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Pet Mod Legends Z-A OU

Should Heavy-Duty Boots be allowed


  • Total voters
    177
  • Poll closed .
Allow more than 1 pokemon to Mega evolve in a battle

Yes, it would be quite ridiculous, but the reason we're all playing this Petmod Metagame is because we want to play with all the new, but also old Megas. There are almost 80 Megas currently allowed in the tier, but you can only use 1 on each team. This is a huge restriction. Seeing as you now can Mega multiple pokemon in a battle in Legends ZA, it isn't completely unreasonable to remove the 1 Mega per battle restriction. Maybe 2 or 3 Megas per battle could be reasonable?

I believe it would add more teambuilding creativity to have more choices available and less limits on the amount of Megas you can use, simple as that. Especially as the new Mega pokemon are being updated continously, you might want to try them out later on when they have gotten a completely different ability that changes the way they are played. Only being able to use 1 Mega per team is therefore incredibly limiting and also time-consuming if you want to try each and every new Mega out, as well as the old Megas which may also have gotten updated abilities and movepools. I'm greatful for the community here which has done an amazing job with all the new abilities, so it's a shame you're limited to how many you can use each battle.

Thanks
Instead of this, can we get this as a chalcode rule? Means we can play such a format via roomtours and also avoids the big issue of no mega limit affecting ladder.

Anyway, MASSIVE fan of the state of the meta for being day 1, all of the additions feel really good. That being said, I will never shut up about Triage Meganium so meta is only an 8.5/10 for me rn. please give that back its so bad rn
 
Instead of this, can we get this as a chalcode rule? Means we can play such a format via roomtours and also avoids the big issue of no mega limit affecting ladder.

Anyway, MASSIVE fan of the state of the meta for being day 1, all of the additions feel really good. That being said, I will never shut up about Triage Meganium so meta is only an 8.5/10 for me rn. please give that back its so bad rn
Mega Meganium isn't getting Triage back until it gets Draining Kiss and Calm Mind, and I'm tired of people acting like Meganium will suddenly be a super star if it suddenly got Triage.
If it sucks now, it won't be much better with Triage. Especially not now when Flower Veil got indirectly buffed with Rotom-Wash getting Parting Shot and the Toxic Spikes machine coming back.
 
Ive been enjoying galisopod on low ladder. The moment I saw this guy had regen+Uturn I knew how to get zero skill wins. Anihilape being back is awesome as well, the primape line has always been one of my favs
 
After playing for a few hours this afternoon and earlier, and observing some other games at higher ladder I’ve got some early thoughts-

It’s actually impressive that this tier feels so much more playable and enjoyable than I expected it to be given all the insane new Megas. There’s of course some stinkers that stand out mega and non alike, but I’ve found it way better than I expected an early
:Lucario: (Z Mega)
Unsurprisingly this is very good, though I’m skeptical if this needs to go right away. It’s strong for sure but unboosted it isn’t THAT insane and without a boost it’ll come up short even against various offensive pokemon like Keldeo and Zeraora who threaten to blow it up, while defensive checks exist with bulky Garchomp, AV Magearna, Slowking, and has a hard wall in Spdef Dondozo. It’s very good don’t get me wrong, and I could see it being a problem down the line maybe but atm I don’t think it’s an issue.

:Heatran: (Mega)
This thing, other than its Excadrill match up (lol mold breaker) is really nice, It beats up on all the other grounds and bullies the steels that are everywhere atm, and with excellent stats can be customized to whatever you need it to do. It’s such a good SR that beats most of the removal tools, and trades with nearly anything in a pinch.

:Garchomp: (Z Mega)
Pretty strong as expected. It’s a great source of speed control and wall breaking in one slot and unlike Lucario or Absol Z, isn’t paper thin and has real defensive utility like checking Rotom W, non Play Rough Zeraora, Raichu-Y. NP sets are super potent and I think this Mon is better than Lucario Z atm.

