Hey all, I’ve been playing this meta a lot the past few days. I’ve been having a lot of fun, but there are some problems I have with the format I feel are prudent to share.
First of all, here’s my tentative viability list. Obviously this is very prone to change, but these are my initial thoughts after a lot of playing, experimenting and having gotten top ~20ish at a point. Happy to elaborate on any one ranking as desired! Also if you don’t see a Pokemon here, it’s either unviable or I haven’t seen it enough to give it a confident ranking.
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Major standout placements:
1: The (possible) Brokens


Most people have voiced their thoughts on these already, but for the purpose of getting action going, I’m going to +1 that these Pokemon need to go.

I understand that it’s cute to give Mega Gallade the same buff as base Gallade, but this Pokemon’s statline was very clearly designed without a viability-defining ability in mind. Sharpness is such an insane power boost that Attack investment is not at all necessary, and with Mega Gallade’s shockingly good natural bulk and full HP investment, it can tank the hits of faster Pokemon and clean most balances/offenses without much resistance. This Pokemon is broken with Sharpness, please just give it another ability if you really want to give it a buff (IMO not even necessary in the first place).


These two I’m not very sure about, but it’s mostly because I either haven’t seen them enough or haven’t seen people use the broken shit enough. Mega Lopunny I’m more confident in because it getting Swords Dance was an unholy mistake that lets it just automatically beat any team ever without Slowbro on it, but I feel I haven’t seen it enough to really say definitively. Mega Starmie I feel has the recipe to be a long-term broken Pokemon; while it has a lot of theoretical checks, it has a comical amount of set variety and has the ability to tech for whatever Pokemon it wants. Offensive Bulk Up is noob bait, however Specially-invested Bulk Up with Recover, Bulk Up, Liquidation, and Rapid Spin is really good, and Rapid Spin 3A sets have pretty much no answers in the game as Thunderbolt lets it beat Skarmory and Slowbro without a sweat. Or it can just cut the random bullshit and run Flip Turn to midground, either taking full advantage of your one defensive switch-in and/or massively chunking your Pokemon. I feel as though the tier would just be better off without it, as unlike other PLZA megas, the broken element of it is all but confirmed.
2: The Unexpected

Gourgeist was a very, very pleasant surprise as it is one of my favorite Pokemon. Despite mostly boasting bottom tier placements, I started toying with it once I wanted to find a Excadrill-resilient spinblocker. Gourgeist, by happenstance, is one of the only Rapid Spin immunities in the tier that don’t immediately fold to Excadrill’s Earthquake or have very high opportunity cost. However its utility doesn’t end there, as being a bulky Grass-type also makes it an actual check to Zygarde which otherwise destroys this tier mercilessly. It can tank Pursuit pretty well due to its high Physical bulk, which is just immensely useful into a lot of Pokemon barring Excadrill and Zygarde. It checks Barbaracle, Dragonite, Mega Feraligatr, and non-Knock Off variants of Mega Metagross, among other things. Furthermore, it has the combination of Will-O-Wisp and Leech Seed, making it amazing at accruing chip in a metagame that is defined by footsies and an inevitable cleanup. These tools also grant it a solid midground and a way to actively support its team. I have been super impressed with Gourgeist’s performance as a flexible, non-passive physical wall and I think it is a genuine A-tier Pokemon.

Umbreon is normally considered a very middle of the road wall, but it gained Knock Off in PLZA which grants it the offensive midground that has rid it of its passivity into Steel-type Pokemon. With STAB, it can hit just hard enough to force your respect. Defensively it is quite excellent, providing a special wall that comes packed with cleric support in Wish/Heal Bell, longevity, and a really useful defensive typing in a metagame run by the likes of Greninja and Aegislash. It’s been a fixture of a lot of the balance teams I’ve been experimenting with. While it is still passive in some respects and isn’t as surprising as Gourgeist, I think the Knock Off buff was substantial for its gameplan and its defensive profile is in the right place at the right time.

While Light Clay isn’t a thing here (not sure why it isn’t if we’re committing to allowing HDB and Choice items), Meowstic’s endless pocket of buffs it received from PLZA helps discern a pretty real niche despite heavy competition from Klefki. Mainly, this is in the form of Prankster Stealth Rock/Toxic Spikes. Grounded Poisons are not extremely common, and Meowstic can threaten ones not named Galarian Slowking with Psychic STAB, making it a weirdly good lead that is also hard to exploit thanks to Prankster Thunder Wave and Taunt in its back pocket. As a Screens setter, I would say it’s probably the best in the format since, unlike Klefki, it isn’t weak to Earthquake, which is a big deal as Excadrill will often be facing you down to minimize the impact of your entry hazards. Seeing Meowstic succeed is really cool and I think it does force your respect now.

Florges being a Defog user that beats the hazard-vomiting Garchomp and can roughly emulate Clefable’s defensive profile is pretty cool. Unlike Clefable, though, its insane natural Special bulk also helps a lot into Greninja and Mega Dragonite without investment, meaning you can still check things like Zygarde and Garchomp as well. Into Steel-types and more general purpose switch-ins, it has access to Psychic Noise, making it hard for Pokemon like Skarmory to try and exploit it for a healing opportunity. While a niche sidegrade, I think it’s a sidegrade worth the investment. Not a bad turnout for a Pokemon often considered a noob trap in Gen 7 OU.
3: The Underrated

Giving this thing Regenerator makes it feel like a quasi-Clefable/Alomomola hybrid. It’s pretty hard to consistently pressure, reliably provides Wish support, and has a lethal pool of utility that midgrounds and consistently shuts down attempts to take advantage of it. I think right now it doesn’t feel amazing because Excadrill and Mega Metagross are so oppressive, as well as the fact it’s a super uninteresting option that brings an opportunity cost amidst a pool of new toys. Once the metagame begins to settle and slow down a bit, I suspect it will really rise in popularity.

