Inheritance [Prime Council Elected]

xJownage

Even pendulums swing both ways
Still, they can be revenge killed. Also, maybe Suicune? I know Unaware Suicune is good in AAA, seems like it would be good here too. Especially as it gains Stockpile and Recover, among other moves (perhaps Scald/Toxic/Stockpile/Recover?)
intimidate is better in most cases because it can inherit tons of moves, roost, defog, scald, quiver dance, etc.
You forgot strong winds on your Weavile calcs.
Scarf Protean Latios with BoltBeam can revenge kill +1 Gyarados, Landorus-T, and Salamence (25% chance withSalamence, get Rocks up, guaranteed on the rest). Scarf Primordial Sea Gengar(I posted the set a few pages back) can also revenge kill Aerodactyl, Lando-T, Mence, and Gyarados, while possibly OHKOing Zard X with Water Spout from full HP, or doing ~70% with Origin Pulse, allowing a Fake Out user to finish up. The best part about Gengar is you can't even Extremespeed it, so if you are only at +1 it outspeeds and either KOs or does a ton of damage. Idk about walls though, I haven't played stall much in this metagame Arcticblast.
my bad. Scarf protean I feel like is a bit of a waste. The main perk of protean in this metagame is the fact that it demolishes a lot of balanced builds, and beats up almost any mon with the right coverage move. Kecleon is just such a good donor even without protean, so protean is a really good tool in this metagame.

Is this a good rapid spin set? I'm not sure whether I should go for something with recovery but for now it works.

Starmie (Chansey) (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Rapid Spin
- Toxic
- Protect
- Scald
Rapid spin is rather inferior in this metagame. Defog is a by far superior move by virtue of having better donors. The best mon to inherit from for rapid spin is starmie, which does get recover, but it is still rather inferior on a more defensively oriented mon. A more effective defog set is the classic levitran, inheriting from flygon (take your choice tbh), using defog, roost, flamethrower, and earth power or u-turn if you are on a more offensive team. These sets are by far superior to most defensive rapid spinners (which can be spinblocked by gengar as well).

What the fuck is going on here?

View attachment 39566
you're using assist. :)

Continuing on from the assist argument, just to prove assist tramples on all archetypes - including stall - here's a replay of me vs a legitimate (i think) stall team:

http://replay.pokemonshowdown.com/inheritance-222321069

It was a slow and painful 77 turn battle, but i managed to defeat him 5-0, even though he did have some pretty good assist checks such as Suicune, Zygarde, and Flash Fire Ferrothorn. This just goes to show how borked assist is and i think it needs to go.
On the plus side though, assist isn't as broken as it was in other metas such as Balanced Hackmons, and assist teams do require much more creativity and smart plays and predictions to be effective as opposed to BH. In other words, if you're not so skilled, then chances are you won't get onto the higher ladder with an assist team.

Still, the negatives outweigh the positives in my opinion, and for this i think assist should at least be suspected.
Yeah, assist needs to go, it just has too few reliable counters. They were saying things about how assist wasn't that bad since nobody used it, but tbh that's all I've heard as an anti-assist argument besides the regular uneducated "it has counters". People don't realize how good it is. Skilled players can beat almost anybody with an assist team as of now, and as a result it really needs to go.

As far as I know the council is currently discussing it, which means some progress can be made. I just hope they get it out before I like donkeys rapes the ladder with his assist team.
 

xJownage

Even pendulums swing both ways
The megagross set is the same one I used (although hasty sucks to have to use since TI changed it), but the main perk with it is the bulk; you should invest in HP. At +2, non-priority isn't outspeeding you anyways (remember megagross has 110 speed over the 70 in base form), and the extra bulk is very noticeable. 248 HP / 252 Atk / 8 spe is probably the best spread for it.
 
