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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Off rip I’m going to emphatically posit Merciless for Mega Glimmora. Not only does this benefit from pre-Mega Toxic Debris but it’s also a way to convert Mortal Spin into a powerful offensive advantage. I think it also fits its aggressive appearance in game. Toxic Chain just doesn’t do anything for it.

Barring that, the rest of the ability assignments honestly look quite good. The only one I don’t much care for is Neuroforce Mega Garchomp Z, as part of what makes it compelling is the tradeoff of losing your Ground-STAB for the insane stats and the encouragement of NP. I think something to the effect of Levitate could be solid, imo. Levitate has diverse functions that suits Garchomp’s flexible sets, enables setup/offensive mixed variants with hazards, and provides teams with an extremely unique defensive profile for a hazard setter (with the added freedom from Spikes/Toxic Debris for Spike stack comps). As a bonus, it is also pretty thematically effective.

Thank you so much for axing the customs; Ange especially was frustrating to deal with. That aside, most of the abilities granted to base PLZA Megas work pretty well, mainly Stamina Mega Hawlucha. My only criticism is with Hadron Engine Eelektross, as it suffers an even more intense flavor issue than Soul-Heart Dragonite (thus making it less probable, if we want to make predictions). IMO I think Sheer Force would be an excellent and engaging alternative that serves a similar function while letting it dip into the strong and diverse mixed moveset most of its identity centers around otherwise.
 
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im about to sleep so I'm making this quick

:staraptor: a bit disappointed it's another tough claws guy, but I suppose I can understand. Although at this point I think Wind Rider would be way cooler. With it, it can double it's speed and give itself +1 attack, allowing it to not only hit hard and fast, but with u turn pass off any remaining tailwind turns to a partner. Tailwind in singles isn't so good when you are only setting it just to pass it to a partner, but if the user can abuse it really well and pass it if need be, I think that makes it fairly strong

:tatsugiri: I get Drampa wasn't exactly thriving, but I don't think this was necessary, can't think of another ability rn

:golurk: alright, let him cook

:meowstic: when I wake up, I will do anything in my power to completely annihilate everything in sight with Expanding Force.
 
Off rip I’m going to emphatically posit Merciless for Mega Glimmora. Not only does this benefit from pre-Mega Toxic Debris but it’s also a way to convert Mortal Spin into a powerful offensive advantage. I think it also fits its aggressive appearance in game. Toxic Chain just doesn’t do anything for it.

Barring that, the rest of the ability assignments honestly look quite good. The only one I don’t much care for is Neuroforce Mega Garchomp Z, as part of what makes it compelling is the tradeoff of losing your Ground-STAB for the insane stats and the encouragement of NP. I think something to the effect of Levitate could be solid, imo. Levitate has diverse functions that suits Garchomp’s flexible sets, enables setup/offensive mixed variants with hazards, and provides teams with an extremely unique defensive profile for a hazard setter (with the added freedom from Spikes/Toxic Debris for Spike stack comps). As a bonus, it is also pretty thematically effective.

Thank you so much for axing the customs; Ange especially was frustrating to deal with. That aside, most of the abilities granted to base PLZA Megas work pretty well, mainly Stamina Mega Hawlucha. My only criticism is with Hadron Engine Eelektross, as it suffers an even more intense flavor issue than Soul-Heart Magearna (thus making it less probable, if we want to make predictions). IMO I think Sheer Force would be an excellent and engaging alternative that serves a similar function while letting it dip into the strong and diverse mixed moveset most of its identity centers around otherwise.
Another point in favour of merciless Glim - One justification I've seen for merciless not getting distributed off Pex previously is that it's Japanese name contains a pun on the word ひとで starfish and Nintendo really likes their naming puns (same reason Huge Power and Pure Power are different abilities) and Glim is, while of course literally ore in a flower bloom, also quite Starfish-coded movement-wise because that's the closest animal parallel. Similar to Mawile not literally being a rabbit for Huge Power's rabbit pun.

It being the perfect fit for the ability both in gameplay AND thematically makes me pretty sure that's their plan for it.
 
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Allow more than 1 pokemon to Mega evolve in a battle

Yes, it would be quite ridiculous, but the reason we're all playing this Petmod Metagame is because we want to play with all the new, but also old Megas. There are almost 80 Megas currently allowed in the tier, but you can only use 1 on each team. This is a huge restriction. Seeing as you now can Mega multiple pokemon in a battle in Legends ZA, it isn't completely unreasonable to remove the 1 Mega per battle restriction. Maybe 2 or 3 Megas per battle could be reasonable?

