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SPOILERS! Legends ZA Data Dumps - Adding Info to OP

What about Pokemon Home?
With L:A, it just displayed their non-ability states since you viewed them only in "L:A" mode. They might have had their abilities listed out internally? But it would still just be the same as in L:A. if that follow sthrough to here you'd be able to view Mega data but it wouldn't display any data and if you looked under the hood you'd just see the same defaults they have now (their base form's abilities).

Either way Pokemon Home's update is also just "2026". My guess is that is also Early 2026 and probably meant to coincide around Champions anyway.
 
What about Pokemon Home?
Consider that Home update will likely coincide with Champions release as having the pokemon in Home is supposedly one of the ways to obtain them in champions

So temper your expectations, we will not know the real abilities and updated movesets for those pokemon for a while.
 
So did anyone solve how we get ceratin types of Vivillion?

The Spewpa from the Museum evolved into a Marine pattern if I'm not mistaken.

Also, makes me wonder how the Rivals and Emma act in the DLC. And what new characters we will get there. And what levels should we expect.

About main game, it frustrates me when main bosses jump up and down if it comes to number of Pokemon used. E.g. Vinnie has 4 during his match fight and then we move back to 3 from Tarragon, 4 from Canari, 3 from Phillipe, 4 from Corbeau etc. Even in the lower ranks we jump from fighting 3 Pokemon to 4 and back to 3.
There's my main Team I want to manage:-P
 
While we talk about busted mega, I am curious about mega Falinks.

For me it could be really good with his signature move no retreat, with a 100 speed base, he has also a good coverage with some really good move.

It's funny how game freak really want this pokemon to be good and buff him in every generations:

In his debut generation he has one of the best signature ability that many revenge killer and every ghost type will dream of.

In gen 9 he gain some pretty good attack like body press and knock off.

And now he is the only gen 8 pokepon to have a mega.
 
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Some trivia about the datamined dlc dex:

SV (and in one case ZA) gave a lot of previously unique typings to new mons, but for many of those instances the originators of the types weren't in SV. There are also still a few cases from gen 8. With the DLC dex this will be the first time some of these mons can go head to head in a main series game (i.e., not Pokemon GO):

Marshadow vs. Annihilape*
Aegislash vs. Gholdengo*
Drampa vs. Cyclizar
Terrakion vs. Mega Barbaracle
Aurorous vs. Hisuian Avalugg*


Mons that still haven't had a chance to go toe-to-toe with their type-copying counterparts:

Diggersby vs. Ursaluna*
Nihilego vs. Glimmora
Nidos vs. Clodsire*
Alolan Raticate vs. Obstagoon*
Jellicent vs. Basculegion
Cradily vs. Ogerpon cornerstone

*Asterisk marks lines where both mons are available in Pokemon GO.

Might have missed some.

These two lists could of course grow depending on the types of the mega-evolutions being introduced. Although in base ZA we only got 4 type changes, of which only one was a previously unique type, I think Garchomp, Lucario, and Absol stand a decent chance of changing types. (Surely Garchomp won't be ground/dragon again in a game that already has OG mega garchomo and mega zygarde!!) Will be neat to see if any of them get previously unique types.
 
Gamefreak clearly demonstrated that it has no idea how to balance mons in reducing Mega Zygarde-Complete's BST boost to 70 but giving it a spammable 200 Base Power move. If Gamefreak had instead given Mega Zygarde-Complete a full 100 BST boost like every other Mega but reduced Nihil Light's Base Power to 140, like Z-Core Enforcer in Gen 7, it'd be a lot more balanced.

Just to give you an example of Mega Zygarde-Complete's power:

