Pokémon Kangaskhan

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Yeah, so besides the Rocky Helmet users what are the best ways to check MKang without a ghost type?

Without a ghost type or a Rocky Helmet user, you're looking at revenge killing as your best option, probably.

So your options there are Terrakion, M-Lucario (requires you to have had the opportunity to M-evo prior), or anything faster with a decent fighting option. Otherwise you're looking at strong priority which will require some prior damage or a Prankster user to cripple with status.
 
Without a ghost type or a Rocky Helmet user, you're looking at revenge killing as your best option, probably.

So your options there are Terrakion, M-Lucario (requires you to have had the opportunity to M-evo prior), or anything faster with a decent fighting option. Otherwise you're looking at strong priority which will require some prior damage or a Prankster user to cripple with status.
What about a bulky Conkeldur? Can it take +2 attacks and survive Sucker Punch?
 
What about a bulky Conkeldur? Can it take +2 attacks and survive Sucker Punch?

+2 252 Atk Kangaskhan Return vs. 252 HP / 4 Def Conkeldurr: 538-634 (129.9 - 153.1%)

That's +2 Return with a Jolly Nature and a 163 BP Return to simulate Parental Bond.


EDIT: Ah, thanks, Nitzudono. At +2, the actual calc is:

+2 252 Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 4 Def Conkeldurr: 505-595 (121.9 - 143.7%)

Pretty much the same thing.

Meanwhile:

252+ Atk Conkeldurr Mach Punch vs. 0 HP / 4 Def Kangaskhan: 152-180 (43.3 - 51.2%)
 
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With a moveset of Fake-out/Sucker Punch, PUP, Crunch/Bite and Return, I thought that after mega Evolution and maxing it's Atk stat would make Fake-Out good. Hit's Ghosts and Psychics harder than mostly other types and with hitting twice would be dropping more than half of there health. Another option is Sucker Punch.

The fact that Gengar loses the Levitation after mega evolving makes EQ usable but that would mean that EQ was specially used for Mega Gengar and bit's of Fightings as PUP also hit's Rock and Steel, but I would rather crunch or Bite over EQ if your bitchen fast and you can make it flinch.

Plus the 2+ PUP is great for setting up other moves with the new ability MK has.

Return is just good round stab and hell, I've went up against a player using the one MK and almost beating my entire team of six. I got lucky my opponent didn't use PUP instead Return because I then would of lost. But I then played mock battle and got OHKO'ed or tag teamed by a mum and child with the same pokemon I used when it did use PUP.

Though theirs still somethings wrong with this moveset. This Mamma is still gonna give you a spanking. I'm just trying to figure out what EV's to invest in?
 
With a moveset of Fake-out/Sucker Punch, PUP, Crunch/Bite and Return, I thought that after mega Evolution and maxing it's Atk stat would make Fake-Out good. Hit's Ghosts and Psychics harder than mostly other types and with hitting twice would be dropping more than half of there health. Another option is Sucker Punch.

The fact that Gengar loses the Levitation after mega evolving makes EQ usable but that would mean that EQ was specially used for Mega Gengar and bit's of Fightings as PUP also hit's Rock and Steel, but I would rather crunch or Bite over EQ if your bitchen fast and you can make it flinch.

Plus the 2+ PUP is great for setting up other moves with the new ability MK has.

Return is just good round stab and hell, I've went up against a player using the one MK and almost beating my entire team of six. I got lucky my opponent didn't use PUP instead Return because I then would of lost. But I then played mock battle and got OHKO'ed or tag teamed by a mum and child with the same pokemon I used when it did use PUP.

Though theirs still somethings wrong with this moveset. This Mamma is still gonna give you a spanking. I'm just trying to figure out what EV's to invest in?

Fake Out is normal type. Ghost is immune to normal type move, hence immune to Fake Out, unless you are talking about Kangaskhan before Mega Evo with Scrappy.
But before Mega Evo, Kangaskhan only has base 95 Atk which won't do much to anything, definitely not 50% health. I actually doubt you can do 50% against non-ghost pokemon after Mega Evo.

EQ is not used solely for Mega Gengar. EQ is used when you don't want to make contact against enemy pokemon, such as against Ferrothorn, Garchomp.
It also lets you hit Scizor 2x effective and Magnezone 4x effective. Magnezone might not be as relevant, but Scizor sure is.
EQ is actually kinda important now, as without it you are walled by Ferrothorn.

IMO, Fake Out doesn't really achieve much for Mega Kangaskhan. It already has 4MSS with PuP, Return, EQ, Crunch, Sucker Punch and after Pokebank, Fire Punch as well. Fake Out lets you revenge kill, which mostly can be achieved with Sucker Punch.
 
