Ok, long post.
Parental Bond is a Choice Band. Here are just some small calcs to prove it:
0 Atk Choice Band Mega Kangaskhan Acid Spray (Physical 110 Power Move) vs. 0 HP / 0 Def Abra: 511-602 (267.5 - 315.1%)
0 Atk Parental Bond Mega Kangaskhan Acid Spray vs. 0 HP / 0 Def Abra: 511-603 (267.5 - 315.7%)
I just clicked the first thing in each of the possible slots. But still, you can't deny it is a Choice Band. That's pretty freaking OP if you ask me. But, if we're talking about counters, why has no one mentioned Physically Defense Bronzong? I mean, yes, Sucker Punch will 2HKO it, but it can set up in this time? Return only does this:
252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Bronzong: 87-103 (25.7 - 30.4%)
So yeah, pretty hard to break through. +2 Kanga can't even OHKO it!
+2 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Bronzong: 172-204 (50.8 - 60.3%)
it needs +6 to even come close to a OHKO:
+6 252+ Atk Parental Bond Mega Kangaskhan Return vs. 252 HP / 252+ Def Bronzong: 345-406 (102 - 120.1%)
No good player will let it set up this much, but still, if you're playing a bad player than I guess it is possible. Going back to the Sucker Punch issue, if it chooses to set up Reflect in its time, then this happens:
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 252+ Def Bronzong through Reflect: 91-108 (26.9 - 31.9%)
Effectively making Bronzong unbreakable by Kangaskhan. Meanwhile however, Bronzong literally cannot touch Kangaskhan:
252+ Atk Choice Band Bronzong Zen Headbutt vs. 0 HP / 0- Def Mega Kangaskhan: 213-252 (66.5 - 78.7%)
So it makes a great check at best. But still, it is pretty damn good. You can just do what you want and then switch out as the opponent will see how their pathetic Return's are doing and flee. Bronzong isn't so significant in OU, so yeah. A set consisting of Light Screen / Reflect / Trick Room / Explosion with Normal Gem (the only Gem in the game) can actually handle Kangaskhan however:
0 Atk Normal Gem Bronzong Explosion vs. 4 HP / 0 Def Mega Kangaskhan: 243-286 (75.7 - 89%)
That is a OHKO after Spikes, even though this is rare. Still, it leaves Meag Kangaskhan so weak and crippled it is worth losing a Pokemon. I honestly think that is what it takes to own a Mega Kangaskhan. Also, Spiritomb is an often overlooked Pokemon that fares well! Here are calculations on the common moves:
Mega Kangaskhan Return vs. Spiritomb: 0-0 (0 - 0%)
252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Spiritomb through Reflect: 58-70 (19 - 23%)
252+ Atk Parental Bond Mega Kangaskhan Sucker Punch vs. 252 HP / 252+ Def Spiritomb through Reflect: 48-57 (15.7 - 18.7%)
Mega Kangaskhan Power-Up Punch vs. Spiritomb: 0-0 (0 - 0%)
In the meantime, Spiritomb can just cripple it with Burn! Here are calculations with the moves it can hit it with after a Burn:
252+ Atk Parental Bond burned Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Spiritomb through Reflect: 28-34 (9.2 - 11.1%)
252+ Atk Parental Bond burned Mega Kangaskhan Sucker Punch vs. 252 HP / 252+ Def Spiritomb through Reflect: 24-28 (7.8 - 9.2%)
pathetic, isn't it? Spiritomb can then proceed to set up Calm Minds or just leave and bring in another Pokemon. And back to Kangaskhan, why does nobody use Fire Blast on it? If it is ok for Absol to use it, it should be ok for Kangaskhan to use it! Here are calculations:
4 SpA Parental Bond Mega Kangaskhan Fire Blast vs. 252 HP / 252+ SpD Ferrothorn: 204-246 (57.9 - 69.8%)
4 SpA Parental Bond Mega Kangaskhan Fire Blast vs. 252 HP / 252+ SpD Skarmory: 144-171 (43.1 - 51.1%)
4 SpA Parental Bond Mega Kangaskhan Fire Blast vs. 252 HP / 252+ SpD Forretress: 312-372 (88.1 - 105%)
4 SpA Parental Bond Mega Kangaskhan Fire Blast vs. 252 HP / 252+ SpD Genesect: 234-282 (67.6 - 81.5%)
even with such little investment, it packs a punch against anything that resists what it currently has. You might think to yourself, "why not Fire Punch?" Here's why:
1. Not accessible until Bank.
2. You take twice as much from Iron Barbs / Rocky Helmet.
I also wanted to take it upon myself to put together a list of moves it can really take advantage of with, but aren't as common [Earthquake / Return / Crunch / Sucker Punch / Power-Up-Punch are excluded]
Pre-Bank:
- Fake Out
Although I don't think it is great, some people enjoy the ability to pick off weakened foes as they switch in. Waste of a moveslot imo, but whatever, it deserves mention.
- Bulldoze
While it may seem gimmicky, it is essentially a 90 Base Power move that lowers the opponent's Speed by 2, that's pretty good to aid your team if it lacks Speed.
- Rock Tomb
While it may seem gimmicky, it is essentially a 90 Base Power move that lowers the opponent's Speed by 2, that's pretty good to aid your team if it lacks Speed, it also hits Talonflame hard and lowers its Speed.
- Confide
Hear me out on this one, but it is the same as the two above this, it is basically a reverse Nasty Plot, which can stop stuff like Gengar as they switch in.
- Focus Punch
Jeez, SubPunch is underrated imo, and on Kangaskhan it truly works. It is a 225 Base Power Fighting-type move, it will hurt. May be hard to set up, but it pays off in the long run.
- Disable
While it doesn't take advantage of Parental Bond, it can fit onto a SubPunch set to set up Sub with ease. Maybe a set of Sub / Return / Disable / Focus Punch could work? Walled by Ghosts, but hey, that's what teammates are for.
- Crush Claw
Again, a gimmicky option when Power-Up-Punch exists, but it is guaranteed to lower the opponent's defense.
- Double-Edge
Should only be used with team support, like Wish! It hits so much harder than Return, at the cost of being worn down like crazy!
- Hammer Arm
The Speed drop sucks, but it is very powerful and hits things really hard.
Bank:
- Fire / Thunder / Ice Punch
Elemental Punches might see some use once they are available, they do provide solid coverage.
- Drain Punch
I've been testing Drain Punch on a bulkier Sub / Drain Punch / Return / Sucker Punch set and it's been doing wonders! The recovery it provides is phenomenal and will sap the life away from Blissey so fast.
- Aqua Tail
Hey, it has the advantage of hitting Skarmory harder than any of it's other moves, but fairly useless otherwise, still a nice Water coverage if you need that.
I think Mega Kangaskhan is certainly powerful, but I don't think it is undefeatable. Overall, I think it will stay OU, but it isn't my choice so whatever. What I really want to see is people expanding on Kangaskhan beyond Parental Bond. I mean it has slightly better bulk than Celebi, but people still insist is supremely bulk and hard to take down. Celebi is somewhat hard to take down, but Kangaskhan has the worse typing. Its stats aren't so great, I mean it has good Speed, but so does so many other things. Mega Garchomp has much better stats, yet everyone is so drawn to Kangaskhan. Yes, it is strong, but with proper set up nearly everything can be (sorry Unown, Delibird, and Farfetch'd ):). People need to just realize Mega Kangaskhan isn't a god send that can utterly destroy teams. It can, but so could Garchomp and Kyurem-B, but those are both held back because of various reasons. Same with Kangaskhan, Physical walls and Rocky Helmet / Iron Barbs both end it in two turns, while most Fighting-types can easily take it on and kill it. I mean, look at Conkeldurr:
252+ Atk Mega Kangaskhan Return vs. 0 HP / 0- Def Conkeldurr: 240-283 (75 - 88.4%)
meanwhile it gets killed by Drain Punch:
252+ Atk Iron Fist Conkeldurr Drain Punch vs. 0 HP / 0 Def Mega Kangaskhan: 342-404 (97.4 - 115%)
Certainly Mega Kangaskhan is good, but it isn't soo overwhelming and game breaking.
/endpost