigigas of that game), which at least got buffed in the expansion, Shard of Dreams. Normal/Psychic sounds as close as its original typing as possible (Illusion/Void) based off of those type's colors. The stats are basically a straight rip of the original but buffed to be less min-maxed. The abilities are the exact same. Moves are mostly the moves that closely match Pokemon's OG moves, plus new ones based off of the ones in the game.
Pokémon: Bio Spark
Origin: Kirby Super Star
Type: Dark
Abilities: Clone Technique (Uses Substitute on switch-in, complete with the HP cut.)
Stats: 70/100/70/95/70/130 (535)
Notable Moves: Night Slash, Sucker Punch, Water Shuriken,
New Moves:
Reasoning: Kirby time. Stats are referring to the hit-and-run tactic, Clone Technique since I guess Sub on switch could be cool. Typing from the sneaky Ninja. More on this thing later.