Ubers Kangaskhan

Fireburn

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if at first you don't succeed, do it like your momma told ya
_________________________

[OVERVIEW]

* The combination of good a Speed tier and unique attacking capabilities offered by Parental Bond allows Mega Kangaskhan to pressure both offensive and defensive teams.
* Mega Kangaskhan's unique ability in Parental Bond allows it to take better advantage of certain moves—particularly Body Slam and Seismic Toss—for their secondary effects or strong fixed damage, making Mega Kangaskhan deceptively difficult to switch into for most teams.
* Its relatively strong Fake Out gives it revenge killing and anti-leading utility against offensive teams.
* Its immunity to Ghost-type attacks is valuable with the large presence of Lunala.
* Mega Kangaskhan's raw damage output can be underwhelming due to its modest base Attack, giving it staunch competition with stronger Mega Evolutions such as Gengar, Salamence, and Lucario.
* Despite solid all-around bulk, Mega Kangaskhan is short on useful resistances and can struggle to get into play.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Punch
move 2: Seismic Toss
move 3: Body Slam / Double-Edge
move 4: Crunch / Ice Punch
item: Kangaskhanite
ability: Scrappy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out ensures a safe Mega Evolution for Mega Kangaskhan and does decent chip damage with STAB and Parental Bond.
* Seismic Toss is surprisingly deadly with Parental Bond, dealing a fixed 200 damage to any target not immune to Fighting-type moves. With Stealth Rock support, this makes Mega Kangaskhan capable of 2HKOing the majority of the metagame with one move.
* Body Slam provides a decently strong STAB option that has a high 51% chance to paralyze the foe thanks to Parental Bond. The paralysis coupled with Seismic Toss usually allows Kangaskhan to defeat support Arceus formes.
* Double-Edge is significantly more powerful than Body Slam, but it forces Mega Kangaskhan to take a fair amount of recoil damage and does not offer paralysis utility.
* Crunch allows Mega Kangaskhan to 2HKO Giratina-O after Stealth Rock damage and defeat other Ghost-types such as Mega Gengar and Lunala. Parental Bond gives it a 36% chance to lower the opponent's Defense, so it can also be used to soften up enemy walls.
* Ice Punch can also be used to OHKO offensive Mega Salamence without an Intimidate drop and 2HKO Zygarde, though it barely misses the 2HKO on Giratina-O after Stealth Rock damage.
* Ice Punch or Crunch can be used over Fake Out for maximum coverage if so desired.

Set Details
========

* Scrappy is used as the ability pre-Mega Evolution, offering Mega Kangaskhan the ability to hit Ghost-types with its STAB moves if necessary.
* Maximum Speed with a Jolly nature allows Mega Kangaskhan to outrun all variants of Lunala and Yveltal that do not carry Choice Scarf.
* The remaining EVs are poured into Attack so Mega Kangaskhan can hit as hard as possible.
* An Adamant nature is usually inferior to Jolly, but it can be used if more power is desired.

Usage Tips
========

* Fake Out allows Mega Kangaskhan to anti-lead most suicide entry hazard leads, especially Deoxys-S.
* In addition, Fake Out allows Mega Kangaskhan to act as an emergency stop to weakened setup sweepers such as Geomancy Xerneas and Swords Dance Arceus, switching in and out as necessary to keep using the move. This tactic tends to work better if the target is poisoned, dramatically increasing the accumulated chip damage.
* Seismic Toss is fairly spammable, but against a switch-in that might outspeed Mega Kangaskhan such as support Arceus or even Lugia, it is usually best to use Body Slam first to try to paralyze it.
* Crunch is best used on predicted switches to Ghost-types to avoid wasting a turn by using a Normal- or Fighting-type move.
* Although Mega Kangaskhan can survive many neutral unboosted attacks when healthy, it should try to avoid switching in on attacks if possible due to its lack of resistances. Double switches and taking advantage of expected recovery or utility moves are ideal moments to bring in Mega Kangaskhan.
* In the same vein, try not to let Mega Kangaskhan get poison or burned—the chip damage can make using Fake Out counterproductive.

Team Options
========

* Mega Kangaskhan works well with Pokemon that are adept at spreading Toxic to help it get additional value out of Fake Out, as well as assisting it in wearing down defensive Pokemon. Primal Groudon and Ho-Oh are good options for spreading Toxic, since they can handle Steel-types that would normally come in to absorb Toxic.
* Though Toxic Spikes are of questionably value in the metagame due to the ubiquity of Mega Gengar, they nonetheless synergize well with Mega Kangaskhan. Cloyster and Toxapex make decent users of the move.
* Giratina-O is fairly good at spreading Toxic while also providing Defog support and a switch-in to Fighting-type attacks.
* Dark-types such as Yveltal, Arceus-Dark, and Darkrai work well with Mega Kangaskhan to handle Ghost-types it cannot take on well itself, such as Arceus-Ghost, Mega Sableye, and Mega Gengar.
* Xerneas is a good offensive partner for Mega Kangaskhan, putting heavy offensive pressure on walls such as Mega Sableye and Zygarde-C while providing a switch-in for Fighting-type attacks.
* Arceus-Ground is also a good offensive partner—it shares many checks with Mega Kangaskhan, and each can assist the other in wearing them down.

[STRATEGY COMMENTS]
Other Options
=============

* Earthquake OHKOes Mega Lucario and can allow Mega Kangaskhan to antilead Excadrill.
* Return can be used as a middle-ground STAB option between Body Slam and Double-Edge, though it usually isn't much better than clicking Seismic Toss.
* Sucker Punch provides an alternate source of priority to use against faster Ghost- and Psychic-types such as Mega Gengar and Mewtwo, though Crunch is superior for all the other Ghost-types and Fake Out already OHKOes Deoxys-A, making Sucker Punch not terribly necessary most of the time.
* Power-Up Punch gives Mega Kangaskhan +2 Attack, enabling it to punch through bulky Pokemon such as support Arceus formes with relative ease, though it is blocked by Ghost-types and is worse than Seismic Toss against foes such as Skarmory and Ferrothorn.
* Fire Punch picks up quick OHKOs on Mega Scizor and Ferrothorn and is Mega Kangaskhan's best option against Skarmory aside from Seismic Toss.
* Wish and Protect give Mega Kangaskhan a source of recovery and let it survive longer against bulkier teams.

Checks and Counters
===================

**Ghost-types**: Ghost-types are immune to Normal- and Fighting-type moves, and most carry a way to KO or cripple Mega Kangaskhan before it can use Crunch, unless it catches them on the switch. Mega Gengar is faster than Mega Kangaskhan and can either cripple it with Will-O-Wisp or KO it with Focus Blast. Mega Sableye is not weak to Crunch and cripples Mega Kangaskhan with a burn, only fearing repeated Defense drops. Giratina-O can tank a single Crunch with ease and either cripple Mega Kangaskhan with status or do massive damage with Draco Meteor. If holding a Choice Scarf, Lunala can switch in on Mega Kangaskhan and strike it with Focus Blast before taking a Crunch.

**Zygarde-C**: Zygarde-C's massive HP stat makes Seismic Toss nonthreatening, and it can easily shrug off Mega Kangaskhan other attacks and retaliate with status. However, it needs to be wary of Ice Punch.

**Mega Lucario**: Mega Lucario resists Mega Kangaskhan's typical moveset and is not OHKOed by Seismic Toss, easily outspeeding and destroying it in return with Close Combat. However, Mega Lucario is loath to switch in directly for fear of Body Slam paralysis.

