 
	 
	Burunkeru
Credit to Rising_Dusk for the format!
		Code:
	
	[B]#593 Burunkeru[/B]
   
  Typing: Water / Ghost
   
  Ability 1: Water Absorb
     Restores HP if hit by a Water-type move.
  Ability 2: Cursed Body
     If hit by a contact attack, that attack is Disabled.
  Ability 3: Damp (Dream World)
     Prevents combatants from self destructing.
   
  HP: 100
  Atk: 60
  Def: 70
  SpA: 85
  SpD: 105
  Spe: 60
   
  Evolutionary Chain:
  Pururiru --> (Lv40) Burunkeru
   
  [B]Level-Up Moves:[/B]
  Lv1: Bubble
  Lv1: Water Sport
  Lv1: Absorb
  Lv1: Night Shade
  Lv5: Absorb
  Lv9: Night Shade
  Lv13: Bubblebeam
  Lv17: Recover
  Lv22: Water Pulse
  Lv27: Ominous Wind
  Lv32: Brine
  Lv37: Rain Dance
  Lv45: [M506]
  Lv53: Hydro Pump
  Lv61: Wring Out
  Lv69: Water Spout
   
  [M506]: Ghost Special PP: 10 Power: 50 / Accuracy: 100
  Power 100 if target has status condition
   
  [B]TMs / HMs: [/B]
  TM06: Toxic
  TM07: Hail
  TM10: Hidden Power
  TM12: Taunt
  TM13: Ice Beam
  TM14: Blizzard
  TM15: Hyper Beam
  TM17: Protect
  TM18: Rain Dance
  TM20: Safeguard
  TM21: Frustration
  TM27: Return
  TM29: Psychic
  TM30: Shadow Ball
  TM32: Double Team
  TM34: Hydro Wave
  TM36: Sludge Bomb
  TM42: Facade
  TM44: Rest
  TM45: Attract
  TM48: Troll
  TM53: Energy Ball
  TM55: Boiling Water
  TM61: Will-O-Wisp
  TM68: Giga Impact
  TM70: Flash
  TM77: Psych Up
  TM85: Dream Eater
  TM87: Swagger
  TM90: Substitute
  TM92: Trick Room
  HM03: Surf
  HM05: Waterfall
  HM06: Dive
   
  [B]Egg Moves:[/B]
  Acid Armor
  Confuse Ray
  Pain Split
  Mist
  Recover
  Constrict- Water / Ghost typing
 The new generation brought us four Ghost Pokemon lines, including those of Shanderaa (Fire / Ghost), Desukan (Ghost), Goruggo (Ground / Ghost) and Burunkeru (Water / Ghost). Shanderaa and Goruggo both seem to be primarily offensively oriented, and while Desukan has a defensive stat spread, it does not have a secondary typing to afford it additional resistances. This gives Burunkeru a niche, since its Water subtyping gives it additional resistances to Water-, Fire-, Ice-, Steel-type moves.
- Relatively bulky stats
 What good is a decent defensive typing without decent stats? 100 HP / 70 Defense / 105 Special Defense, while not astronomical, are balanced and give Burunkeru the bulk to do what it wants to do. With 252 HP / 252 Def and a Defense-boosting nature, Burunkeru is only 1.5% less physically bulky and 14% less specially bulky than the standard Vaporeon spread from DPP. It is a lot bulkier than Rotom-A, the spinblocker of choice from DPP.
- Access to Recover
 Reliable recovery... one of the most important moves for a defensive Pokemon to have. Recover means Burunkeru can reliably switch into threats all game long without having to worry too much about conserving its HP for late-game threats. When compared to Wish + Protect, a similar method of healing that Vaporeon uses and Mamanbou will probably use, Recover takes up one fewer moveslot, meaning Burunkeru won't be as strapped for moves as its counterparts.
Support
Burunkeru @ Leftovers
Ability: Water Absorb
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SpD
- Boiling Water
- Recover
- Will-O-Wisp / Toxic
- Shadow Ball / Ice Beam
Boiling Water looks like one of the new BW moves that will be used the most, and for good reason. It has a solid 80 Base Power along with a 30% chance to burn any Pokemon it hits. That's a 30% chance to make Gyarados, DD Salamence, and even the almighty Ononokusu completely worthless, which will make it much harder for these Pokemon to switch into and set up on Burunkeru. Recover is an obvious choice for restoring lost HP since it is more reliable than Pain Split.
Even though a 30% chance is pretty good, it's not completely reliable, which makes Will-O-Wisp a good option to immediately shut down physical Pokemon who want to set up on Burunkeru. Toxic is a better way to deal with foes like Calm Mind Suicune and opposing Burunkeru / Vaporeon.
Shadow Ball has pretty decent neutral coverage with Boiling Water, and it also hits Rapid Spin Starmie super effectively. There are tons of new Dragon-type Pokemon in BW, though, so Ice Beam can foil their attempts to set up in your face.
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One Pokemon who looks like it is a big threat to Burunkeru is Nattorei, the Grass/Steel Pokemon who reminds everyone of Forretress. Although it doesn't get Rapid Spin, Nattorei can use Burunkeru to set up both Stealth Rock and Spikes.
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What are your thoughts on Burunkeru? Will an offensive set with Water Spout be used, despite its lackluster Special Attack and low Speed? Are there any useful defensive moves that I missed? What about Pokemon that will be good teammates for Burunkeru, or dangerous Pokemon that give it problems?
Keep in mind that while this is a thread for discussing Burunkeru in a competitive format, do not discuss whether it or any other Pokemon will / should be banned. I don't think this'll be as much of a problem for Burunkeru as for lots of other Pokemon, though... it seems pretty balanced.
 
 
		





 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		



 
 
		 
 
		 
 
		

 
 
		 
 
		 
 
		 
 
		
