Generation V LC Threatlist, GP (2/2) (done?)

Generation V LC Threatlist

Guys, please read all of the following rules before reserving and/or posting a submission. Not to be harsh or anything, but for the sake of organization, I will put certain limits on your reserving rights if you break any of the following rules (seriously, these rules will just make the creation of this article as smooth as possible, so please read them!):

  • Only bite off what you can chew! Please don’t reserve too many analyses, if you know you will not be able to complete them in a timely fashion; reserving 2 Pokemon at a time is a good benchmark, so this will be the limit for everyone; however, if you have a good reputation in C&C, I’ll allow you to reserve a couple more Pokemon at a time
  • Also, only reserve Pokemon here, if you have a good understanding of the LC metagame! Although contributions are welcome, they will only be valued if they have some thoughtful insight within them, so if you have never played in LC, chances are that you won’t be able to provide resourceful contributions, here. We reserve the right to reject anyone from reserving Pokemon, if the need ever arises
  • Do not expect me to know if you have edited your placeholder post with the completed submission; please contact me in some way (through IRC or PM would be fine) when you edit your post, or post again with your submission (note that this only applies if someone has posted between the time you posted your placeholder and the time when you completed your submission)
  • Refrain from posting grammar checks before all of the (completed) submissions have been compiled; this will simply cause a lot of unnecessary confusion, and anyways, the submissions can be checked when the article is in the GP phase (however, you’re expected to read over your own submissions before posting them)
  • The Pokemon that can be reserved are listed below; if you have any suggestions for the list, feel free to contact me, and I’ll try to get back to you as soon as we can (although, only suggest additional Pokemon, if you have the proper support to back your suggestion up)
List of Pokemon which can be reserved:
(the name of the person who has reserved the Pokemon will be put in bold next to the Pokemon’s name; a “ [DONE] “ will also be put next to the name, if the submission has been completed, and reviewed)

Abra - Furai [DONE]
Axew - Calcifer [DONE]
Bronzor - Venser [DONE]
Chinchou - Veevee [DONE]
Clamperl - Elevator Music [DONE]
Cottonee - Heysup [DONE]
Croagunk - masterful [DONE]
Diglett - Venser [DONE]
Doduo - Elevator Music [DONE]
Drifloon - Furai [DONE]
Drilbur - fatty [DONE]
Dwebble - Heysup [DONE]
Exeggcute - Charmander [DONE]
Ferroseed - Elevator Music [DONE]
Frillish - Elevator Music [DONE]
Gastly - Elevator Music [DONE]
Hippopotas - NeoSeth [DONE]
Houndour - comatthew6 [DONE]
Larvesta - prem [DONE]
Lileep - NeoSeth [DONE]
Magnemite - NeoSeth [DONE]
Mienfoo - Veevee [DONE]
Munchlax - NeoSeth [DONE]
Natu - SkyNet [DONE]
Omanyte - Furai [DONE]
Pawniard - Furai [DONE]
Ponyta - Furai [DONE]
Scraggy - Elevator Music [DONE]
Shellder - Elevator Music [DONE]
Shelmet - fatty [DONE]
Slowpoke - Elevator Music [DONE]
Snover - masterful [DONE]
Staryu - NatGeo [DONE]
Stunky - Furai [DONE]
Taillow - Elevator Music [DONE]
Tentacool - NeoSeth [DONE]
Timburr - Heysup [DONE]
Vullaby - fatty [DONE]
Wynaut - Elevator Music [DONE]

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Here’s the Format you guys should use when writing up your submissions:
[Pokemon’s Sprite (5th Gen Sprite)]
[Pokemon’s Name (Bold)]
[Typing (EX. Type: Fire / Fighting)]
[Base Stats (EX: Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe)]
[Pokemon’s Ability/Abilities (if it has an unreleased DW ability, put “ (Unreleased) “ next to it) (EX: Ability: Steel Thorns)]
-space-
[Description / Entry]
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Compendium of Completed Submissions:
[title]
BW LC Threatlist
[head]
<meta name="description" content="A list of top threats in the BW LC metagame, courtesy of Elevator Music and Aerrow." />
[page]
<div class="author">By <a href="/forums/member.php?u=17197">Elevator Music</a>, <a href="/forums/members.php?u=41971">Aerrow</a>, and various contributors.</div>

<p><img src="/download/sprites/bw/63.png" alt="Abra" /><br />
<a href="/bw/pokemon/abra"><strong>Abra</strong></a><br />
Type: Psychic<br />
Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe<br />
Ability: Synchronize / Inner Focus / Magic Guard</p>

<p>With base 25 HP and base 15 Defense, Abra wasn't exactly a staple in past generations. In BW, however, Abra has risen in usage since the release of its Dream World ability: Magic Guard. Immunity to all forms of passive damage, such as entry hazard damage, Life Orb recoil, and weather damage, makes Abra a very reliable revenge killer when equipped with Focus Sash. It can also utilize Life Orb, with its fantastic Special Attack and Speed, as well as extensive movepool making it a very strong sweeper. It may not take damage from hazards or weather, but due to its low physical bulk, Abra will pretty much lose to any physical attack, especially super effective ones.</p>

<p><img src="/download/sprites/bw/640.png" alt="Axew" /><br />
<a href="/bw/pokemon/axew"><strong>Axew</strong></a><br />
Type: Dragon<br />
Base Stats: 46 HP / 87 Atk / 60 Def / 30 SpA / 40 SpD / 57 Spe<br />
Ability: Rivalry / Mold Breaker / Unnerve (Unreleased)</p>

<p>Axew has the highest base Attack out of all the Dragon-type Pokemon in LC. Even though it has a shallow movepool, it does receive two exceptional moves: Dragon Dance and Outrage. Due to its high Attack, Axew can also utilize a Choice Scarf set to eliminate any threats quickly. Rivalry increases Axew's Attack when it encounters foes of the opposite gender, while Mold Breaker renders many abilities, such as Sturdy and Levitate, useless before Axew's power. However, even such strengths come with their drawbacks. Axew's flimsy defenses aren't the best; therefore, it can be easily taken down.</p>

<p><img src="/download/sprites/bw/441.png" alt="Bronzor" /><br />
<a href="/bw/pokemon/bronzor"><strong>Bronzor</strong></a><br />
Type: Steel / Psychic<br />
Base Stats: 57 HP / 24 Atk / 86 Def / 24 SpA / 86 SpD / 23 Spe<br />
Ability: Levitate / Heatproof / Heavy Metal</p>

<p>Bronzor is one of the most capable defensive Pokemon in Little Cup. Its excellent defensive stats combine perfectly with a support movepool, including moves such as Stealth Rock, Light Screen, and Reflect, enabling Bronzor to fill many roles on a team. Two excellent abilities in Levitate and Heatproof let it mitigate one of its weaknesses, giving it an immunity or a neutrality to one of two common attacking types. While its Attack stat may not be all that impressive, beware of attempting to set up on Bronzor, as it can easily Gyro Ball boosting sweepers.</p>

<p><img src="/download/sprites/bw/170.png" alt="Chinchou" /><br />
<a href="/bw/pokemon/chinchou"><strong>Chinchou</strong></a><br />
Type: Water / Electric<br />
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe<br />
Ability: Illuminate / Volt Absorb / Water Absorb</p>

<p>The generation shift didn't bring Chinchou many changes; as in DPP, Chinchou still makes a great Choice Scarf user, with access to moves such as Hydro Pump, Surf, Thunderbolt, and Ice Beam. A new addition that works greatly with Choice Scarf is the move Volt Switch, which bestows upon Chinchou fantastic scouting capabilities. It can also run a Life Orb sweeping set with three of the aforementioned moves, using Agility to hit 32 Speed. With access to moves such as Thunder Wave, Confuse Ray, Scald, and Heal Bell, Chinchou can also play a supportive role in teams. Thunder Wave is exceptionally useful, as it cripples opponents, especially the faster sweepers in today's metagame. Those Pokemon that are immune to Thunder Wave may instead be hit by a super effective Scald, which too can cripple sweepers by burning them and halving their Attack.</p>

<p><img src="/download/sprites/bw/366.png" alt="Clamperl" /><br />
<a href="/bw/pokemon/clamperl"><strong>Clamperl</strong></a><br />
Type: Water<br />
Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe<br />
Ability: Shell Armor / Rattled</p>

<p>Clamperl received a major boost this generation in the form of Shell Smash. Shell Smash and DeepSeaTooth together can skyrocket Clamperl's Special Attack to a massive 68, and also allow it to outspeed the vast majority of the tier. Surf and Ice Beam are staples on Clamperl, and the last slot is usually reserved for its choice of Hidden Power; Hidden Power Electric hits Water-types such as Slowpoke, Mantyke, and Tentacool super effectively, while Hidden Power Fire easily KOes Ferroseed, which shrugs off any of Clamperl's other attacks. Clamperl can also run Hidden Power Grass to hit bulkier variants of Eviolite Chinchou, while still hitting most other Water-types for super effective damage.</p>

<p><img src="/download/sprites/bw/574.png" alt="Cottonee" /><br />
<a href="/bw/pokemon/cottonee"><strong>Cottonee</strong></a><br />
Type: Grass<br />
Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe<br />
Ability: Prankster / Infiltrator / Chlorophyll (Unreleased)</p>

<p>Cottonee is predictable, yet incredibly hard to stop. Due to its Prankster ability, it gains priority on Substitute, Encore, and Leech Seed, which allows it to Leech Seed stall almost any Pokemon with a higher HP stat than it. It also doubles as a great stop to set up Pokemon with its priority Encore. Cottonee can also run a variety of other moves such as Cotton Guard, Stun Spore, or Taunt to increase its defensive capabilties or support its team. It is generally seen with Leftovers for more recovery, or Eviolite to buff its defenses. With entry hazard support, Cottonee can pick apart unprepared teams.</p>

<p><img src="/download/sprites/bw/458.png" alt="Croagunk" /><br />
<a href="/bw/pokemon/croagunk"><strong>Croagunk</strong></a><br />
Typing: Poison / Fighting<br />
Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe<br />
Ability: Anticipation / Dry Skin / Poison Touch</p>

<p>While this poison frog may appear to be no more than yet another Fighting-type in a tier packed full of Fighting-types, it possesses some key characteristics that separate it from the pack, most importantly, its access to an abundance of priority. With trio of priority in Sucker Punch, Fake Out, and Vacuum Wave coming off of perfectly usable base 61 attacking stats, Croagunk has the ability to come in on many threats and stop their sweep. Croagunk's unique typing also allows it to make a good check to most other Fighting-types, being able to Bulk Up against them and hit them with a powerful Drain Punch. It also has Payback or Dark Pulse for Gastly and Wynaut that think they can switch in and have their way with Croagunk.</p>

<p><img src="/download/sprites/bw/50.png" alt="Diglett" /><br />
<a href="/bw/pokemon/diglett"><strong>Diglett</strong></a><br />
Type: Ground<br />
Base Stats: 10 HP / 55 Atk / 25 Def / 35 SpA / 45 SpD / 95 Spe<br />
Ability: Arena Trap / Sand Veil / Sand Force (Unreleased)</p>

<p>Diglett is used in Little Cup for one reason only: Arena Trap. This unique ability allows Diglett to switch in after a KO or on one of the many Electric-type attacks thrown around, trapping a helpless opponent, outspeeding it, and KOing it. In addition, if Diglett switches in on a foe Choice-locked into an Electric-type attack, Diglett can set up with Substitute and Hone Claws to raise its Attack to massive levels before sweeping. However, its poor defensive stats mean that Diglett is worn down easily, especially by repeated Fake Outs or Mach Punches, but a careful Diglett user can cause serious damage to a team.</p>

<p><img src="/download/sprites/bw/84.png" alt="Doduo" /><br />
<a href="/bw/pokemon/doduo"><strong>Doduo</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe<br />
Ability: Run Away / Early Bird / Tangled Feet</p>

<p>Doduo is often compared to the more common Normal / Flying-type Taillow, and for good reason. The two are almost completely identical in set and playstyle. The notable differences between the two is that Doduo has a higher Attack stat, giving it 3 extra Attack points, at the cost of 1 Speed point. It also lacks U-turn, a huge plus for Taillow. Doduo (and Taillow) most commonly runs a Choice Scarf set, allowing it to revenge kill boosting sweepers such as Scraggy and Clamperl, as well as threaten all of the Fighting-types in the tier with its powerful Brave Bird. Doduo has a fairly shallow movepool, so it usually rounds out the set with Return, as well as some combination of Double Hit, Quick Attack, Pursuit, and Drill Peck.</p>

<p><img src="/download/sprites/bw/430.png" alt="Drifloon" /><br />
<a href="/bw/pokemon/drifloon"><strong>Drifloon</strong></a><br />
Type: Ghost / Flying<br />
Base Stats: 90 HP / 50 Atk / 34 Def / 60 SpA / 44 SpD / 70 Spe<br />
Ability: Aftermath / Unburden / Flare Boost</p>

<p>The ability to utilize Unburden along with Acrobatics makes Drifloon an interesting sweeper in Little Cup. Boosted by Flying Gem and the effect of Acrobatics, Drifloon's initial Acrobatics reaches a frighteningly high Base Power. Moreover, Unburden doubles its Speed after Drifloon has consumed the Flying Gem, allowing it to reach a Speed of 32. That is not all, however. Drifloon can opt to use a Calm Mind and Oran Berry set. As many of Drifloon's weaknesses are mostly special attacks, it can boost its Special Defense with Calm Mind to tank those attacks, and, once Oran Berry activates, Drifloon can smack the opponent with a boosted Special Attack and high Speed. Drifloon can also use Substitute or Destiny Bond to get out of sticky situations against Sucker Punch users, its biggest weakness.</p>

<p><img src="/download/sprites/bw/557.png" alt="Drilbur" /><br />
<a href="/bw/pokemon/drilbur"><strong>Drilbur</strong></a><br />
Type: Ground<br />
Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe<br />
Ability: Sand Rush / Sand Force / Mold Breaker (Unreleased)</p>

<p>Drilbur pretty much fills the same role as its evolution, Excadrill, did in OU. It needs Hippopotas to be effective, but when in sandstorm, Drilbur is an absolute monster. Base 85 Attack possibly further boosted by Swords Dance makes it amazingly powerful, and when coupled with essentially a 32 Speed stat in sand, Drilbur is one of the most potent sweepers in LC. Sand Rush allows Drilbur to outspeed every single LC Pokemon, even should they be holding a Choice Scarf, making priority moves the only reliable way to revenge kill Drilbur. After a Swords Dance boost, Drilbur has an equally impressive Attack stat of 32, allowing it to make mincemeat out of most switch-ins, especially with entry hazards support. The only thing actually holding Drilbur back is its weak movepool, which comprises of only Earthquake, Rock Slide, X-Scissor, and Frustration / Return.</p>

<p><img src="/download/sprites/bw/587.png" alt="Dwebble" /><br />
<a href="/bw/pokemon/dwebble"><strong>Dwebble</strong></a><br />
Type: Bug / Rock<br />
Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe<br />
Ability: Sturdy / Shell Armor / Weak Armor (Unreleased)</p>

<p>Dwebble, unlike many Pokemon in LC, is a one-trick pony. With Sturdy and 16 Speed, Dwebble can almost guarantee Stealth Rock and at least one layer of Spikes. Additional moves usually include Rock Blast, Earthquake, X-Scissor, and Toxic; Rock Blast and Toxic are especially dangerous for Pokemon that try to take the opportunity to set up Substitute, such as Gastly; or Swords Dance, such as Drilbur, respectively.</p>

<p><img src="/download/sprites/bw/102.png" alt="Exeggcute" /><br />
<a href="/bw/pokemon/exeggcute"><strong>Exeggcute</strong></a><br />
Type: Grass / Psychic<br />
Base Stats: 60 HP / 40 Atk / 80 Def / 60 SpA / 45 SpD / 40 Spe<br />
Ability: Chlorophyll / Harvest</p>

<p>Exeggcute is known for being able to tear apart whole teams in Little Cup using the combination of Substitute, Oran Berry, and Harvest. Its ability to comfortably switch into Staryu's and Chinchou's attacks is an immense advantage it boasts, and its excellent overall stats help it play any role well. Moves such as Sleep Powder, Leaf Storm, Leech Seed, and Psychic enable Exeggcute to be a sweeper, team supporter, and staller all at the same time. In addition to this powerful set, Exeggcute has access to Chlorophyll to make it a massive threat in sun.</p>

<p><img src="/download/sprites/bw/627.png" alt="Ferroseed" /><br />
<a href="/bw/pokemon/ferroseed"><strong>Ferroseed</strong></a><br />
Type: Grass / Steel<br />
Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe<br />
Ability: Iron Barbs</p>

This is everything Pineco wishes it could be. Ferroseed's unique typing and good bulk allows it to switch into many threatening Pokemon and set up Stealth Rock or Spikes, as well as spam annoying status moves such as Leech Seed and Thunder Wave. Ferroseed usually runs Protect to help scout Choice Pokemon, and to gain another turn of Leech Seed damage. In addition, Ferroseed can rack up damage with its ability Iron Barbs, further wearing down Pokemon that utilize contact moves against it. It also has enough attack to threaten opposing Pokemon with STAB Bullet Seed, Seed Bomb, or Gyro Ball.

<p><img src="/download/sprites/bw/622.png" alt="Frillish" /><br />
<a href="/bw/pokemon/frillish"><strong>Frillish</strong></a><br />
Type: Water / Ghost<br />
Base Stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SpD / 40 Spe<br />
Ability: Water Absorb / Cursed Body / Damp (Unreleased)</p>

<p>Much like Jellicent in OU, Frillish makes a fantastic bulky Water-type. Frillish is very capable of walling some of the metagame's most powerful offensive threats, thanks to its great defensive typing and access to helpful support and defensive moves in Will-O-Wisp, Recover, Scald, Toxic, and Taunt. Eviolite boosts its already excellent Special Defense, and also helps to bring its mediocre Defense to a respectable level. This, combined with Frillish's ability to spread burns, allows it to take on many of the physically oriented Fighting-types in the metagame. Furthermore, it has STAB Surf and Shadow Ball, as well as coverage moves such as Energy Ball and Ice Beam to hit a variety of common Pokemon hard.</p>

<p><img src="/download/sprites/bw/92.png" alt="Gastly" /><br />
<a href="/bw/pokemon/gastly"><strong>Gastly</strong></a><br />
Type: Ghost / Poison<br />
Base Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe<br />
Ability: Levitate</p>

<p>Gastly is much like Gengar in OU. The pre-evolution boasts one of the highest Special Attacks in the tier and is one of the fastest Pokemon in the tier at 18 Speed, both of which make it very threatening. Gastly commonly runs both Shadow Ball and Sludge Bomb in LC, as Steel-types aren't very prevalent, and also runs Hidden Power Fighting for Munchlax, Dark-types, and the few Steel-types that do show up such as Pawniard and Ferroseed. It also commonly runs a set with Substitute and Hypnosis to shut down the opponent's counter, with either Eviolite, Life Orb, or Oran Berry as its hold item. In addition, it can run a good TrickScarf set, capable of both revenge killing most of the metagame and also providing setup opportunities to its teammates via Trick.</p>

<p><img src="/download/sprites/bw/454.png" alt="Hippopotas" /><br />
<a href="/bw/pokemon/hippopotas"><strong>Hippopotas</strong></a><br />
Type: Ground<br />
Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe<br />
Ability: Sand Stream / Sand Force</p>

<p>Hippopotas is unique among LC Pokemon, as it summons permanent sand upon switching in. While it can be useful for many kinds of teams, its great bulk and support movepool serve to make it an especially good fit for stall teams. Hippopotas has access to Stealth Rock, vital to any stall team, and is able to Roar enemies away, racking up hazard damage. It also has the all-important Slack Off that grants it instant and reliable recovery, which makes it difficult for any physical attacker to break through. Last but not least, the sand also boosts Pokemon, most notably Drilbur, opening the door for sand sweepers to wreak havoc. Hippopotas's greatest strength isn't its own power, but the support it provides for its team.</p>

<p><img src="/download/sprites/bw/228.png" alt="Houndour" /><br />
<a href="/bw/pokemon/houndour"><strong>Houndour</strong></a><br />
Type: Dark / Fire<br />
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe<br />
Ability: Early Bird / Flash Fire / Unnerve</p>

<p>Houndour is one of the premier mixed sweepers in Little Cup, and for good reason. Its mixed attacking and Speed stats are absolutely fantastic; for instance, it can Speed tie Mienfoo and KO with Fire Blast after Spikes damage. A Life Orb will make Houndour incredibly powerful, but Choice items are excellent as well. Houndour also enjoys superb dual STAB, which let it hit every Pokemon in Little Cup for at least neutral damage, bar other Houndour. It also gets a priority attack in Sucker Punch, which allows it to pick off weakened faster threats such as Taillow. Additionally, Houndour can boost its Speed with Flame Charge, if Speed tying with Mienfoo and being outpaced by Gastly are turn-offs. Though Stealth Rock rips off a quarter of its HP every time it switches in, Houndour can still cause a lot of havoc on the battlefield.</p>

<p><img src="/download/sprites/bw/666.png" alt="Larvesta" /><br />
<a href="/bw/pokemon/larvesta"><strong>Larvesta</strong></a><br />
Type: Bug / Fire<br />
Base Stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SpD / 60 Spe<br />
Ability: Flame Body / Swarm (Unreleased)</p>

<p>With its high Attack, good Speed, and unique typing, Larvesta is one for every team to consider. Great offensive typing that hits most of the tier for neutral coverage, as well as great bulk with Eviolite, sets Larvesta apart from the pack, allowing it to function as a bulky check to many of the tier's threats and also pose a massive offensive threat. Flame Body is a fantastic ability for a bulky attacker such as Larvesta, allowing it to tank and burn physical attackers such as Mienfoo, recovering off any damage with Morning Sun. Larvesta isn't just a one-trick pony either; it can even run a destructive Choice Scarf or Choice Band set to revenge kill most of the tier, or absolutely murder whatever is sad enough to switch in with its powerful STAB Flare Blitz and U-turn. Stealth Rock can be quite a pain for Larvesta, as it loses half of its health per switch in, but that is rarely enough to keep Larvesta from destroying much of the LC metagame.</p>

<p><img src="/download/sprites/bw/345.png" alt="Lileep" /><br />
<a href="/bw/pokemon/lileep"><strong>Lileep</strong></a><br />
Type: Rock / Grass<br />
Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe<br />
Ability: Suction Cups / Storm Drain</p>