:Dondozo:
This thing is a gift from Arceus for defensive teams. A blanket check to all sorts of boosting threats and offers a strong wincon as well with classic Curse. While it does still suffer from 4MSS like in SV OU, I feel like it’s less pronounced here and won’t hold it back as much. Definitely a valuable asset in a volatile early meta.

:Genesect:
“Hey guys power creep is nuts this gen it’ll be balanced now!”

so anyways this is easily problem #1 and I don’t think this should stay for long. You’ve 100% seen this on ladder if you’ve played at all in the last 14hrs. Scarf, Band, Specs, LO, whatever you want it to do it will do it very well and it’s very hard to dance around its coverage and power thanks to Download. It’s brutal, and even more so when backed by hazards and I think we’re better off without it.

:Annihilape:
This is also problematic and realistically needs to go eventually. Taunt+BU is incredibly restrictive to handle in the builder and strangles bulky teams way too much too easily, and even without Tera it often requires multiple Pokémon to bring down which leaves a mess that’s easy for its teammates to capitalize on.

:Magearna:
atm I don’t think Magearna is a problem and if anything I think it’s great for the metagame. Highly versatile and customizable, offers fantastic role compression and check to a ton of stuff, and isn’t unreasonable to account for even with the threat of SP sets. Of course that could change as people explore it more, but for now I think it’s perfectly fine.

:Overqwil:
No lie, this thing is kind of fire. Intimidate with its typing and toolkit is unique when combined. With a good secondary partner you handle a surprising amount of physical attackers, and thanks to Mortal Spin you can offer removal and a way to put stuff on a timer. Solid Spiker too, and decently customizable. I encourage people to give it a try! You might be surprised!

:Garganacl:
More limited without Tera but still solid against a number of stuff as an emergency check of sorts based on moveset. Salt Cure is even more near impossible to switch into in this tier and backed by hazards is a terrific progress forcing tool. The bulk is still good, and it especially bullies other bulky teams pretty hard if they can’t damage it quickly.

:Keldeo:
This Mon is really nice. Scarf is nice speed control and revenge killing tool, specs is potent as a wallbreaker when there aren’t that many great water resists especially now that it gained ice beam and earth power for dragons and galarian slowking respectively. Very cool.

And that’s all from me for now. Hope y’all are having fun!
 
More low ladder opinions - Base Golisopod is actually doing pretty decently from what I've played. Spikes / First Impression / Knock Off / Liquidation can revenge kill frailer threats, provides Spikes / Knock Off utility on a predicted swap to a defensive Pokemon or Annihilape, and has a generally nice typing into a few key threats, mainly Mega Lucario. The main snag for it I think is that a lot of Pokemon 4x resist first Impression in this metagame between Magearna, Annihilape, Lucario, and a few others. I am guessing I'll be in for a rude awakening when I ladder more lol. Watch out for random protects which I have seen a few times.

Nasty Plot Life Orb Garchomp is also kinda fun, matches up well into Glimmora leads and is difficut to play around unless you run something like Clefable.
 
i know the dlc is three days old and the devs are probably working on implementing stuff but if mega golisopod keeps emergency exit i am going to riot please let it have something good like tough claws or even elite redux mega golisopod's ability
 
i know the dlc is three days old and the devs are probably working on implementing stuff but if mega golisopod keeps emergency exit i am going to riot please let it have something good like tough claws or even elite redux mega golisopod's ability
it has Regenerator, the DLC is out
 
Mega Meganium isn't getting Triage back until it gets Draining Kiss and Calm Mind, and I'm tired of people acting like Meganium will suddenly be a super star if it suddenly got Triage.
If it sucks now, it won't be much better with Triage. Especially not now when Flower Veil got indirectly buffed with Rotom-Wash getting Parting Shot and the Toxic Spikes machine coming back.

I'm not sure why it would need these moves to be good with triage tbh. Priority synthesis is nice, and giga drain becomes basically stab extremespeed with draining effects and the ability to hit super effective (it's only 5 BP lower) so that's quite good. I believe it gets leech seed as well, which I assume is boosted?
 
