Golurk

After playing around with the Golem in a normal team and TR team I can safely say his only good set is Rock Polish. Any other set is pretty useless and only furthers the case he'll be solid UU, as a TR sweeper hes simply too weak and outclassed by Machamp or Roobushin. As a Subpuncher he again gets outclassed, only thing he seems suited for is as a plain old bulky sweeper Agilicross style.
 
This is a battle I had a while back with Goruugu as my lead. Please enjoy.

Battle between Rory1216 and Empoleon Guru started!

Tier: OverUsed
Variation: +40, -49
Rule: Rated
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Evasion Clause
Rule: OHKO Clause
Rule: Species Clause
Rule: Self-KO Clause

Empoleon Guru sent out Breloom!
Rory1216 sent out Goruggo!

Start of turn 1
The foe's Breloom used Spore!
Goruggo fell asleep!

Goruggo is fast asleep!

Start of turn 2
The foe's Breloom used Swords Dance!
The foe's Breloom's Attack sharply rose!

Goruggo woke up!
Goruggo used Rock Polish!
Goruggo's Speed sharply rose!

Start of turn 3
Goruggo used DynamicPunch!
The foe's Breloom lost 56% of its health!
The foe's Breloom became confused!

The foe's Breloom is confused!
It hurt itself in its confusion!
The foe's Breloom lost 43% of its health!
The foe's Breloom fainted!

Empoleon Guru: oh come on
Empoleon Guru sent out Urugamosu!

Rory1216: sorry dude

Start of turn 4
Goruggo used Earthquake!
The foe's Urugamosu lost 72% of its health!

The foe's Urugamosu used Butterfly Dance!
The foe's Urugamosu's Sp. Att. rose!
The foe's Urugamosu's Sp. Def. rose!
The foe's Urugamosu's Speed rose!

Start of turn 5
Goruggo used Earthquake!
The foe's Urugamosu lost 27% of its health!
The foe's Urugamosu fainted!

Empoleon Guru sent out Hippowdon!

The foe's Hippowdon's Sand Stream whipped up a sandstorm!

Start of turn 6
Goruggo used DynamicPunch!
The foe's Hippowdon lost 19% of its health!
The foe's Hippowdon became confused!

The foe's Hippowdon is confused!
The foe's Hippowdon used Ice Fang!
It's super effective!
Goruggo lost 130 HP! (40% of its health)

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
The foe's Hippowdon restored a little HP using its Leftovers!

Start of turn 7
Goruggo used Earthquake!
The foe's Hippowdon lost 30% of its health!

The foe's Hippowdon is confused!
It hurt itself in its confusion!
The foe's Hippowdon lost 6% of its health!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
The foe's Hippowdon restored a little HP using its Leftovers!

Start of turn 8
Goruggo used Earthquake!
The foe's Hippowdon lost 26% of its health!

The foe's Hippowdon is confused!
The foe's Hippowdon used Ice Fang!
It's super effective!
Goruggo lost 144 HP! (45% of its health)

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
The foe's Hippowdon restored a little HP using its Leftovers!

Start of turn 9
Empoleon Guru called Hippowdon back!
Empoleon Guru sent out Flygon!

Goruggo used Earthquake!
It had no effect!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!

Start of turn 10
Goruggo used DynamicPunch!
The foe's Flygon lost 43% of its health!
The foe's Flygon became confused!

The foe's Flygon is confused!
It hurt itself in its confusion!
The foe's Flygon lost 24% of its health!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!

Start of turn 11
Goruggo used DynamicPunch!
The foe's Flygon lost 31% of its health!
The foe's Flygon fainted!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
Empoleon Guru sent out Hippowdon!

Start of turn 12
Goruggo used DynamicPunch!
The foe's Hippowdon lost 18% of its health!
The foe's Hippowdon became confused!

The foe's Hippowdon is confused!
It hurt itself in its confusion!
The foe's Hippowdon lost 5% of its health!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
The foe's Hippowdon restored a little HP using its Leftovers!

Start of turn 13
Empoleon Guru called Hippowdon back!
Empoleon Guru sent out Empoleon!

Goruggo used Earthquake!
It's super effective!
The foe's Empoleon lost 100% of its health!
The foe's Empoleon fainted!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
Empoleon Guru sent out Hippowdon!

Start of turn 14
Goruggo used Earthquake!
The foe's Hippowdon lost 19% of its health!
The foe's Hippowdon fainted!

The sandstorm rages!
Goruggo restored a little HP using its Leftovers!
Empoleon Guru sent out Doryuuzu!

Empoleon Guru: lolz fuck

Start of turn 15
The foe's Doryuuzu used Earthquake!
Goruggo lost 226 HP! (70% of its health)
Goruggo fainted!

The sandstorm rages!
Rory1216 sent out Hippowdon!

Empoleon Guru: lolz giga fuck

Start of turn 16
The foe's Doryuuzu used Earthquake!
Hippowdon lost 142 HP! (37% of its health)

Hippowdon used Earthquake!
It's super effective!
The foe's Doryuuzu lost 100% of its health!
The foe's Doryuuzu fainted!