I believe it would add more teambuilding creativity to have more choices available and less limits on the amount of Megas you can use, simple as that. Especially as the new Mega pokemon are being updated continously, you might want to try them out later on when they have gotten a completely different ability that changes the way they are played. Only being able to use 1 Mega per team is therefore incredibly limiting and also time-consuming if you want to try each and every new Mega out, as well as the old Megas which may also have gotten updated abilities and movepools. I'm greatful for the community here which has done an amazing job with all the new abilities, so it's a shame you're limited to how many you can use each battle.

Thanks
 
honestly i think for mega :scovillain: to be even remotely viable it needs a speed boosting ability because he's not cut out for gen 9 with that hoenn special stat spread

i think an ability that combines drought and chlorophyll would work because it genuinely feels like this mon needs this. maybe tack on solar power too if it still feels underwhelming
 
honestly i think for mega :scovillain: to be even remotely viable it needs a speed boosting ability because he's not cut out for gen 9 with that hoenn special stat spread

i think an ability that combines drought and chlorophyll would work because it genuinely feels like this mon needs this. maybe tack on solar power too if it still feels underwhelming
No customs. Give it a rest.
 
Hi DLC is out, quick post with the new mega abilities -- NOTE THAT THESE ARE DAY 0 ABILITIES AND ARE SUBJECT TO CHANGE. BE NICE OR I WILL THREADBAN YOU

also aim has joined council

raichu x - levitate
raichu y - transistor
absol z - technician
chimecho - levitate
staraptor - tough claws
garchomp z - neuroforce
lucario z - mind's eye
heatran - earth eater
darkrai - dark aura
golurk - adaptability
meowstic - psychic surge
crabominable - ice scales
golisopod - regenerator
magearna - soul-heart
zeraora - iron fist
scovillain - contrary
glimmora - toxic chain
tatsugiri - drizzle
baxcalibur - thermal exchange
Chesnaught - Bulletproof
Eelektross - Hadron Engine
Falinks - Dauntless Shield
Floette - Regenerator
Hawlucha - Stamina
Malamar - Contrary
Victreebel - Toxic Debris
I like most of these. Really glad GOATlurk got a good ability. Also a lot of these ended up being what I thought they’d be, and others weren’t but are understandable.
The only ones I’m not too thrilled at are the Raichus and Z Megas.
Really obvious which Mega Raichu you guys like. Mega Raichu X should get Galvanize since
-Mega Raichu X got the worse starts of the 2 Raichus. If any Raichu were getting good abilities, it should be X, not Y, who has actually good stats.
-Double-Edge would emulate that increase in Atk Mega Raichu gets from using Volt Tackle
-With Electric Extreme Speed, it could solve the other issue Megas.

The Z Megas getting all good abilities is insane. Everyone was freaking out about Mega Greninja before the DLC. The Z Megas are all faster and have higher prominent offense.
Hope that the Z Megas get banned or have that ZA mechanic where they don’t last as long implemented for them.
 
Thematically wouldn't Magnet Pull make sense for Heatran? Might be reaching a bit but it could be cool.
Alternatively Berserk seems like it would fit thematically and also be quite strong.
That wouldn't make sense because how would magnetic charge come from that thing when it's constantly outputting insane heat.
 
i'm here to report a bug.

was playing a match earlier and had my mega magearna get tricked a choice scarf. the move should have failed because i was holding a mega stone.

i don't recall this happening with any of the older megas back when this petmod first started? i think it's just an issue with the newer mega stones, or it could just be the magearnite. i also haven't yet been able to see if knock off, covet, thief, and switcheroo also treat the magearnite as a regular item or if this is an issue exclusive to trick.

EDIT: after doing some testing, this issue seems to only happen if you use an item-modifying move on magearna specifically, but only after it has already mega evolved. trick, switcheroo, knock off, covet, and thief will all take magearna's item. this also means that magearna can trick its own magearnite to something else after it's mega evolved and get a new item, like boots, leftovers, scarf, specs, etc.

also, it seems like magearna gains "no ability" as its ability when it mega evolves, but it still maintains soul-heart in practice.
 