I'm not sure why it would need these moves to be good with triage tbh. Priority synthesis is nice, and giga drain becomes basically stab extremespeed with draining effects and the ability to hit super effective (it's only 5 BP lower) so that's quite good. I believe it gets leech seed as well, which I assume is boosted?
It’s not that strong without boosts and Grass is extremely easy to resist on its own. The reason why Comfey works to an extent in lower tiers is because it gets both and can boost multiple times to break past resists.
The Grass resists being an important fact since 2 of the 3 Z Megas resist Grass, and Absol at full HP can survive a Giga Drain. That’s pretty much the “ideal” targets for hitting priority with, alongside Mega Zeraora which Meganium should already beat. You also can’t hit Mega Meowstic as it gets Psychic Terrain.
And in trading Flower Veil for Triage, you do get priority, but lose out on status immunity and Parting Shot blocking. Both aspects being more prominent now thanks to the DLC. Toxic Spikes from Glimmora. Will-o-wisp and Parting Shot from Rotom-W/Cofag/Runer, Thunder Waves from Melmetal/Magearna, etc. Completely blanking Rotom-Wash is a huge boon too. You can always switch into Rotom-Wash into any move. With Triage, Rotom could Will-o-wisp then switch or Parting Shot into Mega Lucario Z and you’d be fucked. With Flower Veil, Parting Shot and Will-o-wisp fail, and Rotom would have to hard switch into something.
People really overrate how strong Triage is and underestimate how strong Flower Veil is.

:Overqwil:
No lie, this thing is kind of fire. Intimidate with its typing and toolkit is unique when combined. With a good secondary partner you handle a surprising amount of physical attackers, and thanks to Mortal Spin you can offer removal and a way to put stuff on a timer. Solid Spiker too, and decently customizable. I encourage people to give it a try! You might be surprised
 
i know the dlc is three days old and the devs are probably working on implementing stuff but if mega golisopod keeps emergency exit i am going to riot please let it have something good like tough claws or even elite redux mega golisopod's ability
Between this, people clamouring about implementing Volt Tackle, and the Victreebel incident...you cannot convince me that the people who talk in this subforum play a lick of the game they discuss and complain about
 
When the leaks about the DLC Megas came out, I thought Mega Baxcalibur would be banned, but that was mainly 'cause I thought it'd be faster than base Baxcalibur, but it isn't, and LO Baxcalibur hits harder, so it seems Mega Bax will go down as a Mega that's not used much in Singles unless it has an OP new Ability in Champions since your Mega slot is too important to use on something that isn't a straight upgrade compared to the base form.
 
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When the leaks about the DLC Megas came out, I thought Mega Baxcalibur would be banned, but that was mainly 'cause I thought it'd be faster than base Baxcalibur, but it isn't, and LO Baxcalibur hits harder while Loaded Dice allowing for the use of Icicle Spear or Scale Shot means that Mega Baxcalibur comes with a significant opportunity cost with the bulk increase not being meaningful for the most part, so it seems Mega Bax will go down as a Mega that's not used much in Singles unless it has an OP new Ability in Champions since your Mega slot is too important to use on something that isn't a straight upgrade compared to the base form.
Yeah, even for the general breaker role, I think Boots Bax is just easier to work with since you aren't taking rocks chip.

Mega Lucario Z is pretty strong, but I do find he frailty annoying, esp since your main stab is only 80 BP (no I'm not running Focus Blast). Mind's eye is annoying, but a bit less cheap than Mega Launcher, which I am expecting it to get in Champions. Might be greedy, but I've been running a Modest AoA set with Aura Sphere, Flash Cannon, Vaccum Wave, and Shadow Ball (for Annihilape / Starmie) and its been doing pretty well I think, though the team I am using it on needs to be improved. I feel a mon this fast can afford to run Modest, esp since it has a strong priority Vaccum Wave for Miscellaneous threats like Scarf Genesect.
 
:Chandelure:: “Please buff me!”

I feel that Magic Guard, while a great ability, is almost completely useless on Mega Chandelure.