Rory1216 won the battle!
Rory1216: Awesome Match. gg
Empoleon Guru: gg

Sorry if the battle sucked or took too long.
 
He's incredibly useful on my team. He's got 3 immunities giving him PLENTY of chances to switch in, rock polish and BAM! FALCON er I mean...Dynamic PAWNCH! Then if I'm lucky, confusion hax lemme finish off my foe. Confusion prevented a Nattorei from resting for 2 turns in a row. Just enough time to kill it.

Definitely try him out guys.
 
No Guard + Will o' Wisp would have made this guy too legit to quit. He still seems useful though. Complete immunity to Fighting and Electric makes him a good partner for a lot of water types, especially dual ones like Sharpedo, Walrein, and Empoleon.

Wow, I just realized, no Shadow Sneak or Claw? Shadow Punch on a No Guard? lol. That's a crime, TrollFreak.
 
a set I thought of:

Goruggo @ Leftovers
Iron fist
Brave
252 HP? 252 ATK 4 DEF?

Hammer arm
Earthquake
Shadow Punch
Gyro ball

Hammer arm and Shadow punch are boosted by Iron fist, Hammer arm lowers it's already low speed, making Gyro ball a behometh... Earthquake is for STAB

some people said not to use Gyro ball, and if I was to do that, I'd make him something like this:

Goruggo @ Leftovers
Iron fist
Adamant
252 HP? 252 ATK 4 DEF?

Hammer arm
Earthquake
Shadow Punch
???

Dynamic punch has too little accuracy, and Focus punch won't work unless behind a substitute, so Hammer arm was the best choice...

what should the last move be? (I'm using this as an alternative to SubPunch)
 
No Guard + Will o' Wisp would have made this guy too legit to quit.QUOTE]

seeing this, I thought of a stall set: (but it was very rushed)

Goruggo @ Leftovers
No Guard
Impish? nature

252 HP, the rest distributed to defences...

Toxic
Dynamicpunch
Substitute
Earthquake/Stone Edge/Shadow Punch

This will ensure Confusion or Toxic on any pokemon, and you also get Eathquake or Stone edge, Shadow punch ensures 100% neutral damage, but renders No guard redundant...
 
A spinblocker for Sandstorm teams? It's a dream come true! Immunity to Sandstorm and resistance to SR makes a great spinkblocker. Not to mention No Guard DynamicPunch and Stone Edge. This guy is a beast in utility if not in his Attack score.

SubPunch will probably be his most threatening set, and will most likely become the Standard. A lead seems nice, as he does have the immunities to Thunder Wave, Explosion, and Fake Out, as well as 4x resistance to U-Turn. Dissapointing that he doesn't learn Stealth Rock, even as a Ground-type. Choice Band, maybe even Choice Scarf for hit-and-run confusion hax. I loved doing that with Machamp, and it is really annoying for the opponent.

I can see this guy being endlessly compared to Machamp, but he has a few nice niches thanks to his unique typing, which may earn him a spot in an OU team, disregarding tier placement. Love this guy.
 
It's nice to see we're getting some more "diverse" ghosts. Still, he can't really do much to skarmory outside will-o-wisp.
Slower DynamicPunch/EQ means he can't Roost, confusion makes it harder to phaze, and BB doesn't hit him for 2x, so Goruggo really isn't afraid of him at all. The only concern I have with Skarmory is the possibility of him roaring out my Rock Polish, but other than that Goruggo can safely beat him.
 
Goruugu can probably run a fairly competent Choice Band set in the same vein as Nattorei, using bulk and resistances / immunities to switch in and then proceed to smack something.

Goruugu @ Choice Band
~Dynamic Punch
~Earthquake
~Stone Edge
~Shadow Punch
124 HP / 252 Atk / 132 Spe
No Guard
Adamant

So yeah speed evs outrun Choice Band Tyranitar and Scizor, but you may wish to consider lowering them so you're slower than Skarmory and can nail it when it roosts with Dynamic Punch / Earthquake. Max attack allows for a degree of power, and the rest is dumped into HP for survivability. Ghost STAB and three Immunities differentiate him from Machamp pretty well, the choice between the two probably comes down to synergy within the team.

On a side note this guy has a depressingly limited movepool, I mean a ghost without Will O Wisp (would've been 100% accurate as well...) or Trick is just chronic.
 
a set I thought of:

Goruggo @ Leftovers
Iron fist
Brave
252 HP? 252 ATK 4 DEF?

Hammer arm
Earthquake
Shadow Punch
Gyro ball

Hammer arm and Shadow punch are boosted by Iron fist, Hammer arm lowers it's already low speed, making Gyro ball a behometh... Earthquake is for STAB

what should the last move be? (I'm using this as an alternative to SubPunch)

Worth noting that even with Brave you can run a Speed IV of 13 to loose to -ve nature Roopushin with no IV alterations, allowing you to live paybacks pretty comfortably (though you have little to do back assuming it bulk ups, so this may not be worth it).