Here are some of the Sets that worked very good for me:

Florges @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Cotton Guard
- Leech Seed
- Taunt
- Moonblast

i think the EV and nature explain themselfs, giving it an awesome resisting against both physical and special after one cotton guard.
leech seed brings it additional healing to leftovers, and priority taunt protects you against status moves like wow and toxic or getting taunted yourself. moonblast for emergency damage in case of getting taunted or killing a weaked mon. (inheritances from Whimsicott)


Raikou @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Blizzard
- Will-O-Wisp
- Trick

Trick will stop setuper or stalls with the choice scarf, while wow cripples psysical attackers and permanently damages walls. Blizzard gives x4 damage to Garchomp or Lando and give it icebold-coverage. Volt switch is good to scout and get out fast with scarf. I also played with thunder and discharge, but i think volt switch works best. Leviate gives it ground immunity which suprised the other player often. The EV and nature makes it possible to outspeed all the 110 base speed mons and still make solid damage. (inheritances from rotom-frost)


Metagross @ Metagrossite
Ability: Download
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Shift Gear
- Iron Head
- Blaze Kick
- Zen Headbutt

Welcome to pain town. Download gives you +1 atk if you switch into a def-weak mon, using shift gear and changing into mega gives mega-metagross powerful +2 atk and +2 speed with tough claws to fuck everything. Blaze Kick gives a great coverage against steel types additional to the allready from the normal metagame known Iron head and Zen headbutt. The hasty nature (because whe inheritance from genesect) reduces the def, but you usually dont notice it since metagross allready has a high def. EV to deal damage.


Terrakion @ Life Orb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Arm Thrust
- Bullet Seed
- Rock Blast
- Pin Missile

This set combines the great 5-hit moves from Heracross and its skill link with the speed of terrakion. The moves are self-explaining, rock blast gets additional STAB and arm thrust>close combat imo, since i can break subs with it. EV and nature to combine damage and speed. Life orb gives some extra damage, but expert belt also works if you dont want to hurt yourself. This is maybe not the best mon, but it can be very powerful against mons with weak physical defense and/or weakness against the attacks.

im allways open for feedback since im pretty new on the forums :D
Having no weakness isn't that great since pokes hits very hard in this meta. Tbh I prefer inheriting from Mega Manectric than Rotom in Raikou's case. As a Scarfer, Intimidate + Volt Switch makes you take a hit less when trying to switch in, making it as annoying as Landorus T in OU. Manectric also have Switcheroo, so you can always cripple your opponent with it. Blizzard is unreliable imo, because of 70 Accuracy, but its okay if you wanna use it.

For Terrakion, Arm Thrust only have 15 base power, so even if it deals 5 hits, it only got 75 power. Close Combat still do much more damage so I suggest using it over Arm Thrust.

Those are pretty good sets overall though.
 
So this is pretty silly and I really did not expect it to work but it did, so I'll share it;

Pidgeot @ Pidgeotite
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Modest/Timid Nature
- Shadow Ball
- Focus Blast
- Grass Whistle
- Blizzard / Leech Seed / Growth

(Abomasnow inherit)
Bam. Perfect coverage with sleep and some frosty goodness.
Lacks stab which is very annoying but one thing that is extremely intresting about this set is that the hail damage actually improves it greatly with its chip damage and due of its grass whistle, poison healers and tanks in general have trouble safely switching in or staying. Still a two sided blade with the chip damage tho so gotta be prepared to face that reality.
Last slot is pretty much a choice of what you want; with blizzard you can hit the surprisingly many 4x weak mons of the meta and usually ohko, with leech seed the chip damage becomes extremely drastic, with growth you can increase your damage output and allow for sleep + setup combo that is always proven to be nice.
So if you want anti weather and sleep utility support while still keeping good coverage, this is an option for mega pidgeot outside the other sets such as exploud & chatot.
But I wont recommend this if you really have no need for the support combination of hail + sleep, as chatot can give sleep + setup at cost of coverage and exploud can give mini setup + coverage both that can give the big killer stabburst
 
So this is pretty silly and I really did not expect it to work but it did, so I'll share it;

Pidgeot @ Pidgeotite
Ability: Snow Warning
EVs: 252 SpA / 252 Spe
Modest/Timid Nature
- Shadow Ball
- Focus Blast
- Grass Whistle
- Blizzard / Leech Seed / Growth

