Ok, so these titles always seem to grab more attention so I figured I'd use one of them for once. I peeked at 47th on the OU ladder today if anyone cares and I'm not sure how much "standard play" I'll engage in from here on out so I decided to share my team with the rest of Smogon.
Anyway, here's the basic goal of the team:
The goal of this team is to immediately take control of the match with my anti-lead Heatran. Then, Vaporeon, Heatran, and Forretress generally stall to wear down my opponent's walls and get Toxic Spikes on the playing field. Finally, I generally try to open up an oppurtunity for either Jirachi to start Calm Minding or Azelf to sweep. I generally save Dragonite until late game although I do tend to abuse his Ground immunity to setup for a midgame sweep at times.
@Choice Scarf
20 HP/252 SpAtk/236 Spe
Modest-Flash Fire
~Fire Blast
~Earthpower
~Hidden Power Ice
~Stealth Rock
This lead has really been key to this team. With a Choice Scarf and Modest nature, it is able to outspeed nearly every lead. However, because Heatran counters so many of the other leads, I can simply use Stealth Rock and immediately take control of the match. In late game, it can really turn things around thanks to his ability to revenge kill Garchomp and Lucario while still being able to take some hits. Also, due to it's typing, it forms the first part of an amazing wall combination between Vaporeon, Forretress, and, of course, Heatran.
@Leftovers
188 HP/252 Def/68 SpAtk
Bold-Water Absorb
~Surf
~Hidden Power Electric
~Wish
~Protect
Vaporeon is extremely standard nowadays but I have been using it since the beginning of D/P to great success. Thanks to Heatran, Vaporeon has no trouble switching in early to absorb Surfs and using Wish to setup a sweep. I really tend to rely a lot on Vaporeon as it is my best mixed walls and counters oh so many threats including Mixape and Garchomp to name a few of the most notable. Unfortunately, I do not have an Electric resist, so, if Jirachi is unable to switch in, Vaporeon often takes the hit and attempts to keep the game in my favor.
@Leftovers
252 HP/162 Atk/96 Def
Relaxed-Sturdy
~Toxic Spikes
~Rapid Spin
~Gyro Ball
~Explosion
Forretress is the third wheel of my defensive core. Thanks to it's one weakness, Fire, it is able to draw out plenty of those types of attacks to either boost Heatran with Flashfire or have Vaporeon switch in with impunity. Besides it's massive bulk, I mainly have Forretress here soley for Toxic Spikes which really make the opponent consider each and every move they make with the poison damage compounding. This often works well with Wish/Protect Vaporeon eliminating some of the bigger threats. I probably don't need to run as much Attack here but I want to be sure that Gyro Ball and Explosion still make an impact on the opponent regardless. As for Leftovers, I used to run Shedshell to escape Magnezone but I have no real counter for that magnet thing so I generally just get some Spikes up and Explode on it to help keep it in check.
@Leftovers
6 HP/252 SpAtk/252 Spe
Timid-Levitate
~Nasty Plot
~Hidden Power Fight
~Shadow Ball
~Taunt
Now, I know this seems extremely wierd but it makes for a great way to clear the path for a Jirachi sweep. The famed Ghost/Fight combination hits everything neutral while hitting supereffective on Cresselia, Tyanitar, and Blissey most notably. Taunt is truly invaluable seeing as it makes this little elf able to break down the walls with impunity and to further my control of the game. Even without Jirachi, this still makes a huge impact on the game by itself and helps me revenge kill some of the faster pokes in today's metagame.
@Leftovers
252 HP/80 SpAtk/176 Spe
Modest-Serene Grace
~Calm Mind
~Psychic
~Grass Knot
~Substitute
Calm Mind Jirachi is severely underrated imo as it has the ability to stall, which is a huge plus when running Toxic Spikes, and can set for a sweep even against the best special wall in the game, Blissey. Aside from it's general bulkiness, Jirachi is the third steel type on my team which really makes Garchomp's Outrages into oppurtunities to take it out and helps deal with Deoxys-e and other Calm Minders.
@Yache Berry
56 HP/252 Atk/200 Spe
Jolly-Inner Focus
~Dragon Dance
~Outrage
~Fire Punch
~Earthquake
Dragonite is severely underrated in today's metagame once he gets setup but, it is often a very difficult task to pull off with Deoxys-e and Scarfgar rampant. I generally save Dragonite until late game to help clean up what residual damage, Azelf, and Jirachi have left behind. I've considered maxing Spe to help outspeed or tie a few other threats like max speed Gyarados but the extra HP allows me to survive an Ice Beam from Deoxys when Stealth Rock is in play and OHKO it back with Outrage so I've left it as is.
Well, there's my team. It has been by far the most successful team I've ever used despite its few flaws. By taking control of the match at the beginning, I have often found myself able to carry that momentum and setup to pressure the opponent for the win. This is clearly an offensive team in that sense but it can still stall with Toxic Spikes if need be which has also proven invaluable. I ask that you feel free to rate this team as you see fit and enjoy the new Smogon ladder.
Anyway, here's the basic goal of the team:
The goal of this team is to immediately take control of the match with my anti-lead Heatran. Then, Vaporeon, Heatran, and Forretress generally stall to wear down my opponent's walls and get Toxic Spikes on the playing field. Finally, I generally try to open up an oppurtunity for either Jirachi to start Calm Minding or Azelf to sweep. I generally save Dragonite until late game although I do tend to abuse his Ground immunity to setup for a midgame sweep at times.

