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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
"Sure, let's give the 150 Atk, 75/175/120 bulk Bug/Steel Pokémon with U-turn the ability Regenerator. The same people who wanted it will cry about Big Stall walling them. Come on, it's boring and honestly a really bad sight to have." That's a little bit aggressive, but ok, what do you suggest? Tinted lens, Guard Dog, Tough Claws? At least Regen is somewhat creative compared to the copy paste abilities.
I mean... Tinted Lens is actually a better and more creative option, yes. Otherwise you can go idk, Natural Cure, Steelworker, I don't know, but sorry, Regenerator is boring and a bad sight to have on this Pokémon specifically.
 
More evidence that Golis is kinda crazy.​

https://replay.pokemonshowdown.com/gen9legendszaou-2498270311-o1eu6m18y07txjpn3jq8jieq0179373pw

https://replay.pokemonshowdown.com/gen9legendszaou-2498234066-i83voy37buyvngks6xy6sv6gi1ur3adpw

Maybe we just need more diversity in the meta. I feel like Garchomp and the many other fire types, or mons with fire attacks and good bulk, wall it completely. The best counter play seems to be hazards since it obviously can't ignore them, although it can of course regain full HP after a few switches.
 
I am not particularly fond of giving Mega Evolutions signature abilities of Legendary Pokemon it makes me very sad to see Mega Garchomp with Neuroforce that woul be like giving Mega Golduck Delta Stream

anyways!! quick and unpolished Mega Darkrai writeup

Pros!
+You don't need me to tell you 165 Special Attack is very good
+120 Attack stat is deceptively useful given tools like Knock Off, Sucker Punch and Swords Dance
+70/130/130 bulk is insane and with HP investment, lets it live a Moonblast from Mega Floette
+Dark Aura is incredible, its attacks maiming anything that isn't a bulky resist
+Dark does provide nice resistances to itself and Ghost, particularly Knock Off
Cons!
-The Speed dropoff is MASSIVE, Darkrai now finding itself outsped by most of OUs offensive forces
-Dark carries minimal resistances outside of the mentioned Types and is weak to common and good moves
-No reliable recovery leaves it prone to being worn down
-No tools to smack around Magearna or Tinkaton

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 SpA / 4 SpD OR 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Nasty Plot
- Psychic
- Sludge Bomb

Darkrai @ Darkranite
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD OR 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Poison Jab
- Sucker Punch
- Swords Dance

honestly you can EV this thing however you want, given it's the start of a fresh meta uncertain what Speed thresholds need to be met, I'm like 90% positive Sucker Punch and Dark Aura are the sole reason why a physical set would even be viable fahaha
 
https://replay.pokemonshowdown.com/gen9legendszaou-2498539560-t74l57gttd88e8yous4qphhsjrxsxmdpw

There is nothing clean or fair about this mon. I guess with all of the other stuff in the tier it can be sorta balanced out. Bulk mag walls it, even when it for some reason has Sub.

https://play.pokemonshowdown.com/battle-gen9legendszaou-2498521279-3aalewgf6plt8vw9osxx1cyncaa01cppw
I'm not saying the Pokémon itself is clean and fair, I'm saying that this meta can make or break people going "it's balanced without tera!".


(Ape should be banned within a week)
 
