
Pokémon: Furion (Monster Racers)
Type: Fire | Dragon
Ability: Speed Boost | Dragon's Fury
Signature Ability: Dragon's Fury - At 1/2 or less of its max HP, this Pokemon's Speed is doubled.
Stats: 80/105/85/95/85/150 (600)
Moves:
Viable: Flare Blitz, Extreme Speed, Wild Charge, Outrage, Dragon Claw, U-Turn, Burn Up, Earthquake, Flare Blitz, Roost
Flavor: Flame Charge, Fury Attack, Fury Cutter, Fury Swipes, Final Gambit, Agility
Signature Z-Move: Burning Impact - (175 BP | Fire | Physical | requires Flare Blitz and Turboflamium-Z | 100% burn chance)
Reasoning: The legendary and mascot of another monster catching game, Monster Racers. It's the fastest of all monsters in that game, therefore it gets great speed. In Monster Racers, it has a signature skill that increases its Speed when it's losing a race. Since Pokemon isn't about racing, but rather battling, "losing" becomes low HP. Roost come from it being able to grow fire wings whenever it wants, and being able to glide and so forth. The typing should be pretty self-explanatory, and the move choices as well. Burning Impact comes from Turbo, a special move that every monster has.
Sample Set:
Recoil Abuser
Furion @ Turboflamium-Z
Ability: Dragon's Fury
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Roost
Type: Fire | Dragon
Ability: Speed Boost | Dragon's Fury
Signature Ability: Dragon's Fury - At 1/2 or less of its max HP, this Pokemon's Speed is doubled.
Stats: 80/105/85/95/85/150 (600)
Moves:
Viable: Flare Blitz, Extreme Speed, Wild Charge, Outrage, Dragon Claw, U-Turn, Burn Up, Earthquake, Flare Blitz, Roost
Flavor: Flame Charge, Fury Attack, Fury Cutter, Fury Swipes, Final Gambit, Agility
Signature Z-Move: Burning Impact - (175 BP | Fire | Physical | requires Flare Blitz and Turboflamium-Z | 100% burn chance)
Reasoning: The legendary and mascot of another monster catching game, Monster Racers. It's the fastest of all monsters in that game, therefore it gets great speed. In Monster Racers, it has a signature skill that increases its Speed when it's losing a race. Since Pokemon isn't about racing, but rather battling, "losing" becomes low HP. Roost come from it being able to grow fire wings whenever it wants, and being able to glide and so forth. The typing should be pretty self-explanatory, and the move choices as well. Burning Impact comes from Turbo, a special move that every monster has.
Sample Set:
Recoil Abuser
Furion @ Turboflamium-Z
Ability: Dragon's Fury
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Earthquake
- Roost

Pokémon: Tiamat-Femme Fatale
Franchise/Origin: Fate/Grand Order
Type: Water/Dragon
Ability: Parental Bond
Moves: Sing, Perish Song, Noble Roar, Disarming Voice, all TMs/HMs/TRs/Tutors
Stats: 110/90/110/120/110/20 (560)
Pokémon: Tiamat-Dragonoid
Franchise/Origin: Fate
Type: Water/Dragon
Ability: Primordial Sea
Can Gigantamax
G-Max Move: (G-Max) Nammu Duranki: Water-type | Prevents the target's stats from being raised for one time.
Stats: 140/120/140/130/140/50 (720)
Reasoning: Type: Tiamat is a saltwater dragon goddess whose "true body" is the ocean itself.
Moves: Gets all teachable moves because Tiamat is the ancestor to all life on Earth, similar to Mew who (according to Dex entries) is the ancestor of all Pokémon.
Stats: As a Beast, Tiamat is on the same league as Nine-Tailed Tamamo, Kama-Mara and Goetia, who are multiversal threats of the Fate series. She has infinite energy and exists across space-time. However, she has a weaker, humanoid form where she holds back to not kill her "children" (every living thing on Earth). This humanoid form is just the brain of the Dragonoid form deep in the ocean, like the tip of an iceberg.
Abilities: Parental Bond because Tiamat is the mother of all life on Earth, and her main method of attacking is giving birth to Magical Beasts to attack for her.
Franchise/Origin: Fate/Grand Order
Type: Water/Dragon
Ability: Parental Bond
Moves: Sing, Perish Song, Noble Roar, Disarming Voice, all TMs/HMs/TRs/Tutors
Stats: 110/90/110/120/110/20 (560)


Pokémon: Tiamat-Dragonoid
Franchise/Origin: Fate
Type: Water/Dragon
Ability: Primordial Sea
Can Gigantamax
G-Max Move: (G-Max) Nammu Duranki: Water-type | Prevents the target's stats from being raised for one time.
