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Gen V Initial NU Metagame Thread

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I've been seriously thinking sub on my CM Mesprit but I'm always torn on which coverage move to give up, currently i'm running a fast CM + three attacks which is really kick-ass. Base 80 speed is really clutch considering NU is littered with slow, powerful, and frail attackers.

Anyway, I've been wrecking with Sub + SD Absol, which sets up on all the lil psychic types (and lol Slaking) that are running around in the tier. The only problem is that I only have one coverage move. Currently I'm running Megahorn in the last slot to keep bulky Psychic-types like Mesprit/Musharna honest, but I'm considering Psycho Cut so Weezing doesn't shut me down 100%.

Also, Scolipede is really really underrated in this tier. Stab Megahorn off 90 Attack is nothing to scoff at, especially in a tier littered with frail and slow mons. It also has great coverage in Earthquake/Rock Slide, plus both forms of spikes, and Swords Dance if you want to sweep. It also conveniently 4x resists Fighting, so Sawk can't just spam Close Combats all day.
 
I've been running a pretty standard offensive team, and its been tearing shit up. Someone mentioned a few pages back how offensive was the way to go when it came to NU, and I second that. Literally all my 'mons are set up sweepers, bar a hazard set-upper w/ T-Spikes to help with the killing. I've made it from page 10 of the ladder to the top 50 in an hour or two of laddering.

I think NU as a tier is going to be defined by entry hazards, due to the lack of viable sweepers that can function as decent team members outside of simply spinning (which is approx. half of them tbh). However, instead of the tier being very stall orientated, I see most people doing the same as me, and using hazards to help facilitate sweeping/ offensive 'mons.

As for threats, the big ones I'm seeing are Swellow, Scarf Braviary and Klinklang. And guess what? They all hate Steels, of which there are very few good ones in NU.
 
@Tennisace The only thing about running Sub is that your walled by steels so something is needed to take them out.
 
@Tennisace The only thing about running Sub is that your walled by steels so something is needed to take them out.

Kinlkang doesn't like taking CM boosted Psychics (although it doesn't care about the Sub), and neither does non-walling Magneton (I've been seeing a lot of Scarf/Charge Beam/ other offensive Magneton lately). That leaves Steel Wormadam and Mawile...
 
Well yeah but Klinklang can break your subs with Gear Grind and do quite a bit of damage back to you depending on the item.
 
I have been playing NU lately and it is fun. I'm thinking of making a team centered around nasty plot simipour. Anyone have any suggestions?
 
Um entry hazards would definitely be helpful. I'd recommend Roselia as it shares decent type synergy with it and also maybe Mixed Magmortar to break down walls for it.
 
As for threats, the big ones I'm seeing are Swellow, Scarf Braviary and Klinklang. And guess what? They all hate Steels, of which there are very few good ones in NU.
lol magneton.

swellow seems to be so awesome in this tier, i really wanna try it out. all you need is a way to get by rhydon / regirock / klinklang / magneton (which is probably far easier said than done) and it seems unstoppable.
Kinlkang doesn't like taking CM boosted Psychics (although it doesn't care about the Sub), and neither does non-walling Magneton (I've been seeing a lot of Scarf/Charge Beam/ other offensive Magneton lately). That leaves Steel Wormadam and Mawile...
i am totally gonna use mawile. swords dance / sucker punch / iron head / fire fang seems really fun, although i'm not sure if sheer force is legal yet or not.
 
Why are people using Mawile when Lairon exists? :/ Yeah Fighting stinks, but it's not like it's that difficult to add a Fighting resist in the team.
 
lol magneton.

I guess you missed the part where I said there are very few good Steels, not none.

Anyway, the number of Magneton isn't proportional to the number of Klinklang, when it really should be. Defensive Magneton is the only full stop to Klinklang as most other Steels in the tier are part-Rock type or have shit defence (mawile anyone?), which in turn get reamed by a +1 or +2 Gear Grind. Also, its likely Magneton isn't going to be NU beyond the next few metas #justsayin.
 
Considering we're still two months away from tier changes it's probably a bit too early to be preparing for Pokemon moving up or down quite yet. When it gets to December trends should be a bit more clear.

Anyway, I'm agreeing that Eviolite Magneton should be used more. I haven't really missed the extra Speed, though I run a lot of defensive EVs so the power is slightly lacking every once in a while. The extra hits it can take more than makes up for that though, and it's a 100% stop to Klinklang.

Swellow loves its Magneton support to get rid of random Steels too, though you have to be really careful around Lairon.

Edit: Mawile has Intimidate too, which helps a good bit. Still wouldn't use it myself but it's probably not horrible.
 
