Electric/Water (Chinchou, Lanturn, Rotom-Wash): Add Bug to change from a Grass/Ground to a Fire weakness.
Electric/Water/Bug is neutral to Fire. It's vulnerable to Rock.
Interesting post overall though.
Electric/Water (Chinchou, Lanturn, Rotom-Wash): Add Bug to change from a Grass/Ground to a Fire weakness.
Sorry, my query only returned the number of weaknesses and I manually tried (and failed) to work out which weakness it actually was. I've fixed my post now.Electric/Water/Bug is neutral to Fire. It's vulnerable to Rock.
Still weak to dragonLatias - Psychic/Dragon/Fire
Removes dragon, fairy and ice weaknesses. Immune to ground and neutral to water. Gains a weakness to rocks though.
Opinion?
Are there any three-type combinations with no weaknesses? (never played Hidden Type, just curious)
Are there any three-type combinations with no weaknesses? (never played Hidden Type, just curious)
There are some combinations that comes very close to having zero weaknesses, but when this was OMOTM I remember a lot of teams opting for a typing that would grant something an immunity to what would otherwise be a 4x weakness. Such as Ground Gyra, Ghost TTar and Bisharp, Flying Heatran and Magnezone, etc...
I thought offensive typing was more important than defensive typing because this was a highly offensive meta, if I remember correctly. Typings that helped a mon eliminate what would typically be a liability went a long way. HP Grass Manaphy is a perfect example of this allowing it to gain STAB on energy ball and punish things that would resist it's water stab and coverage move of choice. As an added bonus giving a grass typing to anything usually paid off because many things would inadvertently become Grass weak trying to balance weaknesses. For example Ground Gyra or Water Gliscor. I remember HP Grass Heatran doing well for me at the cost of a couple resistances.
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But yeah Hidden Type was more offensively minded than defensively minded, in part because it was much more possible to take a strong offensive threat with a problematic weakness, remove or reduce that weakness, and suddenly it was in a position to rampage, whereas modifying types was not nearly as useful to Stall teams. (They don't care about tri-STABs, and there's not that many Pokemon that fall under "would be Stall, except its typing is [redeemable] crap")
Dragon Skarmory itself might deserve S Rank as well, being an all-around amazing wall that now only has one weakness, to a type that, though offensively powerful, is less popular in Hidden Type and lacks an equivalent to tossing out a Fire Blast -Blizzard is less accurate and much more rarely run. I'm less certain of this one though, in part because I fought it rather than running it -I'd rather someone who actually used it provide a picture of its utility and quality.
Nothing else leaps to mind as S Rank material for me. I will say I'd place Water Gliscor as A+, not S Rank -it's a great wall yes, but it's still got bad Special Defense, limited offense and less limited stall tools (The best thing it can do to Steel Dragonite is Knock Off its Leftovers), and it's reduced vulnerability to Ice and removed weakness to Water is not enough to prevent it from being taken down. I may be underestimating the difficulty stall teams have dealing with it, though.
Skarmory
Assuming standard DNite with little speed investment is the one switching in, it can taunt (If it has it) and PP stall Dragon Claw/slowly kill it with Knock off as well.
As for your second statement, most Gliscors are specially defensive and you'd be surprised how well it can take certain hits (I also forgot to mention it walls the otherwise heavily feared STAB Focus Blast Lando-I):
Oh, ok sorry. Still heatran and gliscor both get ohko at +2 and it's not like gliscor is doing much to it anyway.It's been kinda covered before. Flytran and really any gliscor that still resists fighting (AKA all of them) says hi, but otherwise it's very good.
here's a thingy I've used for a while now and am really satisfied with.
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Tastefull Lips (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
IVs: 30 Def / 30 SpA / 30 SpD / 30 Spe
- Close Combat
- Quick Attack
- Return
- Swords Dance
Stab close combat is insanely strong with 155 base attack and provides amazing coverage with return.
Fighting type also reduces the amount of damage this thing takes on sr.
Don't have much more to say, what do you guys think about it ?