Is using Lucario (particularly the mega) with Close Combat the only thing than can deal with Mega Khangaskhan?

I lose to it every time I try to rotate Lucario out of my team.

Aegislash dies immediately if it carries EQ, and Sucker Punch is just icing on top.

Choice Band Scizor has Superpower/Brick Break but Scizor tends to take a lot of damage on switch in if it doesn't get a free switch into it.

I've had little luck with Hydreigon because of the shaky accuracy of Focus Blast. I dunno how other Special/Specs users would fare either.

Sometimes I switch my Ferrothorn in just to annoy it with Rocky Helmet/Iron Barbs, and, if I'm lucky I may get a T-Wave off, but not really.

Now I don't doubt there are other things, particularly fast fighting types, like Lucario that would probably work, but I dunno, even something with good bulk who gets a good Fighting move I don't know would survive if it doesn't outspeed.
 
Yeah, so besides the Rocky Helmet users what are the best ways to check MKang without a ghost type?

Rocky Helmet Unaware Quagsire 252HP/252Def I run with Waterfall, Yawn, Curse, and Recover does a good job of forcing MegaKhan out in Wifi. Obviously 3v3 is much easier to shove him in their face though.

EDIT: I fail at reading. You said -besides- rocky helmet. I don't know. Revenge killing, as was mentioned before. I've had a couple games where I had to stop a megaKhan by suiciding into it with Priority from 2 mons.
 
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252+ Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0 Def Mega Kangaskhan: 235-277 (66.7 - 78.6%)

That's what I use.

If Khan got a PuP before hand, he OHKO's all Talonflame with return, sadly. But yeah, that's one of the better suiciding revenge Killer/weakeners. My talonflame has transitioned to a stall set with Brave Bird, roost, taunt, and will-o-wisp to further delay Mega Khan and act as utility. Priority brave Bird is so darn good it's the only attack he needs.
 
Rocky Helmet Unaware Quagsire 252HP/252Def I run with Waterfall, Yawn, Curse, and Recover does a good job of forcing MegaKhan out in Wifi. Obviously 3v3 is much easier to shove him in their face though.

EDIT: I fail at reading. You said -besides- rocky helmet. I don't know. Revenge killing, as was mentioned before. I've had a couple games where I had to stop a megaKhan by suiciding into it with Priority from 2 mons.
Huh, I guess Quagsire might be a good pick, or Clefable. Both get unaware.
 
Both get 2HKO'd by Return still. and Rocky Helmet on Quagsire is ehh, you really want Leftovers as it's not that bulky to begin with.

When MegaKhan gets Pup up and theres no safe switch in, you can sac the mon stuck with him (or another less valuble one) to get quagsire in at fullhealth. Then it depends on Megakhan. EQ isn't strong enough, and return is double dipping the rocky helmet. You lead recover. If he EQs, you can curse next turn. If he tries to return, he just beat the crap out of himself for almost no damage.
 
For revenge-killing Mega Kangaskhan, I've found LO Drain Punch Mienshao with Regenerator to work very well. It's faster, so it forces Mega Khan to use Sucker Punch, which fails to OHKO even at +2, and LO Drain Punch is a guaranteed OHKO after SR;

+2 252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 0 HP / 0 Def Mienshao: 192-226 (70.8 - 83.3%)

252 Atk Life Orb Mienshao Drain Punch vs. 4 HP / 0 Def Mega Kangaskhan: 312-369 (88.6 - 104.8%)


Then Mienshao can U-turn or switch out of trouble if need be after the revenge kill. The recovery from Drain Punch and Regenerator almost completely offsets the damage from the +2 Sucker Punch and two bouts of LO recoil, so you just revenge-killed their main sweeper for essentially no cost.
 
As far as pokebank goes I think that good checks are terrakion keldeo, basicly any fighting type that can take a sucker punch and retaliate with powerful stab fighting type moves
 
I just generally hate mega kanga, After the findings of its potential, i see alot of people relying on it, i see alot of teams with pokemon that are not used well by the player or underlevelled mons. I have fought many mega kangs, and I'm fed up of the spamming etc, i like to see loads of new combos to keep me on my feet, but too many mega kanga fake out and sucker users are around. I just generally refuse to battle someone using a mega kangaskhanbut I know that it is powerful. A lot of people say that power up punch is low attack, i say that doesn't matter, they're still getting their double boost, >.> stupid kanga and child xD well thats my rant, i'm notjudging it badly just expressing my hate that it is OP as F*#k
 
^Someone mentioned this before, but PuP is the equivalent of Brick Break + Swords Dance when Kang is Mega'd. Her defenses are also very good, and 100 Speed isn't that bad to boot, and it's beastly with Sticky Web support. Drain Punch variants also make Mega Kang more difficult to take down than it already is.
 