I didn't realize it got Hammer Arm for Iron Fist boosts, which is pretty sweet, meaning I can possibly use it in wifi now.

In terms of the last move, maybe SE for some added coverage? Return? If only Curse worked for non ghosts on him...
 
ive been on shoddy playing on gary oaks server and ive found a pretty good set for this, its immunity to faggishly common fighting attacks *looks at roopushin* it gets a free entry,

access to the very rare no guard and rock polish allows for the sweeper that machamp good never be.

Goruugu
@leftovers
no guard, adamant
-EQ
-Shadow punch
-dynamic punch
-rock polish
EVs 44hp, 252attk, 212speed < its to get past 397 with +2,

lacks ko's on stuff its not super effective against, but yeh u can try and fluke out of it by dynamo punching shit,
 
Anyone else see him as a Nattorei partner? Nattorei fears fire and fighting, while Goruugu can destroy fire-types with STAB EQ and can come in on fighting attacks which he's immune to. As long as anything that can counter him is gone, that's a free Rock Polish/Curse/whatever to sweep with.
 
Anyone else see him as a Nattorei partner? Nattorei fears fire and fighting, while Goruugu can destroy fire-types with STAB EQ and can come in on fighting attacks which he's immune to. As long as anything that can counter him is gone, that's a free Rock Polish/Curse/whatever to sweep with.

I've just checked this thread to compare with the analysis.

Yes, one of his best partners is Nattorei but he can't really sweep... He can come in, attack with CB EQ / SE / Hammer Arm / Shadow Punch and switch out. With para support he can clean late-game but he has very little chances to set up with RP.

(and he's a ghost so curse won't let him sweep...)
 
I'm am using this frigging thing as my Flyer when I get Black and White. XD OMG this is going to surprise my friends so badly when we fight over Wifi. Rofl!!!

This dude is really awesome if you can get him rock polished. I start off with Dynamic punch and then hope the Hax is on my side and keeps the enemy busy with confusion while I RP 2 or 3 times. Then he lets loose. Natt is an annoying THORN in his side tho. :(
 
The question is whether Nattorei wants to risk it getting Dynamic Punch which is a 2 hit ko. However, Nattorei ohkoes you back with Powerwhip assuming it gets through confusion and hits which is about 42.5% of the time...still, one could gamble and just switch out or something that would force Nattorei out and Nattorei can't ever come back in on the Robot.

Lol Flying Robot. Being a lot like Machamp is cool (although it should have been a Fighting/Ghost or a Rock/Ghost) with No Guard with cool immunities is awesome.
 
This guy is actualy pretty legit once he gets DP. back during early BW, if im not having luck with confuse hax, this guy is my nemesis.
 
The question is whether Nattorei wants to risk it getting Dynamic Punch which is a 2 hit ko. However, Nattorei ohkoes you back with Powerwhip assuming it gets through confusion and hits which is about 42.5% of the time...still, one could gamble and just switch out or something that would force Nattorei out and Nattorei can't ever come back in on the Robot.

Lol Flying Robot. Being a lot like Machamp is cool (although it should have been a Fighting/Ghost or a Rock/Ghost) with No Guard with cool immunities is awesome.

Thats true. He can't come in again. I'll remember that next time I do DW battles... :)
 
Sorry to bump a little, but I'm actually breeding one as we speak. I haven't seen too much insight into a Rock Polish set, but I was thinking about using it. If it doesn't work as well as it should in theory, I'll just move Speed EVs into HP and teach it Substitute instead :P

Is Rock Polish significantly good or is Golurk still slow?
 
Sorry to bump a little, but I'm actually breeding one as we speak. I haven't seen too much insight into a Rock Polish set, but I was thinking about using it. If it doesn't work as well as it should in theory, I'll just move Speed EVs into HP and teach it Substitute instead :P

Is Rock Polish significantly good or is Golurk still slow?

Naw bumping is great! It brings attention to old and forgotten mons. A lot of talk went into the Snorlax thread I bumped when I noted it takes care of Chandelure easily.

Significantly good? Not really. I've only pulled it off a few times, but when it works it WORKS. Generally I ignore it unless hes perfectly safe to set up.
 
Naw bumping is great! It brings attention to old and forgotten mons. A lot of talk went into the Snorlax thread I bumped when I noted it takes care of Chandelure easily.

Significantly good? Not really. I've only pulled it off a few times, but when it works it WORKS. Generally I ignore it unless hes perfectly safe to set up.

So when you ignore RP, you're generally using it as a tank of some sorts? I kind of like that idea...it's way different than other sweepers that need a boost immediately or they lose their value.
 
This golem is just awful, maybe the weirdest weaknesses a poké could have coupled with very low speed and medium bulk, even an unscarfed intimidate waruvial, unscarfed camerupt or non shell smash magcargo is better

the only point is to set up subs and abuse 100 nonstabbed dynamic and edge, when it even comes to make a sub...
 
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