So this is my first RMT on smogon. Keep in mind that I haven't played Pokemon in almost a year and am pretty noobish.
Team at a Glance:
Overview:
This team is aresult of me being bored on vacation and trying form a team that share the least weaknesses possible to common metagame types while having pokemon on the team that can cover those weaknesses. Not mention, I had to include Swampert, my fav and signature Pokemon. :naughty: The strategy of the team it for Swampert and Forretress, who cover up each other's double weakness quite well, to switch in and set up with Spikes and Stealth Rock. Forretress also Rapid Spins to clear the field for Starmie and Infernape, the sweepers. Blissey stops special threats that could overwise overrun my team. Additionally, Dusknoir blocks any Rapid Spinners aimed at easing the entry hazards for their team.
In-Depth Analysis
Forretress@Shed Shell
~ Spikes
~ Toxic Spikes
~ Payback
~ Rapid Spin
Nature: Impish
252 HP / 112 Atk / 144 Def
Leadtress. Sets down double spikes, Rapid Spins, and switches to Swampert for the rocks. Spikes and Toxic Spikes for entry hazard support, Rapid Spin to rain on the enemy's entry hazard parade, and Payback to destroy any spinblockers since with Forry's abyssmal speed it will attack second and really do some damage. Shed Shell so Magnezone can't OHKO with HP Fire.
Swampert@Leftovers
~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Roar
Nature: Relaxed
240 HP / 216 Def / 52 SpD
My Swampert. It Stealth Rocks and then fights whatever dares challenge it. It can Protect to scout whether the opposition has a Grass move ready or not, EQ for STAB and Ice Beam for the Many Dragons in today's Metagame. It gets wish support as well as many Pokemon who can block Grass moves.
Infernape@Life Orb
~ Flamethrower
~ Close Combat
~ Grass Knot
~ Vacuum Wave
Nature: Hasty
64 Atk / 252 SpA / 192 Spe
Standard Specially Based Mixape. Flamethrower because of more accuracy/PP, Close Combat because it badly hurts anything not resisting it, and Grass Knot for mainly Swampert and other Bulky waters. Vacuum Wave it a good revenge killing move with STAB and is very powerful coming of Ape.
Blissey@Leftovers
~ Wish
~ Protect
~ Thunder Wave
~ Seismic Toss
Nature: Bold
252 HP / 252 Def / 4 Spe
Special Wall so CM sweepers don't overrun my team. It also provides Wish support for the Bulkier members of my team. Protect for scouting. Seismic Toss to do some real damage to opposing Pokes. T-Wave can cripple more sweepers than Toxic since certain key ones like Scizor and Lucario can't be poisonned.
Starmie@Choice Scarf
~ Ice Beam
~ Surf
~ Thunderbolt
~ Trick
Nature: Modest
252 SpA / 252 Spe / 4 SpD
Status Absorber, Late Game Sweeper, and revenge Killer All in one. Ice Beam get the Flygon and Dragonite bad. Surf for powerful STAB that deals great damage to almost any thing not resisting it, and Thunderbolt kills Gyarados and a ton of other bulky Waters and Flyers. Finally, Trick is to cripple Blissey or any wall of my choice and lock them into something useless.
Dusknoir@Leftovers
~ Will-O-Wisp
~ Pain Split
~ Fire Punch
~ ThunderPunch/Shadow Sneak
Nature: Impish
252 HP / 28 Atk / 228 Def
Ah, Dusknoir, my spinblocker. He supports the team by Will-o-wisping those who haven't been paralysed by Blissey and can also stop many sweeps. Pain Split is for Recovery and it also weakens the other pokemon. The other two moves are for those Rapid Spinners that are popular, namely Forretress, Tentacruel, and Starmie. Thunderpunch KOs both waters and Fire Punch for Forretress. I'd like to put Shadow Sneak over ThunderPunch, but then it loses coverage of Tentacruel, though it gains coverage over Azelf.
Threat List:
Azelf: Dusknoir blocks the Explosion and threatens it.
Breloom: Pain in the ass. Dusknoir can switch in on a fighting move and hit it with Fire Punch
Celebi: Starmie outspeeds and kills with Ice Beam.
Dragonite: Starmie and Swampert wreck it with their Ice Moves
Dugtrio: Have fun against Swampert and Starmie!
Electivire: Swampert absorbs STAB moves and can KO unless it has HP Grass, If it hasn't Motor Drived, than Infernape can come in and simply batter the crap out of the Mixed set.
Empoleon: Swampert unless it has Grass Knot, in which case
Starmie OHKOs with TBolt
Flygon: Swampert can come in on a Stone Edge or Fire move and KO or atleast scare it away. Starmie does the same though it has to be a little more careful being not very bulky.
Gengar: Forretress can switch in on STAB attacks and use Payback if it lacks a Fire move. Dusknoir, if I decide to use Shadow Sneak, can do a number to it.
Gliscor: Good luck against Starmie and Swampert.