20 HP/252 SpAtk/236 Spe
Modest-Flash Fire
~Fire Blast
~Earthpower
~Hidden Power Ice
~Stealth Rock
This lead has really been key to this team. With a Choice Scarf and Modest nature, it is able to outspeed nearly every lead. However, because Heatran counters so many of the other leads, I can simply use Stealth Rock and immediately take control of the match. In late game, it can really turn things around thanks to his ability to revenge kill Garchomp and Lucario while still being able to take some hits. Also, due to it's typing, it forms the first part of an amazing wall combination between Vaporeon, Forretress, and, of course, Heatran.

188 HP/252 Def/68 SpAtk
Bold-Water Absorb
~Surf
~Hidden Power Electric
~Wish
~Protect
Vaporeon is extremely standard nowadays but I have been using it since the beginning of D/P to great success. Thanks to Heatran, Vaporeon has no trouble switching in early to absorb Surfs and using Wish to setup a sweep. I really tend to rely a lot on Vaporeon as it is my best mixed walls and counters oh so many threats including Mixape and Garchomp to name a few of the most notable. Unfortunately, I do not have an Electric resist, so, if Jirachi is unable to switch in, Vaporeon often takes the hit and attempts to keep the game in my favor.

252 HP/162 Atk/96 Def
Relaxed-Sturdy
~Toxic Spikes
~Rapid Spin
~Gyro Ball
~Explosion
Forretress is the third wheel of my defensive core. Thanks to it's one weakness, Fire, it is able to draw out plenty of those types of attacks to either boost Heatran with Flashfire or have Vaporeon switch in with impunity. Besides it's massive bulk, I mainly have Forretress here soley for Toxic Spikes which really make the opponent consider each and every move they make with the poison damage compounding. This often works well with Wish/Protect Vaporeon eliminating some of the bigger threats. I probably don't need to run as much Attack here but I want to be sure that Gyro Ball and Explosion still make an impact on the opponent regardless. As for Leftovers, I used to run Shedshell to escape Magnezone but I have no real counter for that magnet thing so I generally just get some Spikes up and Explode on it to help keep it in check.

6 HP/252 SpAtk/252 Spe
Timid-Levitate
~Nasty Plot
~Hidden Power Fight
~Shadow Ball
~Taunt
Now, I know this seems extremely wierd but it makes for a great way to clear the path for a Jirachi sweep. The famed Ghost/Fight combination hits everything neutral while hitting supereffective on Cresselia, Tyanitar, and Blissey most notably. Taunt is truly invaluable seeing as it makes this little elf able to break down the walls with impunity and to further my control of the game. Even without Jirachi, this still makes a huge impact on the game by itself and helps me revenge kill some of the faster pokes in today's metagame.

252 HP/80 SpAtk/176 Spe
Modest-Serene Grace
~Calm Mind
~Psychic
~Grass Knot
~Substitute
Calm Mind Jirachi is severely underrated imo as it has the ability to stall, which is a huge plus when running Toxic Spikes, and can set for a sweep even against the best special wall in the game, Blissey. Aside from it's general bulkiness, Jirachi is the third steel type on my team which really makes Garchomp's Outrages into oppurtunities to take it out and helps deal with Deoxys-e and other Calm Minders.

56 HP/252 Atk/200 Spe
Jolly-Inner Focus
~Dragon Dance
~Outrage
~Fire Punch
~Earthquake
Dragonite is severely underrated in today's metagame once he gets setup but, it is often a very difficult task to pull off with Deoxys-e and Scarfgar rampant. I generally save Dragonite until late game to help clean up what residual damage, Azelf, and Jirachi have left behind. I've considered maxing Spe to help outspeed or tie a few other threats like max speed Gyarados but the extra HP allows me to survive an Ice Beam from Deoxys when Stealth Rock is in play and OHKO it back with Outrage so I've left it as is.
Well, there's my team. It has been by far the most successful team I've ever used despite its few flaws. By taking control of the match at the beginning, I have often found myself able to carry that momentum and setup to pressure the opponent for the win. This is clearly an offensive team in that sense but it can still stall with Toxic Spikes if need be which has also proven invaluable. I ask that you feel free to rate this team as you see fit and enjoy the new Smogon ladder.