Anyone find a reliable Steel Dnite counter yet?
Yeah Flying Heatran...I dont really understand why Steel Dnite is S. Roost, DDance, Dragon claw, (wot Iron Head)?
Anyone find a reliable Steel Dnite counter yet?
Steel typing gets rid of its Weakness to SR, reduces its weakness to Ice to a 2x weakness (which is now its only weakness in most circumstances), and overall nets it a far better defensive typing for it to set up with.Yeah Flying Heatran...I dont really understand why Steel Dnite is S. Roost, DDance, Dragon claw, (wot Iron Head)?
Yeah Flying Heatran...I dont really understand why Steel Dnite is S. Roost, DDance, Dragon claw, (wot Iron Head)?
I think that it is fair to put Clefable to A+.
Due to its amazing Ability in Unaware, Clefable is one of the exceedingly few checks to the many Dragon Dance sweepers in this meta game, and in many cases the most reliable. With the addition of Water type Clefable is able to wall Grass Manaphy, Steel Dragonite, Ground (Mega)Gyarados, Dark Mega Charizard X, Mega Tyranitar, Mega Altaria and even the premier wall breaker SD Fighting Crawdaunt. Water Type Clefable is almost a staple on stall and extremely handy on Balance to stop these threats from sweeping and help wear them down. Clefable also has an outstanding support move pool with reliable recovery, wish, heal bell, SR and thunder wave. You can even go for a CM set with Flamethrower or Stored Power.
I've actually seen CM LO Magic Guard Clefable with Fire typing for the secondary STAB. Not nearly as valuable as Unaware Clef but still retains solid bulk and gains some respectable offensive presence. Not to mention it is nice to have a fire type immune to SR damage.
With these traits together I think it is easily fair that Clefable is deserving of A+.
Also I think Quagsire should be at least A-.
It isn't quite as well rounded as Clefable but it does have superior Physical Bulk and retains a really nice typing, even without a third typing. Quagsire is still extremely useful to have to stop the many physical set up sweepers and also has access to Scald and SR. The biggest things holding Quagsire back from Clefable's level are its poor special bulk, lack of offensive presence and vulnerability to Grass Manaphy regardless of what type you add.
Yeah Flying Heatran...I dont really understand why Steel Dnite is S. Roost, DDance, Dragon claw, (wot Iron Head)?
Steel typing gets rid of its Weakness to SR, reduces its weakness to Ice to a 2x weakness (which is now its only weakness in most circumstances), and overall nets it a far better defensive typing for it to set up with.
Stone Edge dents Flying Heatran. Dragonite has such a huge movepool it's very hard to find a reliable counter. It can even run Surf + Thunder + Hurricane under Rain if it chooses to. It's counterable only if there's a commonly agreed good move set, which is never going to happen.
And yeah, as mentioned it runs Steel purely due to Defensive advantage, not offensive.
All Quagsire has to do is burn Dragonite and then Dragonite cannot touch Quagsire. Unless Dragonite has Roost, it is as good as dead at that point. If it does have Roost, it is missing a coverage move and can likely be walled by something else on your team if you are using a stall team. Dragonite is not much of a problem for a well built stall team because it is vulnerable to being burned.Quagsire can't touch Dragonite (Immune to Toxic and Earthquake), and Clefable isn't a reliable wall because Flinching. The best Quagsire can do is hope to Burn it with Scald.
Firstly I'd just like to remind people that I've already stated I forgot to add the water typing in my Manaphy vs Clef calc so that's my bad.
and secondly
252+ Atk Steel Dragonite Iron Head vs. 252 HP / 252+ Def Water Clefable: 129-153 (32.7 - 38.8%) -- 4.7% chance to 3HKO after Leftovers recovery
4.7% is hardly a chance to 3HKO meaning 95% of the time you are going to have to get 3 flinches in a row in order to take down clef, which you'd have to get pretty shit luck being the clef user. Also MoonBlast still hits for decent neutral damage so if the D-Nite is running coverage over roost clef wins 9 times outta 10.
Also I put 'mega' in brackets next to gyarados, I was mainly talking about normal Gyarados just mentioned the mega in case that was common cause idk this meta fully yet.
Of which this replays shows Clef to an extent stopping a gyarados and a dragonite:
https://replay.pokemonshowdown.com/hiddentype-215173286
So at the end of the day water Clef still walls D-Nite, Dark Zard-X, Gyarados, Gatr, and Crawdaunt which is a very significant feet in a meta nominated by these sort of set ups sweeper.
I believe Quagsire can take on a few of these too and perhaps Mega T-Tar and Altaria as well but I don't have time to calc atm.
He's one more replay for good luck and because this meta is fun :)
https://replay.pokemonshowdown.com/hiddentype-215171514
It says in the OP that OU clauses apply.I'm voting blaziken (Flying) for A rank (If the normal OU rules don't apply).
With A massive attack and speed stat as well as access to speed boost making it an offensive monster thinks to adamant and speed wise, a demon, the only thing that could make it better would be a massive move-pool. And it has just that. Flare blitz is good in its own right but it can only hit so much. Brave bird as a STAB would completely destroy new threats. We now have a Pokemon with 3 powerful STAB moves, speed boost, life orb (optional) and coverage. NOW i see why blaziken was banned to ubers.