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Ok guys seriously what the fuck. Giving Toxic Chain to Glimmora makes no sense from any perspective whatsoever. Not from lore, not from normal gameplay, not from competitive gameplay, not from nothing. Does somebody just have a hate boner for it? This actively gimped its Mega.
 
Mega Scovillain’s ability’s reminding me of someone ngl: :Pyroak:

Except Scovillain’s got much less bulk while lacking Earth Power. But much stronger SpA. And the both of Leaf Storm and Overheat. Probably gonna end up being a Webs demon, so solid ability selection for it.
 
Thoughts on allowing M-Alakazam and Marshadow?

Obviously they're strong, but given all the crazy shit in the tier at the moment. They're probably worth testing to see how they do in a meta like this.
 
>checks Meowstic's movepool
>Expanding Force

252 SpA Meowstic Expanding Force (120 BP) vs. 248 HP / 4 SpD Scizor-Mega in Psychic Terrain: 135-160 (39.3 - 46.6%) -- guaranteed 3HKO
252 SpA Meowstic Expanding Force (120 BP) vs. 252 HP / 252+ SpD Skarmory in Psychic Terrain: 123-145 (36.8 - 43.4%) -- guaranteed 3HKO
252 SpA Meowstic Expanding Force (120 BP) vs. 252 HP / 252+ SpD Magearna in Psychic Terrain: 89-105 (24.4 - 28.8%) -- possible 5HKO - the only savior is broken ass Magearna

we are not beating the Radical Red allegations.
 
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Ok guys seriously what the fuck. Giving Toxic Chain to Glimmora makes no sense from any perspective whatsoever. Not from lore, not from normal gameplay, not from competitive gameplay, not from nothing. Does somebody just have a hate boner for it? This actively gimped its Mega.
Mega Victreebel and Mega Glimmora should swap abilities, but this isn’t the worst thing.
Just wait until you see Mega Absol.
 
Darkrai-Mega≈Yveltal - 11atk and Oblivion Wing but learn sword dance,Drain Punch,Sludge Bomb。
darkrai.png.m.png

Darkrai-Mega @ Darkranite
Ability: Dark Aura
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant / brave Nature
- Drain Punch
- Knock Off
- Sucker Punch
- Swords Dance / Sludge Bomb
 
:raichu: (X) Levitate: Galvanize would have been better, but its biggest buff is Volt Tackle boosting its Atk anyway.
:raichu: (Y) Transistor: I think long term it's gonna be a really broken and problematic Pokémon. Transistor seems really good and
:chimecho: Levitate: Really classic pick and honestly it's a good one.
:absol: Technician: Shadow Sneak 60 BP woohoo. 151 Speed makes it not that impressive but let's start small shall we.
:staraptor: Tough Claws: Classic, but effective for clicking Brave Bird and Close Combat.
:garchomp: (Z) Neuroforce: Doesn't fit lore wise indeed, and it seems strong, but not too strong? I expected Levitate, but I guess Neuroforce is fine.
:lucario: (Z) Mind's Eye: OK Mind's Eye is VERY strong on Lucario. Let's start big I guess? I don't really get it. Gonna be broken anyway, sure but idk.
:heatran: Earth Eater: Excadrill makes it less good than it is, but it's a really fun Pokémon otherwise. It can play mind games whether it's mega or not (will you click Earthquake on that Heatran?)
:darkrai: Dark Aura: Knock Off and Dark Pulse boost. Hot take but I don't think the mega is gonna be worth it over base form, despite all the bulk. Maybe, and even certainly I'll be proven wrong.
:golurk: Adaptability: Strong slow Pokémon. Not top tier but a really good mega overall.
:meowstic: Psychic Surge: I think it's gonna be a Mickey Mouse mega long term, at least Steels wall it? Let's see, boring but effective. I kinda liked Protean.
:crabominable: Ice Scales: Not boring but really effective. I like this one. One of the best options it had.
:golisopod: Regenerator: Sure, let's give the 150 Atk, 75/175/120 bulk Bug/Steel Pokémon with U-turn the ability Regenerator. The same people who wanted it will cry about Big Stall walling them. Come on, it's boring and honestly a really bad sight to have.
:magearna: Soul-Heart: Fitting for a Pokémon who's gonna be Uber very soon.
:zeraora: Iron Fist: I think it's gonna be Uber anyway, but Iron Fist is fitting and interesting.
:scovillain: Contrary: Maybe it will save the latest victim from the SMAS (Slow Mixed Attacker Syndrom). Pepper thought it was Hoenn, and it doubled down when it mega evolved. Come on Scovillain. Do better.
:glimmora: Toxic Chain: OK I don't get it. Base form is insane, right. But you gave Toxic Chain to the Pokémon with Toxic Debris and Mortal Spin. How is it helping it, exactly? I don't see it, maybe there is a vision I don't have, but right now? I don't know. I kinda liked Merciless, Toxic Debris would have been fine, Corrosion, Levitate, Protean if you felt funky and wanted a "ayo I Tera'd" kind of ability. But Toxic Chain? On any other mega, sure. But on this one it's as good as Run Away.
:tatsugiri: Drizzle: Let's pray a moment for Drampa's soul, now being extremely outclassed. I don't really know what council went for, but if they don't know either, I don't blame them. Tatsugiri was the mega most people were uninspired for, I think.
:baxcalibur: Thermal Exchange: Stat wise, it's Kyurem-Black but it takes your mega slot and it has actual STABs. A lot of people seem to believe base form will remain OU, because no Loaded Dice, but come on. DD was already borderline in SV OU and NDOU, metagames with way more options. As for Thermal Exchange, it's the obvious yet still fitting ability.