(Abomasnow inherit)
Bam. Perfect coverage with sleep and some frosty goodness.
Lacks stab which is very annoying but one thing that is extremely intresting about this set is that the hail damage actually improves it greatly with its chip damage and due of its grass whistle, poison healers and tanks in general have trouble safely switching in or staying. Still a two sided blade with the chip damage tho so gotta be prepared to face that reality.
Last slot is pretty much a choice of what you want; with blizzard you can hit the surprisingly many 4x weak mons of the meta and usually ohko, with leech seed the chip damage becomes extremely drastic, with growth you can increase your damage output and allow for sleep + setup combo that is always proven to be nice.
So if you want anti weather and sleep utility support while still keeping good coverage, this is an option for mega pidgeot outside the other sets such as exploud & chatot.
But I wont recommend this if you really have no need for the support combination of hail + sleep, as chatot can give sleep + setup at cost of coverage and exploud can give mini setup + coverage both that can give the big killer stabburst
I haven't tried this set out but does this have any advantages over inheriting from Noivern? Noivern gets Boomburst, Hurricane, Focus Blast and Heat Wave which is basically perfect coverage apart from Flash Fier Aegi/Doublade I think. Plus STAB Boomburst is pretty awesome. Also, Noivern gets two useful-ish abilities in Infiltrator(Allows you to attack through those random subs) and Frisk which allows you to know the item.


On another note, can we do the viability rankings discussion again? A lot of users in the chat have no clue on how to play this meta.
 
I haven't tried this set out but does this have any advantages over inheriting from Noivern? Noivern gets Boomburst, Hurricane, Focus Blast and Heat Wave which is basically perfect coverage apart from Flash Fier Aegi/Doublade I think. Plus STAB Boomburst is pretty awesome. Also, Noivern gets two useful-ish abilities in Infiltrator(Allows you to attack through those random subs) and Frisk which allows you to know the item.
Mostly the support with sleep and anti weather as I explained in the post, tho I did not take noivern into account, which is also a pretty good choice aswell.
 
Mostly the support with sleep and anti weather as I explained in the post, tho I did not take noivern into account, which is also a pretty good choice aswell.
Well, there was this set posted a fee pages back inheriting from Whimsicott I think. It had Grass Whistle/Hurricane/Nature Power and something else. For whatever reason, Prankster still stays during Mega Evolution, so you get a priority 100% accurate sleep move with it. Plus dual STAB.

As for anti weather, I may be wrong but I haven't seen any teams really use weather apart from I like donkeys' Assist team, Desolate Land and Primordial Sea, the latter of which don't care about hail.
 
Might as well post a couple of Pidgeot sets while we're discussing it.


Pidgeot @ Pidgeotite
Ability: Frisk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Boomburst
- Focus Blast
- Heat Wave/Protect

Inheriting from Noivern, this Pidgeot is a pretty good Pokemon. It gets 100% accuracy upon Mega Evolving and has STAB Boomburst and Hurricane. It's pre-mega ability Frisk allows you to scout your opponent's item. Focus Miss no longers misses and Fighting coverage is always appreciated. Plus after Mega Evolution, Pidgeot outspeeds Azelf, a very common Pokemon and OHKOs it:

252+ SpA Mega Pidgeot Boomburst vs. 0 HP / 4 SpD Azelf: 345-406 (118.5 - 139.5%) -- guaranteed OHKO

Protect is slashed mainly for a safe Mega Evolution and scouting.


Pidgeot @ Pidgeotite
Ability: Keen Eye/Big Pecks/Tangled Feet (Pick whatever, they're all useless)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Sing
- Heat Wave
- Boomburst

Inherits from Chatot. Sing = Sleep, Heat Wave is coverage. Nasty Plot is booosting.


Pidgeot @ Pidgeotite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Zap Cannon
- Blizzard
- Focus Blast
- Charge Beam/Ancient Power/Toxic

Possibly my favourite set of the lot, this inherits from Regice. Zap Cannon is powerful and always paralyzes. Blizzard is valuable ice coverage. Focus Blast is fighting. The last slot can be anything really. Charge Beam to finish off weakened enemies and boost your Sp. Atk. Ancient Power for addition coverage(Though I don't know anything that won't be more damaged by the other attacks.) You could always go for Toxic though.



Pidgeot @ Pidgeotite
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Zap Cannon
- Blizzard
- Technoblast
- Flamethrower/U-Turn
Same as above but inheriting from Genesect. A Download boost is always handy. The first two are strong BoltBeam coverage with 100% paralyze chance. Technoblast is powerful STAB and the last slot goes to Flamethrower for SE damage against steel types or U-Turn for momentum.

There are a lot more sets you can try out, but I'll just quote what a bunch of people said before since I'm lazy:
If you want to spread some burns and hax, charizard also works cause you get inferno, dynamic punch and air slash, also focus blast.
And if you inherit from mega y, you can get pseudo stab inferno
Tornadus- it doesn't get nasty plot, but it has prankster or regenerator (though you lose either one once you mega), as well as U-turn, heat wave, and focus blast.

Articuno- blizzard, U-turn, signal beam (not that useful, but cool), and ancient power (also meh).

Moltres- (so much better than articuno) everything articuno has, -ice stuff and Sbeam, + fire blast, fire spin, and WoW.

Volcarona- basically just a better moltres, it gets fire blast, hurricane, QD, U-turn, WoW, and giga drain.

Yveltal- definitely one of the best, it gets oblivion wing, psychic, snarl, focus blast, shadow ball, hyper voice, and dark pulse (Also heat wave and U-turn, but let's assume from now on that everyone I mention has them, cause they basically all do and I'm sick of typing).

Swanna- surf, scald, I've beam, not much else. (No heat wave or u-turn. Probs the worst)

Castform- actually a pretty cool option, gets fire blast, hydro pump, thunder, blizzard, and a BUNCH of others that I don't want to take the time to type out w/ 100% acc. (No u-turn)

Whimsicott- Giga drain, Moonblast, shadow ball, grass whistle/ sleep powder, a TON of other status moves, etc. (Another of the best).

Noivern- boomburst, Draco meteor, dragon pulse, shadow ball, focus blast, super fang, dark pulse, a couple other cool things... (classic OM Noivern).

Vivillon- basically, volcarona, (-anything fire and giga drain), w/ sleep powder, stun spore, draining kiss and psychic.

Last but not least:

Dragonite- possibly my favorite, it gets Draco meteor, dragon pulse, thunder, fireblast, blizzard, surf, and focus blast, + Multiscale. It has no means of boosting SpA, though, sadly.

Oh also, turns out Mewtwo gets it by event.

Mewtwo- psystrike, almost every TM, a bunch of other stuff. Hands down, the best choice (unless you are running a grass whistle set or something).
 
Last edited:
Tail Glow Pidgeot makes for a fun setup sweeper. It doesn't get any STAB with either Volbeat or Manaphy, but the +3 SpA can more than make up for it. Both Tail Glow users have Dazzling Gleam/Shadow Ball for unresisted coverage (excluding Pyroar, but who'd actually use that?) and U-Turn as well.

Manaphy-Mega Pidgeot also can run Scald or Surf/Blizzard/Energy Ball which is unresisted (before factoring abilities), and has utility options in Heal Bell and Knock Off.

Volbeat-Mega Pidgeot can run Thunder/Shadow Ball/Giga Drain which the only relevant resist (before factoring abilities) is Hydreigon, keeps Roost, has Baton Pass (great for keeping both momentum and the +3 SpA!), Encore, and even has access to Prankster Thunder Wave before mega-evolving.
 
Last edited:
Tail Glow Pidgeot makes for a fun setup sweeper. It doesn't get any STAB with either Volbeat or Manaphy, but the +3 SpA can more than make up for it. Both Tail Glow users have Dazzling Gleam/Shadow Ball for unresisted coverage (excluding Pyroar, but who'd actually use that?) and U-Turn as well.

Manaphy-Mega Pidgeot also can run Scald or Surf/Blizzard/Energy Ball which is unresisted (before factoring abilities), and has utility options in Heal Bell and Knock Off.

Volbeat-Mega Pidgeot can run Thunder/Shadow Ball/Giga Drain which the only relevant resist (before factoring abilities) is Hydreigon, keeps Roost, has Baton Pass (great for keeping both momentum and the +3 SpA!), Encore, and even has access to Prankster Thunder Wave before mega-evolving.
I don't think that would be very good. Not having any STAB means that Mega Pidgeot won't hit very hard even with a Tail Glow. Mega Sceptile would probably pull off a Tail Glow set better because it is faster and more powerful and gets STAB on Energy Ball and Giga Drain.
 
Diancie @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Stone Edge
- Hone Claws
- Protect/Superpower/Something else maybe idek

REALLY fun set I have been using, I still do not know what to run in the last slow but right now I'm trying superpower for steals. Inherits from mega absol so mega diancie keeps magic bounce, an excellent ability.
 
Diancie @ Diancite
Ability: Magic Bounce
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Stone Edge
- Hone Claws
- Protect/Superpower/Something else maybe idek

REALLY fun set I have been using, I still do not know what to run in the last slow but right now I'm trying superpower for steals. Inherits from mega absol so mega diancie keeps magic bounce, an excellent ability.
Mega Diance will have Magic Bounce once it mega evolves no matter what the ability donated to the base form is. Mawile would be a better donor since it has Intimidate to help you set up and Swords Dance to hit harder than you can with Hone Claws.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Not sure if this has been put up already, because if it has, please tell me.
Anyways, I've Been playing around with some bisharp sets, when I finally realized bisharp learned stone edge so I made this Little Guy

Little Guy (Tyranitar) @ Life Orb / Choice Band
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Stone Edge
- Sucker Punch
- Swords Dance/Brick Break

It's a pretty good revenge killer, And if you're able to get the defiant with the LO or Choice band you have a 50% chance of sweeping... At least that's what happens when I use it, but again it's a revenge killer not a sweeper.

Edit: 'Pparently this thing can pull off a bit of a sweep: (After I got half rekt imo)
http://replay.pokemonshowdown.com/inheritance-222837184
 
Last edited:
Heck you can do something like this

Houndoom @Houndoomite
Ability: Drought
EVs: 252 SpA/252 Spe/4 HP
Modest/Timid Nature
Fire Blast
Dark Pulse
Solarbeam
Nasty Plot

Basically Standard NP Mega Houndoom but with drought which he inherts from either ninetales or mega charizard y

Also

Swampert@Swampertite
Ability:Drizzle
EVs: 252 Attack/252 HP/4 Defense
Quiet Nature
Waterfall
Earthquake
Ice Punch
Superpower
This is Mega Swampert but with drizzle which he inherts from politoad or kyogre
Both of those would be awesome...but unfortunately, you can't inherit just an ability. You have to inherit the moves as well.
 
Both of those would be awesome...but unfortunately, you can't inherit just an ability. You have to inherit the moves as well.
These are both valid sets. Ninetales provides Drought and Fire Blast/Dark Pulse/Solar Beam/Nasty Plot to Houndoom, while Politoed/Kyogre provides Drizzle and Waterfall/Earthquake/Ice Punch/Superpower to Swampert. The fact that they lose the ability upon mega-evolution changes nothing.

What I want to know, though, is why the hell Swampert would run a Quiet nature (+SpA -Spe) with no special attacks and whose only serious niche is in going fast. The recommended EV spread in standard singles for a sweeping role is 252 Atk / 252 Spe with Adamant or Jolly nature, and I see no reason to deviate from this. Maybe a bulky spread if you were using it for anything besides sweeping, but you're not, so.
 
Not sure if anyone's talked about this yet, but I've been having a lot of fun with this monster:


Medicham @ Medichamite
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- High Jump Kick
- Zen Headbutt
- Knock Off/Ice Punch

Scrafty is finally good for something! Inheriting from Scrafty allows Medicham to keep both its STABs in High Jump Kick and Zen Headbutt, while also giving it Dragon Dance and Knock Off. At +1, this thing is practically unstoppable, easily 2HKO'ing anything in the game. Even Unaware Suicune cannot switch into this thing, as HJK cleanly 2HKO's. Shed Skin pre-Mega gives you a chance to set up some Dragon Dances and cure any status in the meantime. It has a weakness to -atespeed and Gale Wings but those users certainly cannot switch in.

252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Suicune: 255-300 (63.1 - 74.2%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Pure Power Mega Medicham Knock Off (97.5 BP) vs. 252 HP / 252+ Def Cresselia: 368-434 (82.8 - 97.7%) -- 68.8% chance to OHKO after Stealth Rock
+1 252+ Atk Pure Power Mega Medicham Knock Off vs. 252 HP / 252+ Def Mega Slowbro: 182-216 (46.1 - 54.8%) -- guaranteed 2HKO after Stealth Rock

Good partners for this would be Gengar, who absolutely tears through anything that isn't OHKO'd by MegaCham with Adaptability.
 
That Medicham looks horrifying for my mono-Normal team.
Speaking of which:

/
/
/


Ursaring / Staraptor / Braviary / Stoutland @ Silk Scarf
Ability: Adaptability
EVs: 252 HP / 252 Atk / 4 SpD -or- 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Crunch
- Drain Punch
- Swords Dance

Inheriting from Mega Lucario, this is maximizes Extreme Speed. Crunch hits Ghost-types, Drain Punch lets Stoutland recover off of the Steel or Rock types that try to wall it, and Swords Dance raises Extreme Speed's power to horrifying levels. If it gets the +2, everything outside of normal-resists and unaware walls are 1/2HKO'd.

For which mon to use with Mega Lucario's inheritance, Ursaring provides the most power, but is the slowest and a bit frail. Staraptor is the fastest, but is the weakest and has a SR weakness. Braviary is bulky with decent speed and power, but is SR weak. Stoutland is the bulkiest, but has the least power of the four.
 
Last edited:
there's also megagross inheritting from carracista, getting shell smash, dual stab in iron head and zen headbutt, Aqua jet, knock off, all of which are boosted by tough claws, and sturdy as a pre-mega ability. Seems outright scary to me, esp since it can take all those atespeeds in the tier even after -1, and you out prioritize lant and every relevant sucker punch user with Aqua jet if you've set up. And it still hits pretty hard without setup, though you'll probably stay base and wait for an opportunity. Any other Thoughts?
 
These are both valid sets. Ninetales provides Drought and Fire Blast/Dark Pulse/Solar Beam/Nasty Plot to Houndoom, while Politoed/Kyogre provides Drizzle and Waterfall/Earthquake/Ice Punch/Superpower to Swampert. The fact that they lose the ability upon mega-evolution changes nothing.

What I want to know, though, is why the hell Swampert would run a Quiet nature (+SpA -Spe) with no special attacks and whose only serious niche is in going fast. The recommended EV spread in standard singles for a sweeping role is 252 Atk / 252 Spe with Adamant or Jolly nature, and I see no reason to deviate from this. Maybe a bulky spread if you were using it for anything besides sweeping, but you're not, so.
Actually, the Swampert isn't. /ds on those moves gives the Swampert line, Mew, Smeargle, Feraligatr, and Dragonite, which means your alternate abilities available are Sheer Force, Multiscale, and Synchronize, of which one is not very good, one is pointless after mega'ing, and Multiscale is actually usable.

Without superpower it'd be fine. But kyogre doesn't learn superpower, and neither does Politoed.
 
I see newer players have no idea how to play this. Everyone who played this before probably knew this, but for newer players who come to this thread, I'll post some standard sets that you need to prepare for, so that you don't get your ass kicked multiple times in a row.

Lucario (Glalie) @ Glalitite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Extremespeed
- Earthquake/Close Combat
- Blaze Kick/Stone Edge

This is pretty standard -atespeed user, inheriting from Lucario. Pinsir also work with this set. To handle this, have unaware users or anything faster that resist Ice (or Flying for Pinsir) that is strong enough to KO it.

Talonflame (Landorus T) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- filler

Probably most used revenge killer. Hits very hard to anything that doesn't resist or doesn't invest in bulk. Have Flying or Fire resist that is bulky enough to handle this, or have an Extremespeed user that is powerful enough to KO this.

Mega Salamence (Landorus T) @ Life Orb
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Earthquake
- Roost

This one inheriting Mega Salamence. It doesn't have priority, but will sweep you if you don't prepare for it. Levitating Rock/Steel Types can deal with this, as long as you don't let it set up too many times.

Nidoking (Gengar) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Fire Blast/Earth Power/Thunderbolt

A powerful and fast Sheer Force user. Have something faster or priority user to deal with this

Kecleon (Azelf) (M) @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 Atk / 252 Spe or 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Thunderbolt / Ice Beam / Flamethrower
- Knock Off / Superpower / Drain Punch / Iron Tail
- Fake Out / Shadow Sneak / Sucker Punch / Nasty Plot
- Ice Beam / Flamethrower / Thunderbolt

Copied from Victim of the week thread. This is also a very big threat that you need to prepare, as it hits almost everything hard because STAB.

Other threats that you need to prepare for are Desolate Land, Primordial Sea, -ates in general, Simple users, Contrary users.

I don't know much about defensive threats, but these are some of the most threatening offensive pokes that you'll find.

Edit: forgot to mention but Azelf inherits from Kecleon.
 
Last edited:
Defensive threats copied from my stall teams that most teams should prepare for:

(Doublade) @ Eviolite
Ability: Flash Fire
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Wish / Morning Sun
- Protect / Roar / Will-O-Wisp
- Will-O-Wisp / Heal Bell / Close Combat
- Iron Tail / Iron Head

This Doublade inherits from either Flareon or Arcanine. The bolded slashes separate which donor you're using, the first slashes are what you use if inheriting from Flareon. Arcanine has 1-turn recovery and decent coverage(plus a reliable STAB move), while Flareon has recovery with 16 PP and the ability to cure status. What these sets both have in common is a specially defensive spread with Flash Fire that allows them to check most Landorus-T builds and completely counter Adaptability Terrakion.


(Heatran) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Roost
- Flamethrower
- Earth Power

Levitate Heatran is a very useful defogger for balanced and stall teams. Flygon has the perfect supporting movepool for Heatran, which includes recovery, Defog, Stealth Rock(If you have room for it), and good coverage. This thing's large bulk and great typing allows it to clear hazards in the face of many special threats. It also lives Sheer Force Gengar's Focus Blast and KOs back with Earth Power if you are desperate.


(Suicune) @ Leftovers
Ability: Intimidate
EVs: 200 HP / 252 Def / 56 Spe (EVs can be tweaked)
Bold Nature
- Scald
- Roost
- Quiver Dance
- Substitute / Ice Beam

This is a great win condition for stall. With intimidate to ease setup and one of the best boosting moves, this thing is very hard to stop once it gets going. The EVs allow it to outspeed base 100s at +1, although some defense EVs can be shifted to HP for the creation of 101 HP Substitutes. The choice between Substitute or Ice Beam is whether you want to be stopped by Desolate Land or Toxic.
 
fun magnet puller that I've been starting to use more and more recently:

Zygarde @ Leftovers
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Taunt
- Earthquake
- Smack Down
- Thunder Wave

Came up with this after my magnet puller failed to trap a levitate heatran, along with a skarmory.

Switch in on any steel type (yes, pretty much any), and do the following:
Taunt -> Smack Down -> EQ - Skarmory, Heatran
Spam EQ - Aggron, Bastiodon, Bisharp, Empoleon, Escavalier, Excadrill, Klefki, Klinklang, Lucario, Mawile, Probopass, Scizor, Wormadam-Trash, Metagross (regular)
Twave -> EQ - Cobalion, Durant, Mega Metagross
Taunt -> EQ - Ferrothorn, Forretress, Jirachi, Registeel, Steelix
Smack Down -> EQ - Magneton, Magnezone

I didn't save any replays, but try it out; I can almost guarantee it will work as long as you don't do anything too dumb or your opponent doesn't have a random ice move.
 

Lcass4919

The Xatu Warrior
That Medicham looks horrifying for my mono-Normal team.
Speaking of which:



Stoutland @ Silk Scarf
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Shadow Claw
- Drain Punch
- Swords Dance

The most powerful non-mega Extreme Speed user. Shadow Claw hits Ghost-types, Drain Punch lets Stoutland recover off of the Steel or Rock types that try to wall it, and Swords Dance raises Extreme Speed's power to horrifying levels. If it gets the +2, not much outside of normal-resists or unaware walls want to face it.

+2 252+ Atk Silk Scarf Adaptability Stoutland Extreme Speed vs. 252 HP / 104+ Def Mew: 336-396 (83.1 - 98%) -- 68.8% chance to OHKO after Stealth Rock
+2 252+ Atk Silk Scarf Adaptability Stoutland Extreme Speed vs. 4 HP / 252+ Def Eviolite Chansey: 542-638 (84.4 - 99.3%) -- 75% chance to OHKO after Stealth Rock
+2 252+ Atk Silk Scarf Adaptability Stoutland Extreme Speed vs. 252 HP / 252+ Def
+2 252+ Atk Silk Scarf Adaptability Stoutland Extreme Speed vs. 232 HP / 0 Def Mega Venusaur: 342-404 (95.2 - 112.5%) -- 68.8% chance to OHKO
Mega Audino: 250-296 (60.9 - 72.1%) -- guaranteed 2HKO (one of the most bulky defensive mons neutral to Extreme Speed)
+2 252+ Atk Silk Scarf Adaptability Stoutland Extreme Speed vs. 0 HP / 0 Def Mega Diancie: 188-222 (78 - 92.1%) -- 31.3% chance to OHKO after Stealth Rock
ive been attempting to use this set myself...or was...until i found its lack of initial power(and power after setup) to be disturbingly lacking (also, braviary, staraptor and ursa are all stronger then it lmao) braviary and ursa both fulfill the role all while being outright stronger, its really up too "less speed, for massive power(ursa), or more power at the cost of bulk (braviary)". i guess its based on if you want power, speed, or a combo of both.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top