Why? Because it doesn’t actually help it beat anything. Chandelure is too slow to beat a stealth rock user like :garchomp: Garchomp, who lives a shadow ball quite well anyways.

Due to this, Chandelure is almost always taking rocks chip before it can mega evolve, especially with the addition of :Gholdengo: Gholdemon who makes it even harder to control hazards.

My proposed solution? Give Chandelure Recover. Recover would give Chandelure the opportunity to beat mons like :Clefable: Clefable, :Magearna: Magearna, and potentially even :Heatran: Heatran, after a CM or two. Additionally, it would give Chandelure the ability to claim back the 25% health its going to lose to stealth rocks.

plz its so sad to see my child struggle and die

edit: draining kiss or smth would be cool too…

maybe its time for shadow tag
 
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Why are we talking about Loaded Dice? Dice isn't allowed in this meta game.
Between this, people clamouring about implementing Volt Tackle, and the Victreebel incident...you cannot convince me that the people who talk in this subforum play a lick of the game they discuss and complain about
A very simple explanation mothra moth, that reveals itself three times per page
 
magearna and annihilape are 2 immediate mons that jump out as overwhelming
Honestly, Mag, besides mega Mag, isn't that crazy. At least I haven't seen it do anything yet. Ape, must go. Genesect, must go. Besides that, the tier is pretty well off at the moment. Although here's my question -- once Ape goes, if it does, what stops Lucario from wiping the entire meta other than bulky mag at full HP?
 
bit early to be sure but tentatively agree base mag looks handleable when the many new wallbreaking options added back in the dlc aren't basically unusable because of Ape and Genesect.
 
bit early to be sure but tentatively agree base mag looks handleable when the many new wallbreaking options added back in the dlc aren't basically unusable because of Ape and Genesect.
Mag is BS incarnate lol. once the main offendors are gone (mega Mag included) Mag is gonna bounce back and invent some random BS set that sweeps the entire metagame off of one free turn. cause be real mag is always going to mag.
 
New dlc meta, havn't played much but this defensive core stood out to me.

:sv/rotom-wash:+:sv/magearna:
these too fit together really well in this meta answering most of each other's checks. i ran max max hp def washtom and max max hp spdef mage but i am sure someone can figure out a much better spread.

Side note: ghold is insane and av krook is goated.
 
Honestly, Mag, besides mega Mag, isn't that crazy. At least I haven't seen it do anything yet. Ape, must go. Genesect, must go. Besides that, the tier is pretty well off at the moment. Although here's my question -- once Ape goes, if it does, what stops Lucario from wiping the entire meta other than bulky mag at full HP?
im gonna be real there's nothing stopping lucario from 'wiping the entire meta' right now. you can't fuck around with that 164 spatk i tried running spdef dozo to check it and still got clean 3hkod w/lefties off 80bp aura sphere. AV glowking is the closest thing i've found to a switchin but it's definetely pushing it
 
Mega Meganium isn't getting Triage back until it gets Draining Kiss and Calm Mind, and I'm tired of people acting like Meganium will suddenly be a super star if it suddenly got Triage.
If it sucks now, it won't be much better with Triage. Especially not now when Flower Veil got indirectly buffed with Rotom-Wash getting Parting Shot and the Toxic Spikes machine coming back.
I used the mon when it had Triage, it was top 5 mega choice at minimum. Nowadays it's just bad. Do not tell me how good/bad a mon is without using it, because it was good but people were inexperienced with it. Draining Kiss wouldn't even help it, the move is so weak and DGlean would still be used over it.

Meganium was good with Triage because of it having power while functioning as a sustainable consistent wall with Synthesis. This doesn't exist as a role as anymore, and Meganium has felt like the only skill-based Triage user I've ever played with or against (mainly with).

TSpikes are whatever and PShot unironically is worse than VSwitch on Washtom, while the other Rotom formes have significant issues. Flower Veil is just a really niche, really situational ability that only really helped Meganium with perfectly answering Zygarde.

I highly doubt Meganium will get Triage back, but it's lowly state in the meta currently hurts me for what once was such an interesting Pokemon it was.
 
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