Mixed emotions on Scraggy this round. First of all, you can basically slap Scraggy on a team and get to the first page of the ladder with little effort in a day, but once you're there, everyone starts running 3+ checks for it. Should it go? Mayhaps.
Mixed emotions on Scraggy this round. First of all, you can basically slap Scraggy on a team and get to the first page of the ladder with little effort in a day, but once you're there, everyone starts running 3+ checks for it. Should it go? Mayhaps.
With Scraggy you can beat some counters with some sets, and other counters with other sets, but you can't become uncounterable with just one set. If you don't run Zen Headbutt on the Dragon Dance set then Croagunk counters you, and if you don't run Head Smash then Shelmet counters you. However, to run either of those moves you have to give up either Drain Punch or High Jump Kick and thus sacrifice either recovery or power. Since most teams carry more than one Scraggy check, you're going to have a hard time sweeping without running a partner that lures out counters. Scraggy doesn't even come close to meeting the Offensive Characteristic.
Agreeing that Scraggy should be banned but disagreeing on the Shelmet point. You simply Acid Armor to take almost nothing from a +1 Crunch and then start using HP Flying, Recovering when necessary. However, a +1 Head Smash will OHKO, and Taunt Scraggy (which I personally use) beats Shelmet one-on-one.But then you need to pack two pokemon to beat one threat. Don't you think there's something wrong there? And also, how does Shelmet counter Scraggy if it does like 30% max with HP flying? .-.
Imo, Scraggy needs to be banned, becuase, with Gligar banned, it no longer has to use Ice Punch, and with Meditite banned, nothing can take a +1 HJK while not dying to a +1 Crunch or +1 Zen Headbutt and being able to OHKO back.
scraggy is broken
This is the set he's referring to:And also, how does Shelmet counter Scraggy if it does like 30% max with HP flying? .-.
Well, it doesn't OHKO it at full health on average, only doing 22 damage as a minimum and average (lc calcs >.<), but any light breeze would allow it to OHKO with +1 Head Smash.However, a +1 Head Smash will OHKO, and Taunt Scraggy (which I personally use) beats Shelmet one-on-one.
One shaky check does not fix a broken Pokemon. Assuming the Deepseatooth version, the only Croagunk that 2HKOs a Clamperl after a Shell Smash is Max Atk+ LO Crogaunk with Fake Out + Sucker Punch on average (both have to be after a SS). Meaning Clamperl would beat a Croagunk one on one, so you would likely have to sacrifice something before getting to send out Croagunk. LO Croagunk is mostly deadweight for anything else on a team this generation, however. Eviolite Croagunk, being the more common and useful version this generation, can beat Clamperl one on one with Fake Out + Drain Punch + Sucker Punch, and revenge it after a SS with 2 Fake Outs + Sucker Punch (meaning you would have to sacrifice at least one Pokemon).Clamperl isnt broken, croagunk abuses him, free surf dry skin, spam priority moves which 2hko after def drop, or force switch <.<.
Ice punch really isn't useful for anything significant anymore while Zen Headbutt only hits Croagunk, it fails to OHKO Eviolite 12 Def Mienfoo and 2HKO Timburr at +0. Although more people have been using Bulky 14 Def Eviolite Mienfoo, so HJK hardly OHKOs anymore, since its hard to dwindle Mienfoo's health with Regenerator.Keep in mind that Scraggy can only use four moves. That is only three attacking moves with Dragon Dance. If you use Head Smash you can't use Zen Headbutt or Ice Punch which is a poor trade off. This is especially true since almost every Pokemon that's Bug or Flying either has a secondary type that makes it neutral to Fighting (ie Dark or Normal) or is just plainly neutral to Crunch.
i still think the superior 3rd attacking option on dd scraggy is zen headbutt. fighters are continually still the best overall checks to scraggy, so having a way of plowing through them eventually really helps.
21 HP - 12 HP (average) = 9 HP. then, add 7 HP (1/3 of 21) back to 9 HP for when Mienfoo switches out, and you're left with 16 HP. keep that in mind, because now when Scraggy comes in again it only has to deal with a 16 HP Mienfoo. Scraggy comes in, DD's up, and here's the results...• Standard Scraggy ZHB vs. 14 Def Mienfoo: 18 Atk vs 21 Def & 21 HP (80 Base Power): 10 - 14 (47.62% - 66.67%), Average of 12 damage.
• 27 Atk vs 21 Def & 21 HP (80 Base Power): 16 - 20 (76.19% - 95.24%), Average of 18 damage.
In my opinion, gastly and Shellder make for two incredible pokemon in little cup.
Gastly@leftovers
Levitate
Rash
Evs 4hp/252spA/252spE
Shadow ball
Dark pulse
Thunderbolt/icy wind/psychic
Will o wisp/ hypnosis/confuse ray/ sludge bomb