Cold take but I prefer the mod without customs. Sure, I'm not opposed to custom abilities but:
- Keep in mind most gen 6 megas didn't have any kind of signature ability. Only Rayquaza and Kangaskhan. I mean, a lot of them did get Gen 6 abilities (-ate ones, Tough Claws, Strong Jaw, Mega Launcher...) but they were simple, and it brings me to my second point
- Most of the customs were... I'll say not to my liking. Brass Bond and Ange looked like something that could exist, but Ion's Battery was Levitate + x1.5 SpA. Contrarian was Simple + Contrarian. Protective Thorns was Iron Barbs + Bulletproof. Slapping 2 abilities together isn't good game design. And while I get why Malamar and Eelektross needed the boost to be usable at all, did Chesnaught need the buff? And Falinks was still bad. Oh, and Ange was extremely cancer to deal with. So sure, maybe I'll regret a bit the fact we have no customs, but I won't regret the ones we have (I will clarify, no shade thrown to anyone in particular).

That being said:

:chesnaught: Bulletproof: Chesnaught but bigger. Should be enough to make it good, Iron Barbs was a bonus anyway.
:eelektross: Hadron Engine: People were claiming its death, seems like they were wrong. I can imagine it'll be as good as before, maybe slightly worse but it was due for a nerf anyway.
:falinks: Dauntless Shield: It might help at least a bit, but it already has a good physical bulk. It doesn't benefit No Retreat sets at all, I guess now you can try being Zamazenta junior and go Iron Defense + Body Press? Seems like something that should be tried.
:floette: Regenerator: Boring but effective I guess.
:hawlucha: Stamina: I advocated a lot for this one, and while Luchador's Pride was cool, I prefer Stamina. It might struggle a bit, but its niche is kinda cool.
:malamar: Contrary: If only it got Speed instead of Special Defense. It tried to powercreep Ledian and almost failed. Comical failure with this one, and unless you go ape shit with Wonder Guard you cannot make it even remotely good. If it's still ass with Contrary I guess Prankster is another cool option?
:victreebel: Toxic Debris: Would have been cool pre DLC, but now you're gonna run Glimmora. Maybe in ZA ZU?
 
Wanted to remind folks that this is legal
Annihilape @ Leftovers
Ability: Defiant
Tera Type: Fighting
EVs: 248 HP / 4 Def / 252 SpD / 4 Spe
Careful Nature
- Taunt
- Bulk Up
- Drain Punch
- Rage Fist
And
Magearna @ Twisted Spoon
Ability: Soul-Heart
Tera Type: Steel
EVs: 248 HP / 32 SpA / 228 Spe (enough speed to outspeed Mega Zeraora after +1)
Modest Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Draining Kiss
- Stored Power
 
thoughts on some new additions:
Raichu-Mega-Y @ Raichunite Y
Ability: Transistor
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / Nasty Plot
- Thunderbolt
- Surf
- Alluring Voice

somehow, someway, hoodra remains viable. this monis gonna be stupid but not broken bc 60/55 special bulk means its gonna get 2hkod by everything and their mother and base 130 is fast but we have so many stupid mons above its speed tier not including scarfers so rkilling it is ezpz