:raichu: (X) Levitate: Galvanize would have been better, but its biggest buff is Volt Tackle boosting its Atk anyway.
:raichu: (Y) Transistor: I think long term it's gonna be a really broken and problematic Pokémon. Transistor seems really good and
:chimecho: Levitate: Really classic pick and honestly it's a good one.
:absol: Technician: Shadow Sneak 60 BP woohoo. 151 Speed makes it not that impressive but let's start small shall we.
:staraptor: Tough Claws: Classic, but effective for clicking Brave Bird and Close Combat.
:garchomp: (Z) Neuroforce: Doesn't fit lore wise indeed, and it seems strong, but not too strong? I expected Levitate, but I guess Neuroforce is fine.
:lucario: (Z) Mind's Eye: OK Mind's Eye is VERY strong on Lucario. Let's start big I guess? I don't really get it. Gonna be broken anyway, sure but idk.
:heatran: Earth Eater: Excadrill makes it less good than it is, but it's a really fun Pokémon otherwise. It can play mind games whether it's mega or not (will you click Earthquake on that Heatran?)
:darkrai: Dark Aura: Knock Off and Dark Pulse boost. Hot take but I don't think the mega is gonna be worth it over base form, despite all the bulk. Maybe, and even certainly I'll be proven wrong.
:golurk: Adaptability: Strong slow Pokémon. Not top tier but a really good mega overall.
:meowstic: Psychic Surge: I think it's gonna be a Mickey Mouse mega long term, at least Steels wall it? Let's see, boring but effective. I kinda liked Protean.
:crabominable: Ice Scales: Not boring but really effective. I like this one. One of the best options it had.
:golisopod: Regenerator: Sure, let's give the 150 Atk, 75/175/120 bulk Bug/Steel Pokémon with U-turn the ability Regenerator. The same people who wanted it will cry about Big Stall walling them. Come on, it's boring and honestly a really bad sight to have.
:magearna: Soul-Heart: Fitting for a Pokémon who's gonna be Uber very soon.
:zeraora: Iron Fist: I think it's gonna be Uber anyway, but Iron Fist is fitting and interesting.
:scovillain: Contrary: Maybe it will save the latest victim from the SMAS (Slow Mixed Attacker Syndrom). Pepper thought it was Hoenn, and it doubled down when it mega evolved. Come on Scovillain. Do better.
:glimmora: Toxic Chain: OK I don't get it. Base form is insane, right. But you gave Toxic Chain to the Pokémon with Toxic Debris and Mortal Spin. How is it helping it, exactly? I don't see it, maybe there is a vision I don't have, but right now? I don't know. I kinda liked Merciless, Toxic Debris would have been fine, Corrosion, Levitate, Protean if you felt funky and wanted a "ayo I Tera'd" kind of ability. But Toxic Chain? On any other mega, sure. But on this one it's as good as Run Away.
:tatsugiri: Drizzle: Let's pray a moment for Drampa's soul, now being extremely outclassed. I don't really know what council went for, but if they don't know either, I don't blame them. Tatsugiri was the mega most people were uninspired for, I think.
:baxcalibur: Thermal Exchange: Stat wise, it's Kyurem-Black but it takes your mega slot and it has actual STABs. A lot of people seem to believe base form will remain OU, because no Loaded Dice, but come on. DD was already borderline in SV OU and NDOU, metagames with way more options. As for Thermal Exchange, it's the obvious yet still fitting ability.

Cold take but I prefer the mod without customs. Sure, I'm not opposed to custom abilities but:
- Keep in mind most gen 6 megas didn't have any kind of signature ability. Only Rayquaza and Kangaskhan. I mean, a lot of them did get Gen 6 abilities (-ate ones, Tough Claws, Strong Jaw, Mega Launcher...) but they were simple, and it brings me to my second point
- Most of the customs were... I'll say not to my liking. Brass Bond and Ange looked like something that could exist, but Ion's Battery was Levitate + x1.5 SpA. Contrarian was Simple + Contrarian. Protective Thorns was Iron Barbs + Bulletproof. Slapping 2 abilities together isn't good game design. And while I get why Malamar and Eelektross needed the boost to be usable at all, did Chesnaught need the buff? And Falinks was still bad. Oh, and Ange was extremely cancer to deal with. So sure, maybe I'll regret a bit the fact we have no customs, but I won't regret the ones we have (I will clarify, no shade thrown to anyone in particular).

That being said:

:chesnaught: Bulletproof: Chesnaught but bigger. Should be enough to make it good, Iron Barbs was a bonus anyway.
:eelektross: Hadron Engine: People were claiming its death, seems like they were wrong. I can imagine it'll be as good as before, maybe slightly worse but it was due for a nerf anyway.
:falinks: Dauntless Shield: It might help at least a bit, but it already has a good physical bulk. It doesn't benefit No Retreat sets at all, I guess now you can try being Zamazenta junior and go Iron Defense + Body Press? Seems like something that should be tried.
:floette: Regenerator: Boring but effective I guess.
:hawlucha: Stamina: I advocated a lot for this one, and while Luchador's Pride was cool, I prefer Stamina. It might struggle a bit, but its niche is kinda cool.
:malamar: Contrary: If only it got Speed instead of Special Defense. It tried to powercreep Ledian and almost failed. Comical failure with this one, and unless you go ape shit with Wonder Guard you cannot make it even remotely good. If it's still ass with Contrary I guess Prankster is another cool option?
:victreebel: Toxic Debris: Would have been cool pre DLC, but now you're gonna run Glimmora. Maybe in ZA ZU?
I assume the movesets are just delayed a little but Meowstic F definitely gets EP access, I've been using it on in-game and was confused when the builder said it didn't have it.
 
