Happiny (LC Analysis)

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Why am I doing this -_-...

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http://www.smogon.com/dp/pokemon/happiny



[OVERVIEW]
<p>Happiny has a lot to live up to being the spawn of the infamous pink blob, Blissey. One would expect that the pre-evolution of such a prominent Pokemon in Standard would shine profusely in Little Cup; however, despite these expectations, Happiny manages to ultimately be a horrible and useless Pokemon. The existence of Munchlax doesn't help it much in its quest for greatness either. Happiny’s failure to do anything remotely well only proves that childhood obesity is a huge problem in our society. Attempting to use Happiny seriously in Little Cup takes some serious balls, and anyone that manages to do so successfully deserves a round of applause.</p>

[SET]
name: Survival of the Fattest
move1:Thunder Wave
move2:Headbutt
move3:Zen Headbutt
move4:Sweet Kiss / Heal Bell
item@Leftovers/Oran Berry
nature: Adamant
Evs: 196 HP / 236 Atk / 76 Def
ability: Serene Grace

[SET COMMENTS]

  • With full EV investment in attack and an Adamant nature Happiny reaches a whopping 11 Attack.
  • Serene Grace para flinching helps Happiny survive for a couple of turns and deal some damage
  • Headbutt provides Happiny with STAB (not that it matters)
  • Zen Headbutt provides Happiny with "coverage"
  • Because some people might not realize this (i.e. Darkamber8828) Headbutt and Zen Headbutt are purely chosen for their ability to abuse Serene Grace Paraflinching, although I don't see how one wouldn't realize this
  • Last slot is filler--Sweet Kiss lets Happiny piss off the opposition even more with a ParaFusionFlinch strategy and Heal Bell cures Happiny of Paralysis
[ADDITIONAL COMMENTS]

  • Lefties is the main item choice to provide constant healing as Happiny flinches but Oran is another option to provide more reliable recovery as Happiny is 2HKOed by a lot and it welcomes the health boost Oran provides
  • Fire Blast can be used in the last slot to deal with Bronzor, but Happiny has bad SpA with no investment and a hindering nature so it isn't worth it. Water Pulse can also be used in this slot to take advantage of the 40% Confusion chance, but Happiny would rather have a move that has a more reliable chance to annoy the opposition
  • Max HP allows Happiny to sustain both Special and Physical hits better and 76 Def evs helps it take physical hits better by bringing its defense stat to 8 (lol)
[TEAM OPTIONS]

  • Entry Hazard support is welcome to rack up damage through switches-Pineco is noted as it can steal Oran berries with Bug Bite and resists Fighting while being able to provide both SR and Spikes-Budew is also good as it can provide additional paralysis support with Stun Spre while providing Spikes at the same time (it also resists Fighting)
  • Duskull can provide spinblocking, enjoys paralysis support, and can deal with Gligar and Fighting types who "counter" this set (I guess everything faster than Happiny and is immune to Paralysis counters this set).
  • U-turn scouting is helpful, since Happiny enjoys being switched in without taking any hits. Mankey is useful in this regard as it tends to lure more Defensive pokes like Duskull that can't to much to Happiny. It also lures in Gligar. Gligar, itself actually makes for a good teammate as it tends not to lure in fighting types since it resists their STAB. It mainly lures in Special Attackers like Mantyke that hurt Happiny less (but still hurt it a lot).
  • Hard hitting sweepers that enjoy paralysis support partner well. Swords Dance Gligar, Life Orb Magnemite, and friends are noted as Happiny tends to lure in the likes of Mankey and Machop and Croagunk who tend to be scarfed and have Ice Punch and STAB moves that hurt the former hard.
  • Wynaut can help Happiny switch in freely.
[OTHER OPTIONS]

  • Gravity to increase entry hazard damage on forced switches
  • Happiny could use Present to troll the opponent with promises of gifts that blow up in their face
  • Recycle to renew Oran Berries
  • A Counter set with Chople berry and light screen. It only works once. Munchy and Wyny don't have Light Screen :D.
  • Copycat can be used to annoy the opposition as nobody likes a copycat
  • Mud Slap
[COUNTERS]

  • As long as they can avoid Paralysis everything counters Happiny
  • Bronzor walls Happiny to death
  • Gligar rapes Happiny with immunity to Twave
  • Fighting types OHKO always
  • Diglett shits on Happiny's face
  • Magikrap does a shitload with a combination of Bounce and Tackle
 
Someone move this into Little Cup plox--Happiny distracted me from realizing I posted this in the wrong thread

EDIT: HAPPINY FOR UBARZ!@!@!@!
 
You may write this, but bear in mind that this analysis will not be a priority for our QC or GP members (or uploaders, for that matter). Someone with the power to do so should move this to the Little Cup section.

When writing this analysis, remember that you are writing a serious analysis, no matter how bad the Pokemon may be. Refrain from using vulgar words like "rapes" and "shitload".
 
I know, i wasn't planning on making the analysis vulgar. This is just the outline :). The real deal will be ok for the general public. Plus Happiny needs to be done sometime, so why not just start it now :p.
 
Happiny doesnt look as useful in LC as it's fat sisters do in their tiers.
Stealth Rocks could be an option because its a pretty good wall- oh wait, it doesnt get that.
Umm, Screens could be a good option, oh, wait it only gets light screen -_- Wow, Happiny really sucks.
You could make it a Modest Happiny and use Icy Wind and Psychic to deal with Gligar, Diglett and Fighting types.

Hopefully in gen 5 it'll have a better support movepool to abuse pre evo stone.
 
Lucalibur (or someone) used a Sash-Counter-Light Screen-filler set. It worked. Once. Wynaut/Munchlax don't have Light Screen, so...

Failppiny.
 
I've seen a Chople Happiny with Counter to beat Machop / Mankey / other Fighter / Physical attacker. Like Darkamber's example, it worked. once.
 
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