Stats: 140/120/140/130/140/50 (720)
Reasoning: Type: Tiamat is a saltwater dragon goddess whose "true body" is the ocean itself.
Moves: Gets all teachable moves because Tiamat is the ancestor to all life on Earth, similar to Mew who (according to Dex entries) is the ancestor of all Pokémon.
Stats: As a Beast, Tiamat is on the same league as Nine-Tailed Tamamo, Kama-Mara and Goetia, who are multiversal threats of the Fate series. She has infinite energy and exists across space-time. However, she has a weaker, humanoid form where she holds back to not kill her "children" (every living thing on Earth). This humanoid form is just the brain of the Dragonoid form deep in the ocean, like the tip of an iceberg.
Abilities: Parental Bond because Tiamat is the mother of all life on Earth, and her main method of attacking is giving birth to Magical Beasts to attack for her.
As for Dragonoid Tiamat, Primordial Sea (Japanese: Sea of the Beginning) is a perfect fit. In F/GO, she has the "Sea of Life: EX" Skill to display the fact that the "The Second Beast itself is the sea which gives rise to life".Tiamat's Profile said:The body of the Second Beast is the ocean itself, so it cannot move onto land. Instead, it is her children’s role to mop up the human race.



Pokémon: Orion
Franchise/Origin: Fate/Grand Order
Type: Fighting
Ability: Stout Arm of Brutality / Long Reach / Sniper
Stout Arm of Brutality: This Pokémon's Fighting-type moves deal double damage to foes that are in the Bug or Monster Egg Group.
Moves:
Physical: Bowman of Three Stars, Arrow Shot, Drain Punch, Dynamic Punch, Hammer Arm, Close Combat, Mach Punch, Power-Up Punch, Sky Uppercut, Comet Punch, Meteor Mash, Fire Punch, Thunder Punch, Blaze Kick, Flame Wheel, Play Rough, Waterfall, Liquidation, Three Way (See Austin)
Special: Swift, Surf, Fire Spin, Snipe Shot, Tri-Attack
Status: Cosmic Power, Moonlight, Hold Hands, Focus Energy, Bulk Up, Slack Off, Attract, Captivate, Swagger, Rain Dance, Soak
Signature moves:
Bowman of Three Stars - Electric-type, Physical, 30 BP, 100% accuracy, 10 PP. Hits three times. Doesn't make contact.
Arrow Shot - Rock-type, Physical, 80 BP, 100% accuracy, 15 PP. Doesn't make contact. Increased critical hit ratio. Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stats: 110/130/110/60/105/105 (620)
Form: Orion-Grand Archer
Stats: 120/140/120/70/115/115 (680)
Moves: Loses Hold Hands, but gains a signature Z-Move.
Signature Z-Move: Ortygia Amore Mio - Electric-type, Physical, 180 BP, upgraded from Bowman of Three Stars. Halves the foe's defense when calculating this move's damage. The user faints after using this move.
Form: Orion-Artemis
Type: Steel/Fairy
Ability: Affection of the Goddess / Long Reach / Sniper
Affection of the Goddess: Parental Bond clone
Stats: 80/70/80/110/80/100 (520)
Moves (differences to regular Orion):
Physical: +Smart Strike, Iron Head, Nuzzle
-Drain Punch, Dynamic Punch, Sky Uppercut, Fire Punch, Thunder Punch, Blaze Kick, Waterfall, Liquidation
Special: +Moonblast, Flash Cannon, Aurora Beam, Stored Power, Psyshock
-None
Status: +Lunar Dance, Baby-Doll Eyes, Calm Mind, Gravity, Life Dew
-Swagger, Bulk Up
Signature Z-Move: Tri-Star Amore Mio - Fairy-type, Special, 180 BP, upgraded from Moonblast. Lowers the target's Attack by 2 stages.
Reasoning:
Franchise/Origin: Fate/Grand Order
Type: Fighting
Ability: Stout Arm of Brutality / Long Reach / Sniper
Stout Arm of Brutality: This Pokémon's Fighting-type moves deal double damage to foes that are in the Bug or Monster Egg Group.
Moves:
Physical: Bowman of Three Stars, Arrow Shot, Drain Punch, Dynamic Punch, Hammer Arm, Close Combat, Mach Punch, Power-Up Punch, Sky Uppercut, Comet Punch, Meteor Mash, Fire Punch, Thunder Punch, Blaze Kick, Flame Wheel, Play Rough, Waterfall, Liquidation, Three Way (See Austin)
Special: Swift, Surf, Fire Spin, Snipe Shot, Tri-Attack
Status: Cosmic Power, Moonlight, Hold Hands, Focus Energy, Bulk Up, Slack Off, Attract, Captivate, Swagger, Rain Dance, Soak
Signature moves:
Bowman of Three Stars - Electric-type, Physical, 30 BP, 100% accuracy, 10 PP. Hits three times. Doesn't make contact.