<p>Lileep is a stalling machine. Its defensive stats are phenomenal, and they are only further buffed by Eviolite and sandstorm. Access to great boosting moves in Curse and Stockpile also increase its ability to wall your team if left unchecked. Its Storm Drain ability allows it to switch in on Water-type attacks with ease, and it has the all-important Recover to regain health. Lileep usually runs either a boosting set with Curse or Stockpile, allowing it to stat up and potentially sweep or stall out a team with its STAB attacks Rock Slide and Seed Bomb, or a more general defensive set, with which it can tank hits and spread Toxic damage. Lileep may also be seen using Substitute to block status, and generally works best on a sandstorm team.</p>

<p><img src="/download/sprites/bw/81.png" alt="Magnemite" /><br />
<a href="/bw/pokemon/magnemite"><strong>Magnemite</strong></a><br />
Type: Electric / Steel<br />
Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe<br />
Ability: Magnet Pull / Sturdy / Analytic</p>

<p>Magnemite's niche in LC is its ability to trap and remove Steel-types from the match with Magnet Pull and its powerful special attacks. While Magnemite's movepool is fairly limited, it is just diverse enough to grant it the utility it needs. It can run a Substitute attacking set, Magnet Rise, Light Screen and Reflect, Volt Switch, and many other useful moves. Magnemite commonly runs either Choice Scarf or Life Orb to boost its Speed or Special Attack. It is a threat to watch out for if you run Steel-types, as Magnemite has little problem dealing with most of them.</p>

<p><img src="/download/sprites/bw/649.png" alt="Mienfoo" /><br />
<a href="/bw/pokemon/mienfoo"><strong>Mienfoo</strong></a><br />
Type: Fighting<br />
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SpD / 65 Spe<br />
Ability: Inner Focus / Regeneration / Reckless (Unreleased)</p>

<p>Mienfoo is a unique Pokemon in LC, as it has great offensive capabilities along with access to the ability Regenerator. Regenerator allows Mienfoo to recover 1/3 of its total HP upon switching out, and with access to U-turn and Fake Out, this can be used effectively not only for scouting, but for self-healing, and racking up tons of residual damage. Although it is frail, Mienfoo's impressive base 85 Attack and average 17 Speed enable it to run a potent Choice Scarf set as well. Mienfoo is also one of two Fighting-type Pokemon in LC that has access to Swords Dance, allowing it to function as an excellent Life Orb sweeper, with moves such as Hi Jump Kick, Stone Edge, U-turn, and Payback.</p>

<p><img src="/download/sprites/bw/451.png" alt="Munchlax" /><br />
<a href="/bw/pokemon/munchlax"><strong>Munchlax</strong></a><br />
Type: Normal<br />
Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe<br />
Ability: Thick Fat / Immunity / Gluttony (Unreleased)</p>

<p>Munchlax is the premier special wall in LC, and for good reason; its amazing bulk allows it to sponge hits from almost any special attacker and respond with a powerful attack of its own. Eviolite only increases its potential, patching up its inferior Defense and boosting its great Special Defense. Munchlax has access to a variety of useful moves that complement its stats almost perfectly: Curse boosts its average Defense and turns it into a massive threat, Stockpile makes it near-impossible to take down, and Whirlwind allows it to act as a phazer. Also outstanding is Munchlax's offensive movepool, which includes moves such as Return, Earthquake, Crunch, Ice Punch, Fire Punch, and Pursuit.</p>

<p><img src="/download/sprites/bw/177.png" alt="Natu" /><br />
<a href="/bw/pokemon/natu"><strong>Natu</strong></a><br />
Type: Psychic / Flying<br />
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe<br />
Ability: Synchronize / Early Bird / Magic Bounce</p>

<p>Natu's greatest draw is its ability, Magic Bounce, with which it can bounce back non-attacking moves, such as Stealth Rock, Spikes, Taunt, phazing moves, and status-inflicting moves; this enables it to effectively break apart most stall. Natu also has an incredibly varied supporting movepool, which can benefit just about every team. Its moves include Thunder Wave, Reflect, Light Screen, Wish, FeatherDance, and Trick, although the last is illegal with Magic Bounce. Despite its mediocre defenses, Natu can contribute some valuable resistances. It has a 4x resistance to Fighting-type moves and immunities to both Ground-type and status moves, which means that, given the right prediction, Natu has ample opportunities to switch in and provide support for the team. Natu also boosts an impressive base 70 Special Attack, and coupled with its decent 17 maximum Speed stat, Natu can also be a potent Choice user.</p>

<p><img src="/download/sprites/bw/138.png" alt="Omanyte" /><br />
<a href="/bw/pokemon/omanyte"><strong>Omanyte</strong></a><br />
Type: Water / Rock<br />
Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe<br />
Ability: Swift Swim / Shell Armor / Weak Armor<br />

<p>Omanyte has become a forgotten wonder with time. BW, however, introduced the move Shell Smash and with it gave Omanyte a new lease on life. With a well above average base 90 Special Attack and large movepool, Omanyte becomes a very threatening sweeper few teams are prepared for. Its base 100 Defense also lets it take physical moves excellently, which gives it many opportunities to set up Shell Smash and tear teams apart. With key resistances, such as to Fire-type attacks, as well as Eviolite boosting its already respectable defenses, it makes a solid wall. Additionally, Omanyte has access to all three types of hazards: Stealth Rock, Spikes, and Toxic Spikes.</p>

<p><img src="/download/sprites/bw/654.png" alt="Pawniard" /><br />
<a href="/bw/pokemon/pawniard"><strong>Pawniard</strong></a><br />
Type: Dark / Steel<br />
Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe<br />
Ability: Defiant / Inner Focus / Pressure (Unreleased)</p>

<p>Pawniard reaches a respectable maximum Speed of 16 and sky-high Attack of 19. It receives Swords Dance, and has two very useful STAB moves: Sucker Punch and Iron Head. The former is a very threatening priority move, especially after STAB and a Swords Dance boost, and Iron Head has a chance of flinching slower opponents to death. Pawniard also has Brick Break to hit opposing Steel-types, and Night Slash and Pursuit as other Dark-type STAB choices. Pawniard has a good range of support moves such as Stealth Rock, Taunt, Thunder Wave, and Toxic. Lastly, while its typing may give it numerous weaknesses, it has many handy resistances it can take advantage of to set up on.</p>

<p><img src="/download/sprites/bw/77.png" alt="Ponyta" /><br />
<a href="/bw/pokemon/ponyta"><strong>Ponyta</strong></a><br />
Type: Fire<br />
Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe<br />
Ability: Run Away / Flash Fire / Flame Body</p>

<p>Ponyta's high base 90 Speed, base 85 Attack, as well as superb movepool speaks for itself: peaking at 19 Speed, Ponyta is one of the fastest Pokemon in the LC metagame, outspeeding threatening Pokemon such as Gastly and Mienfoo. Equipped with a Life Orb, it becomes a hard-hitting sweeper. Ponyta's main attack is Flare Blitz, which can be boosted by Flash Fire to make it even more stronger. Wild Charge lets Ponyta defeat the Water-types that switch into it, and Return rounds off the set, giving it excellent neutral coverage. Ponyta also receives recovery in Morning Sun, which lets it regain health lost to Life Orb, Flare Blitz, or Wild Charge recoil. However, as Ponyta is weak to Stealth Rock and loses a significant portion of its HP each time it switches in, Rapid Spin support is recommended.</p>

<p><img src="/download/sprites/bw/589.png" alt="Scraggy" /><br />
<a href="/bw/pokemon/scraggy"><strong>Scraggy</strong></a><br />
Type: Dark / Fighting<br />
Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe<br />
Ability: Shed Skin / Moxie / Intimidate (Unreleased)</p>