Are Magearna, Mega-Magearna, Baxcalibur, Mega-Baxcalibur, ANIHILAPE and Genesect actually LEGAL???
I think most of these guys will be banned after a week or so, with the exception of maybe Baxcalibur
Baxcalibur lost so much of what made it busted, the ability to Tera into whatever the Hell it wanted to and just go 'wahoo I get a free Swords Dance' and the loss of A9 means it's either Snow and Veilless or it's using Abomasnow as an ally, who WAS in base SV and never saw serious OU use
Stealth Rock weak, outsped by faster Scarfers at +1, Typing isn't too great defensively
I think this might be enough to keep it within OU, though I would 100% be here to hear ban arguments
Mega Baxcalibur is just baby Black Kyurem and we all know where Black Kyurem went the second it got a physical Ice STAB tehe
 
I assume the movesets are just delayed a little but Meowstic F definitely gets EP access, I've been using it on in-game and was confused when the builder said it didn't have it.
Oh well, I forgot it has Earth Power, my bad and thanks for telling me. Corviknight time I guess?
 
Are Magearna, Mega-Magearna, Baxcalibur, Mega-Baxcalibur, ANIHILAPE and Genesect actually LEGAL???
Yes.
Genesect is actually pretty useful since Scarf can revenge kill the Z Megas barely and with the Download boost and right coverage can OHKO them. Which all the teams are gonna need because the Z Megas powercrept Mega Greninja.
 
That said, what's the point of playing Mega-Baxcalibur rather than its base form? Baxca loves using items, including HDB, the Choice Band and Loaded Dice (Is the Dice in the tier, btw)
 
Cobalion, Terrakion, Virizion, and Keldeo also have a trait where using Sacred Sword increases their Attack AND Special Attack by +1

If Tatsugiri and Dondozo are on the same team, Dondozo gets an omniboost, when it enters battle, but it can't switch out
Seems rather bothersome to ask for Raichu-Mega-X to have an exception given to them regarding custom abilities when even non-Megas are getting these passive abilities. The point is more to test the new Megas in a controlled SV-like micro-environment so to what extent should we even be implementing this? Should we even be implementing this to any extent?
 
That said, what's the point of playing Mega-Baxcalibur rather than its base form? Baxca loves using items, including HDB, the Choice Band and Loaded Dice (Is the Dice in the tier, btw)
Loaded Dice is not in the tier, which is good for Mega Baxcalibur at least.
I feel like Mega Bax should have gotten a different ability to stand out from regular Bax for that reason. If we're giving Raichu Transistor and Eelektross Hadron Engine, Mega Bax could have gotten Intrepid Sword.

Anyways.
:sv/Overqwil:
I have been loving this little guy like you wouldn't believe. While Overqwil getting Parting Shot was unfortunately fake news, Mortal Spin is amazing on it. It makes Overqwil one of the few Pokemon that can remove hazards against Gholdengo (yeah the gangs all here) as uninvested Crunch threats Gholdengo and can tank a Make It Rain.
4 Atk Overqwil Crunch vs. 0 HP / 0 Def Gholdengo: 204-242 (64.7 - 76.8%) -- guaranteed 2HKO
4 Atk Overqwil Crunch vs. 252 HP / 196+ Def Gholdengo: 152-182 (40.2 - 48.1%) -- 5.5% chance to 2HKO after Stealth Rock
0 SpA Gholdengo Make It Rain vs. 252 HP / 0 SpD Overqwil: 235-277 (62.8 - 74%) -- guaranteed 2HKO
252 SpA Gholdengo Make It Rain vs. 252 HP / 0 SpD Overqwil: 283-334 (75.6 - 89.3%) -- guaranteed 2HKO
Not only is it good at removing hazards because of this trait, but Mortal Spin helps Overqwil abuse its signature move Barb Barrage. A guaranteed Poison while removing hazards helps Overqwil threaten non-Poison immunes since Barb Barrage hits hard even when uninvested and accounting for Poison damage.
4 Atk Overqwil Barb Barrage (120 BP) vs. 252 HP / 212+ Def Rotom-Wash: 103-123 (33.8 - 40.4%) -- 41.4% chance to 2HKO after Stealth Rock, Leftovers recovery, and poison damage
It's no OHKOing most things, but it helps make progress, especially against Rotom-Wash which has Para Charge and Pain Split as its forms of recovery.
On top of all that it gets Intimidate too. Some it pairs up with Rotom Wash and physical attackers are at -2 and either burned or poisoned if you parting shot into Overqwil. And of course it eases the blow from Pokemon like Mega Absol Z, which Overqwil counters nicely. Not enough for Mega Absol to not be banned, but definitely makes fighting Absol a lot easier.
 
Here’s an idea: let’s give mega raichu x rock head or magic guard, so that it can spam the hell out of volt tackle all day long.
Just saw a video from Moxie Boosted on yt, I think mega Raichu X should have its ability changed to something else since he has an "ability" in z-a which grants him a free attack boost whenever he lands a hit. Sorta attack boost flame charge...On every attack.
Here's the link if you wanna check :
 
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