**Fighting-types**: Buzzwole is not 2HKOed by Seismic Toss at full health, OHKOing Mega Kangaskhan in return with Hammer Arm. Although they take a lot of damage from Fake Out, Pheromosa and Blaziken can easily revenge kill Mega Kangaskhan once it has been used up.

**Lugia**: Lugia outspeeds Mega Kangaskhan and isn't 2HKO by Seismic Toss, outstalling it with a combination of Roost and Toxic. However, Lugia does need to be wary of being paralyzed by Body Slam.

**Ferrothorn**: Although Ferrothorn is 2HKOed by Seismic Toss, it can come in on any other move with little risk and force Mega Kangaskhan to take significant recoil damage with Iron Barbs.

**Skarmory and Celesteela**: While both Skarmory and Celesteela are 2HKOed by Seismic Toss after Stealth Rock damage, they can switch in on any other move with ease and cripple Mega Kangaskhan with Toxic or Leech Seed.

**Mega Slowbro**: Although Slowbro is 2HKOed by Seismic Toss, it can come in on any other attack, survive the followup hit, and use Toxic on Mega Kangaskhan, recovering the health it lost in the process with Regenerator.

**Bulky Pokemon**: Although Mega Kangaskhan threatens close 2HKOs on most Pokemon with Stealth Rock support using Seismic Toss, it threatens outright OHKOs on hardly any Pokemon in the metagame. A bulky Pokemon that can afford to stay in and take a hit can thus retaliate with status or a strong attack to take Mega Kangaskhan out of the match if necessary. Pokemon that can threaten burns or Toxic such as support Arceus formes, defensive Primal Groudon, bulky Ho-Oh, and defensive Primal Kyogre are among the most notable candidates.
 
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Fireburn

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Ready for QC. Could use suggestions for C&C since Body Slam + SToss screws up support Arc/most Steels, so the actual list feels kind of slim...
 
I might slash Ice Punch with Fake Out since utilizing as much coverage as possible can somewhat mitigate the Parental Bond nerf. Kangaskhan will still usually be able to Mega Evolve safely due to its decent speed tier and running Ice Punch together with Crunch allows it to hit many of its most common answers.

Ho-Oh and Primal Groudon should have a separate bullet under Team Options. Mention Earthquake in OO, it can hit Mega Lucario on the switch or on a predicted Swords Dance and also allows Kangaskhan to antilead Excadrill. Mega Slowbro can be mentioned in C&C in the same vein as Skarmory and Celesteela. Include Lugia as well in a separate section since it avoids the 2HKO from Seismic Toss, and with passive recovery can stall Kangaskhan out easier and without as much momentum cost. Xerneas should be listed somewhere as it can set up on Kangaskhan barring Body Slam paralysis; Seismic Toss isn't a 2HKO and Resttalk or Aromatherapy variants can heal off potential status.

QC 1/3
 
Last edited:

Fireburn

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Made most of Doms changes save these two:

Ho-Oh and Primal Groudon in separate section - can you elaborate as to why? It doesn't seem completely necessary to me.

Xerneas as a check - imo it's not really a good check. 51% paralysis is usually too great of a risk for Xerneas to take in trying to set up on Kangaskhan, and in the event it does have Rest then it will die to Seismic Toss (Z-Geo forgoes Sleep Talk).
 
* Mega Kangaskhan works well with Pokemon that are adept at spreading Toxic to help it get additional value out of Fake Out, as well as assisting it in wearing down defensive Pokemon. Primal Groudon and Ho-Oh are good options, since they can handle Steel-types that would normally come in to absorb Toxic.
The first part of the bullet mentions teammates that spread Toxic as good partners, while the second half talks about Pokemon that threaten Steel-types that absorb it. The way this was worded gives the impression that Primal Groudon and Ho-Oh are the adept toxic users discussed here. If not in a separate point at least reword it to make it more clear.

Kangaskhan can't 2HKO Xerneas with anything barring Double Edge assuming it isn't invested with a fair amount of defense, and takes 65 min in return from Moonblast. Xerneas doesn't even need to Geomancy to beat it 1v1, basically Kangaskhan is either threatened out or stays in to get 40% and maybe a paralysis in return for getting sacked. Xerneas isn't the best answer but it can definitely act as a check in a pinch, especially for more offensive teams. I feel like it could probably go at the bottom of C&C
 

Fireburn

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SR is all that is needed to push Xerneas into SToss 2HKO range - this plus the fear of Body Slam paralysis means it can't really switch in at all. I suppose I could put it under Bulky Pokemon but I don't think it needs its own section - you should really only use it if you have no better option.

I'll reword the last bullet to make it more clear.
 

The Gunner

formerly Enzo Gorlami
is a Tiering Contributor
Is Adamant a good option whatsoever? In this meta most offensive Pokemon run +speed anyway, and Kangaskhan hitting 100 speed allows it outspeed a plethora of its competition. I don't see why one would want to compromise that, I don't think Adamant should be slashed at all unless you're using webs or something.

[SET COMMENTS]
Moves

Ice Punch can also be used to OHKO Mega Salamence and 2HKO Zygarde, though it barely misses the 2HKO on Giratina-O after Stealth Rock damage.

- Doesn't always OHKO Mega Mence, bulky Mence avoids the KO. Intimidate drop misses the KO as well.

[Other Options]

* Mud-Slap is an interesting support option to inflict -2 Accuracy on an opponent, potentially easing switch-in opportunities from Mega Kangaskhan's teammates. However, Mud-Slap does pathetic damage and is usually frowned upon due to its luck-based nature.

- This is a super duper meme, I don't think it's worth mentioning at all.

Everything else looks pretty good. Gunner QC 2/3

 

Minority

Numquam Vincar
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Mention adamant nature in set details, otherwise this looks okay for a largely useless Pokemon.


QC: 3/3
 

Lumari

empty spaces
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TFP Leader

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]

* The combination of good a Speed tier and unique attacking capabilities offered by Parental Bond allows Mega Kangaskhan to pressure both offensive and defensive teams.
* Mega Kangaskhan's unique ability in Parental Bond allows it to abuse take better advantage of certain moves—particularly Body Slam and Seismic Toss—for their secondary effects or strong fixed damage, making Mega Kangaskhan deceptively difficult to switch into for most teams.
* Its relatively strong Fake Out gives it revenge killing and anti-leading utility against offensive teams.
* Its immunity to Ghost-type attacks is valuable with the large presence of Lunala.
* Mega Kangaskhan's raw damage output can be underwhelming due to its modest base Attack, giving it staunch competition with stronger Mega Evolutions such as Gengar, Salamence, or and Lucario.
* Despite solid all-around bulk, Mega Kangaskhan is short on useful resistances and can struggle to get into play.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Punch
move 2: Seismic Toss
move 3: Body Slam / Double-Edge
move 4: Crunch / Ice Punch
item: Kangaskhanite
ability: Scrappy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out ensures a safe Mega Evolution for Mega Kangaskhan (RC) and does decent chip damage with STAB and Parental Bond.
* Seismic Toss is surprisingly deadly with Parental Bond, dealing a fixed 200 damage to any target not immune to Fighting-type moves. With Stealth Rock support, this makes Mega Kangaskhan capable of 2HKOing the majority of the metagame with one move.
* Body Slam provides a decently strong STAB option that has a high 51% chance to paralyze the foe thanks to Parental Bond. The paralysis coupled with Seismic Toss usually allows Kangaskhan to defeat support Arceus formes.
* Double-Edge is significantly more powerful than Body Slam, but it forces Mega Kangaskhan to take a fair amount of recoil damage and does not offer paralysis utility.
* Crunch allows Mega Kangaskhan to 2HKO Giratina-O after Stealth Rock damage and defeat other Ghost-types such as Mega Gengar and Lunala. Parental Bond gives it a 36% chance to lower the opponent's Defense, so it can also be used to soften up enemy walls.
* Ice Punch can also be used to OHKO offensive Mega Salamence without an Intimidate drop and 2HKO Zygarde, though it barely misses the 2HKO on Giratina-O after Stealth Rock damage.
* Ice Punch or Crunch can be used over Fake Out for maximum coverage if so desired.

