Defesive EVs aren't optimal as I haven't done calcs, the amount is for wish size and so it's slightly harder for him to be seismic tossed to death at 301 hp.
Having something that can switch in on earthquake has been a huge boon as has the hesitation my opponents show in regards to using their annoyers against me, I'm taking way less residual damage overall+healing.
I'm really missing my offensive punch though, I'm basically running a stall core now with Xatu/Slowbro/and a Sub/Disable/Toxic Ninetails.
Generally max hp is best I know, xatu has terrible defenses though, and he gets slightly more physical bulk with my ev split at the expense of special bulk/weaker wishes. Higher defenses are better with screens however, and I can't really cut much from speed evs. I really just need to run calcs on a wide variety of threats and see what the ideal numbers are. I expect to be ohko'd against anything that super effectively hits me on the special side either way if I don't have a screen up.
I run Infernape with mach punch/close combat and Blaziken, I can switch in on a resisted crunch or stone edge and ko generally. Scarftar gives me more issues because of the speed and I can't setup a screen on him with Xatu in because stone edge is a sure ohko unless it misses, and crunch is around 45%~ chance to do so.
That calculator tells me to go pure defense with the evs I have left and leave hp alone minus the 4 points. Need to figure out what I won't outspeed/speed tie with if I drop some speed.
-------------
Any ideas on beating trick room or Reuniclus? I don't really know how to counter either without drastically changing things. I got 6-0 swept one time and in general it takes a lot to take it down, usually requires me already having sun up and just barely killing it.
One idea I had while checking out the forum was Leavanny.
She's probably no good for single battle environment, but in a double battle, she can bring in a very interesting gimmick.
Chlorophyll + Entrainment.
Use this on your side.
Would that make an interesting addition?
Has anyone else considered using CM/Nasty Plot celebi? Sun doesn't exactly have many options to baton pass as chlorophyll leafeon can't learn it and sawsbuck and leavanny are frail and don't like wasting the moveslots. But with celebi, you can pass the SpA boosts to something like Heatran, while being a lure for fire attacks. Celebi can also be a cleric and set up stealth rock if you really need it to. The only downside I see is that you absolutely must carry hidden power fire, as Scizor will make you cringe every time you see his face.
In UU, Roar on Vulpix is a good option that keeps Vulpix from becoming setup fodder most of the time. In OU, Roar on Ninetales is a big death sentence. I've run it in the past and the risks are just too great of a trade off. In weather wars, your opponent will usually go for the kill on Ninetales at first instead of trying to set up. If you phase them out...well, like you said, you'll probably bring in something Ninetales doesn't like anyway.
But I'm being negative. It gets rid of opportunisitic boosters and nets you extra damage if you have hazards up.
Katakirir is right though. And safegaurd on Ninetales has been wonderful so far.
Admittedly Roar cannot often be used off the bat, but combined with Sub it's actually been doing really really well for me. There are a few things who will setup on you even if you have a Sub (Chomp, Tran) and being able to blast them out is invaluable if you have problems when they're behind a sub. There are also the few things who will obviously try to setup on you as they assume you'll switch - think Volcarona - so you can Roar to remove them as well (good for the lead position).
I've used a few different sets of Arcanine and the CB set with FB / Extremespeed / CC / Crunch has been the most successful by far. I found that I was wasting turns with the Life Orb / Morning Sun set due to the massive amounts of recoil and I tried an Agility set that was wasn't as effective as my Chlorophyll sweepers. CB Flare Blitz actually has less recoil than a LO set and CB Extremespeed helps against many frail rain sweepers (Starmie, Tornadus, Thundurus etc) as well as Latios. Crunch is for Jellicent and Chandelure who wall the LO / Morning Sun set. However, my information is a bit old as I haven't played with sun for a while, so you'll want a second opinion.
I need a good lead that can hold its own and set up rawks. Currently I'm running Forretress and I feel like I'm always only relying on it to either set up rocks due to sturdy, or attracting Fire attacks to boost my FFArc. Suggestions?
The arcanine i am running has CC,ES,FB and Morning Sun as its attacks and holds life orb.Now real quick question, what are you guys running on your Arcanine. I was running Life Orb + CC/FB/WC/E-Speed, but I was dieing to recoil really fast so I switched over to Leftovers. Unfortunately that means I miss out on the OHKO against Heatran, and since Arcanine is my counter to it...
So I was wondering if a Choice Band set would work, or maybe a Morning Sun variant. Opinions?
Just wish we had a Female Dream World Charizard. Then you could run DD and Solar Power for insane damage output (439/411/420 Offensive stats after a DD O.O)
Didn't think I had to say that you would run a Mixed set if you had Solar Power.With your set, solar power is useless. Youre running all physical moves.