Name: Mud Spike
Power: 85
Accuracy: 100%
PP: 16
Category:![]()
Type:![]()
Effect: 10% Poison chance. 30% if used by a Poison-Type.
Priority: 0
Potential Pokémon With This Move:
Justification: Ground coverage designed to be given to Poisons and Bugs so they can deal with Steel better. Conceptually though should go mostly to Poisons, Sludgy/Gooey stuff, Amphibians and other mud-dwelling or swamp-dwelling mons, with the eventual Ground STAB user. Can look at Mud Bomb and Mud Shot distrib for reference.
Name: Bonemerang
Power: 50
Accuracy: 100%
PP: 16
Category:![]()
Type:![]()
Effect: Hits twice.
Priority: First hit +1 priority, last hit -1 priority.
Potential Pokémon With This Move:
Justification: Promptly stolen from OptiMons, this rework turns it into an utility move that can be used for the Wak cousins as means of Speed control. Other than them though, distribution would be rather limited. I listed lucario and Mandibuzz since they're the only other mons to get Bone Rush, and Houndoom for its visible bones.
Name: Self Destruct / Explosion / Misty Explosion
Power: 170 / 250 / 130
Accuracy: 100
PP: 5
Category: Phys / Phys / Spec
Type: Normal / Normal / Fairy
Effect: Halves opponent's defense when calculating damage. User faints. Misty Explosion: halves opponent's special defense when calculating damage. Deals 50% more damage in Misty Terrain.
Priority: 0
Flags (ex: Contact, Sound): Spread, Explosion
Potential Pokémon With This Move:
Explosion:![]()
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Self-Destruct:![]()
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Misty Explosion:![]()
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Justification: Gen 1-4 Explosion is an iconic move that shaped the metagames around it, and defined a decade of Pokemon formats. These moves are surprisingly flexible: they can take down a counter to an ally to create a sweep (a common team comp in GSC has boom Exeggutor for Zapdos so Vaporeon can sweep), they can lure in a counter (Gen 4 Heatran ran Explosion for Blissey) and even the threat of the move alone, even if you don't run it, puts people on edge to try and bait it.
Explosion/Self Destruct was nerfed in Gen 5, coincidentally with the advent of team preview. Restored boom moves in a team preview meta are very interesting as you can scout out potential boom victims (and, in return, can anticipate what your opponent wants to boom on), which really adds to the mind games aspect of these moves. It fits perfectly with their intended role as timed nukes.
Furthermore, the introduction of Misty Explosion as a special boom move gives boomers a way to target the other defense stat, which is often lower and means the boom won't be weakened by a burn. This could be useful for something like Rapidash, running SD + 2 Atks + boom, given that the set naturally lures in Def mons, only to misty boom on them. Or you can run misty boom on a mon like Mega Gardevoir to try and take down a Blissey since it does so much damage. Also, for maximum funnies, if your misty boom mon would be countered by Tapu Fini, things get wild.
Also shoutouts toand
for the 600BP STAB Explosion.
Name: Rash Powder
Power: --
Accuracy: 75%
PP: 30
Category: Status
Type: Grass
Effect: Burns the target.
Priority: 0
Flags: Powder, Reflectable
Potential Pokémon With This Move: Everything with Stun Spore
Justification: Rounds out the Poison Powder / Stun Spore / Sleep Powder group of moves. Burn is a strong status effect, and one that a lot of Grass-types would like to spread, making them less passive. The Bugs that get it also appreciate it, I'm sure.
Name: Chili Pepper
Effect:Thaws the Pokemon when held, then consumes the item. While this Pokemon is holding this item, it is immune to burn.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10 and burns
Justification: Burn immunity could be really cool for physical mons and while freeze isn't common, when it does occur, it can be game-ending.
Name: Wide Lens / Zoom Lens
Effect: The accuracy of the holder's moves is increased by 20%. | The accuracy of the holder's moves is increased by 50% if the target has already moved or switched out.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10, none
Justification: The accuracy boost provided by these items is so pathetic that they're basically never worth running. A 20% boost from Wide Lens lets you never miss with anything with 85% accuracy or more, while the 80% accurate moves like Hydro Pump and Stone Edge get a much healthier 96% accuracy. Zoom Lens is probably still bad but 90% accurate Hypnosis if they switch out is funny.