Set Details
========

* Scrappy is used as the ability pre-Mega Evolution, offering Mega Kangaskhan the ability to hit Ghost-types with its STAB moves if necessary.
* Maximum Speed with a Jolly nature allows Mega Kangaskhan to outrun all variants of Lunala and Yveltal that do not carry Choice Scarf.
* The remaining EVs are poured into Attack so Mega Kangaskhan can hit as hard as possible.
* An Adamant nature is usually inferior to Jolly, but it can be used if more power is desired.

Usage Tips
========

* Fake Out allows Mega Kangaskhan to anti-lead against most suicide entry hazard leads, especially Deoxys-S.
* In addition, Fake Out allows Mega Kangaskhan to act as an emergency stop to weakened setup sweepers such as Geomancy Xerneas and Swords Dance Arceus, switching Mega Kangaskhan in and out as necessary to keep using the move. This tactic tends to work better if the target is poisoned, dramatically increasing the accumulated chip damage.
* Seismic Toss is fairly spammable, but against a switch-in that might outspeed Mega Kangaskhan such as support Arceus or even Lugia, it is usually best to use Body Slam first to try and to paralyze them it.
* Crunch is best used on predicted switches to Ghost-types to avoid wasting a turn by using a Normal- or Fighting-type move.
* Although Mega Kangaskhan can survive many neutral unboosted attacks when healthy, it should try to avoid switching in on attacks if possible due to its lack of resistances. Double switches and taking advantage of expected recovery or utility moves are ideal moments to bring in Mega Kangaskhan.
* In the same vein, try not to let Mega Kangaskhan get poison or burnt burned—the chip damage can make using Fake Out counterproductive.

Team Options
========

* Mega Kangaskhan works well with Pokemon that are adept at spreading Toxic to help it get additional value out of Fake Out, as well as assisting it in wearing down defensive Pokemon. Primal Groudon and Ho-Oh (so Toxic PDon and Toxic Ho-Oh? since that's the way I'm reading it rn, otherwise please clarify) are good options, since they can handle Steel-types that would normally come in to absorb Toxic.
* Though Toxic Spikes are of questionably value in the metagame due to the ubiquity of Mega Gengar, they nonetheless synergize well with Mega Kangaskhan. Cloyster and Toxapex make decent users of the move.
* Giratina-O is fairly good at spreading Toxic while also providing Defog support and a switch into switch-in to Fighting-type attacks.
* Dark-types such as Yveltal, Arceus-Dark, and Darkrai work well with Mega Kangaskhan to handle Ghost-types it cannot take on well itself, such as Arceus-Ghost, Mega Sableye, and Mega Gengar.
* Xerneas is a good offensive partner for Mega Kangaskhan, putting heavy offensive pressure on walls such as Mega Sableye and Zygarde-C while providing a switch-in for Fighting-type attacks.
* Arceus-Ground is also a good offensive partner—it shares many checks with Mega Kangaskhan, and each can assist the other in wearing them down.

[STRATEGY COMMENTS]
Other Options
=============

* Earthquake OHKOes Mega Lucario and can allow Mega Kangaskhan to antilead Excadrill.
* Return can be used as a middle-ground (AH) STAB option between Body Slam and Double-Edge, though it usually isn't much better than clicking Seismic Toss.
* Sucker Punch provides an alternate source of priority to use against faster Ghost- and Psychic-types such as Mega Gengar and Mewtwo, though Crunch is superior for all the other Ghost-types and Fake Out already OHKOes Deoxys-A, making Sucker Punch not terribly necessary most of the time.
* Power-Up Punch gives Mega Kangaskhan +2 Attack, enabling it to punch through bulky Pokemon such as support Arceus formes with relative ease, though it is blocked by Ghost-types and is worse than Seismic Toss against foes such as Skarmory and Ferrothorn.
* Fire Punch picks up quick OHKOes OHKOs on Mega Scizor and Ferrothorn (RC) and is Mega Kangaskhan's best option against Skarmory aside from Seismic Toss.
* Wish and Protect give Mega Kangaskhan a source of recovery and let it survive longer against bulkier teams.

Checks and Counters
===================

**Ghost-types**: Ghost-types are immune to Normal- and Fighting-type moves, (AC) and most carry a way to KO or cripple Mega Kangaskhan before it can use Crunch, unless it catches them on the switch. Mega Gengar is faster than Mega Kangaskhan and can either cripple it with Will-O-Wisp or KO it with Focus Blast. Mega Sableye is not weak to Crunch and cripples Mega Kangaskhan with a burn, only fearing repeated Defense drops. Giratina-O can tank a single Crunch with ease and either cripple Mega Kangaskhan with status or do massive damage with Draco Meteor. If holding a Choice Scarf, Lunala can switch in on Mega Kangaskhan and strike it with Focus Blast before taking a Crunch.

**Zygarde-C**: Zygarde-C's massive HP stat makes Seismic Toss nonthreatening, and it can easily shrug off Mega Kangaskhan other attacks and retaliate with status. However, Zygarde-C it needs to be wary of Ice Punch.

**Mega Lucario**: Mega Lucario resists Mega Kangaskhan's typical moveset and is not OHKOed by Seismic Toss, easily outspeeding and destroying it in return with Close Combat. However, Mega Lucario is loathe loath to switch in directly for fear of Body Slam paralysis.

**Fighting-types**: Buzzwole is not 2HKOed by Seismic Toss at full health, OHKOing Mega Kangaskhan in return with Hammer Arm. Although they take a lot of damage from Fake Out, Pheromosa and Blaziken can easily revenge kill Mega Kangaskhan once it has been used up.

**Lugia**: Lugia outspeeds Mega Kangaskhan and isn't 2HKO by Seismic Toss, outstalling it with a combination of Roost and Toxic. However, Lugia does need to be wary of being paralyzed by Body Slam.

**Ferrothorn**: Although Ferrothorn is 2HKOed by Seismic Toss, it can come in on any other move with little risk and force Mega Kangaskhan to take significant recoil damage with Iron Barbs.

**Skarmory and Celesteela**: While both Skarmory and Celesteela are 2HKOed by Seismic Toss after Stealth Rock damage, they can switch in on any other move with ease and cripple Mega Kangaskhan with Toxic or Leech Seed.

**Mega Slowbro**: Although Slowbro is 2HKOed by Seismic Toss, it can come in on any other attack, survive the followup hit, and use Toxic on Mega Kangaskhan, recovering the health it lost in the process with Regenerator.