Wow, that's great! I do feel like a couple things should be slashed though:All right, I've been busy with work and there's way too much discussion to catch up with. Here is a list of what I think A rank is looking like right now:
A+
Fire Altaria(Mega)![]()
Electric Gardevoir(Mega)![]()
Water Gliscor![]()
Ground Gyarados![]()
Flying/Grass Heatran![]()
Dark Landorus![]()
Water Hippowdon![]()
A
Grass Charizard(Mega Y)![]()
Dark Charizard(Mega X)![]()
Water/Dragon/Steel Clefable![]()
Fighting Crawdaunt![]()
Electric Gengar![]()
Ground Keldeo![]()
Water/Dark Mew![]()
Fighting/Ground Pinsir(Mega)![]()
Steel Rotom Wash![]()
Poison/Electric/Dragon Skarmory![]()
Grass/Ground Talonflame![]()
Steel Tornadus-Therian![]()
Flying/Ghost Tyranitar![]()
Ghost Umbreon![]()
A-
Water Dragalge![]()
Water Landorus-Therian![]()
Electric Lopunny(Mega)![]()
Dark Mamoswine![]()
Fire Manectric(Mega)![]()
Poison Scrafty![]()
Steel/Grass Thundurus![]()
Some of these mons are XY Hidden Type meta threats that are still very effective in ORAS, most notably Dark Landorus/Water Landorus-T who boast Gravity + Earth Power/Quake to deal with the Flying type shenanigans. Of course, this list is tentative and you can still discuss it while we head into B rank here. I'll try to keep this list updated as last minute discussion goes on, but we should aim to have it mostly finalized by the end of this week.
In the meantime, let's talk about all those "good, not super good though" mons. B rank nominations are ready to roll, and I'm going to kick it off with a classic: Flying Excadrill.
This was a mon widely used in the XY Hidden Type meta as the best spinner you could ask for; it loses its Ground and Fighting weakness, while gaining one weakness to Ice. Scarfed Flying Excadrill has a niche in Hidden Type not only as a spinner, but as a way to revenge kill things like Mega Altaria, Electric Gardevoir, and the odd Steel Levitators like Rotom Wash, Hydreigon, and the Latis. Manaphy is a great partner to this thing, as it often lures out Water Gliscor/Hippowdon.
The complete lack of grass types in the viability rankings is dumb (Manaphy doesn't count :/ ). Grass is a very potent typing in this meta, so I'm going to nominate this for at least A-, just to get the ball rolling.
Serperior @ Leftovers
Ability: Contrary
Evs: 252 SpA / 4 Def / 252 Spe
Timid Nature
IVs: 30 SpD (Steel)
- Taunt
- Glare
- Giga Drain
- Leaf Storm
This set might look weird but it functions quite well. Serperior didn't even make a splash last time Hidden Type was OMOTM, but this time around it has a very useful ability to give it a little extra to make it viable.
Here we have a stall breaker, wall breaker, and late game sweeper in one neat little package. With steel as a secondary typing, four weaknesses are traded for two(well one really since it's already weak to fire). Combine the effectiveness of grass in this meta with a potent powerhouse and you have a very viable mon. Sets up on chansey, paralyzes stuff on the switch, taunts dragon dancers and rock setters, creates easy switch opportunities, shuts down stall, sweeps late game, reliable recovery; what more does it need to be ranked?
Why run Giga Drain? I'd run HP Rock for good coverage, especially against Heatran. Grass/Rock isn't half as bad.
One more thing I'd like to touch up on is Gatr. With its new toy Sheer Force and access to Swords Dance and Dragon Dance make it an absolutely devastating force against Stall.
A+
Dark Landorus![]()
Ground Keldeo![]()
Grass/Ground Talonflame![]()
Dark Mamoswine![]()
Steel/Grass Thundurus![]()
In the meantime, let's talk about all those "good, not super good though" mons. B rank nominations are ready to roll, and I'm going to kick it off with a classic: Flying Excadrill.
WHERE'S GRASS MANAPHY - A/A+
Flying Magneton - B/B+? It KO's non-Fire Punch Dragonite, and KO's many of the other steel types there are (which is a crap lot).
Rock Breloom - A- because nice Technician Rock Tomb.
Electric Kyurem-Black - Can take care of S Steel Dragonite easily and does alot of other things that are bulky because of their ability (Mega-Venu etc.).
Isa Simple said:Are the any pokemon that are a perfect full stop to all possible D-Nite sets? Because the more people argue that it can beat clef (which really doesn't hurt clef's viability given that from what I'm hearing it beats 99% of the meta), the more I'm beginning to think Dragonite is broken.
After the game we just played, you might want to run some coverage moves on that thing.I use giga drain over HP rock so I can use the awesome grass/steel typing, it is a form of recovery, and also because Serperior doesn't need coverage after a team is sufficiently weakened. Get rid of Serp's checks/counters and destroy. Nothing wants to come in on a +2 130 BP Stab, in a meta where grass weakness is so common. Running a coverage move sort of defeats the purpose of using this because it limits the good utility it has and makes it rely on a weak BP 60 move that also hinders a fantastic typing.