Name: Whipped Dream
Effect: Boosts the Power of Fairy Type Moves by 20% (Pixie Plate Clone).
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power: 30 BP
Justification: Why hasn't there been an item that boosts Fairy Moves that isn't an Arceus Plate? Also, I like how we're making trade items less trashy, so I decided to tag along in this practice.
Name: Honey GatherEffect: At the end of each turn, if this Pokemon has no item, it gets Honey. Knock Off doesn't get boosted against Pokemon with this ability.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:(over Unnerve),
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(over Gluttony)
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(all 3)
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(over Swarm)
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(over Anger Point)
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(over Gluttony)
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(over Unnerve)
Justification: Changing Honey to be useful is really cool, but this ability is still useless. While a lot of these mons are weak to SR (and probably still run Boots), those that aren't definitely get some huge viability out of double Leftovers and, essentially, a Knock Off immunity.
Name: Hydration
Effect: This Pokemon has its status cured at the end of each turn if Rain Dance is active or if hit by Water moves; Water immunity.
Permanent (Yes or No): no
Mold Breaker (Yes or No): yes
Potential Pokémon With This Ability: current distribution +,
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,
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,
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(?) etc.
Justification: Hydration is a niche ability as is, relying on rain to cure status, so i decided to give it some use outside of rain as a Water Absorb Sidegrade that heals status instead of HP. with this, you can heal off any Toxic Poison or Paralysis by being hit with a water type move, making any Scald users likeand especially
think twice about spamming it. however, you will still need a reliable source of recovery to use this ability proper, as you don't gain any hp from it.
also Manaphy goes a little bit harder but a water immunity on a mon with a water resist anyway shouldn't break things that much.
Name: Parental Bond
Effect: No longer affects fixed damage moves (ala Seismic Toss, Super Fang). Now affects two turn charge moves (turn 1 is executed once, turn two hits twice), Uproar, Rollout / Ice Ball and Fling if equipped with the item Boomerang.
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: Current distribution
Justification: Parental Bond allowing Seismic Toss and Super Fang to work is the reason why Mega Kangaskhan is still banned post Gamefreak nerf, as you can theoretically KO every non Ghost and non Blissey Pokemon with that move combination. I decided to fix that, allowing Mega Kang into the tier. I alzo reworked how the ability interacts with certain other moves, to make it more logically consistent since a few of these flavor wise may not make sense without JolteMons context. Also Big Fling Zarude.
Name: Magmortar & Electivire
Type:
(Magmortar)![]()
(Electivire)![]()
Abilities:
Magmortar - Flame Body / Magma Armor / Neutralizing Gas
Electivire - Motor Drive / Libero / Iron Fist
New Moves
Magmortar: Aura Sphere, Sludge Bomb, Dragon Pulse, Vacuum Wave
Electivire: Knock Off, Sucker Punch, Swords Dance, Close Combat, Mach Punch, Drain Punch, Meteor Mash
Removed Moves: N/A
Justification: Magmortar is already pretty good, but it would be a whole lot more appealing and easier to use with a type that isn't weak to Stealth Rock. Fire/Fighting gives it just that, allowing it to much more freely run Shell Bell or Lefties without feeling like you're stepping on eggshells, while preserving its good matchups against Toxapex, Glowking (shakier since you have to switch before Future Sight hits, but you still annoy it), and Fairy-types now that it has Sludge Bomb as an option. On the other hand, there's Electivire. That thing needs a LOT of help to help sniff OU and while it's still a hard sell over Zeraora or Tapu Koko no matter what I do, I can at least try to make it usable. Electric/Dark is a unique offensive typing, combining two of the best offensive typings in the game, giving EVire hard hitting and good coverage with Iron Fist Thunder Punch, Knock Off, and Sucker punch alone. From there, you can run Swords Dance to make EVire even scarier, Close Combat or Drain Punch to murder Ferrothorn, or Ice Punch to snipe Landorus and Garchomp. Meteor Mash is an option to cover your newfound Fairy weakness as well. EVire's stats lends itself pretty well to this playstyle, having just enough Speed to outspeed most of the things it threatens with Knock or Thunder Punch while most things that outspeed it don't want to take Sucker Punch. Again, EVire will never be a top tier or anything, but this should make not nearly as terrible as it currently is.