**Bulky Pokemon**: Although Mega Kangaskhan threatens close 2HKOes 2HKOs on most Pokemon with Stealth Rock support using Seismic Toss, it threatens outright OHKOes OHKOs on hardly any Pokemon in the metagame. A bulky Pokemon that can afford to stay in and take a hit can thus retaliate with status or a strong attack to take Mega Kangaskhan out of the match if necessary. Pokemon that can threaten burns or Toxic such as support Arceus formes, defensive Primal Groudon, bulky Ho-Oh, and defensive Primal Kyogre are among the most notable candidates.



Alright, so this is my 3333th post. But that's not the real special number here. This is not the first Kangaskhan analysis I've ever checked—NU Kangaskhan was my first check after being added to the team over 2 years ago, in October 2014. And now I'm back at Kangaskhan for my 1000th GP check in C&C.

I was gonna write something here about how I initially got into GP and something about the Good Times and the Bad Times, but I already wrote the former in my 1k, and let's be honest nobody wants to read the latter. Instead, I'll make do with one thought. Hobbies aren't fun when they're the only thing you do in your free time, or when you do them because you have to do them. Summer 2015 was the best time I've ever had on this site, not when I spent all my free time GP checking due to a lack of active members or because I "had to" keep the queue in check because it was my responsibility as a staff member, but when I finally started feeling useful around here, proudly wore my fire and water badgeset, and started meeting new and amazing people, with all the friendship and self-discovery that came with it. The best GP times are not when you crank out checks in an almost industrial way, but when you actually feel sad when the queue is almost empty and when you still remember about 80% of the checks you do like two years after. Summer 2015 is gone forever of course and I can't bring it back, but what I can do is recapture the feeling, keep doing what made that summer so great, and cherish the people that were around for that summer as well as the ones that I would have liked to have around for that summer, haha. And with the new generation starting up, new GPers helping keep the queue in check, and the same amazing people from back then (and more) still around, C&C has been downright fun again, and the prospects for recapturing 2015 are looking good. GP isn't getting rid of me for a while, and I'm here because I want to be here.



Here's some things from the scrapbook.


1000 C&C GP checks
269 article GP checks (i'm not proud...)
43 Facebook GP checks
1 newspaper article GP check
1 zoo sign GP check
2 featured RMT GP checks
1 SCMS guide GP check


Plus, as some people know and some people don't (and do now I guess), I have a text file on my laptop where I log all my GP checks (fuck you Gato, it's literally the same thing as people keeping a list of their analyses in their sig, and less ostentatious at that, I'm perfectly normal). I don't have an auto-colourcoding spreadsheet like P Squared nor have I ever kept stats by tier, but, since over 1000 checks I have worked alongside many different GPers and have checked many writers' analyses, I wanted to find out which GPers I have most often done 1/2 or 2/2 alongside, and which writer's analyses I have checked most often. From NU Kangaskhan, written by Montsegur and with 2/2 done by frenzyplant, we end up with the following lists a thousand checks later. Here's to the people that I have been able to work alongside for the past 2 years and a bit.

"Partner in crime" rankings
1. P Squared (323 analyses)
2. Snobalt (164 analyses)
3. GatoDelFuego (78 analyses)
4. Haund (62 analyses)
5. frenzyplant (42 analyses)
6. Rare Poison (38 analyses)
7. Winry (37 analyses)
8. fleurdyleurse (27 analyses)
9. CryoGyro (23 analyses)
10. Mr. Uncompetitive (20 analyses)
11. Weebl (16 analyses)
12. Kris (14 analyses)
13. Jukain (8 analyses)
14. horyzhnz, Malley, queez (7 analyses)
17. Lemonade, NixHex, piikachuu (6 analyses)
20. Calm Pokemaster, Goddess Briyella, Kingler12345 (5 analyses)
23. antemortem (4 analyses)


Writer rankings
1. Hootie (25 analyses)
2. Dundies (23 analyses)
3. Megazard (22 analyses)
4. Albacore, Kreme, Punchshroom, talkingtree, Twix (13 analyses)
9. astroboy (12 analyses)
10. Eien, EonX, Fireburn, Kris, Misaka Mikoto (11 analyses)
15. Carbonific, DarkNostalgia, erisia, -kal-, Memoric, p2, Take Azelfie, Tokyo Tom, TONE114 (10 analyses)
24. Eternally, Josh, Pokedots, Recreant, rubsomebacononit, Theorymon (9 analyses)
30. bb skarm, boltsandbombers (8 analyses)
32. AJB, Corporal Levi, DaAwesomeDude1, dodmen, Dominatio, Nineage, Psynergy, Raiza, Ryoma Nagare, shaian, Shiba (7 analyses)



On the one hand this is a pretty good way to gauge which writers have been most active throughout 2015 / 2016, haha, but on the other hand I also have always had my favourite writers to check and my favourite GP members to work alongside. So, without further ado, let's move on to the shoutouts. Heads-up, GP shoutouts are in chronological order (and miscellaneous shoutouts are in miscellaneous order), so if you're lower on the list than you expected, don't offend please, and if you're higher, don't flatter yourself...

GatoDelFuego Pretty sure I've told this before, but you actually were the first Smogon user I ever saw a post of, through the XY completed analysis index. You also were the first one to post on my wall, and since you were an Important User and I am bad talking to Important Users, I sure was terrified. Good thing I indeed was supposed to repost that one analysis in the queue that I had taken over for a second GP check. Then we suddenly were colleagues, and no one rooted as hard for me as you did when I was close to getting GP leader, I still think you were happier that I was promoted than I was myself, haha. And now you're not only a GP server memer continuously teetering on the edge of sanity, but also a super reliable and consistent GP co-leader and someone we can always count on when we need you. Thanks for being around.

Enjoy your record while it lasts though, 99% sure I already have the articles one :3


horyzhnz
When I first signed up on this site, I didn't really have any editing experience and had never been exposed to English for an extended period of time. Guess one could say I was plain crazy for ever picking up GP checking, but all it took was someone to show me how cool it was. I like puzzling, I like untangling stuff, I like language, and the rest is history. Sad to see you fade away again, but glad you're still around on occasion to talk about everything and nothing, from bad sports crowds to uni suckage to cool video game characters to food and scenery, and for always being as genuinely friendly and chill as ever. I swear I won't take a year to beat EO4.

Also thanks to the other early XY GP members, such as cool user Minus for making everyone on the site feel welcome, including me, and always staying on the lookout for everyone.


Calm Pokemaster
Greatest GP checker of all time, and the best teacher I could have wished for. Check in again sometime when you've got time, was fun checking alongside you again last December :)


Oglemi
Not sure if you've ever been aware of this, but I'm not always the easiest one to motivate, and you've got me figured out... a lot better than a fair number of my irl teachers, haha. Hope that I have been able to repay the trust you gave me way back when, when you saw a random two-month-old user and were like "oh hey, you like grammar checking and fixing errors on the Dex? Here, let me make it a bit easier for you."


Ender
[13-3-2016 0:40:17] P Squared: lol ender is like
[13-3-2016 0:40:32] P Squared: the old genius master of GP that we seek out for wisdom
[13-3-2016 0:40:43] P Squared: GP dumbledore

Don't think if I've got anything real to add to the above haha, except that I like to think I had a good hand at picking my teachers. Hope to see you around when you can :)


fleurdyleurse
bee47. Quite the character you were when I first got to know you (especially now that I know why, lol), but your drive for GP has always been phenomenal, whether through checking or through different ways. Keep doing you, and always nice talking to you.


frenzyplant
I would call you an amchecking rival, but let's be honest, the way you wrapped GP around your finger pretty much from the moment you touched it was just about unbelievable haha. Thanks for everything I learned from your checks, thanks for that random spurt of activity early 2016, and hope life's treating you well whatever you are doing now.