Arrow Shot - Rock-type, Physical, 80 BP, 100% accuracy, 15 PP. Doesn't make contact. Increased critical hit ratio. Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Stats: 110/130/110/60/105/105 (620)
Form: Orion-Grand Archer
Stats: 120/140/120/70/115/115 (680)
Moves: Loses Hold Hands, but gains a signature Z-Move.
Signature Z-Move: Ortygia Amore Mio - Electric-type, Physical, 180 BP, upgraded from Bowman of Three Stars. Halves the foe's defense when calculating this move's damage. The user faints after using this move.
Form: Orion-Artemis
Type: Steel/Fairy
Ability: Affection of the Goddess / Long Reach / Sniper
Affection of the Goddess: Parental Bond clone
Stats: 80/70/80/110/80/100 (520)
Moves (differences to regular Orion):
Physical: +Smart Strike, Iron Head, Nuzzle
-Drain Punch, Dynamic Punch, Sky Uppercut, Fire Punch, Thunder Punch, Blaze Kick, Waterfall, Liquidation
Special: +Moonblast, Flash Cannon, Aurora Beam, Stored Power, Psyshock
-None
Status: +Lunar Dance, Baby-Doll Eyes, Calm Mind, Gravity, Life Dew
-Swagger, Bulk Up
Signature Z-Move: Tri-Star Amore Mio - Fairy-type, Special, 180 BP, upgraded from Moonblast. Lowers the target's Attack by 2 stages.
Reasoning:
- Types: Fighting-type because Orion is the most skilled hunter hero, and fights not only with weapons but also his fists. Orion+Artemis' type is Steel/Fairy because she is a Moon goddess and literally a robot (you can see the cords coming out of her thigh in her sprite). This is Artemis' true form. Orion is turned into a small bear, so Artemis is the "main body" of the duo. However, the duo is considered to be Orion in Fate/Grand Order, it has Male gender in FGO's code, doesn't have the Goddess trait, and so on.
Orion's Profile said:Upon summoning Orion, a hero of Greek Mythology, for some reason the goddess Artemis also came along.
- Moves: Orion fights with both bow+arrow and his fists. Cosmic moves because of him being a constellation and having blessings from the Moon goddess. He has Fire+Electric moves from plasma-coated attacks (coming from the stars in his constellation). He has Water moves because he's the son of Poseidon and has the "Blessings of Poseidon" Skill that lets him control water and rain. Play Rough and Attract because he's a womanizer. Hold Hands because he holds hands with Artemis, his Noble Phantasm (his ultimate attack, basically) lets him summon Artemis to give general buffs to all his stats, so it fits perfectly with Z-Hold Hands. Video here. When he's summoned with Artemis, she can use her own attacks like Moonblast, etc. Video here. Orion with Artemis loses his muscles but gains cuteness which is why he can use Nuzzle.
- Orion isn't part-Electric type despite his signature moves being Electric-type because he uses the power of stars, but can't turn himself into plasma. His bow has a string of electricity, and he fires plasma arrows, but isn't plasma himself.
- Stats: are based on Orion's parameters (both Orion and Orion+Artemis have parameter sheets), so they're in line with other Fate characters in CC V2. Orion can also be summoned as Grand Archer, which grants him a special container. Servants in a Grand container are extremely strong. They have stats higher than all non-Grand Servants, and of course stats higher than themselves in regular containers. Moreover, Grand Archer Orion is able to defeat someone who can destroy stars so that's 680 BST territory.
- Abilities: Sniper and Long Reach are because both Orion and Artemis are skilled archers (Orion is always summoned in the Archer class). Orion is called the best hunter and Artemis is a goddess of hunt. Their signature abilities are from Skills that they have in Fate. Stout Arm of Brutality is a Skill that gives bonus damage against "Beast" and "Demonic" trait foes in FGO, which are closer to Monster and Bug Egg Groups in Pokémon. Affection of the Godessis because both Artemis and Orion attack as partners in that form.
- Despite being a Huge Power-like boost for Fighting-type moves against some Pokémon, most viable Pokémon are Undiscovered (and in V2, Human-like). Plus the major defensive threats of Bug and Monster Egg Group resist Fighting anyway. Not broken at all.
- 252+ Atk Stout Arm of Brutality Orion Close Combat vs. 252 HP / 172+ Def Venusaur-Mega: 142-168 (39 - 46.1%) -- guaranteed 3HKO
- 252+ Atk Stout Arm of Brutality Orion Close Combat vs. 252 HP / 76+ Def Slowbro-Mega: 111-132 (28.1 - 33.5%) -- 0.1% chance to 3HKO
- You'd rather use Fire-type moves on Bug-types, and Electric-type moves on Mega Slowbro.
