No, the correct word is make. That's how grammar works...
Yes that's what I said. Note the slash tags on the "s"
No, the correct word is make. That's how grammar works...
I've been looking for a sand counter who has uses outside of sandstorm.
Am I looking in the right place? If not, who do you recommend?
why is there no double dance set?
<p>Earthquake and Stone Edge are the bread and butter attacking moves, reaching 253 and 169 base power respectively.
evs: 4 SpA / 252 Atk / 252 Spe
[Overview]
<p>Landorus is just one of those Pokemon that has everything it needs to succeed. 125 base Attack backed up with STAB Earthquake is already good enough, but with Sand Force, Earthquake manages reaches ridiculous levels of power with Stone Edge also getting a nice boost. Landorus is no slouch in the special attack department either, with 115 base Special Attack and a decent special movepool allowing him to easily go mixed. He also possesses decent 89/90/80 defenses to take hits while setting up with either Swords Dance or Rock Polish. His typing also complements his defenses (Smogon uses US spellings), giving immunity to Toxic Spikes, Spikes, Ground-type moves, and Electric-type moves, while also giving an important resistance to Fighting-type moves. Looking at all this, Landorus seems to fit the role of 5th gen's Garchomp.</p>(isn't Garchomp 5th gen's Garchomp?)
<p>Despite all this, Landorus still suffers from some major flaws. His typing has its drawbacks is a bit of a curse, leaving him weak to Water- and Ice-type moves, which is amplified by the popularity of Azumarill and Water-types in general. His physical movepool is very small, with no Fire-type move to help mitigate his problem with Steel-types who are immune to Earthquake. Landorus also needs to be run along with Tyranitar or Hippowdon in order to function at his full power, meaning he must compete with Excadrill as a sand sweeper which causes the issue of having to contend with Excadrill for the spot as a sweeper on a sand team. Nonetheless, Landorus is a force to be reckoned with, and should be considered for any sand team.</p>
(please will you run stuff through spell-check before you post it; you could have found most of this)
[SET]
name: Rock Polish
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: Rock Polish
move 4: Hidden Power Ice
item: Life Orb
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe
[Set Comments]
<p>Landorus reaches an amazing 660 Speed after a Rock Polish, outspeeding even the fabled Excadrill. This, coupled with Sand Force, makes lets Landorus able to tear right through pretty much any offensive team. Landorus is also able to find plenty of places to set up with the threat of an absurdly powerful Earthquake and respectable defensive stats. Even bulky Pokemon like Ferrothorn, Jellicent, and Slowbro will have trouble trying to standing up to Landorus' Earthquakes, meaning that Landorus can attempt to sweep even when these Pokemon are still at good health.</p>
<p>Earthquake and Stone Edge are the bread-and-butter attacking moves, reaching 253 and 169 base power respectively, taking into account STAB, Sand Force and Life Orb. Rock Slide can be used over Stone Edge for more reliability, but the drop in power is terrible for a set which needs all the power it can get. Hidden Power Ice seems like a odd option at first, but it allows Landorus to maul Gliscor and opposing Landorus, OHKO 4/0 Garchomp 100% of the time with Stealth Rock support, and offer a fully accurate hit on Salamence and Dragonite accurately.</p>
[Additional Comments]
<p>The EV spread couldn't be simpler: 252 Attack gives Landorus as much bite as possible, 252 Speed outspeeds the base 100 Speed tier, while the Naive nature doesn't reduce avoids reducing Landorus's great Special Attack. Although it may seem tempting to replace Naive with Naughty, Landorus will lose the ability to outspeed even the base 90s. Hammer Arm can go over Hidden Power Ice with a Jolly nature to hit Balloon users and Hydreigon, but this leaves Landorus walled by Gliscor while also stripping Landorus of the ability to OHKO opposing Landorus. Although Brick Break may seem like a better option than Hammer Arm, the power drop is too great to justify use. Grass Knot is another option in the last moveslot, 2HKOing Hippowdon and OHKOing Quagsire, but has little use otherwise. Lastly, Hidden Power Flying can be used if you really want to lure in and OHKO Virizion and Breloom while also hitting Tangrowth, but it's completely useless outside of that.</p>