Winry
Same pretty much. Ngl I was a little annoyed at the time seeing Redew stamp all your checks while I was pretty sure mine were better in terms of technical knowledge at least, but when you were added you were a great GP member and only continued becoming better. Hope to still see you around when you can, and whether or not you're done for good, it was always nice working alongside you. You were one of the GP members that defined generation 6.


Weebl
Your raw GP knowledge was pretty amazing ngl, thanks for the hard work too and hope to see you around some day.


antemortem
We never actually really were c&c GP colleagues, since you died too early and I was born too late basically, but this site can let people work alongside each other in ways one wouldn't expect before. Pretty sure 2016 TFP staff is one of the best staff teams this site has ever seen, always glad to have you around there. And thanks for putting so much trust in me.


P Squared
Last one of an incredibly strong generation of amcheckers, most insane workhorse the site has ever seen in the first half of 2015, and pretty much half the reason I became as active as I did? At first I was pretty much ashamed about my low activity when someone like you was around tearing up the queues, but then pretty quickly GP checking went from being something fun to do to being something fun to do alongside friends—in addition to many other things, ranging from discussing the word "lightningrod" to some of the more serious stuff in life. "Times change", but I'm always very happy to have you here as the best GP co-leader I could wish for, as fellow CMS-tryhard-turned-site-staff-leader, as fellow One Piece, ELO, and Ace Attorney fan, and most of all as an amazing friend that genuinely doesn't give a damn about whatever "status" I have these days on the forums but is just happy to see me validated and concerned about where this site's and this life's mysterious ways are taking me is really what makes me happy, and who knows I'm (for better or worse haha) still the same as I ever was. You don't half know how much that means. Or, honestly, you probably do. GP aces forever.


Snobalt
Thanks for helping keep the queue in check, and godspeed.


Mr. Uncompetitive
I guess you weren't off to the greatest start, but glad you managed to put that behind you. Especially since the quality of your checks is pretty damn great; anyone who disagrees will have to fight their way through me, and not for a second do I regret approving you.


Haund
That seemingly eternal amchecker drought sure was worth the wait, because holy fuck you've been great ever since we added you. Thanks for being a hard worker, for knowing what you're doing, for being cool to be around, and for bringing even more Europeans to TFP staff, haha.


piikachuu
Who needs new GP members when people like you resurrect tbqh. Thanks for randomly reappearing a year-ish ago since god knows we needed it, and thanks for being helpful and easy to get along with ever since.


Lemonade
Same as above pretty much, and good to have you around in GP policy too, you know what you're doing.


Steven Snype
...and another one to go with the above two. Unsung hero for helping keep Flying Press work in check in the pre-SM craziness, and a chill guy to boot.


Rare Poison CryoGyro Eien Kris Fireflame479
Glad we finally have a proper new generation of GPers, keep up the great work all of you.


talkingtree
[3:22 AM] fleur: i am in awe of talkingtree
[3:22 AM] fleur: such a great user
[3:22 AM] fleur: if he turns out to be bri
[3:22 AM] fleur: i will be so mad

'nuff said pretty much


Omicron
Yet another old dude returning, and in the last couple months you've been super valuable both for GP and for comic relief purposes. Stick around imo, you're cool.



Hootie Memoric bobochan Nayrz astroboy Tressed boltsandbombers Colonel M Tokyo Tom Aragorn the King Dundies Darnell and all the other writers whose analyses I ever enjoyed checking

Can't GP check analyses without people to write them, thanks for everything you guys have been doing around here.

Theorymon Hulavuta erisia Ark Reisen Inaba FellFromtheSky Hikari Luna and all the other TFP contributors

I know I don't have that many friends around here, but it means a lot to see contributors be enthusiastic to be working with me. Makes me think I'm doing something right.

cant say
We've known each other since like weeks after I registered, and from the looks of it we aren't getting rid of each other any time soon. You're cool and you're cool to work with, I don't mind running into you often :P

Celticpride
Thanks for all the support lately, I'll try my best not to let you down :)

Recreant
Thanks for making me feel better about myself, whether it be by giving me someone to vent to when I need it (even if you don't know what to say in return haha), by making me aware of what I do have going for me, or just by having a worse sleeping schedule than me, haha. Still don't quite get how we first started talking or why we have a click in the first place, but idc when you're always there for me. Plus this sounds dumb coming from me, but never forget to give yourself the credit you deserve too.

Albacore
Still my favourite analysis writer, not a badgegrubber but someone that visibly wants to teach people about the one meta he plays. Hope life is treating you well :[

skylight
You bring something unique to our staff team; your ideas and panels are great, and you are the best one to pull them off. Keep doing you.

Quite Quiet
You're pretty reliable for someone so lazy, haha. And you're beyond friendly for someone that only has a dark, darker, and darkest side. As long as you are around, TFP is a cool ship to steer that won't sink any time soon.

Tikitik
Man I was glad to have you by my side during the hell that was preparation for SM, really don't know if I would've made it through in one piece otherwise. I already had a good feeling about you when you were added to staff a year ago, and ever since then you've always been there when we needed to (as long as your internet didn't decide to go frick u ,_,), always known what you were doing, and always been cool to have around.

Jellicent
Thanks for letting me be your co-leader, and with your knowledge and expertise I couldn't wish for a better one. May sound facetious but it honestly annoys to no end when people that don't really know how we work think you're not good enough. And thanks for being the nicest user on the forums. Let's exchange some more music soon, and teach me some more RBY OU please...

Spy
Thanks for all the help and wisdom and for caring way more about me than I ever deserved, kiddo, no matter how much you tell me it was all me there's no way I could have done everything I did without you. Stick around, please.

anto
I... guess you really fall under the same categories as P Squared, Gato, and Oglemi now, huh... "someone that I enjoyed working with", "someone that wants to see me go far", and "someone that trusts me with important work". There's not a chance in hell that I'll ever be as good as you were, much less that I have already surpassed you now, but I appreciate how much faith you have in me, haha. I wish I could have done more to make the leader position and everything that came with it less stressful for you, think that would have been better on everyone, but if this is how it's meant to be then I guess that is for the better. As long as you are happy, and if you are more around now than you used to be then who am I to complain. As long as I can still talk to you about music, language, and (other) Important Matters then I'm good. Former boss, always friend.


Fireburn check's done.
 

Oglemi

Borf
is a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]

* The combination of good a Speed tier and unique attacking capabilities offered by Parental Bond allows Mega Kangaskhan to pressure both offensive and defensive teams.
* Mega Kangaskhan's unique ability in Parental Bond allows it to abuse take better advantage of certain moves—particularly Body Slam and Seismic Toss—for their secondary effects or strong fixed damage, making Mega Kangaskhan deceptively difficult to switch into for most teams.
* Its relatively strong Fake Out gives it revenge killing and anti-leading utility against offensive teams.
* Its immunity to Ghost-type attacks is valuable with the large presence of Lunala.
* Mega Kangaskhan's raw damage output can be underwhelming due to its modest base Attack, giving it staunch competition with stronger Mega Evolutions such as Gengar, Salamence, or and Lucario.
* Despite solid all-around bulk, Mega Kangaskhan is short on useful resistances and can struggle to get into play.