Gyarados: Starmie is a nightmare for it. If I keep Thunderpunch on it, Dusknoir hurts it bad too.
Heatran: Starmie checks it well and if it lacks HP Grass, then so does Swampert
Heracross: Fire punch off Dusknoir and Flamethrower from Infernape it doesn't enjoy unless it's scarfed.
Jirachi: Swampert Laughs at it as does Infernape when it out speeds
Kindra: Starmie outspeeds it and KOs it.
Lucario: Dusknoir can switch in on a Fighting move and Fire Punch.
Machamp: Dusknoir on the Dynamic Punch to Will-o-Wisp and Pain Split it to Death. STAB Surf from Starmie hurts too.
Magnezone: Swampert unless HP Grass/Magnet Rise, but Infernape and Dusknoir trouble it with Fire moves.
Mamoswine: Infernape loves switching in on an Ice move and Close Combating. Dusknoir also bullies with Fire Punch and Will-o-Wisp
Metagross: Swampert, Dusknoir, INfernape all have super effective moves on it.
Ninjask: With SR up, almost any thing can KO, especially Dusknoir.
Porygon-Z: Infernape can Vacum Wave it for Heavy Damage and Close Combat it overwise.
Rhyperior: Starmie's STAB Surf destroys it on the double weakness super effective weaker special side.
Roserade: Dusknoir and Infernape both destroy it.
Rotom-A: Forretress can use payback unless it's the Heat form, in which case I'm kinda screwed.
Scizor: Dusknoir Switches in on Superpower and Fire Punch FTW
Snorlax: It doesn't take Close Combat well. Curselax kinda screws me over though.
Starmie: If it isn't Scarfed, my own Starmie owns it with T-Bolt. Forretress hits with Payback and Dusknoir owns it with ThunderPunch/Shadow Sneak
Suicune: Starmie and Ape both can weaken it with their Super effective moves though Ape may die.
Togekiss: Starmie and Swampert hit it super effectively.
Tyranitar: It doesn't love Infernape, Swampert, or Starmie.
Yanmega: Falls hard against Infernape after Stealth Rock
Zapdos: Can be a pain in the Ass. Ice Beam from Swampert can hurt but it probably has HP Grass, so the best I can do just hit it as hard as I can with my strongest Pokemons or Trick it a Choice Scarf.
Will updates threats later.
Art is from a little place called arkeis.comArkies.com.
So Rate my Team and I'll do you a solid to rate your team if you want.
Also, anyone have a Mudkip they can trade me? Need it for my team. Don't care bout nature, just need one.
Changes in BOLD.
Team at a Glance:
Overview:
This team is aresult of me being bored on vacation and trying form a team that share the least weaknesses possible to common metagame types while having pokemon on the team that can cover those weaknesses. Not mention, I had to include Swampert, my fav and signature Pokemon. :naughty: The strategy of the team it for Swampert and Forretress, who cover up each other's double weakness quite well, to switch in and set up with Spikes and Stealth Rock. Forretress also Rapid Spins to clear the field for Starmie and Infernape, the sweepers. Blissey stops special threats that could overwise overrun my team. Additionally, Dusknoir blocks any Rapid Spinners aimed at easing the entry hazards for their team.
In-Depth Analysis
Forretress@Shed Shell
~ Spikes
~ Toxic Spikes
~ Payback
~ Rapid Spin
Nature: Impish
252 HP / 112 Atk / 144 Def
Leadtress. Sets down double spikes, Rapid Spins, and switches to Swampert for the rocks. Spikes and Toxic Spikes for entry hazard support, Rapid Spin to rain on the enemy's entry hazard parade, and Payback to destroy any spinblockers since with Forry's abyssmal speed it will attack second and really do some damage. Shed Shell so Magnezone can't OHKO with HP Fire.
Swampert@Leftovers
~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Roar
Nature: Relaxed
240 HP / 216 Def / 52 SpD
My Swampert. It Stealth Rocks and then fights whatever dares challenge it. It can Protect to scout whether the opposition has a Grass move ready or not, EQ for STAB and Ice Beam for the Many Dragons in today's Metagame. It gets wish support as well as many Pokemon who can block Grass moves.
Infernape@Life Orb
~ Flamethrower
~ Close Combat
~ Grass Knot
~ Vacuum Wave
Nature: Hasty
64 Atk / 252 SpA / 192 Spe
Standard Specially Based Mixape. Flamethrower because of more accuracy/PP, Close Combat because it badly hurts anything not resisting it, and Grass Knot for mainly Swampert and other Bulky waters. Vacuum Wave it a good revenge killing move with STAB and is very powerful coming of Ape.
Blissey@Leftovers
~ Wish
~ Protect
~ Thunder Wave
~ Seismic Toss
Nature: Bold
252 HP / 252 Def / 4 Spe
Special Wall so CM sweepers don't overrun my team. It also provides Wish support for the Bulkier members of my team. Protect for scouting. Seismic Toss to do some real damage to opposing Pokes. T-Wave can cripple more sweepers than Toxic since certain key ones like Scizor and Lucario can't be poisonned.
