
Art by KAIZA
Welcome to Inheritance, a metagame I thought of while the submissions were closed.
Led by:
- AllJokesAside
- Chopin Alkaninoff
- lcass4919
Any Pokemon in the metagame can "inherit" the moves and ability from a certain Pokemon. It has to inherit both the moves and the ability. You may only use the moves and ability from that Pokemon, so you lose your own (Unless you choose to inherit your own moves/ability). The game will just check if there's any Pokemon with it as a legal combination.

Pinsir @ Pinsirite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Close Combat / Earthquake
- Swords Dance
- Ice Punch / Double Edge
This Pinsir inherits from Lucario. Lucario gets the threatening Extreme Speed that Mega Pinsir can abuse after it mega-evolves with Aerilate. It also has good coverage moves for the Flying type in Close Combat and Earthquake. Both hit important checks to Mega Pinsir. Swords Dance is obviously to raise your attack for even stronger attacks. Ice Punch is for coverage against Flying types, especially Ground/Flying types. You can also use Double Edge if you want a stronger STAB move. The EV's are to maximize your speed and attack. You could use less speed, but it makes you more reliant on Extreme Speed. Justified is chosen so that you get a boost if you switch in on a Knock Off, which is one of the best moves in the game currently. You'd think Genesect would be a better choice because it gets Download, but it has bad physical coverage alongside Extreme Speed.

Keldeo @ Choice Specs
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Spout
- Thunder
- Ice Beam
- Scald
This Keldeo inherits from Primal Kyogre. Heavy Rain in addition to Choice Specs makes this thing hit incredibly hard, especially with Water Spout. It's rain won't even go away until it switches out or until a Desolate Land or Delta Stream Pokemon gets on the field. Thunder and Ice Beam are for coverage that hit everything at least neutrally except Shedinja. Scald is for a reliable STAB move if you're lower on HP. Surf can be used too but Scald is nice for the burn chance against checks.
Additional Rules and Clarifications:
- You CAN inherit from Mega Evolutions and Primal De-Evolutions.
- Mega's lose their inherited ability upon Mega-Evolving.
- You may inherit unreleased abilities.
- Inheriting Wonder Guard, Pure Power, Huge Power, Gale Wings, Arena Trap, Shadow Tag, Imposter, Parental Bond or inheriting from Masquerain, Smeargle or Sableye is banned.
- Assist, Slaking, Regigigas, Shedinja, Keldeo, Archeops, Hoopa-U, Blazikenite and Kyurem Black are banned. Additionally, Chatter is banned.
- Aegislash, Blaziken, Deoxys Defense, Genesect, Greninja and Lucarionite are unbanned.
- You do not have to inherit. If you don't you stay the same as normal. This means you can use banned abilities.
- OU Clauses and the Donor Clause. This prevents two or more Pokemon on a team inheriting from the same evolutionary line.
Last edited: