

Burunkeru
Credit to Rising_Dusk for the format!
Code:
[B]#593 Burunkeru[/B]
Typing: Water / Ghost
Ability 1: Water Absorb
Restores HP if hit by a Water-type move.
Ability 2: Cursed Body
If hit by a contact attack, that attack is Disabled.
Ability 3: Damp (Dream World)
Prevents combatants from self destructing.
HP: 100
Atk: 60
Def: 70
SpA: 85
SpD: 105
Spe: 60
Evolutionary Chain:
Pururiru --> (Lv40) Burunkeru
[B]Level-Up Moves:[/B]
Lv1: Bubble
Lv1: Water Sport
Lv1: Absorb
Lv1: Night Shade
Lv5: Absorb
Lv9: Night Shade
Lv13: Bubblebeam
Lv17: Recover
Lv22: Water Pulse
Lv27: Ominous Wind
Lv32: Brine
Lv37: Rain Dance
Lv45: [M506]
Lv53: Hydro Pump
Lv61: Wring Out
Lv69: Water Spout
[M506]: Ghost Special PP: 10 Power: 50 / Accuracy: 100
Power 100 if target has status condition
[B]TMs / HMs: [/B]
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM12: Taunt
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM20: Safeguard
TM21: Frustration
TM27: Return
TM29: Psychic
TM30: Shadow Ball
TM32: Double Team
TM34: Hydro Wave
TM36: Sludge Bomb
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Troll
TM53: Energy Ball
TM55: Boiling Water
TM61: Will-O-Wisp
TM68: Giga Impact
TM70: Flash
TM77: Psych Up
TM85: Dream Eater
TM87: Swagger
TM90: Substitute
TM92: Trick Room
HM03: Surf
HM05: Waterfall
HM06: Dive
[B]Egg Moves:[/B]
Acid Armor
Confuse Ray
Pain Split
Mist
Recover
Constrict
- Water / Ghost typing
The new generation brought us four Ghost Pokemon lines, including those of Shanderaa (Fire / Ghost), Desukan (Ghost), Goruggo (Ground / Ghost) and Burunkeru (Water / Ghost). Shanderaa and Goruggo both seem to be primarily offensively oriented, and while Desukan has a defensive stat spread, it does not have a secondary typing to afford it additional resistances. This gives Burunkeru a niche, since its Water subtyping gives it additional resistances to Water-, Fire-, Ice-, Steel-type moves. - Relatively bulky stats
What good is a decent defensive typing without decent stats? 100 HP / 70 Defense / 105 Special Defense, while not astronomical, are balanced and give Burunkeru the bulk to do what it wants to do. With 252 HP / 252 Def and a Defense-boosting nature, Burunkeru is only 1.5% less physically bulky and 14% less specially bulky than the standard Vaporeon spread from DPP. It is a lot bulkier than Rotom-A, the spinblocker of choice from DPP. - Access to Recover
Reliable recovery... one of the most important moves for a defensive Pokemon to have. Recover means Burunkeru can reliably switch into threats all game long without having to worry too much about conserving its HP for late-game threats. When compared to Wish + Protect, a similar method of healing that Vaporeon uses and Mamanbou will probably use, Recover takes up one fewer moveslot, meaning Burunkeru won't be as strapped for moves as its counterparts.
Support
Burunkeru @ Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SpD
- Boiling Water
- Recover
- Will-O-Wisp / Toxic
- Shadow Ball / Ice Beam
Boiling Water looks like one of the new BW moves that will be used the most, and for good reason. It has a solid 80 Base Power along with a 30% chance to burn any Pokemon it hits. That's a 30% chance to make Gyarados, DD Salamence, and even the almighty Ononokusu completely worthless, which will make it much harder for these Pokemon to switch into and set up on Burunkeru. Recover is an obvious choice for restoring lost HP since it is more reliable than Pain Split.
Even though a 30% chance is pretty good, it's not completely reliable, which makes Will-O-Wisp a good option to immediately shut down physical Pokemon who want to set up on Burunkeru. Toxic is a better way to deal with foes like Calm Mind Suicune and opposing Burunkeru / Vaporeon.
Shadow Ball has pretty decent neutral coverage with Boiling Water, and it also hits Rapid Spin Starmie super effectively. There are tons of new Dragon-type Pokemon in BW, though, so Ice Beam can foil their attempts to set up in your face.
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One Pokemon who looks like it is a big threat to Burunkeru is Nattorei, the Grass/Steel Pokemon who reminds everyone of Forretress. Although it doesn't get Rapid Spin, Nattorei can use Burunkeru to set up both Stealth Rock and Spikes.
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What are your thoughts on Burunkeru? Will an offensive set with Water Spout be used, despite its lackluster Special Attack and low Speed? Are there any useful defensive moves that I missed? What about Pokemon that will be good teammates for Burunkeru, or dangerous Pokemon that give it problems?
Keep in mind that while this is a thread for discussing Burunkeru in a competitive format, do not discuss whether it or any other Pokemon will / should be banned. I don't think this'll be as much of a problem for Burunkeru as for lots of other Pokemon, though... it seems pretty balanced.