<p>With great typing, bulk, and access to Dragon Dance to boost its already big Attack, Scraggy is one of the scariest Pokemon in Little Cup. Equipped with Eviolite, Scraggy can nab multiple Dragon Dances and easily sweep an under-prepared team. STAB Drain Punch provides Scraggy with a method of keeping its HP high enough to avoid being revenge killed, while Crunch offers great coverage and also enjoys a STAB boost. Furthermore, Scraggy has access to Zen Headbutt to KO Pokemon such as Croagunk, Timburr, and Koffing. Shed Skin allows Scraggy to safely set up against Pokemon such as Ferroseed and Slowpoke, which would otherwise cripple Scraggy with status attacks. More offensive versions of Dragon Dance Scraggy are also effective. Scraggy can use Life Orb and Hi Jump Kick for insane amounts of power after a single Dragon Dance, and Moxie to increase its Attack further after every KO. In addition to Dragon Dance, Scraggy gets access to other stat boosting moves in Bulk Up and Amnesia, which in tandem with Shed Skin make RestTalk sets very threatening when used correctly.</p>

<p><img src="/download/sprites/bw/90.png" alt="Shellder" /><br />
<a href="/bw/pokemon/shellder"><strong>Shellder</strong></a><br />
Type: Water<br />
Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe<br />
Ability: Shell Armor / Skill Link / Overcoat</p>

<p>With Skill Link and Shell Smash, Shellder can become a very powerful offensive threat in just one turn by boosting its already impressive base 65 Attack, as well as its usable base 40 Speed. Both Rock Blast and Icicle Spear got buffed in the generation shift, and together, they give Shellder essentially two 125 Base Power attacks to abuse. Shellder also has a new toy in Shell Blade, which rounds out its coverage fairly nicely, and lastly, it receives Ice Shard to beat frail priority users and Choice Scarf revenge killers.</p>

<p><img src="/download/sprites/bw/646.png" alt="Shelmet" /><br />
<a href="/bw/pokemon/shelmet"><strong>Shelmet</strong></a><br />
Type: Bug<br />
Base Stats: 50 HP / 40 Atk / 85 Def / 40 SpA / 65 SpD / 25 Spe<br />
Ability: Hydration / Shell Armor / Overcoat (Unreleased)</p>

<p>Although its typing and stat spread may let Shelmet down in some instances, they also let it capitalize on its strengths, making it a very capable support Pokemon in LC. Its support movepool is nothing to scoff at either; in fact, it's actually fantastic for what Shelmet wants to do. These factors make Shelmet a rather one-dimensional Pokemon, but it's still very effective. 50 / 85 / 65 defenses make it a great defensive Pokemon overall, and even enable it to check powerful Pokemon such as Timburr without Stone Edge and Scraggy. Shelmet's movepool, which includes options such as Recover, Spikes, Encore, Acid Armor, and Yawn, further supplements it in its role as a defensive supporter. Although rare, a fairly unique form of support it can provide is Baton Passing either Curse or Acid Armor to a teammate able to make good use of the boosts.</p>

<p><img src="/download/sprites/bw/79.png" alt="Slowpoke" /><br />
<a href="/bw/pokemon/slowpoke"><strong>Slowpoke</strong></a><br />
Type: Water / Psychic<br />
Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 SpD / 15 Spe<br />
Ability: Oblivious / Own Tempo / Regenerator</p>

<p>Slowpoke received many boosts this generation, making it a top Pokemon in Little Cup. The introduction of Eviolite gave Slowpoke a further boost to its already impressive defenses, allowing it to deal with many of Little Cup's top offensive threats, such as Mienfoo and Drilbur. Slowpoke also received the ability Regenerator from the Dream World, allowing it to shrug off damage from entry hazards and weather. While Slowpoke cannot use Aqua Tail with Regenerator, it still has a fairly deep support movepool with Slack Off, Thunder Wave, Toxic, Yawn, Scald, and Trick Room. In addition to its STAB attacks in Surf, Psychic, and Zen Headbutt, Slowpoke has access to great coverage moves in Earthquake, Fire Blast, and Ice Beam to hit many of its common switch-ins for super effective damage. Finally, Slowpoke can run a Calm Mind set to make itself a powerful and bulky threat.</p>

<p><img src="/download/sprites/bw/464.png" alt="Snover" /><br />
<a href="/bw/pokemon/snover"><strong>Snover</strong></a><br />
Typing: Grass / Ice<br />
Base Stats: 60 HP / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe<br />
Ability: Snow Warning / Soundproof (Unreleased)</p>

<p>Behold the ice tree of Little Cup. Much like its big brother Abomasnow, Snover is most notable for its ability, Snow Warning; this fantastic ability allows Snover to switch in and instantly activate a hailstorm. Snover can take on many roles, such as a stall-oriented lead with Leech Seed, an all-out attacking one, a Swords Dance sweeper, a lure set, and even a Choice Scarf user, taking advantage of hail removing the Speed boosts of Sand Rush, Swift Swim, and Chlorophyll Pokemon. Combined with Snover's access to STAB Ice Shard, Blizzard, and Giga Drain, it should come as no surprise that Snover its a highly viable threat that can find a place on any team that fears weather, or just wants a powerful stalling force.</p>

<p><img src="/download/sprites/bw/120.png" alt="Staryu" /><br />
<a href="/bw/pokemon/staryu"><strong>Staryu</strong></a><br />
Type: Water<br />
Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe<br />
Abilities: Natural Cure / Illuminate / Analytic</p>

<p>Similar to fellow echinoderm Starmie in OU, Staryu tends to work best a blazing fast sweeper thanks to its nice Special Attack and amazing coverage. Most Staryu are Life Orb sweepers, which possess the power to single-handedly 2HKO most of the metagame. Access to Rapid Spin lets Staryu play a different role, enabling it to support its teammates in a way that doesn't involve directly ripping the opponent to shreds. Eviolite sets are not quite as immediately threatening due to their lack of power, but they are still threats to watch out for. Choice sets can also be terrifying to face due to either incredible Special Attack with Choice Specs, or blazing Speed with Choice Scarf.</p>

<p><img src="/download/sprites/bw/439.png" alt="Stunky" /><br />
<a href="/bw/pokemon/stunky"><strong>Stunky</strong></a><br />
Type: Poison / Dark<br />
Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe<br />
Ability: Stench / Aftermath / Keen Eye</p>

<p>Stunky is definitely a notable force in Little Cup, and for good reason. Peaking at 18 Speed, it's one of the fastest Pokemon in the tier. Furthermore, not only does Stunky receive access to the strongest priority attack out there, Sucker Punch, it gets STAB on it too. Stunky is also one of the best counters to a significant and familiar threat in the metagame: Gastly; Stunky can take everything Gastly can throw at it and trap the ghost with Pursuit, or kill it right away with Crunch or Sucker Punch. A respectable base 63 Attack, as well as a decent Special Attack and access to Fire Blast to hit Steel-types, further makes Stunky an excellent sweeper.</p>

<p><img src="/download/sprites/bw/276.png" alt="Taillow" /><br />
<a href="/bw/pokemon/taillow"><strong>Taillow</strong></a><br />
Type: Normal / Flying<br />
Base Stats: 40 HP / 55 Atk / 30 Def / 30 SpA / 30 SpD / 85 Spe<br />
Ability: Guts / Scrappy</p>

<p>Taillow, like Doduo, most commonly runs a Choice Scarf set abusing its powerful Brave Bird in order to check boosting sweepers such as Scraggy and Clamperl. It also has access to U-turn, allowing it to gain momentum early in the game, while wearing down its Steel-type checks, as well as Return, Quick Attack, and Pursuit. Taillow can also run a Toxic Orb instead of Choice Scarf, making it a powerful attacker instead of a revenge killer. It can then use Guts and Facade in combination with its 19 Speed to wreck almost everything that lacks Ghost, Rock or Steel typing.</p>