Starmie@Choice Scarf
~ Ice Beam
~ Surf
~ Thunderbolt
~ Trick
Nature: Modest
252 SpA / 252 Spe / 4 SpD
Status Absorber, Late Game Sweeper, and revenge Killer All in one. Ice Beam get the Flygon and Dragonite bad. Surf for powerful STAB that deals great damage to almost any thing not resisting it, and Thunderbolt kills Gyarados and a ton of other bulky Waters and Flyers. Finally, Trick is to cripple Blissey or any wall of my choice and lock them into something useless.
Dusknoir@Leftovers
~ Will-O-Wisp
~ Pain Split
~ Fire Punch
~ ThunderPunch/Shadow Sneak
Nature: Impish
252 HP / 28 Atk / 228 Def
Ah, Dusknoir, my spinblocker. He supports the team by Will-o-wisping those who haven't been paralysed by Blissey and can also stop many sweeps. Pain Split is for Recovery and it also weakens the other pokemon. The other two moves are for those Rapid Spinners that are popular, namely Forretress, Tentacruel, and Starmie. Thunderpunch KOs both waters and Fire Punch for Forretress. I'd like to put Shadow Sneak over ThunderPunch, but then it loses coverage of Tentacruel, though it gains coverage over Azelf.
Threat List:
Azelf: Dusknoir blocks the Explosion and threatens it.
Breloom: Pain in the ass. Dusknoir can switch in on a fighting move and hit it with Fire Punch
Celebi: Starmie outspeeds and kills with Ice Beam.
Dragonite: Starmie and Swampert wreck it with their Ice Moves
Dugtrio: Have fun against Swampert and Starmie!
Electivire: Swampert absorbs STAB moves and can KO unless it has HP Grass, If it hasn't Motor Drived, than Infernape can come in and simply batter the crap out of the Mixed set.
Empoleon: Swampert unless it has Grass Knot, in which case
Starmie OHKOs with TBolt
Flygon: Swampert can come in on a Stone Edge or Fire move and KO or atleast scare it away. Starmie does the same though it has to be a little more careful being not very bulky.
Gengar: Forretress can switch in on STAB attacks and use Payback if it lacks a Fire move. Dusknoir, if I decide to use Shadow Sneak, can do a number to it.
Gliscor: Good luck against Starmie and Swampert.
Gyarados: Starmie is a nightmare for it. If I keep Thunderpunch on it, Dusknoir hurts it bad too.
Heatran: Starmie checks it well and if it lacks HP Grass, then so does Swampert
Heracross: Fire punch off Dusknoir and Flamethrower from Infernape it doesn't enjoy unless it's scarfed.
Jirachi: Swampert Laughs at it as does Infernape when it out speeds
Kindra: Starmie outspeeds it and KOs it.
Lucario: Dusknoir can switch in on a Fighting move and Fire Punch.
Machamp: Dusknoir on the Dynamic Punch to Will-o-Wisp and Pain Split it to Death. STAB Surf from Starmie hurts too.
Magnezone: Swampert unless HP Grass/Magnet Rise, but Infernape and Dusknoir trouble it with Fire moves.
Mamoswine: Infernape loves switching in on an Ice move and Close Combating. Dusknoir also bullies with Fire Punch and Will-o-Wisp
Metagross: Swampert, Dusknoir, INfernape all have super effective moves on it.
Ninjask: With SR up, almost any thing can KO, especially Dusknoir.
Porygon-Z: Infernape can Vacum Wave it for Heavy Damage and Close Combat it overwise.
Rhyperior: Starmie's STAB Surf destroys it on the double weakness super effective weaker special side.
Roserade: Dusknoir and Infernape both destroy it.
Rotom-A: Forretress can use payback unless it's the Heat form, in which case I'm kinda screwed.
Scizor: Dusknoir Switches in on Superpower and Fire Punch FTW
Snorlax: It doesn't take Close Combat well. Curselax kinda screws me over though.
Starmie: If it isn't Scarfed, my own Starmie owns it with T-Bolt. Forretress hits with Payback and Dusknoir owns it with ThunderPunch/Shadow Sneak
Suicune: Starmie and Ape both can weaken it with their Super effective moves though Ape may die.
Togekiss: Starmie and Swampert hit it super effectively.
Tyranitar: It doesn't love Infernape, Swampert, or Starmie.
Yanmega: Falls hard against Infernape after Stealth Rock
Zapdos: Can be a pain in the Ass. Ice Beam from Swampert can hurt but it probably has HP Grass, so the best I can do just hit it as hard as I can with my strongest Pokemons or Trick it a Choice Scarf.
Will updates threats later.
Art is from a little place called arkeis.comArkies.com.
So Rate my Team and I'll do you a solid to rate your team if you want.
Also, anyone have a Mudkip they can trade me? Need it for my team. Don't care bout nature, just need one.
Changes in BOLD.