Off rip I’m going to emphatically posit Merciless for Mega Glimmora. Not only does this benefit from pre-Mega Toxic Debris but it’s also a way to convert Mortal Spin into a powerful offensive advantage. I think it also fits its aggressive appearance in game. Toxic Chain just doesn’t do anything for it.
Barring that, the rest of the ability assignments honestly look quite good. The only one I don’t much care for is Neuroforce Mega Garchomp Z, as part of what makes it compelling is the tradeoff of losing your Ground-STAB for the insane stats and the encouragement of NP. I think something to the effect of Levitate could be solid, imo. Levitate has diverse functions that suits Garchomp’s flexible sets, enables setup/offensive mixed variants with hazards, and provides teams with an extremely unique defensive profile for a hazard setter (with the added freedom from Spikes/Toxic Debris for Spike stack comps). As a bonus, it is also pretty thematically effective.
Thank you so much for axing the customs; Ange especially was frustrating to deal with. That aside, most of the abilities granted to base PLZA Megas work pretty well, mainly Stamina Mega Hawlucha. My only criticism is with Hadron Engine Eelektross, as it suffers an even more intense flavor issue than Soul-Heart Dragonite (thus making it less probable, if we want to make predictions). IMO I think Sheer Force would be an excellent and engaging alternative that serves a similar function while letting it dip into the strong and diverse mixed moveset most of its identity centers around otherwise.
Barring that, the rest of the ability assignments honestly look quite good. The only one I don’t much care for is Neuroforce Mega Garchomp Z, as part of what makes it compelling is the tradeoff of losing your Ground-STAB for the insane stats and the encouragement of NP. I think something to the effect of Levitate could be solid, imo. Levitate has diverse functions that suits Garchomp’s flexible sets, enables setup/offensive mixed variants with hazards, and provides teams with an extremely unique defensive profile for a hazard setter (with the added freedom from Spikes/Toxic Debris for Spike stack comps). As a bonus, it is also pretty thematically effective.
Thank you so much for axing the customs; Ange especially was frustrating to deal with. That aside, most of the abilities granted to base PLZA Megas work pretty well, mainly Stamina Mega Hawlucha. My only criticism is with Hadron Engine Eelektross, as it suffers an even more intense flavor issue than Soul-Heart Dragonite (thus making it less probable, if we want to make predictions). IMO I think Sheer Force would be an excellent and engaging alternative that serves a similar function while letting it dip into the strong and diverse mixed moveset most of its identity centers around otherwise.
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