<p><img src="/download/sprites/bw/72.png" alt="Tentacool" /><br />
<a href="/bw/pokemon/tentacool"><strong>Tentacool</strong></a><br />
Type: Water / Poison<br />
Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe<br />
Ability: Clear Body / Liquid Ooze / Rain Dish</p>

<p>Tentacool is prominent in LC as the premier Toxic Spiker in the tier. Its great special bulk allows it to function as a wall as well, and Eviolite can patch up its low Defense. Additionally, Tentacool has access to a variety of useful support options that let it function fantastically on balanced and defensive teams. For starters, it has a Poison typing and access to Rapid Spin, which allow it to reliably clear the field of hazards. It also receives Knock Off, which can cripple many Pokemon switching in. Haze too can be useful in stopping setup sweepers. Lastly, Tentacool is often seen using Protect and Scald, so be wary of blindly switching in physical attackers.</p>

<p><img src="/download/sprites/bw/560.png" alt="Timburr" /><br />
<a href="/bw/pokemon/timbur"><strong>Timburr</strong></a><br />
Type: Fighting<br />
Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe<br />
Ability: Guts / Sheer Force / Iron Fist (Unreleased)</p>

<p>Timburr brings excellent bulk and Attack to any team, and while it isn't especially versatile, it's great at what it does. Bulk Up and Eviolite grant Timburr humungous physical bulk, allowing it to set up on many threats and plow through the opponent's team. Faster Pokemon do not cause much trouble for Timburr, for it has access to STAB Mach Punch, which becomes quite powerful after a Bulk Up or two. While setting up, Timburr can easily keep itself alive with its powerful STAB Drain Punch; status also doesn't bother Timburr because of Guts and its ability to heal itself with every attack. Rounding off the set with excellent coverage alongside Timburr's Fighting-type STAB moves; Payback gives Timburr the ability to dent Ghost- and bulky Psychic-types.</p>

<p><img src="/download/sprites/bw/659.png" alt="Vullaby" /><br />
<a href="/bw/pokemon/vullaby"><strong>Vullaby</strong></a><br />
Type: Dark / Flying<br />
Base Stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SpD / 60 Spe<br />
Ability: Big Pecks / Overcoat / Weak Armor (Unreleased)</p>

<p>One glance at its stat spread should leave you in no doubt that a defensive set is exactly what Vullaby excels at. Those great defensive stats coupled with a perfectly suited movepool make Vullaby an incredibly effective mixed wall; moves such as Toxic, Taunt, Roost, and Knock Off make it a great annoyance at best, and downright impossible to kill at worst. A defensive behemoth isn't all Vullaby can be, though. It can also run a fairly effective Choice Scarf set, with moves such as Brave Bird, U-turn, Punishment, and Pluck, which allow it to revenge kill offensive threats such as Scraggy and Gastly, and give it the ability to scout for and rack up damage on potential counters with U-turn. Finally, while rarely used, Vullaby even has access to other cool moves such as Mean Look and Nasty Plot.</p>

<p><img src="/download/sprites/bw/360.png" alt="Wynaut" /><br />
<a href="/bw/pokemon/wynaut"><strong>Wynaut</strong></a><br />
Type: Psychic<br />
Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe<br />
Ability: Shadow Tag / Telepathy</p>

<p>Wynaut, like its older sibling Wobbufett, is used solely to abuse Shadow Tag. Encore allows Wynaut to provide its teammates with setup opportunities, while the combination of Mirror Coat and Counter enables it to remove Choice Scarf Pokemon and most other sweepers from the match with ease. Wynaut can also use Tickle to lower a foe's Defense, enabling a strong STAB Pursuit user such as Stunky or Pawniard to trap and kill it, or use Destiny Bond to eliminate an extra Pokemon before it faints. Safeguard is an option to ensure safe set-up for its teammates when it has used Encore on a status move.</p>
 
Reserving Carvanha.
also, where is Ponyta?
Also, I have a lot of free time, so after I finish all my current C&C stuff, I will probably have more than enough time to reserve more than two Pokemon. Am I allowed to? (pretty much do I have a good C&C reputation?)


Carvanha
Type: Dark / Water
Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
Ability: Rough Skin / Speed Boost

Carvanha is the whole package with a superb Attack stat, as well as good Special Attack and Speed. It has great offensive typing, allowing it to hit most of Little Cup for at least neutral damage with a STAB Attack. Speed Boost, Carvanha's ability, raises its speed by one stage every turn, means it can invest in Attack, while still having a high Speed stat. Carvanha has access to Hydro Pump and Ice Beam, allowing it to run an effective mixed set. It also has Aqua Jet and Ice Fang, allowing it to pick off weakened threats, as well as destroy ones at full health, such as Gligar. Taunt allows Gligar to prevent Pokemon from setting up on it, such as Pineco and Tesshiido, who otherwise wall Carvanha.
 
I would like to reserve Hippopotas and Misdreavus. I'm adding on Magnemite, since I'm doing the other two now.


Lileep
Type: Rock / Grass
Base Stats: 66 / 41 / 77 / 61 / 87 / 23
Abilities: Suction Cups / Storm Drain (Unreleased)

Lileep is a stalling machine. It's defensive stats are phenomenal, and it only gets better with Evo Stone and Sandstorm. It has access to great boosting moves like Curse and Stockpile to further it's ability to wall your team if left unchecked. It's ability Suction Cups prevents it from being phazed, and it has the all-important Recover to regain health. Lileep usually runs either the Curse set, allowing it to stat up and potentially sweep a team with STAB attacks like Rock Slide and Seed Bomb, or the Stockpile set, allowing it to tank hits and spread Toxic damage. Lileep is also seen using Substitute to block status, and generally works best on a Sandstorm team. It's a defensive monster that shouldn't be underestimated.


Munchlax
Type: Normal
Base Stats: 135 / 85 / 40 / 40 / 85 / 5
Abilities: Thick Fat / Immunity / Gluttony (Unreleased)

Munchlax is the premier special wall in LC. His amazing Special bulk allows him to sponge hits from almost any special attacker, and respond with a powerful attack of his own. Evolution Stone only increased his potential, patching up his inferior Defense and boosting his great SpD. Munchlax has access to a variety of useful moves that complement it's stats almost perfectly. It has Curse, patching up it's Def and turning it into a massive threat. It also has access to Stockpile and Whirlwind, two very useful moves on a defensive Pokemon, allowing Munchlax to act as a phazer. Munchlax's offensive movepool is also great, including Return, Earthquake, Crunch and Pursuit. It's one of the most useful Pokemon in LC.


Tentacool
Type: Water / Poison
Base Stats: 40 / 40 / 35 / 50 / 100 / 70
Abilities: Clear Body / Liquid Ooze / Rain Dish (Unreleased)

Tentacool is the premier Toxic Spiker in LC, and for good reason. It has great Special bulk, and Evolution Stone can patch up it's low Defense. It also has access to a variety of useful support options that make it function very well on balanced and defensive teams. It has Rapid Spin and a Poison-typing, allowing it to serve as a great defensive Rapid Spinner and absorb Toxic Spikes just by switching in. It also has Knock Off, which can cripple many Pokemon switching-in. He possesses Haze, which can be useful in stopping a set-up sweeper. Tentacool is often seen using Protect and Boil Over, so be wary of blindly switching-in physical attackers.