<p>The first thing to consider when putting Landorus on your team is whether to use Tyranitar or Hippowdon. Both bring the sand that Landorus needs, so the decision depends on what your teams needs more. Tyranitar is the main option for the ability to take down Bronzong and Skarmory, the two best counters to Landorus. Tyranitar can also lay down Stealth Rock, and his Special Defense is increased due to the sand. Hippowdon, while unable to boast about being able to destroy Landorus's counters, can also lay down Stealth Rock, Roar the opponents team around to soften it up, and act as an amazing physical wall.</p>
<p>Obviously, Stealth Rock alone won't help Landorus get past walls, so Spikes support helps immensely in this regard. Ferrothorn is the obvious choice, easily taking the Ice- and Water-type moves that Landorus attracts and can threatening back with Power Whip, Gyro Ball, and Leech Seed. Landorus also likes Wish support, allowing him to try and attemptasweep multiple times if the first should fail. The main candidates for this position are Vaporeon, Chansey, and Blissey, as Landorus covers their weaknesses. easily takes both of their weaknesseseasily The choice depends on whether your teams needs a special wall or a bulky Water.</p>
<p>As was mentioned earlier, Landorus absolutely hates Bronzong and Skarmory, both both of whom easily take any of his hits and KO back with Gyro Ball and Brave Bird, respectively. A Substitute Magnezone with Magnet Rise easily beats both of them, trapping and KOing Skarmory with Thunderbolt, while using Magnet Rise on Bronzong to avoid Earthquake and 2HKOing with Thunderbolt. Air Balloon users also cause Landorus grief, especially Heatran, who can easily take a Stone Edge and KO back with Fire Blast or Hidden Power Ice, although Hammer Arm is able to OHKO Heatran. A few Scarf users and naturally faster Pokemon can survive one of Landorus's attacks and KO back. A Specially Defensive Tyranitar can deal with all of those threats with relative ease.</p>
[SET]
name: Swords Dance
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: Swords Dance
move 4: Substitute / U-turn
item: Leftovers / Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[Set Comments]
<p>After a Swords Dance, which isn't too hard to get against any defensive team, Landorus reaches 698 Attack. This may not seem all that special at first, what with pretty much every other Swords Dance/Nasty Plot user reaching stats that high with only one turn of set-up. However, Landorus gains the edge over them through a combination of his typing, stats, and ability. His typing gives immunity to Spikes, Toxic Spikes and Thunder Wave, ensuring his sweep will not be cut short. stops any potential Thunder Waves from hitting before set-up and dodging any Spikes and Toxic Spikes your opponent might have set up. His stats ensure that Landorus he can take a hit or two and get a while setting up Swords Dance, while his ability, which boosts his already strong attacks to insane levels, can letting him easily KO any wall that doesn't resist Earthquake with just a single layer of Spikes on the field, assuming that Landorus is holding a Life Orb.</p>
<p>Earthquake and Stone Edge are the attacking moves of the set, providing great coverage, only resisted by Claydol, Bronzong, Torterra, Breloom, Virizion, and Flygon. Of that list, only Bronzong and Virizion can be considered threats. Bronzong walls any Landorus that don't run Hammer Arm, while Virizion outspeeds and OHKOes with Hidden Power Ice. The rest of the Pokemon on the list aren't really viable besides Breloom, who is OHKOed by a +2 Earthquake. The last move depends on what item Landorus is holding. Substitute goes with Leftovers, allowing Landorus to Sub on predicted status moves, potentially allowing for another Swords Dance, which can ensure a victory. Substitute also works well against offensive teams if you predict a switch—this allows Landorus to take care of a faster threat the revenge killer. U-turn would go with Life Orb, giving you the ability to scout the opponent's answer to Landorus, so you can act accordingly.</p>
[Additional Comments]
<p>Hammer Arm is an option in the last slot to leave a huge dent in Bronzong and hit Air Balloon users, but the Speed drop makes it an undesirable option. Hidden Power Ice can easily get rid of Gliscor, but it forces Landorus to run a Life Orb in order to ensure a KO. Yache Berry can let Landorus bluff a Choice Scarf early-game, and potentially save him when sweeping late-game if something tries to revenge him. (full stop) Passho Berry is also an option, allowing Landorus to take Water-type hits and KO back. A slightly gimmicky option for the last moveslot is the move Knock Down. Although it has less power than Stone Edge, it removes any Ground immunity the opponent might have, which then allows Landorus to maul either his counter or whatever switched in.</p>