Name: Beedrill-Mega
Type:![]()
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Abilities: Adaptability
New Moves: First Impression
Removed Moves: None
Justification: Not too much has changed, but enough to bump Beedrill up in viability. Mega Beedrill forgoes it’s poison typing for the ground typing now, giving it a rather unique STAB combo to utilize in competitive play. It also gains access to First Impression, allowing Beedrill to threaten the likes of Mega Alakazam. Despite these buffs, Mega Beedrill still definitely has counter play. Due to its incredibly frail nature, switching in can be challenging, and even when on the field it finds itself still incredibly vulnerable to priority.
Name: Cresselia
Type: Fairy
Abilities: Levitate / Cloud Nine (Hidden)
New Moves: Haze, Defog
Removed Moves: None
Justification: Cresselia being a Psychic-type is frankly 100% a symptom of the Fairy-type not existing in Gen IV and Game Freak not wanting to retype legendaries. Pure Fairy gives it a much, much better defensive type to use with its incredible bulk, while Haze and Defog help with its issues of passivity. Cloud Nine as a hidden is admittedly a pretty niche option, but it does have the advantage of letting it overcome weather sweepers much more easily, and also makes Moonlight a significantly more reliable recovery option, only really let down by its 5 PP.
Name: Dodrio
Type:![]()
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Abilities: Analytic / Early Bird / Moody
New Moves: Earthquake, High Horsepower, Triple Axel
Removed Moves:
Justification: Lando 2. Absolutely insane buffs to typing, ability, and movepool easily catapult it into OU (and yes, it has flavor for all of this. Ask me about it if you're wondering), with pseudo-Speed Boost in tandem with Swords Dance allowing for terrifying sweeping sets, or Analytic providing a great immediate power boost to all of its moves, allowing it to take advantage of the switches it forces. Near-perfect coverage in BB/EQ/Axel is great, and Ground/Flying is an amazing typing both offensively and defensively. Still has obnoxiously low bulk, and doesn't hit particularly hard unboosted, but while it might be hard to get going, it easily has the tools to become a staple.
Pokemon: Dusclops and Dusknoir
Type:
--->![]()
(for both)![]()
Ability: Pressure / Soul Link / Iron Fist ---> Pressure / Soul Link / Iron Fist
Movepool: +Body Press, Drain Punch, Strength Sap
Description: Inspired by Sirfetch'd and Farsola-Galar from FELT. Dusclops gets a hefty Body Press and Dusknoir gets Shadow Sneak and a lot more random coverage with the (now-buffed) elemental punches. Strength Sap is also a helpful tool for both the defensive Dusknoir and bulky, offensive Dusknoir. Combine with the Curse I'm subbing for supreme epicness.
Type:![]()
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Abilities: Sticky Hold / Hydration / Gooey
New Moves: Corrosive Gas
Justification: Simple buff that goes miles. Dragon/Poison is a very good defensive typing and they have the fatness to back it up. Now also got the new Life Dew. Not much else to say here really.
Mudspike is nice and all, but outside of Nidoking and maybe Scolipede this move probably won't see the light of day. A few of the lower tier Poisons like it a bit though, so expect Drapion and maybe Stunfisk give it a fair shake in NU / ZU respectively.Very interested to hear any additional opinions on these, especially Explosion since we removed it from so many mons for balancing reasons.
Name: Payback / Revenge / Avalanche
Power: 50
Accuracy: 100%
PP: 10
Category:![]()
Type:/
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Effect: Power doubles if the user moves last or the opponent switches out
Priority: 0
Flags (ex: Contact, Sound): Protect, Mirror, Contact
Potential Pokémon With This Move: Old Distribution / Old Distribution +/ Old Distribution
Justification: Gen 4 Payback is probably one of the only physical Dark moves that can compete with current gen Knock Off, thanks to giving slow attackers a consistent 110 BP move, which stuff like Crawdaunt very much appreciates, plus how many anti Knock measures we've added with signature items, Reaper Cloth, and Sticky Hold. Also makes Revenge a nice midground between Drain Punch and Close Combat for slow Fighters and makes Avalanche a real STAB option for slow Ice-types that don't get Ice Punch or TAxel
After the changes are playable and if the playerbase wants it then sure, but doing it now before it's playable would be much too early, especially before it's playable, opinions on it seem to be extremely split. Also, it's better to ask short questions like this on Discord, especially since we're in the Submission Phase nowCan we do a vote to revert Explosion + Self Destruct?