Dratini
Type: Dragon
Base Stats: 41 / 64 / 45 / 50 / 50 / 50
Abilities: Shed Skin / Marvel Scale

Dratini is one of the most powerful offensive Pokemon in LC. It has access to Dragon Dance, and a great movepool to use it with. A +1 Outrage is enough to dent anything, along with Extremespeed with +2 priority to foil revenge killers. Dratini can also wield Fire Blast to dispose of Steel-types that stand in it's way. Shed Skin is also a very useful ability, allowing it to shrug off a Burn or Poison that would otherwise cripple it. Aside from the DD set, Dratini's movepool is diverse enough to include Draco Meteor, Surf, Substitute, Ice Beam and a variety of other moves that make it highly unpredictable, able to run a variety of sets. It's a force to be reckoned with.

EDIT: Will do Aerrow.
 

macle

sup geodudes
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Only list viable abilities please. Yes I'm talking to you -Charmander-. Rough skin sucks.
 
For clarity, you still have to list them in the Abilities section, just don't do it in the descriptions.

Also, don't link to analyses yet since they aren't uploaded...
 
Quick question: You said to use Smogon hosted sprites, but Smogon doesn't host any Black and White sprites. For example, Smogon has a D/P Carvanha sprite, so should I use that or a B&W sprite from another site?


Meditite
Type: Fighting / Psychic
Base Stats: 30 HP / 40 Atk / 55 Def / 40 SpA / 55 SpD / 60 Spe
Ability: Pure Power / Telepathy (Unreleased)

With Pure Power, Meditite has an Attack stat of 26, or 28 depending on its nature, which is the highest in Little Cup. With access to Hi Jump Kick, Meditite can OHKO almost all Pokemon in Little Cup. Useful priority in the form of Fake Out and Bullet Punch allow Meditite to revenge kill any threat needed. Evolution Stone allows Meditite to retain an extreme amount of bulk, while constantly heal itself with Drain Punch. Access to the Ice Punch and ThunderPunch allows Meditite to check certain key walls, such as Gligar and Slowpoke. Zen Headbutt allows Meditite to check Fighting-types threats such as Meditite and Dokkora, who otherwise can sweep entire teams. With Bulk Up, Meditite can absorb physical attacks and heal off damage with Drain Punch. Meditite also runs an effective Choice Scarf set, as an extremely high Attack stat and move like Trick allow it to defeat sweepers as well as walls.
 

Aerrow

hunter
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Alright, I updated the OP. Guys, also, don't use any sprites hosted by Smogon anymore (for the time being), as no 5th Gen sprites have been uploaded yet.
When I reserve more Pokemon, I'm just going to update this post. I think it's easier that way.
I'd prefer if you posted a new post every time you reserved a new set of Pokemon, as it would be much easier for me to keep track of submissions.
 

Timburr
Type: Fighting
Base Stats: 75 / 80 / 55 / 25 / 35 / 35
Abilities: Guts / Iron Fist (Unreleased)

Timburr brings excellent bulk and Attack to the table, along with some versatile moves. Bulk Up, along with Evolution Stone, allows Timburr to set up on many threats and plow through the opponents team. Faster Pokemon do not cause much trouble for Timburr since it has access to Mach Punch, which is quite powerful after a Bulk Up or two. While setting up, Timburr can easily keep itself alive with Drain Punch. Status doesn't bother Timburr because of Guts and it's ability to heal itself every attack. Payback is also generally useful for Timburr as a tool to hit Ghosts and bulky Psychic-types on the switch.


Dwebble
Type: Bug / Rock
Base Stats: 50 / 65 / 85 / 35 / 35 / 55
Abilities: Sturdy / Shell Armor / Broken Armor (Unreleased)

Dwebble, unlike many Pokemon in LC, is one a one-trick pony. It does one thing, but it does it very well. With Sturdy and 16 Speed, Dwebble can almost guarantee Stealth Rock and at least a layer of Spikes. Additional moves usually include Rock Blast, Earthquake, Bug Bite, and Toxic. Rock Blast and Toxic are especially dangerous for Pokemon who try to take the opportunity to set up Substitute (such as Murkrow) or Swords Dance (such as Gligar).


Cottonee
Type: Grass
Base Stats: 40 / 27 / 60 / 37 / 50 / 66
Abilities: Mischievous Heart / Slip Through / Chlorophyll (Unreleased)

Cottonee is one of those Pokemon who are incredibly predictable, yet incredibly hard to stop. Due to its priority on Substitute, Encore, and Leech Seed, Cottonee has the ability to Leech Seed stall almost any Pokemon with a higher HP stat than it. It also doubles as an easy counter to set up Pokemon with priority Encore. Along with Spikes, stopping Cottonee can pick apart unprepared teams. It is generally seen with Leftovers or Evolution Stone.
 
@heysup: i'm confused about your spikes mention in your cottonne paragraph. would you mind elaborating on that?


Bronzor
Type: Steel / Psychic
Base Stats: 57 / 24 / 86 / 24 / 86 / 23
Ability: Levitate / Heatproof / Heavy Metal

Bronzor is one of the most capable defensive Pokemon in Little Cup. It's excellent defensive stats combined with a support movepool including moves such as Stealth Rock, Hypnosis, and Light Screen/Reflect make Bronzor able to fill many roles on a team. Two excellent abilities give it an immunity or a neutrality to a common attacking type respectively. Beware attempting to set up on Bronzor as it can easily Gyro Ball boosting sweepers or cripple them with status.
 
Reserving Magnemite and Growlithe.


Hippopotas
Type: Ground
Base Stats: 68 / 72 / 78 / 38 / 42 / 32
Abilities: Sand Stream / Sand Force(?)
Hippopotas is unique among LC Pokemon, in that it summons permanent Sand Storm upon switching in. This makes it useful for many kinds of teams, especially stall teams with it's massive bulk and support movepool. Hippopotas has Stealth Rock, vital to any stall team, and can Roar enemies to rack up hazard damage. It also has the all-important Slack-Off to grant it instant and reliable recovery, making it difficult for any physical attacker to break through. New in Gen V, the permanent sandstorm also boosts Pokemon like Drillbur and Nosepass, opening the door for sand sweepers to destroy you. Hippo's greatest strength isn't it's own power, but the support it provides for the team.


Misdreavus
Type: Ghost
Base Stats: 60 / 60 / 60 / 85 / 85 / 85
Ability: Levitate
One of the most powerful Pokemon in LC and arguably the best of it's type, Misdreavus is a threat every half-way decent battler should prepare for. It's fast, hitting 19 Speed. It's powerful, able to Nasty Plot and slam things with unresisted coverage in Shadow Ball/HP Fighting. It's also bulky, especially with an Evo Stone, making it a solid spin-blocker for stall teams and a frightening Calm Minder. Misdreavus is incredibly versatile, also capable of using Thunderbolt, Pain Split and any kind of Hidden Power to slam what may be an ordinarily solid counter. Misdreavus' Levitate ability grants it 3 immunities, as well as immunity to Spikes and Toxic Spikes, so it has plenty of opportunities to switch in and wreak havoc on your team.
 

Moo

Professor
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Gligar
Type: Ground / Flying
Base Stats: 65 HP / 75 Atk / 105 Def / 35 SpA / 65 SpD / 85 Spe
Ability: Hyper Cutter / Sand Veil / Immunity

Gligar is one of the top Pokemon in the LC tier, and with good reason. It is incredibly fast, reaching 19 speed, and can be considerably bulky when equipped with an Evolution Stone. Gligar can range from a support set, making use of Stealth Rock and Toxic, to a dangerous Sword Dance set. Gligar is set apart from other Pokemon as a Sword Dancer because of its ability; Hyper Cutter. It can set up without fear of having its attack cut by Murkrow's priority FeatherDance. Gligar has a hard time dealing with faster Pokemon that carry super-effective moves such as Snover or Chinchou.