- RIP Aggron tho
- Z-Moves: Their Signature Z-moves are their Noble Phantasms, their ultimate attacks as mentioned above.
Pokémon: Duck
Franchise/Origin: Liquid Webtoy
Typing: Normal / Water
Ability: Drizzle / Cloud Nine / Color Change
Moves: Hydro Pump, Scald, Hydro Cannon, Water Spout, Muddy Water, Surf, Waterfall, Water Gun, Steam Eruption, Eruption, Lava Plume, Sludge, Acid, Acid Spray, Sludge Bomb, Sludge Wave, Tar Shot, Apple Acid, Venoshock, Red Tears, Hot Cup of Tea, Toxic, Magma Storm, Haze, Mist, Icicle Crash, Icicle Spear, Avalanche, Blizzard, Ice Ball, Ice Beam, Ice Shard, Icy Wind, Egg Bomb, Block, every other magma or tangentially-water-based move we have between V2 and Expanded
Signature Move: Bomb Blast - Special | 100 BP | 10 PP | Normal | 100 Accuracy | One turns after this move is used damages the (current) target. Bypasses Protect-sort moves. Blocked by Damp.
Bomb Throw - Physical | 100 BP | 10 PP | Fire | 100 Accuracy | One turns after this move is used damages the (current) target. Bypasses Protect-sort moves. Blocked by Bulletproof.
Stats: 5/5/255/5/255/5 (530)
Reasoning: Duck is from Liquid Webtoy. Liquid Webtoy is a liquid simulation game where you can place water and change it into any liquid by dying it, as well as rainclouds, ice, magma and duck. There are also bombs in Liquid Webtoy to stir up the things placed. Duck is indestructible, taking no damage from the magma or bombs. It only gets red in contact with magma but doesn't get destroyed, and goes back to normal when not touching magma.
Franchise/Origin: Liquid Webtoy
Typing: Normal / Water
Ability: Drizzle / Cloud Nine / Color Change
Moves: Hydro Pump, Scald, Hydro Cannon, Water Spout, Muddy Water, Surf, Waterfall, Water Gun, Steam Eruption, Eruption, Lava Plume, Sludge, Acid, Acid Spray, Sludge Bomb, Sludge Wave, Tar Shot, Apple Acid, Venoshock, Red Tears, Hot Cup of Tea, Toxic, Magma Storm, Haze, Mist, Icicle Crash, Icicle Spear, Avalanche, Blizzard, Ice Ball, Ice Beam, Ice Shard, Icy Wind, Egg Bomb, Block, every other magma or tangentially-water-based move we have between V2 and Expanded
Signature Move: Bomb Blast - Special | 100 BP | 10 PP | Normal | 100 Accuracy | One turns after this move is used damages the (current) target. Bypasses Protect-sort moves. Blocked by Damp.
Bomb Throw - Physical | 100 BP | 10 PP | Fire | 100 Accuracy | One turns after this move is used damages the (current) target. Bypasses Protect-sort moves. Blocked by Bulletproof.
Stats: 5/5/255/5/255/5 (530)
Reasoning: Duck is from Liquid Webtoy. Liquid Webtoy is a liquid simulation game where you can place water and change it into any liquid by dying it, as well as rainclouds, ice, magma and duck. There are also bombs in Liquid Webtoy to stir up the things placed. Duck is indestructible, taking no damage from the magma or bombs. It only gets red in contact with magma but doesn't get destroyed, and goes back to normal when not touching magma.

Pokémon: Mimi
Franchise/Origin: Super Paper Mario
Type: Bug/Steel
Ability: Disguise/Illusion/Gemologist
Gemologist- Rock-type Steelworker
Notable Moves: Transform, Diamond Storm, Power Gem, Shift Gear, Gear Grind, Pay Day, Sucker Punch, Pursuit, Stockpile, Spit Up, Teleport, Fly, Stealth Rock, Earthquake, Stone Edge, Copycat, Explosion, Infestation, Lunge
Signature Move:
Stats: 41/80/128/80/128/111 [BST 568]
Reasoning: Mimi does things.
Franchise/Origin: Super Paper Mario
Type: Bug/Steel
Ability: Disguise/Illusion/Gemologist
Gemologist- Rock-type Steelworker
Notable Moves: Transform, Diamond Storm, Power Gem, Shift Gear, Gear Grind, Pay Day, Sucker Punch, Pursuit, Stockpile, Spit Up, Teleport, Fly, Stealth Rock, Earthquake, Stone Edge, Copycat, Explosion, Infestation, Lunge
Signature Move:
Stats: 41/80/128/80/128/111 [BST 568]
Reasoning: Mimi does things.
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