Being a fast, Choice Scarf-friendly Pursuit user is a really unique and powerful niche. It’s an excellent Choice Scarf user and great Speed control on a fundamental level, but being able to trap the likes of Mega Delphox, Mega Metagross, and Mega Starmie unlike Tyranitar is stupidly useful.

The only real checks to this Pokemon are Slowbro-Mega and Diancie; tbh nearly all reliable checks it had in previous games are just gone. It’s weak to Stealth Rock which are very powerful here and isn’t an exciting mega, but this Pokemon is genuinely just fucking nuts and has all it needs with DD Roost STABs.

(Mega)
This Pokemon is like if Kingambit didn’t have STAB on Sucker Punch in exchange for a permanent Burn immunity, a STAB draining move, and Bulk Up. It only doesn’t feel as strong as it maybe could be because of Greninja, Excadrill, Zygarde, and Slowbro being so widely used, and the presence of some annoying Pokemon like Mega Dragalge and Dragonite (both forms). In a lot of matchups though it can be a really good cleaner with strong priority and a decent wallbreaker.

(Mega)
This thing is kind of weirdly good actually. It is a bit of a one-note Pokemon, but its statline is pretty nicely optimized to take advantage of No Retreat. Brass Bond is only really good for breaking Focus Sash and securing a couple of KOs into Slowbro and Clefable, but I think those are relevant enough to be worth it. I also think it’s amazing on Sticky Web teams since it is one of only two Pokemon with the ability to punish Defog (the other being Meowstic-F which sucks) thanks to pre-mega Defiant.
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I’m having a lot of fun with this metagame, but I have to admit there are some decisions here (mostly from an optics POV) that are kind of confusing to me. Mainly, I’d like to point out the weird amount of custom abilities in this format. While for a Pet Mod unnecessary customs are just a bit annoying, here it’s pretty egregious because of what this format is intending to be and how it is designed to be a lens into how the new Mega Pokemon/movepool buffs will play out in practice. Mainly I’d like to point out problems with the following Pokemon:


These three Pokemon, bluntly, do not need customs, nor do I see a real reason for them to receive one.
Eelektross receiving a hybrid ability that includes Levitate is optically weird as Levitate is normally an ability that is very mechanically distinguished, with a unique emphasis on being a “solo” ability of sorts. I feel as though if we want to buff Mega Eelektross from Levitate, it needs an ability like Sheer Force which strongly complements its strong mixed coverage and leans into making Eelektross a reliable mixed wallbreaker, which it seems it is trying to do here anyway. It can honestly just keep Levitate though, I don’t see a reason to mince that since it was not great but not irredeemably bad, either.
Chesnaught having a hybrid ability is odd to me because it doesn’t really need one. I think just committing to something like Iron Barbs or keeping Bulletproof is more than fine enough. I see no real reason for it to receive a custom Mega ability over Greninja and Delphox when it’s mechanically a very grounded Pokemon.
Hawlucha receiving Speed Moxie is a really disappointing and odd choice to me. Not only is there a lot of laden potential in Hawlucha’s great fundamentals (it has tons of cool utility moves, a grossly versatile typing, and a very cool stat distribution), but trying to pigeonhole it into a sweeper I feel as though is a poor idea that doesn’t explore the interesting design space around Hawlucha beyond Unburden. Giving it a custom just to try and do this feels especially wrong, in part since it’s not a particularly impactful ability in practice. I think giving it Reckless (which was a cool suggestion someone made to encourage running HJK > CC and Brave Bird, which does actually engage with its tools to address the effect of recoil in a cool way) or something like Inner Focus/Defiant would be a good idea.
Other smaller nitpicks:

Contrarian I understand the point of, but I really doubt they just make Contrary but better as a way to offset its dogshit stats.
Hematite and
BlueRay made a really cool suggestion in Psychic Surge, which is a very meaningful choice that makes sense from a VGC perspective (improving its probability) due to how its typing works with Expanding Force on PsySpam structures and also actively considers pre-Mega Contrary. I don’t think it will be particularly great with this ability but I do think it’s enough to cement a micro-niche one way or another while staying true to Game Freak’s philosophy with customs and balancing.

The justification for Soul-Heart is cute but I think it’s very unlikely they give it to anything other than Magearna, since the flavor of this ability is so deeply tethered to Magearna’s lore. I also think it’s a change that makes Mega Dragonite feel far more linear than it could be, given its really unique and interesting statline.
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To be clear, I’m not saying that I think these Pokemon are broken (maybe not even good lol), but I think if your format is trying to adhere to Game Freak philosophy and is attempting to emulate what their balancing decisions may look like, trying to design arbitrary customs just to make them good and fit a specific mold when it’s not necessary really hurts the integrity and longevity of the format. At the end of the day, there will be bad or underwhelming Mega Pokemon compared to others, and I think that sacrifice is necessary for a more authentic feeling format that will have more longevity/accessibility. If that’s not actually the goal, then that’s fine, but I think it’s important to be extra transparent with that and accept the risks.
Other than that, super fun tier. I look forward to seeing how it grows!
EDIT: My criticism on customs also goes for people making suggestions to grant more customs. Obviously I can’t stop you from making them if you want to, but I really suggest you consider how much a Pokemon really needs them before making them, since imo customs require a really good argument in this context (unless you’re arguing for Mega Floette/Zygarde) due to the optical issues around them.