Lickitung
Type: Normal
Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe
Ability: Oblivious / Own Tempo / Cloud Nine

Paired with an Evolution Stone, Lickitung is one of the bulkiest Pokemon in LC. It has a great Niche in the tier because of its ability to hard-counter powerful weather Pokemon thanks to its Cloud Nine ability and massive bulk. Switching Lickitung in on a sun sweeper's SolarBeam will cause it to absorb sunlight, giving Licky a chance to set up Curse as it sponges their attacks. Snover also loses to Lickitung as it's Blizzard has poor accuracy against it and does pitiful damage. After a few Curses, you can begin shuffling your opponents team about with a boosted Dragon Tail. Lickitung is stopped in its tracks by common fighting Pokemon such as Meditite, Scraggy and Mienfoo. But if your team isn't prepared for the likes of Lickitung, you will have a very difficult time beating it.
 
oops I made a mistake >_<

Taunt allows Gligar to prevent Pokemon from setting up on it, such as Pineco and Tesshiido, who otherwise wall Carvanha.
Dunno why I said Gligar, it should be Carvanha (last sentence of carvanha)
 

SkyNet

MediEvil!


Natu
Type: Psychic / Flying
Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
Ability: Synchronize / Early Bird / Magic Mirror

Natu is unique among LC Pokemon as it can bounce back most non-attacking move thanks to Magic Mirror. This can be used effectively to break apart stall. Natu has an incredibly varied supportive movepool which can help any given team. The moves include; Thunder Wave, Relfect, Light Screen, Wish and Trick (illegal with Magic Mirror). Natu does bring some valuable resistances to the table despite its mediocre defenses; it has a x4 resistance to Fighting-type moves and immunities to both Ground and Status inducing moves, meaning given the right prediction Natu does have ample opportunities to switch in and provide support for the team. Natu also boosts an impressive base 70 Special attack, but lacklustre 17 speed means Natu can be a potent choice user.
 


Mienfoo
Type: Fighting
Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 50 SpD / 65 Spe
Abilities: Inner Focus / Regeneration / Reckless (unreleased)

Mienfoo is a unique Pokémon in regards to the LC tier as it has great physical capabilities along with access to the Regeneration ability. The ability Regeneration allows Mienfoo to recover 1/3 of its total HP upon switching out, and with access to U-turn, this can be used effectively not only for scouting, but for self healing. Another useful ability that Mienfoo learns is Reckless, which provides a 1.2x boost to moves that cause recoil damage, meaning that Hi Jump Kick’s base 130 power is boosted even more. It also has access to Fake Out as it’s only priority move. It is also one of two fighting Pokémon in the LC tier that has access to Swords Dance, the other being Riolu. Although it has high attack and speed, it also has low defences, and therefore could be easily taken down. Therefore, Mienfoo’s impressive base 85 attack, but lacklustre 17 speed could make Minefoo a potent choice user. With somewhat decent Special Attack, Mienfoo may benefit from using Hidden Power Ice which 2HKO’s Gligar. Due to Mienfoo’s access to Swords Dance, it can also make a great Physical Life Orb sweeper, with access to moves such as Hi Jump Kick, Stone Edge, U-turn, and Payback.




Chinchou
Type: Water / Electric
Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
Abilities: Illuminate / Volt Absorb / Water Absorb

Although Chinchou hasn’t changed much from Gen 4, it now has more moves to use to its advantage. As in the previous gen, Chinchou still makes a great Choice Scarf user, with access to moves such as Hydro Pump, Surf, Thunderbolt and Ice Beam. A new addition which works greatly with a Scarfed set is the move Volt Change. This is a base 70 power special Electric move that works similarly to U-turn, meaning that it can be used effectively for scouting. With the Scarf set, Chinchou can reach 16 Special Attack along with 24 Speed. For a Life Orb sweeping set, Agility can be used to reach up to 32 Speed, along with the moves mentioned earlier. Not only can Chinchou be offensive, it can also play a supportive role in teams, with access to moves such as Thunder Wave, Confuse Ray and Boiling Water. The use of Thunder Wave is key in a supportive role as it cripples opponents, especially effective against the faster sweepers in today’s metagame. Confuse Ray works well with Thunder Wave to create an even lower chance of the opponent attacking, and even has a chance of self damage infliction on the opponent. Finally, for those Pokémon that aren’t effected by Thunder Wave, a nice addition of Boiling Water (Scald) can help. This is a base 80 power special Water move which has a 30% chance of inflicting a burn. Therefore, again crippling sweepers by halving attack and inflicting damage. As for abilities, it is more dependent on the team whether you would want Chinchou to be absorbing Electric attacks (Volt Absorb) or Water attacks (Water Absorb), to regain ¼ of its HP.

 

Diglett
Type: Ground
Base Stats: 10 / 55 / 25 / 35 / 45 / 95
Abilities: Arena Trap / Sand Veil / Sand Force (unreleased)

Diglett is used in Little Cup for one reason only: his ability Arena Trap. This allows Diglett to switch in after a KO or on one of the many electric-type attacks thrown around, outspeed, and KO the opponent. In addition, if he switches in on a choiced Electric attack, Diglett can set up with Claw Sharpen and raise his attack to massive levels before sweeping. His poor defensive stats mean that Diglett is worn down easily, especially by repeated Fake Outs/Mach Punches, but a careful Diglett user can cause serious damage to a team.
 
Done yo


Croagunk
Typing: Poison / Fighting
Base Stats: 48 Hp / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Ability: Dry Skin

While the poison frog may appear to be no more than yet another fighting type in a tier wading in fighting types, he possesses some key characteristics that seperate him from the pack, most importantly, priority. With triple priority in Sucker Punch, Fake Out, and Vacuum Wave coming off of perfectly usable attacking stats of 61, he has the ability to come in on many threats and stop their sweep or just generally ruin their day. He can also run Ice Punch to handle the Gligars lured in by the prospect of taking a pittance from a resisted Vacuum Wave as well as take advantage of his ability by switching in on any water attacks to heal off any residual he may have taken, be it from Life Orb or Sandstorm. If you are ever in need of a powerful priority abuser, look no further than this unassuming purple frog.


Snover
Typing: Ice / Grass
Base Stats: 60 Hp / 62 Atk / 50 Def / 62 SpA / 60 SpD / 40 Spe
Ability: Snow Warning

Behold the ice tree of Little Cup.Much like its big brother Abomasnow, Snover is most notable for his ability, namely, Snow Warning. This fantastic ability allows Snover to switch in and instantly change the weather to hail, disabling all other weathers that may have been in place prior. This unique ability gives Snover many roles, be it as a lead with stalling capacity or all-out attacking might, a Swords Dance set, a lure set, and even a choice set that takes advantage of the fact that Hail removes the speed boosts of other weather abusers. This, combined with the fact that it possesses a STAB Ice Shard , a trait very useful in Little Cup, make Snover a highly viable threat that can find a place on any team that fears weather or just wants a powerful stalling force.
 
Finally got around to it



Houndour
Type: Dark / Fire
Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
Ability: Early Bird / Flash Fire / Unnerve (Unreleased)

This fire puppy may seem mediocre at first. However, when you take a look at its movepool, you see its potential. Either as a mixed attacker, protect lead, or revenge killer, Houndour can be fitted onto almost every team. Having trouble with a ghost? Pursuit, Crunch, or Sucker Punch are all options. Need to get rid of an annoying grass weakness? 80 SpA Fire Blast. With Protect and Taunt, Houndour can be a good anti-lead. Its defensive stats, especially its Defense, are atrocious, unfortunately so in a metagame filled with fighting types, moves, and priority. When using Houndour, stick to offensive sets that utilize its movepool, typing, and attacking stats.

Why is Taillow not up there?
 

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