<p>Once again, including Tyranitar and or Hippowdon in the team is mandatory, are the mandatory partners for setting the sand that Landorus loves. Tyranitar is once again the preferred choice for its ability to lure in Bronzong and Skarmory, two of Landorus's best counters, and roast them with Fire Blast. Hippowdon can easily set up Stealth Rock, Roar the opposing team around to weaken the few things that can take on Landorus, and act as a great physical wall. The choice between the two really depends on whether you need the ability to lure in Landorus's counters or a physical wall with reliable recovery.</p>
<p>Wish support is still welcome, especially if Landorus is using Substitute. The best users of Wish are Blissey, Chansey, and Vaporeon. Both Chansey and Blissey can spread paralysis with Thunder Wave, greatly aiding Landorus in sweeping. The choice between the two is simple: if Seismic Toss will be the only way of dealing damage, Chansey will be more effective, Blissey will be more effective if you decide to use Ice Beam or Flamethrower. Vaporeon, while unable to use Thunder Wave, can take on the majority of Ice Shard users more effectively than Blissey or Chansey, and can potentially burn them with Scald. Vaporeon can also utilize Roar to shuffle the opponent's team around to weaken it for Landorus. Of course, phazing the opponent won't accomplish much without entry hazards, so setting some up will help immensely. The best hazard-setter to pair with Landorus is Ferrothorn, who easily takes on the Water- and Ice-type moves aimed at Landorus. It can set up Spikes on a large number of Pokemon these users while being able to run Thunder Wave to cripple the opponent.</p>
<p>The best counter to Landorus is Bronzong, who resists every common move Landorus carries sans Hammer Arm, and can 2HKO back with Gyro Ball or screw Landorus over with Trick Room. Celebi can also work well if Landorus isn't running U-turn, which will OHKO with a Swords Dance boost. Tangrowth and Gliscor work when Landorus doesn't use Hidden Power Ice, which will heavily damage Tangrowth and OHKO Gliscor. However, b Because Landorus can't boost his Speed with this set, he is easily revenged-killed by a large number of Pokemon, the most dangerous ones being Latios, Hydreigon, Virizion, and Thundurus. A Specially Defensive Tyranitar can handle Latios and Hydreigon, Pursuiting Latios while KOing Sazandora with Superpower after Stealth Rock and sandstorm damage. Reuniclus can take on Virizion by either defeating it in a Calm Mind war or setting up Trick Room and hitting it with Psychic. Reuniclus can also take on non-Nasty Plot versions of Thundurus, although Taunt will cripple Reuniclus.</p>
[Set]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: U-turn
move 4: Hammer Arm / Hidden Power Ice
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Naive
[Set Comments]
<p>Much like Garchomp, Landorus often finds himself a tad too slow to go up against offensive teams effectively. Slapping on a Choice Scarf easily remedies this problem, turning Landorus into an effective revenge killer and an amazing late-game sweeper. Although Garchomp may seem better at first, Landorus has several major advantages over the land shark. The biggest advantage is U-turn; (semicolon) while not being as good as it was in DPP, it is still an amazing move for any Choice Scarf user. Landorus also boasts a great typing, which leaves him immune to Toxic Spikes and Spikes, and ability, which gives Landorus a much-needed power boost to clean up weakened teams. Top it all off with respectable defensive stats and you get one of the best Scarf users in the game.</p>
<p>Earthquake and Stone Edge are the obvious moves here, providing great coverage with only 6 Pokemon resisting the combination. Rock Slide can be used over Stone Edge for more reliability, but the power drop is noticeable. U-turn, although having lost its main use in this generation, is still an amazing move for any Scarf user to have forany in hard-to-predict situations and to help keep up the momentum for your team. The last move is a toss-up between Hammer Arm and Hidden Power Ice. Hammer Arm hits Air Balloon users and Hydreigon. While Brick Break may seem like the better option, Landorus is rarely staying in for more than a turn, so the Speed drop is irrelevant, and Brick Break is noticeably weaker. Hidden Power Ice severely dents Gliscor, but leaves Landorus as severe set-up bait in the process.</p>
[Additional Comments]
<p>The EVs are standard fare: 252 Speed outspeeds +Nature base 100's, while 252 Attack gives Landorus as much bite as possible. The nature depends on which move you happen to run in the last moveslot. The last moveslot is quite flexible, so you can choose what goes there based on what you want to take care of. Hidden Power Flying is viable for hitting Breloom and Virizion, but it suffers from the same problems as Hidden Power Ice, and only rarely OHKOes Virizion. Outrage is a fun option to hit Dragon-types, but the lack of STAB and the locking effect make it a risky option.</p>