[SET]
name: Physical Attacker
move 1: Fake Out / Ice Punch
move 2: Seismic Toss
move 3: Body Slam / Double-Edge
move 4: Crunch / Ice Punch
item: Kangaskhanite
ability: Scrappy
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

* Fake Out ensures a safe Mega Evolution for Mega Kangaskhan (RC) and does decent chip damage with STAB and Parental Bond.
* Seismic Toss is surprisingly deadly with Parental Bond, dealing a fixed 200 damage to any target not immune to Fighting-type moves. With Stealth Rock support, this makes Mega Kangaskhan capable of 2HKOing the majority of the metagame with one move.
* Body Slam provides a decently strong STAB option that has a high 51% chance to paralyze the foe thanks to Parental Bond. The paralysis coupled with Seismic Toss usually allows Kangaskhan to defeat support Arceus formes.
* Double-Edge is significantly more powerful than Body Slam, but it forces Mega Kangaskhan to take a fair amount of recoil damage and does not offer paralysis utility.
* Crunch allows Mega Kangaskhan to 2HKO Giratina-O after Stealth Rock damage and defeat other Ghost-types such as Mega Gengar and Lunala. Parental Bond gives it a 36% chance to lower the opponent's Defense, so it can also be used to soften up enemy walls.
* Ice Punch can also be used to OHKO offensive Mega Salamence without an Intimidate drop and 2HKO Zygarde, though it barely misses the 2HKO on Giratina-O after Stealth Rock damage.
* Ice Punch or Crunch can be used over Fake Out for maximum coverage if so desired.

Set Details
========

* Scrappy is used as the ability pre-Mega Evolution, offering Mega Kangaskhan the ability to hit Ghost-types with its STAB moves if necessary.
* Maximum Speed with a Jolly nature allows Mega Kangaskhan to outrun all variants of Lunala and Yveltal that do not carry Choice Scarf.
* The remaining EVs are poured into Attack so Mega Kangaskhan can hit as hard as possible.
* An Adamant nature is usually inferior to Jolly, but it can be used if more power is desired.

Usage Tips
========

* Fake Out allows Mega Kangaskhan to anti-lead against most suicide entry hazard leads, especially Deoxys-S.
* In addition, Fake Out allows Mega Kangaskhan to act as an emergency stop to weakened setup sweepers such as Geomancy Xerneas and Swords Dance Arceus, switching Mega Kangaskhan in and out as necessary to keep using the move. This tactic tends to work better if the target is poisoned, dramatically increasing the accumulated chip damage.
* Seismic Toss is fairly spammable, but against a switch-in that might outspeed Mega Kangaskhan such as support Arceus or even Lugia, it is usually best to use Body Slam first to try and to paralyze them it.
* Crunch is best used on predicted switches to Ghost-types to avoid wasting a turn by using a Normal- or Fighting-type move.
* Although Mega Kangaskhan can survive many neutral unboosted attacks when healthy, it should try to avoid switching in on attacks if possible due to its lack of resistances. Double switches and taking advantage of expected recovery or utility moves are ideal moments to bring in Mega Kangaskhan.
* In the same vein, try not to let Mega Kangaskhan get poison or burnt burned—the chip damage can make using Fake Out counterproductive.

Team Options
========

* Mega Kangaskhan works well with Pokemon that are adept at spreading Toxic to help it get additional value out of Fake Out, as well as assisting it in wearing down defensive Pokemon. Primal Groudon and Ho-Oh (so Toxic PDon and Toxic Ho-Oh? since that's the way I'm reading it rn, otherwise please clarify) are good options, since they can handle Steel-types that would normally come in to absorb Toxic.
* Though Toxic Spikes are of questionably value in the metagame due to the ubiquity of Mega Gengar, they nonetheless synergize well with Mega Kangaskhan. Cloyster and Toxapex make decent users of the move.
* Giratina-O is fairly good at spreading Toxic while also providing Defog support and a switch into switch-in to Fighting-type attacks.
* Dark-types such as Yveltal, Arceus-Dark, and Darkrai work well with Mega Kangaskhan to handle Ghost-types it cannot take on well itself, such as Arceus-Ghost, Mega Sableye, and Mega Gengar.
* Xerneas is a good offensive partner for Mega Kangaskhan, putting heavy offensive pressure on walls such as Mega Sableye and Zygarde-C while providing a switch-in for Fighting-type attacks.
* Arceus-Ground is also a good offensive partner—it shares many checks with Mega Kangaskhan, and each can assist the other in wearing them down.

[STRATEGY COMMENTS]
Other Options
=============

* Earthquake OHKOes Mega Lucario and can allow Mega Kangaskhan to antilead Excadrill.
* Return can be used as a middle-ground (AH) STAB option between Body Slam and Double-Edge, though it usually isn't much better than clicking Seismic Toss.
* Sucker Punch provides an alternate source of priority to use against faster Ghost- and Psychic-types such as Mega Gengar and Mewtwo, though Crunch is superior for all the other Ghost-types and Fake Out already OHKOes Deoxys-A, making Sucker Punch not terribly necessary most of the time.
* Power-Up Punch gives Mega Kangaskhan +2 Attack, enabling it to punch through bulky Pokemon such as support Arceus formes with relative ease, though it is blocked by Ghost-types and is worse than Seismic Toss against foes such as Skarmory and Ferrothorn.
* Fire Punch picks up quick OHKOes OHKOs on Mega Scizor and Ferrothorn (RC) and is Mega Kangaskhan's best option against Skarmory aside from Seismic Toss.
* Wish and Protect give Mega Kangaskhan a source of recovery and let it survive longer against bulkier teams.

Checks and Counters
===================

**Ghost-types**: Ghost-types are immune to Normal- and Fighting-type moves, (AC) and most carry a way to KO or cripple Mega Kangaskhan before it can use Crunch, unless it catches them on the switch. Mega Gengar is faster than Mega Kangaskhan and can either cripple it with Will-O-Wisp or KO it with Focus Blast. Mega Sableye is not weak to Crunch and cripples Mega Kangaskhan with a burn, only fearing repeated Defense drops. Giratina-O can tank a single Crunch with ease and either cripple Mega Kangaskhan with status or do massive damage with Draco Meteor. If holding a Choice Scarf, Lunala can switch in on Mega Kangaskhan and strike it with Focus Blast before taking a Crunch.

**Zygarde-C**: Zygarde-C's massive HP stat makes Seismic Toss nonthreatening, and it can easily shrug off Mega Kangaskhan other attacks and retaliate with status. However, Zygarde-C it needs to be wary of Ice Punch.

**Mega Lucario**: Mega Lucario resists Mega Kangaskhan's typical moveset and is not OHKOed by Seismic Toss, easily outspeeding and destroying it in return with Close Combat. However, Mega Lucario is loathe loath to switch in directly for fear of Body Slam paralysis.

**Fighting-types**: Buzzwole is not 2HKOed by Seismic Toss at full health, OHKOing Mega Kangaskhan in return with Hammer Arm. Although they take a lot of damage from Fake Out, Pheromosa and Blaziken can easily revenge kill Mega Kangaskhan once it has been used up.

**Lugia**: Lugia outspeeds Mega Kangaskhan and isn't 2HKO by Seismic Toss, outstalling it with a combination of Roost and Toxic. However, Lugia does need to be wary of being paralyzed by Body Slam.

**Ferrothorn**: Although Ferrothorn is 2HKOed by Seismic Toss, it can come in on any other move with little risk and force Mega Kangaskhan to take significant recoil damage with Iron Barbs.

