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Hustle

I have definitely considered that before, but Togekiss's physical attack is pretty abysmal. A special set, running Serene Grace, a splendid ability in its own right, thoroughly outclasses a mixed set in my belief.

Go up a couple posts and there's te damage calcs of Hustke Togekiss Espeed at +1 from Work Out, they're pretty impressive.
 
Adding on to the Hustlekiss discussion;


Wow, I browsed the entire thread and found nothing about [what I'm going to tell you about]. You are likely to see my very low postcount and assume I'm a noob or something, but I am not (nor an exceptional player, but still, I have some experience). It's just that I forgot my password on my previous account since I stopped visiting for a while... ANYWAYS.

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Togekiss@Life Orb
Work Up Mixed Sweeper
252 Atk / 80 Sp Atk / 176 Spe | Naughty (+Atk, -Sp Def) / Lonely (+Atk, -Def)
<Hustle>

~ Extremespeed
~ Work Up
~ Air Slash / Drain Punch / Flamethrower / Roost
~ Air Slash / Drain Punch / Flamethrower / Roost

This set is meant to do several things: surprise Togekiss' usual counters and checks, sweep late game (when residual damage has racked up) and shut up all the players whining about hax. Hustle powers up Togekiss' mere 218 attack to a very good 327, which is further boosted by Life Orb and Work Up. While this set requires some support to be effective, once it has set-up unhindered it can sweep teams whole.

Extremespeed is obviously the crux of this set, outspeeding all the frail scarfers and electric-types that enjoy switching in Togekiss to deliver a swift KO with Stealth Rock support. Work Up gives it that once last boost it needed to be effective last gen, assuring the KO on many foes.

The last two slot are largely depending on personal preference, since you'll most likely be spamming Extremespeed anyways. Air Slash offers a reliable and powerful STAB move to dent physical walls like Donphan and assures and smooth sweep through stall teams, and Drain Punch ravages steel and rock types that think they can wall Extremespeed and Air Slash, recovering your HP in the process. To date, only those two has been tested, though the others are serious options to consider. Flamethrower (or Fire Blast, if you prefer) will definitely roast steel-types and won't miss (unlike Drain Punch). Lastly, Roost will assure a safe sweep and avoid being killed by Life Orb recoil. Since Togekiss has a movepool that stretches to infinity, other options are available depending on your team, such as Grass Knot, Encore (to aid set-up), Shadow Ball, etc.

Support is essential for this set to work well. First of all, Stealth Rocks (as well as Spikes) on the field are very useful to secure many KOs, especially late game when it starts to rack up. Rapid Spin is also very useful because of Togekiss' Flying-type. Also, paralysis support is recommended as without investment, it is quite frail and will lose to faster Pokémon that resist Extremespeed. Additionally, Encore support is very useful to aid a set-up by locking a foe into a ground or grass attack, for example. Wobuffet and Eviolite Cottonee do the job.

Since you guys obviously want real calcs, there they are:

+1 Togekiss with the above EV spread using...

Extremespeed vs. Standard Scarf Flygon - 93% - 110% (Likely to KO with SR)
Extremespeed vs. Standard Scarf Rotom-A - 90.2% - 107% (KO with SR)
Extremespeed vs. Offensive Calm Mind Raikou - 91.6% - 108.1% (KO with SR)
Extremespeed vs. Offensive Jolteon/Espeon - 129.5% - 152.8% (KO)
Extremespeed vs. Standard Scarf Heracross - 97.7% - 115.2% (KOs with SR, likely to KO without)
Extremespeed vs. Offensive Victini - 68% - 80.4% (KOs with Spikes+SR)

Air Slash vs. Standard Spinning Donphan - 77.6% - 91.7% (2HKO, OHKO with a bit of residual damage)
Air Slash vs. Physically Defensive Arcanine - 61.7% - 72.9% (See above)
Air Slash vs. Physically Defensive Celebi/Shaymin - 98% - 115.8% (KO with SR)
Air Slash vs. Physically Defensive Weezing - 79% - 93.4% (Good chances of KO with SR)

Drain Punch vs. Specially Defensive Registeel - 56% - 65.9% (2HKO while you recover HP)
Drain Punch vs. Standard Umbreon - 68% - 80.2% (Easy 2HKO)
Drain Punch vs. Max HP Aggron - 100% - 118.6% (OHKO)
Drain Punch vs. Specially Defensive Empoleon - 87.1% - 102.7% (Likely to KO with Spikes)

As the calcs show, little entry hazard support is necessary to deal with those threats, but once it has set-up it can easily sweep through weakened teams. Hustle's 80% accuracy makes it difficult to sweep reliably, though, but its bulk Togekiss can afford a miss sometimes.
 
Delibird. Enough said. Monster liek that gets hustle.

But seriously there are not enough pokemon with a great Atk/spd stat to take advantage, Durant is the best set but walled by to many thing of things.
 
Believe or not, Delibird is quite a monster with hustle. I was trolling in Ubers with a CB Delibird, and I somehow OHKOed a Dialga with Focus Punch. I'm pretty sure the opponent underestimated my Delibird, which is why he went for rocks. iirc, CB hustle Delibird hits 514Atk, which is very respectable for a CBer. Don't forget, Delibird gets Aerial Ace, which negates hustle, and gets STAB.

Of course, Delibird is almost impossible to use without prediction and support, x4 SR weakness and paper defenses rips it to shreds.
 
Darumaka is really underestimated. CB Darumaka hits 688 attack, making its Flare Blitz the strongest unboosted move in the game.
 
Darumaka is really underestimated. CB Darumaka hits 688 attack, making its Flare Blitz the strongest unboosted move in the game.

Darmanitan is actually quite a tad more powerful thanks to Sheer Force, Darumaka also lacks both the bulk and Speed to actually utilize its destructive power. Much like Zweilous your often better off using a fully evolved Pokemon to do their job, like Druddigon, or in Darumakkas case, Emboar that often have additional features that make them largely superior even though they lack the brute force that these NFE Pokes have.
 
Darmanitan is actually quite a tad more powerful thanks to Sheer Force, Darumaka also lacks both the bulk and Speed to actually utilize its destructive power. Much like Zweilous your often better off using a fully evolved Pokemon to do their job, like Druddigon, or in Darumakkas case, Emboar that often have additional features that make them largely superior even though they lack the brute force that these NFE Pokes have.
Nope, Darumaka hits harder. If my calcs are right, CB Sheer Force Darmanitan does 60,7% ~ 71,8% to 252/252+ Jellicent with Flare Blitz while CB Hustle Darumaka does 67,2% ~ 79,2%.

I know Darmanitan, Victini, Infernape and Emboar are much better hard hitters. I know Darumaka isn't viable in OU due to its laughable stats everywhere else. It's just a gimmick, just like Zweilous or Delibird, though IMO better.
 
Hone Claws Durant is a great thing with Durant. You're essentially getting a swords dance after a single Hone Claws, plus the accuracy drop is almost canceled out.

Mixed Hustlekiss is an interesting thing, I've tried it and it can screw with people in so many ways, lol

Not even. Ability boost to attack is not the same thing as a stage increase in this situation, so a Hustle mon with a +1 boost has its attack increased by 50%, then has THAT increased by 50%, for a total multiplier of 2.25x.

That sort of power can be seductive, but unless you're running a never-miss physical move, the accuracy drop can be rage inducing.
 
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