Speaking of Magneton countering Klinklang, why don't any Klinklang run HP Ground? And don't tell me its because his SpA sucks, since Volt Switch is listed in the analysis.

4 EV's in SpA and a neutral nature HP Ground does a minimum of 53% to 252 HP +SpD Eviolite Magneton. Considering Magneton can't OHKO Klang with HP Fire, Klang wins if he's already at +1 Spe before Magneton comes in.
 
ok I've legit seen one Eelektross in my entire playing time... and of course it showed up while I was dicking around with hail and gave me fits the entire match.

Hail is pretty good, but its really really hard to get in a rhythm when you're not running full stall. I haven't tried hail stall with stuff like Articuno/Walrein/Wartortle yet, and hail offense is horribly inconsistent. I find myself relying HEAVILY on Gurdurr and Slowking to check basically everything from Magmortar to Klingklang to Scolipede to Mesprit. Basically every major offensive threat gives me huge problems since: there are exactly three viable spinners (Wartortle is weak, Torkoal is weak to SR and weak, Cryogonal is weak to SR but has levitate at least and is fast/can hit back). In addition, all three of those spinners die to Magmortar (and CB Sawk, and Eelektross in theory). So I have to be extremely careful when playing to limit switching, because if Cryogonal can't spin, I'm screwed.

PS: Gurdurr is actually really good vs a lot of the slower teams, I haven't been able to actually set up with bulk up due to my team giving a lot of free switches, but I want to base a team around it soon.

PPS: Klingklang is good but its handled by a lot of things if you just don't let it get set up (easier said than done, I know).

edit: forgot about armaldo, tentacool probably dies to magmortar easily. smeargle has better things to be doing probably? although you could be silly and run spore/shell smash/baton pass/rapid spin
 
You also have Armaldo as the 4th viable spinner (and also the strongest one). Problem is, he is weak to rock, too.
Unfortunately, Hitmonlee/chan won't be dropping down anytime soon with their solid usage in RU (and that was partly when Alakazam and Sableye were still around!).

On the topic of Klinklang, Torkoal looks to be a good check with his amazing defence, resistance to steel and ability to hit back with Lava Plume. He takes 32.85% - 38.66% from +1 adamant LO return, so he isn't even 3HKO'd with lefties. You could say that he is after rocks but tbh, I would run Rest (and possibly Talk) because it is that weak to hazards (and there are plenty of viable Heal Bellers in this tier).
 
Armaldo is the best spinner in the tier. Yeah, it has nothing for resists, but stone edge off of (iirc) 125 base attack is not to be taken lightly.
 
Anybody have any success with Tentacool and Smeargle as Rapid Spinners? Smeargle would seem to be pretty legit since it has Spore and Tentacool can theoretically tank a hit from Magmortar (except for like Earthquake but who the fuck runs that).
 
Actually Earthquake is decently common lately on Magmortar for hitting other Fire-types. It works well on teams with good ways of taking on Altaria.
 
I would just like to say Gardevoir is like the best thing ever.

And Scrappy Miltank. That thing is a monster.
 
Has anyone else tried Samurott?,more specific SD Samurott.

Looking at NU, the spinners are Cryonagal, Armaldo, Deliberd, Spinda and Wartortle. I haven't played NU yet, but I assume hazards are abundent.
They are,but the lack of effective ghosts bar Missy,Drifblim and Haunter might help to get rid of them easily.
 
I haven't really got into NU yet, but I imagine that Samurott would be a real force. It has a whole bunch of awesome stuff like Encore, Aqua Jet, Swords Dance, Megahorn, Dragon Tail, ect.

It can OHKO Reuniclus with a +2 Megahorn (just to demonstrate how hard it hits), has Torrent + Life Orb for Aqua Jet, and Razor Shell (Defense drop on switch ins) With decent bulk, and mixed attacking stats. Seems pretty solid.
 
Has anyone else tried Samurott?,more specific SD Samurott.

Completely and totally underwhelming. It's slower than everything it really wants to hit, and doesn't hit anywhere near hard enough. I replaced it for SD Absol and I don't even miss the resistances Water-type brings.

Also blajaran, I've been meaning to try either Miltank or Kangaskhan. I assume you're running a defensive set with something like Curse/Milk Drink/Heal Bell/Body Slam? I've run into a couple of those and they can be really annoying if you don't pack something that can hit it really hard really fast (or Regirock). There are only two ghosts I see on a regular basis (Drifblim and Haunter). If anything, the more common switches are Magneton/Klingklang/Regirock, and all three set up on Miltank.
 
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