**Skarmory and Celesteela**: While both Skarmory and Celesteela are 2HKOed by Seismic Toss after Stealth Rock damage, they can switch in on any other move with ease and cripple Mega Kangaskhan with Toxic or Leech Seed.

**Mega Slowbro**: Although Slowbro is 2HKOed by Seismic Toss, it can come in on any other attack, survive the followup hit, and use Toxic on Mega Kangaskhan, recovering the health it lost in the process with Regenerator.

**Bulky Pokemon**: Although Mega Kangaskhan threatens close 2HKOes 2HKOs on most Pokemon with Stealth Rock support using Seismic Toss, it threatens outright OHKOes OHKOs on hardly any Pokemon in the metagame. A bulky Pokemon that can afford to stay in and take a hit can thus retaliate with status or a strong attack to take Mega Kangaskhan out of the match if necessary. Pokemon that can threaten burns or Toxic such as support Arceus formes, defensive Primal Groudon, bulky Ho-Oh, and defensive Primal Kyogre are among the most notable candidates.



Alright, so this is my 3333th post. But that's not the real special number here. This is not the first Kangaskhan analysis I've ever checked—NU Kangaskhan was my first check after being added to the team over 2 years ago, in October 2014. And now I'm back at Kangaskhan for my 1000th GP check in C&C.

I was gonna write something here about how I initially got into GP and something about the Good Times and the Bad Times, but I already wrote the former in my 1k, and let's be honest nobody wants to read the latter. Instead, I'll make do with one thought. Hobbies aren't fun when they're the only thing you do in your free time, or when you do them because you have to do them. Summer 2015 was the best time I've ever had on this site, not when I spent all my free time GP checking due to a lack of active members or because I "had to" keep the queue in check because it was my responsibility as a staff member, but when I finally started feeling useful around here, proudly wore my fire and water badgeset, and started meeting new and amazing people, with all the friendship and self-discovery that came with it. The best GP times are not when you crank out checks in an almost industrial way, but when you actually feel sad when the queue is almost empty and when you still remember about 80% of the checks you do like two years after. Summer 2015 is gone forever of course and I can't bring it back, but what I can do is recapture the feeling, keep doing what made that summer so great, and cherish the people that were around for that summer as well as the ones that I would have liked to have around for that summer, haha. And with the new generation starting up, new GPers helping keep the queue in check, and the same amazing people from back then (and more) still around, C&C has been downright fun again, and the prospects for recapturing 2015 are looking good. GP isn't getting rid of me for a while, and I'm here because I want to be here.



Here's some things from the scrapbook.


1000 C&C GP checks
269 article GP checks (i'm not proud...)
43 Facebook GP checks
1 newspaper article GP check
1 zoo sign GP check
2 featured RMT GP checks
1 SCMS guide GP check


Plus, as some people know and some people don't (and do now I guess), I have a text file on my laptop where I log all my GP checks (fuck you Gato, it's literally the same thing as people keeping a list of their analyses in their sig, and less ostentatious at that, I'm perfectly normal). I don't have an auto-colourcoding spreadsheet like P Squared nor have I ever kept stats by tier, but, since over 1000 checks I have worked alongside many different GPers and have checked many writers' analyses, I wanted to find out which GPers I have most often done 1/2 or 2/2 alongside, and which writer's analyses I have checked most often. From NU Kangaskhan, written by Montsegur and with 2/2 done by frenzyplant, we end up with the following lists a thousand checks later. Here's to the people that I have been able to work alongside for the past 2 years and a bit.

"Partner in crime" rankings
1. P Squared (323 analyses)
2. Snobalt (164 analyses)
3. GatoDelFuego (78 analyses)
4. Haund (62 analyses)
5. frenzyplant (42 analyses)
6. Rare Poison (38 analyses)
7. Winry (37 analyses)
8. fleurdyleurse (27 analyses)
9. CryoGyro (23 analyses)
10. Mr. Uncompetitive (20 analyses)
11. Weebl (16 analyses)
12. Kris (14 analyses)
13. Jukain (8 analyses)
14. horyzhnz, Malley, queez (7 analyses)
17. Lemonade, NixHex, piikachuu (6 analyses)
20. Calm Pokemaster, Goddess Briyella, Kingler12345 (5 analyses)
23. antemortem (4 analyses)


Writer rankings
1. Hootie (25 analyses)
2. Dundies (23 analyses)
3. Megazard (22 analyses)
4. Albacore, Kreme, Punchshroom, talkingtree, Twix (13 analyses)
9. astroboy (12 analyses)
10. Eien, EonX, Fireburn, Kris, Misaka Mikoto (11 analyses)
15. Carbonific, DarkNostalgia, erisia, -kal-, Memoric, p2, Take Azelfie, Tokyo Tom, TONE114 (10 analyses)
24. Eternally, Josh, Pokedots, Recreant, rubsomebacononit, Theorymon (9 analyses)
30. bb skarm, boltsandbombers (8 analyses)
32. AJB, Corporal Levi, DaAwesomeDude1, dodmen, Dominatio, Nineage, Psynergy, Raiza, Ryoma Nagare, shaian, Shiba (7 analyses)



On the one hand this is a pretty good way to gauge which writers have been most active throughout 2015 / 2016, haha, but on the other hand I also have always had my favourite writers to check and my favourite GP members to work alongside. So, without further ado, let's move on to the shoutouts. Heads-up, GP shoutouts are in chronological order (and miscellaneous shoutouts are in miscellaneous order), so if you're lower on the list than you expected, don't offend please, and if you're higher, don't flatter yourself...

GatoDelFuego Pretty sure I've told this before, but you actually were the first Smogon user I ever saw a post of, through the XY completed analysis index. You also were the first one to post on my wall, and since you were an Important User and I am bad talking to Important Users, I sure was terrified. Good thing I indeed was supposed to repost that one analysis in the queue that I had taken over for a second GP check. Then we suddenly were colleagues, and no one rooted as hard for me as you did when I was close to getting GP leader, I still think you were happier that I was promoted than I was myself, haha. And now you're not only a GP server memer continuously teetering on the edge of sanity, but also a super reliable and consistent GP co-leader and someone we can always count on when we need you. Thanks for being around.

Enjoy your record while it lasts though, 99% sure I already have the articles one :3


horyzhnz
When I first signed up on this site, I didn't really have any editing experience and had never been exposed to English for an extended period of time. Guess one could say I was plain crazy for ever picking up GP checking, but all it took was someone to show me how cool it was. I like puzzling, I like untangling stuff, I like language, and the rest is history. Sad to see you fade away again, but glad you're still around on occasion to talk about everything and nothing, from bad sports crowds to uni suckage to cool video game characters to food and scenery, and for always being as genuinely friendly and chill as ever. I swear I won't take a year to beat EO4.

Also thanks to the other early XY GP members, such as cool user Minus for making everyone on the site feel welcome, including me, and always staying on the lookout for everyone.


Calm Pokemaster
Greatest GP checker of all time, and the best teacher I could have wished for. Check in again sometime when you've got time, was fun checking alongside you again last December :)


Oglemi
Not sure if you've ever been aware of this, but I'm not always the easiest one to motivate, and you've got me figured out... a lot better than a fair number of my irl teachers, haha. Hope that I have been able to repay the trust you gave me way back when, when you saw a random two-month-old user and were like "oh hey, you like grammar checking and fixing errors on the Dex? Here, let me make it a bit easier for you."


