I'd probably use Bite or Headbutt over Rock Slide because of more coverage and no chances of missing. Flinching is better paired with Body Slam for paraflinch.
Instead of Power-Up Punch has anybody thought of using a bulky Kanga with Bulldoze and Rock Tomb for coverage which would also lower the opponents speed two stages? I'd probably pair it with Fake-Out and Double-Edge. Double-Edge is incredibly underappreciated on Kanga in this set. It KO's pretty much anything that doesn't resist it after Fake-Out or entry-hazard damage, and a lot of the time even without that damage. The Power-Up Punch is really pretty unecessary.
The recoil has been reduced backed down to 1/4th again I think. And Kangaskhan can really seem to take it well. Being burned IS a genuine problem, but after experimenting with Power-Up Punch Kangaskhan it just feels like it's almost always an unnecessary addition, she's just already so strong! The speed is the main problem, and if the opponent switches into a Bulldoze or Rock Tomb then they're pretty much garunteed to be slower, and then they'll take the Double-Edge before they can react, assuming they don't pop a priority move. Clearly Mach Punch is something to be feared, same with Prankster Will-O-Wisp.What about the recoil? MegaKang already has no healing and will be slower than a lot of the sweepers that come in to try and take it out. Also what if it gets burned or toxic?I still think Power-Up Punch is too good to pass up. After 3 of them your at max attack and u prob already killed 2 things
Can confirm that's also the case at ~1700. Although I'm not sure if it's the most used (lot of Mawille going around), it's definitely respected atJapanesereasonable level play. I've mostly seen the PUP set, have you seen that or the Fake Out set more?
Recently bred a Kangaskhan as my first competitive Pokemon this gen and gosh, that baby Kangaskhan is so damn cute! Right now im looking to build a team around it (for Wifi), but my knowledge of competitive pokemon is rather poor and i dont really know what to aim for. So what is the general direction you want to go when building a team with Kangaskhan? ( I hope this kind of question is appropriate in this thread)
Im assuming mega Kang has problems with either Pokemon that out speed him or Pokemon that resist his main attacks and hit back hard.
Reikai suggested Gyara, Gourgeist or Chestnaught as mates, so i guess bulky offense is the way to go? Why does mega Kanga benefit from a bulky offensive playstyle / How does it help to work around his counters?
Also, i was surprised that you, Reikai, listed a set with PUP and Fakeout as one that is used in high level play. I thought Fakeout is promoting a hit and run tactic while PUP is rather used when you want to stay in as Kang for a longer time.
I hope im not going off topic when asking this kind of stuff, or babbling too much nonsense xD
Again, im really not a experienced player but interested what role he has in a team and how you can optimize him.
When Body Slam will be available, this will be really pointless.What do you guys think about running bulldoze over earthquake? The opponent loses 2 tiers of speed which seems pretty good imo
4 SpA Kangaskhan Flamethrower vs. 224 HP / 32 SpD Skarmory: 166-196 (50.76 - 59.93%) -- guaranteed 2HKO after Stealth Rock
4 SpA Kangaskhan Flamethrower vs. 252 HP / 208 SpD Ferrothorn: 192-228 (54.54 - 64.77%) -- guaranteed 2HKO
4 SpA Kangaskhan Flamethrower vs. 252 HP / 4 SpD Forretress: 388-460 (109.6 - 129.94%) -- guaranteed OHKO
252 Atk Kangaskhan Drain Punch vs. 248 HP / 8 Def Heatran: 226-266 (58.7 - 69.09%) -- guaranteed 2HKO
252 Atk Kangaskhan Crunch vs. 252 HP / 0 Def Aegislash: 180-212 (59.21 - 69.73%) -- guaranteed 2HKO
252 Atk Kangaskhan Earthquake vs. 252 HP / 0 Def Aegislash: 224-264 (73.68 - 86.84%) -- guaranteed 2HKO
252 Atk Kangaskhan Return vs. 252 HP / 4 Def Hippowdon: 211-249 (50.23 - 59.28%) -- guaranteed 2HKO after Stealth Rock
252 Atk Kangaskhan Double-Edge vs. 252 HP / 4 Def Hippowdon: 247-292 (58.8 - 69.52%) -- guaranteed 2HKO
252 Atk Kangaskhan Earthquake vs. 252 HP / 0 Def Tyranitar: 220-260 (54.45 - 64.35%) -- guaranteed 2HKO
-1 252 Atk Kangaskhan Double-Edge vs. 248 HP / 172 Def Landorus-T: 175-207 (45.93 - 54.33%) -- 98.83% chance to 2HKO after Stealth Rock
-1 252 Atk Kangaskhan Return vs. 4 HP / 0 Def Landorus-T: 178-210 (55.62 - 65.62%) -- guaranteed 2HKO
Suffering from 4 move slot syndrome. The Fake Out is to get a STAB that is great for revenge killing, weakening and breaking sashes. What do you notice to be the most useful? Is PuP needed or does she do enough damage without it?Good lord, it seems that the Japanese are in love with MKangaskhan. About 90% of JP players I see on WiFi all have one on their team. And they all run similar sets: PUP, Return, Sucker Punch.
It makes me wonder, though, why a lot of them run Fake Out as their fourth move instead of Earthquake? Literally keep sweeping MKangaskhan teams because they don't carry Earthquake and my MMawile just SDs and then Sucker Punches/Brick Breaks them to oblivion.
Based off the numbers I looked at before I don't think she can. The only hope is to use Scrappy for a Fake Out THEN Mega Evolve and go for Sucker PunchShe learns Crunch via level up. Can she take a Focus Miss after Gengar switches in and subs?
Suffering from 4 move slot syndrome. The Fake Out is to get a STAB that is great for revenge killing, weakening and breaking sashes. What do you notice to be hte most useful? Is PuP needed or does she do enough damage without it?
I dunno, PUP seems dangerous on paper, but whenever I've had it used against me it's been... underwhelming at best. To be fair, I run a duo of MMawile and Gyarados, and since both have Intimidate most of the time the opposing Mkangaskhan is at -1 or -2 before they PUP and that's when I SD with MMawile and sweep their team. Even +0 PUP does almost negligible damage on MMawile, and I've taken +1 Parental Bond Returns that deal meh damage. That's against MMawile, though. Even at -1 a Parental Bond Fake out does a good 20% health on my 0HP/4Def Gyarados.
So do you think the better option would be to just start earthquaking form the start?