Golisopod-Mega @ Golisopite
Ability: Regenerator
Tera Type: Bug
EVs: 240 HP / 104 Def / 164 Spe
Impish Nature
- Swords Dance / U-Turn
- Knock Off
- Leech Life / First Impression
- Close Combat / Iron Head / Spikes

ggs mega sciz we dont wannan play with u anymore. stupid amount of utility with regen and good progress maker with Spikes, Knock, an STAB uturn
Golurk-Mega @ Golurkite
Ability: Adaptability
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Earthquake
- Rock Polish
- Stone Edge
Jolly Golurk outspeeds the entire metagam after an RP! however, it needs to get off an rp. and with no way to boost its damage it may be a big opportunity cost to run. sucks because this was the coolest one


Absol-Mega-Z @ Absolite Z
Ability: Technician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Close Combat
- Knock Off
see mega yaichu. u prolly want pursuit and sneak in here somewhere too


Floette-Mega (F) @ Floettite
Ability: Regenerator
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Light of Ruin
- Psychic
- Substitute
- Synthesis

ange was dumb and bad and now its gone and we celebrate
 
:raichu: (X) Levitate: Galvanize would have been better, but its biggest buff is Volt Tackle boosting its Atk anyway.
:raichu: (Y) Transistor: I think long term it's gonna be a really broken and problematic Pokémon. Transistor seems really good and
:chimecho: Levitate: Really classic pick and honestly it's a good one.
:absol: Technician: Shadow Sneak 60 BP woohoo. 151 Speed makes it not that impressive but let's start small shall we.
:staraptor: Tough Claws: Classic, but effective for clicking Brave Bird and Close Combat.
:garchomp: (Z) Neuroforce: Doesn't fit lore wise indeed, and it seems strong, but not too strong? I expected Levitate, but I guess Neuroforce is fine.
:lucario: (Z) Mind's Eye: OK Mind's Eye is VERY strong on Lucario. Let's start big I guess? I don't really get it. Gonna be broken anyway, sure but idk.
:heatran: Earth Eater: Excadrill makes it less good than it is, but it's a really fun Pokémon otherwise. It can play mind games whether it's mega or not (will you click Earthquake on that Heatran?)
:darkrai: Dark Aura: Knock Off and Dark Pulse boost. Hot take but I don't think the mega is gonna be worth it over base form, despite all the bulk. Maybe, and even certainly I'll be proven wrong.
:golurk: Adaptability: Strong slow Pokémon. Not top tier but a really good mega overall.
:meowstic: Psychic Surge: I think it's gonna be a Mickey Mouse mega long term, at least Steels wall it? Let's see, boring but effective. I kinda liked Protean.
:crabominable: Ice Scales: Not boring but really effective. I like this one. One of the best options it had.
:golisopod: Regenerator: Sure, let's give the 150 Atk, 75/175/120 bulk Bug/Steel Pokémon with U-turn the ability Regenerator. The same people who wanted it will cry about Big Stall walling them. Come on, it's boring and honestly a really bad sight to have.
:magearna: Soul-Heart: Fitting for a Pokémon who's gonna be Uber very soon.
:zeraora: Iron Fist: I think it's gonna be Uber anyway, but Iron Fist is fitting and interesting.
:scovillain: Contrary: Maybe it will save the latest victim from the SMAS (Slow Mixed Attacker Syndrom). Pepper thought it was Hoenn, and it doubled down when it mega evolved. Come on Scovillain. Do better.
:glimmora: Toxic Chain: OK I don't get it. Base form is insane, right. But you gave Toxic Chain to the Pokémon with Toxic Debris and Mortal Spin. How is it helping it, exactly? I don't see it, maybe there is a vision I don't have, but right now? I don't know. I kinda liked Merciless, Toxic Debris would have been fine, Corrosion, Levitate, Protean if you felt funky and wanted a "ayo I Tera'd" kind of ability. But Toxic Chain? On any other mega, sure. But on this one it's as good as Run Away.
:tatsugiri: Drizzle: Let's pray a moment for Drampa's soul, now being extremely outclassed. I don't really know what council went for, but if they don't know either, I don't blame them. Tatsugiri was the mega most people were uninspired for, I think.
:baxcalibur: Thermal Exchange: Stat wise, it's Kyurem-Black but it takes your mega slot and it has actual STABs. A lot of people seem to believe base form will remain OU, because no Loaded Dice, but come on. DD was already borderline in SV OU and NDOU, metagames with way more options. As for Thermal Exchange, it's the obvious yet still fitting ability.