<p>Unsurprisingly, Tyranitar and Hippowdon are the primary teammates for setting up the sandstorm that Landorus needs. Tyranitar is the main choice once again due to its ability to go mixed and either weaken or outright KO many of Landorus's counters and checks. Hippowdon, while not being able to boast about weakening Landorus's counters so much, can easily set up Stealth Rock, Roar around the opposing team to soften it up for Landorus, and act as one of the best physical walls in the game. The choice between the two is simple: if your team needs a great physical wall, Stealth Rock user setter, and phazer, go with Hippowdon. If you desire the ability to break down the walls that stand in Landorus's way, go with Tyranitar.</p>
<p>Because of the large amount of switching Landorus will cause, entry hazard support is more important than ever. Once again, Ferrothorn makes for the best user, taking on the walls that Landorus can't get through and setting up Spikes, while also threatening them with Power Whip, Gyro Ball, and Leech Seed. A Wish user, while not as needed for this set, is still welcome. The options for this role are Chansey, Blissey, and Vaporeon. Out of them, Vaporeon is the best user to pair up with Landorus, being able to inflict burn via Scald and Roar the opponent's team around to soften it up with entry hazard damage.</p>
<p>Because of this set's reduced power, Landorus will often find himself unable to sweep the opposing team. The walls that cause Landorus the most grief are Skarmory and Bronzong, both able to dodge Spikes and Earthquake while being able to set up on Landorus. A Magnezone helps Landorus immensely, trapping both Skarmory and Bronzong and OHKOing and 2HKOing both, respectively. Of course, Magnezone alone won't take care of all walls, so pairing Landorus with potent wall-breakers who love to abuse entry hazards such as Choice Specs Latios and Hydreigon, Choice Band Terrakion, and Choice Band Haxorus, will easily break down pretty most walls that Magnezone can't handle, so Landorus can sweep up the remains.</p>
[Other Options]
<p>With 115 Special Attack and a respectable special movepool, a specially-based moveset can be used as a lure of sorts, luring in many of Landorus's normal counters and taking them down. A mixed set consisting of Earthquake, Stone Edge, Hidden Power Ice, and Grass Knot can act as a great partner for Excadrill, destroying many of Excadrill's checks and counters. Landorus also learns Bulk Up and, oddly enough, Calm Mind, but the lack of any form of recovery besides Leftovers hurts their viability. Landorus can also make use of a Choice Band to boost his already great Attack to ridiculous levels. For example, Hippowdon takes 47.4% - 56% from a Choice Band Earthquake Earthquake, an assured 2HKO with a layer of Spikes. Landorus also learns Explosion, but the effective damage reduction it received this generation makes it an undesirable option. With access to Swords Dance and Rock Polish, Landorus can run a double dance set, but Terrakion pulls this off slightly better due to better coverage with his STABs.</p>
[Checks and Counters]
<p>Landorus's counters depend heavily on what set and moves he's running. Gliscor can take any sets lacking Hidden Power Ice with ease, stalling out Stone Edge's low PP. Without boosted Stone Edge, Skarmory easily checks Landorus, as does Bronzong should Landorus lack Hammer Arm Skarmory and Bronzong can take anything Landorus throws at them sans boosted Stone Edge and Hammer Arm, respectively. Hippowdon takes anything besides boosted Earthquake and Grass Knot. Celebi has a field day if Landorus opts not to run U-turn. Also, Landorus risks being revenge-killed; oneither boosting set. F faster users of super effective moves can take down the Swords Dance set, while while strong attackers can take down the Rock Polish set if he doesn't OHKO. Air Balloon users are a problem that plagues Landorus that don't run lacking Hammer Arm, most being able to take a unboosted Stone Edge easily and retaliate. Priority is also a problem for Landorus, Azumarill being the worst of the bunch due to having absurdly powerful super-effective priority in Aqua Jet.</p>
[Dream World]
<p>Landorus gets Sheer Force for its Dream World ability. For physical sets this ability is useless, Sand Power being the ability of choice. Sheer Forceallows Landorus to run fully Special sets, with most of its special moves getting a an Encourage boost.</p>
(4 what / 0 what?)