What about landorus t? Damn therian has an awesome attack stat that with scarfed super power could stop kangaskhan in its beginning tracks. Not sure if this one has been mentioned already. Kinda sucks though that anything bulky with rocky helmet can easily hurt it.
 
What about landorus t? Damn therian has an awesome attack stat that with scarfed super power could stop kangaskhan in its beginning tracks. Not sure if this one has been mentioned already. Kinda sucks though that anything bulky with rocky helmet can easily hurt it.

Without attack investment, Landorus-T fails to OHKO with Scarf Superpower. In fact, 252+ Atk Landorus-T barely secures the OHKO (though guaranteed with SR);

0 Atk Landorus-T Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 238-282 (67.6 - 80.1%)
252+ Atk Landorus-T Superpower vs. 4 HP / 0 Def Mega Kangaskhan: 312-368 (88.6 - 104.5%)

At which point, Mega Khan's Return does;

-1 252 Atk Parental Bond Mega Kangaskhan Return vs. -1 248 HP / 172 Def Landorus-T: 222-262 (58.2 - 68.7%)

and means Mega Khan is guaranteed to KO Landorus-T the next turn with Sucker Punch if Landorus-T has eaten a SR.

-1 252 Atk Parental Bond Mega Kangaskhan Sucker Punch vs. -1 248 HP / 172 Def Landorus-T: 117-138 (30.7 - 36.2%)
 
That does make sense but can't say the same for landorus defense. Having kanga hit sr first with possibly sand stream up would do what a 10 to 12 bits of damage first before landorus hits? I'm not fantastic with damage calcs though
 
That does make sense but can't say the same for landorus defense. Having kanga hit sr first with possibly sand stream up would do what a 10 to 12 bits of damage first before landorus hits? I'm not fantastic with damage calcs though

Regular Landorus's strongest possible attack while still outspeeding Mega Khan is a 252 Atk Choice Band Sand Force Earthquake, which manages to secure the OHKO after one hit of Stealth Rock or two turns of sandstorm damage.

252 Atk Choice Band Sand Force Landorus Earthquake vs. 4 HP / 0 Def Mega Kangaskhan in Sand: 309-364 (87.7 - 103.4%)

However, standard Landorus use Life Orb, which, in addition to requiring both SR and two turns of Sandstorm to guarantee the OHKO, means that if Mega Khan survives, its Return is a guaranteed OHKO after SR and LO recoil, and a little better than even money to OHKO after just LO recoil.

252 Atk Life Orb Sand Force Landorus Earthquake vs. 4 HP / 0 Def Mega Kangaskhan in Sand: 269-317 (76.4 - 90%)
252 Atk Parental Bond Mega Kangaskhan Return vs. 0 HP / 4 Def Landorus: 265-312 (83 - 97.8%)


So you're correct in that having Mega Khan eat a SR with sand support allows Landorus to win, but without sandstorm on the field, Landorus loses, and loses heavily.
 
Agreed and now that I think of it with the weather nerf loss of tyranitar or hippowdon during a battle could be bad.
Kinda mad and sort of glad that weather took its current turn.
 
Regular Landorus's strongest possible attack while still outspeeding Mega Khan is a 252 Atk Choice Band Sand Force Earthquake, which manages to secure the OHKO after one hit of Stealth Rock or two turns of sandstorm damage.

252 Atk Choice Band Sand Force Landorus Earthquake vs. 4 HP / 0 Def Mega Kangaskhan in Sand: 309-364 (87.7 - 103.4%)

However, standard Landorus use Life Orb, which, in addition to requiring both SR and two turns of Sandstorm to guarantee the OHKO, means that if Mega Khan survives, its Return is a guaranteed OHKO after SR and LO recoil, and a little better than even money to OHKO after just LO recoil.

252 Atk Life Orb Sand Force Landorus Earthquake vs. 4 HP / 0 Def Mega Kangaskhan in Sand: 269-317 (76.4 - 90%)
252 Atk Parental Bond Mega Kangaskhan Return vs. 0 HP / 4 Def Landorus: 265-312 (83 - 97.8%)


So you're correct in that having Mega Khan eat a SR with sand support allows Landorus to win, but without sandstorm on the field, Landorus loses, and loses heavily.

Standard Landorus-I uses Focus Blast with LO. I'm pretty sure that OHKOes Mega Kanga.

But it's not switching in anytime soon. And I think Sucker Punch might OHKO Lando-I at +2?
 
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