Cold take but I prefer the mod without customs. Sure, I'm not opposed to custom abilities but:
- Keep in mind most gen 6 megas didn't have any kind of signature ability. Only Rayquaza and Kangaskhan. I mean, a lot of them did get Gen 6 abilities (-ate ones, Tough Claws, Strong Jaw, Mega Launcher...) but they were simple, and it brings me to my second point
- Most of the customs were... I'll say not to my liking. Brass Bond and Ange looked like something that could exist, but Ion's Battery was Levitate + x1.5 SpA. Contrarian was Simple + Contrarian. Protective Thorns was Iron Barbs + Bulletproof. Slapping 2 abilities together isn't good game design. And while I get why Malamar and Eelektross needed the boost to be usable at all, did Chesnaught need the buff? And Falinks was still bad. Oh, and Ange was extremely cancer to deal with. So sure, maybe I'll regret a bit the fact we have no customs, but I won't regret the ones we have (I will clarify, no shade thrown to anyone in particular).

That being said:

:chesnaught: Bulletproof: Chesnaught but bigger. Should be enough to make it good, Iron Barbs was a bonus anyway.
:eelektross: Hadron Engine: People were claiming its death, seems like they were wrong. I can imagine it'll be as good as before, maybe slightly worse but it was due for a nerf anyway.
:falinks: Dauntless Shield: It might help at least a bit, but it already has a good physical bulk. It doesn't benefit No Retreat sets at all, I guess now you can try being Zamazenta junior and go Iron Defense + Body Press? Seems like something that should be tried.
:floette: Regenerator: Boring but effective I guess.
:hawlucha: Stamina: I advocated a lot for this one, and while Luchador's Pride was cool, I prefer Stamina. It might struggle a bit, but its niche is kinda cool.
:malamar: Contrary: If only it got Speed instead of Special Defense. It tried to powercreep Ledian and almost failed. Comical failure with this one, and unless you go ape shit with Wonder Guard you cannot make it even remotely good. If it's still ass with Contrary I guess Prankster is another cool option?
:victreebel: Toxic Debris: Would have been cool pre DLC, but now you're gonna run Glimmora. Maybe in ZA ZU?
"Sure, let's give the 150 Atk, 75/175/120 bulk Bug/Steel Pokémon with U-turn the ability Regenerator. The same people who wanted it will cry about Big Stall walling them. Come on, it's boring and honestly a really bad sight to have." That's a little bit aggressive, but ok, what do you suggest? Tinted lens, Guard Dog, Tough Claws? At least Regen is somewhat creative compared to the copy paste abilities.
 
thoughts on some new additions:
Raichu-Mega-Y @ Raichunite Y
Ability: Transistor
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / Nasty Plot
- Thunderbolt
- Surf
- Alluring Voice

somehow, someway, hoodra remains viable. this monis gonna be stupid but not broken bc 60/55 special bulk means its gonna get 2hkod by everything and their mother and base 130 is fast but we have so many stupid mons above its speed tier not including scarfers so rkilling it is ezpz

Absol-Mega-Z @ Absolite Z
Ability: Technician
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Close Combat
- Knock Off
see mega yaichu. u prolly want pursuit and sneak in here somewhere too
:sv/rotom-wash:
Rotom Wash gets Parting Shot.
That may not seem like much, but it turns several OHKOs into 2HKOs, 2HKOs into 3HKOs, etc.
Mega Raichu Y at least has terrible physical bulk so priority can revenge kill it, and is outsped by a lot of things. Mega Absol Z on the other hand is immune to 3 priority moves and can’t even be hit with prankster either.

Mega Blaziken and Last Respects have been BANNED

These two are pretty emergency because of the lack of responses in the tier along with how unfairly they can take games.
When do you guys plan on banning base Magearna and Annihilape?
 
Bringing my stone to the edifice by asking for an emergency Magearna ban. Mega Magearna is on another level too, perhaps the most broken mon I've seen allowed in a tier with OU in the name, maybe ever.
 
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