Ender
[13-3-2016 0:40:17] P Squared: lol ender is like
[13-3-2016 0:40:32] P Squared: the old genius master of GP that we seek out for wisdom
[13-3-2016 0:40:43] P Squared: GP dumbledore

Don't think if I've got anything real to add to the above haha, except that I like to think I had a good hand at picking my teachers. Hope to see you around when you can :)


fleurdyleurse
bee47. Quite the character you were when I first got to know you (especially now that I know why, lol), but your drive for GP has always been phenomenal, whether through checking or through different ways. Keep doing you, and always nice talking to you.


frenzyplant
I would call you an amchecking rival, but let's be honest, the way you wrapped GP around your finger pretty much from the moment you touched it was just about unbelievable haha. Thanks for everything I learned from your checks, thanks for that random spurt of activity early 2016, and hope life's treating you well whatever you are doing now.


Winry
Same pretty much. Ngl I was a little annoyed at the time seeing Redew stamp all your checks while I was pretty sure mine were better in terms of technical knowledge at least, but when you were added you were a great GP member and only continued becoming better. Hope to still see you around when you can, and whether or not you're done for good, it was always nice working alongside you. You were one of the GP members that defined generation 6.


Weebl
Your raw GP knowledge was pretty amazing ngl, thanks for the hard work too and hope to see you around some day.


antemortem
We never actually really were c&c GP colleagues, since you died too early and I was born too late basically, but this site can let people work alongside each other in ways one wouldn't expect before. Pretty sure 2016 TFP staff is one of the best staff teams this site has ever seen, always glad to have you around there. And thanks for putting so much trust in me.


P Squared
Last one of an incredibly strong generation of amcheckers, most insane workhorse the site has ever seen in the first half of 2015, and pretty much half the reason I became as active as I did? At first I was pretty much ashamed about my low activity when someone like you was around tearing up the queues, but then pretty quickly GP checking went from being something fun to do to being something fun to do alongside friends—in addition to many other things, ranging from discussing the word "lightningrod" to some of the more serious stuff in life. "Times change", but I'm always very happy to have you here as the best GP co-leader I could wish for, as fellow CMS-tryhard-turned-site-staff-leader, as fellow One Piece, ELO, and Ace Attorney fan, and most of all as an amazing friend that genuinely doesn't give a damn about whatever "status" I have these days on the forums but is just happy to see me validated and concerned about where this site's and this life's mysterious ways are taking me is really what makes me happy, and who knows I'm (for better or worse haha) still the same as I ever was. You don't half know how much that means. Or, honestly, you probably do. GP aces forever.


Snobalt
Thanks for helping keep the queue in check, and godspeed.


Mr. Uncompetitive
I guess you weren't off to the greatest start, but glad you managed to put that behind you. Especially since the quality of your checks is pretty damn great; anyone who disagrees will have to fight their way through me, and not for a second do I regret approving you.


Haund
That seemingly eternal amchecker drought sure was worth the wait, because holy fuck you've been great ever since we added you. Thanks for being a hard worker, for knowing what you're doing, for being cool to be around, and for bringing even more Europeans to TFP staff, haha.


piikachuu
Who needs new GP members when people like you resurrect tbqh. Thanks for randomly reappearing a year-ish ago since god knows we needed it, and thanks for being helpful and easy to get along with ever since.


Lemonade
Same as above pretty much, and good to have you around in GP policy too, you know what you're doing.


Steven Snype
...and another one to go with the above two. Unsung hero for helping keep Flying Press work in check in the pre-SM craziness, and a chill guy to boot.


Rare Poison CryoGyro Eien Kris Fireflame479
Glad we finally have a proper new generation of GPers, keep up the great work all of you.


talkingtree
[3:22 AM] fleur: i am in awe of talkingtree
[3:22 AM] fleur: such a great user
[3:22 AM] fleur: if he turns out to be bri
[3:22 AM] fleur: i will be so mad

'nuff said pretty much


Omicron
Yet another old dude returning, and in the last couple months you've been super valuable both for GP and for comic relief purposes. Stick around imo, you're cool.



Hootie Memoric bobochan Nayrz astroboy Tressed boltsandbombers Colonel M Tokyo Tom Aragorn the King Dundies Darnell and all the other writers whose analyses I ever enjoyed checking

Can't GP check analyses without people to write them, thanks for everything you guys have been doing around here.

Theorymon Hulavuta erisia Ark Reisen Inaba FellFromtheSky Hikari Luna and all the other TFP contributors

I know I don't have that many friends around here, but it means a lot to see contributors be enthusiastic to be working with me. Makes me think I'm doing something right.

cant say
We've known each other since like weeks after I registered, and from the looks of it we aren't getting rid of each other any time soon. You're cool and you're cool to work with, I don't mind running into you often :P

Celticpride
Thanks for all the support lately, I'll try my best not to let you down :)

Recreant
Thanks for making me feel better about myself, whether it be by giving me someone to vent to when I need it (even if you don't know what to say in return haha), by making me aware of what I do have going for me, or just by having a worse sleeping schedule than me, haha. Still don't quite get how we first started talking or why we have a click in the first place, but idc when you're always there for me. Plus this sounds dumb coming from me, but never forget to give yourself the credit you deserve too.

Albacore
Still my favourite analysis writer, not a badgegrubber but someone that visibly wants to teach people about the one meta he plays. Hope life is treating you well :[

skylight
You bring something unique to our staff team; your ideas and panels are great, and you are the best one to pull them off. Keep doing you.

Quite Quiet
You're pretty reliable for someone so lazy, haha. And you're beyond friendly for someone that only has a dark, darker, and darkest side. As long as you are around, TFP is a cool ship to steer that won't sink any time soon.

Tikitik
Man I was glad to have you by my side during the hell that was preparation for SM, really don't know if I would've made it through in one piece otherwise. I already had a good feeling about you when you were added to staff a year ago, and ever since then you've always been there when we needed to (as long as your internet didn't decide to go full retard ,_,), always known what you were doing, and always been cool to have around.

Jellicent
Thanks for letting me be your co-leader, and with your knowledge and expertise I couldn't wish for a better one. May sound facetious but it honestly annoys to no end when people that don't really know how we work think you're not good enough. And thanks for being the nicest user on the forums. Let's exchange some more music soon, and teach me some more RBY OU please...

Spy
Thanks for all the help and wisdom and for caring way more about me than I ever deserved, kiddo, no matter how much you tell me it was all me there's no way I could have done everything I did without you. Stick around, please.

anto
I... guess you really fall under the same categories as P Squared, Gato, and Oglemi now, huh... "someone that I enjoyed working with", "someone that wants to see me go far", and "someone that trusts me with important work". There's not a chance in hell that I'll ever be as good as you were, much less that I have already surpassed you now, but I appreciate how much faith you have in me, haha. I wish I could have done more to make the leader position and everything that came with it less stressful for you, think that would have been better on everyone, but if this is how it's meant to be then I guess that is for the better. As long as you are happy, and if you are more around now than you used to be then who am I to complain. As long as I can still talk to you about music, language, and (other) Important Matters then I'm good. Former boss, always friend.


Fireburn check's done.
Glad to hear you're still enjoying yourself. But don't ever let this become a responsibility for you; only do it because you want to. If you ever stop wanting to do it, stop doing it or at least take a break, Smogon will keep ticking. You've been an amazing contributor and are a great person, I'd hate to see you burn out or become jaded as a couple past members have (I usually caught them and gave them this advice before that point, but it happens).

Regardless, congrats dude, this is an incredible milestone, it's been awesome to watch you evolve :)
 

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