Double hit: 35 base power normal move that hits twice. If the parental bond attack is 2/3 power then this move is effectively 116.67 base power attack spread over 4 hits. Interesting but I don't really see a use.
Chip Away: 70 (116.67) Base power normal move that ignores stat boosts. Useful for something that used bulk up like a conkuldurr at middling HP
Rock Tomb: 50 (83.33) Base power rock move that lowers targets speed. It is 80% accurate. You can sharply lower the speed of something like a gengar or scarf jirachi that switches in then fire off a crunch or earthquake.
Bulldoze: Just like Rock Tomb but it is perfectly accurate, is ground type, and is 60 (100) Base power.
Focus Punch: 150 (250) base power fighting move to be used after a substitute
Seismic Toss: Guaranteed 166.67 damage against anything not a ghost.
Utility Khan
Kangaskhan @ Kangaskhanite
??? HP / 252 Atk / ??? Speed
Adamant
-Fake Out
-Bulldoze/Rock Tomb
-Drain Punch/Dragontail/CircleThrow/...Coverage move?
-Ice Punch/Thunderpunch/Crunch/Return
Fake out gets you a megaevolution without taking a hit. Bulldoze and rocktomb can slow down potential switch ins like gengar (megagengar also doesnt have levitate), jirachi, celebi, gyarados, salamence, lati@s, and landorus. Fire away with your coverage move of choice. Drain punch is for longevity but to be honest i dont think many rock types or steel types will be taking you on, so switching it to another coverage move could work well. Speed Evs are completely meta and for base 100s it's really tough to decide.