252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 252 HP / 0 SpD Mew in Electric Terrain: 436-514 (107.9 - 127.2%) -- guaranteed OHKO
252+ SpA Choice Specs Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Mew: 474-558 (117.3 - 138.1%) -- guaranteed OHKO
252 SpA Zygarde-Complete-Mega Nihil Light (200 Base Power) vs. 252 HP / 0 SpD Mew: 484-570 (119.8 - 141%) -- guaranteed OHKO
252+ SpA Choice Specs Hoopa-Unbound Expanding Force (120 BP) vs. 252 HP / 0 SpD Tera Grass Mew in Psychic Terrain: 513-604 (126.9 - 149.5%) -- guaranteed OHKO
252+ Atk (Choice Scarf) Strong Jaw Dracovish Fishious Rend (170 BP) vs. 252 HP / 0 Def Mew in Rain: 532-627 (131.6 - 155.1%) -- guaranteed OHKO
252 Atk Choice Band Victini V-create vs. 252 HP / 0 Def Mew in Sun: 552-649 (136.6 - 160.6%) -- guaranteed OHKO
252 Atk Choice Band Rayquaza-Mega V-create vs. 252 HP / 0 Def Mew in Sun: 563-663 (139.3 - 164.1%) -- guaranteed OHKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 0 SpD Mew in Rain: 612-721 (151.4 - 178.4%) -- guaranteed OHKO
252 SpA Choice Specs Solar Power Charizard Overheat vs. 252 HP / 0 SpD Mew in Sun: 631-744 (156.1 - 184.1%) -- guaranteed OHKO
252 SpA Choice Specs Beads of Ruin Chi-Yu Overheat vs. 252 HP / 0 SpD Mew in Sun: 654-771 (161.8 - 190.8%) -- guaranteed OHKO
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (170 BP from Mew switching in) vs. 252 HP / 0 Def Mew in Rain: 798-940 (197.5 - 232.6%) -- guaranteed OHKO

Basically, only the strongest of weather-boosted or terrain-boosted Choiced attacks outdamage Mega Zygarde-Complete's Nihil Light, and Mega Zygarde-Complete isn't choice-locked and can boost its speed with Dragon Dance. I believe it will be an easy boot to Anything Goes, and Mega Zygarde-Complete should be centralizing even in VGC due to how powerful Nihil Light is since the move is just outright broken and is the most broken offensive move of all time.
 
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Vibes are telling me that Nihil Light or Mega Zygarde in general will be like Legends Plate Arceus, where it is meant to be a deliberately overpowered legendary Pokemon for you to stomp the game with, but won't be transferable to the main series games / cart - at least not in the conventional way.

My guess is that we'll see a significant nerf to Nihil Light in Champions.
 
Vibes are telling me that Nihil Light or Mega Zygarde in general will be like Legends Plate Arceus, where it is meant to be a deliberately overpowered legendary Pokemon for you to stomp the game with, but won't be transferable to the main series games / cart - at least not in the conventional way.

My guess is that we'll see a significant nerf to Nihil Light in Champions.
on the Mega Zygarde end I feel like if it was designed to be as OP as possible, they wouldn't have the extra hoops (must be in Complete form, must have the item held rather than just know a move like Rayquaza) and would have just made it have a full +100 BST. There's no need to worry about that kind of balance considerations if it's never going to leave the game.

Nihil Light I could see getting tweaked, though. Various L:A moves did. and I can see the logic of letting you mess with a literal nuke here but wanting a more standard kind of bomb in Champions-onward.
 
Honestly I think the lesser stat boost is probably just out of wanting to keep a similarish BST to the Mega Mewtwos and Rayquaza + not wanting to open the floodgates to playable mons with BSTs in the 800s
 
Gamefreak clearly demonstrated that it has no idea how to balance mons in reducing Mega Zygarde-Complete's BST boost to 70 but giving it a spammable 200 Base Power move. If Gamefreak had instead given Mega Zygarde-Complete a full 100 BST boost like every other Mega but reduced Nihil Light's Base Power to 140, like Z-Core Enforcer in Gen 7, it'd be a lot more balanced.

Just to give you an example of Mega Zygarde-Complete's power:

252 SpA Choice Specs Hadron Engine Miraidon Electro Drift vs. 252 HP / 0 SpD Mew in Electric Terrain: 436-514 (107.9 - 127.2%) -- guaranteed OHKO
252+ SpA Choice Specs Protosynthesis Raging Bolt Draco Meteor vs. 252 HP / 0 SpD Mew: 474-558 (117.3 - 138.1%) -- guaranteed OHKO
252 SpA Zygarde-Complete-Mega Nihil Light (200 Base Power) vs. 252 HP / 0 SpD Mew: 484-570 (119.8 - 141%) -- guaranteed OHKO
252 Atk Choice Band Rayquaza-Mega V-create vs. 252 HP / 0 Def Mew in Sun: 563-663 (139.3 - 164.1%) -- guaranteed OHKO
252 SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 0 SpD Mew in Rain: 612-721 (151.4 - 178.4%) -- guaranteed OHKO
252 SpA Choice Specs Solar Power Charizard Overheat vs. 252 HP / 0 SpD Mew in Sun: 631-744 (156.1 - 184.1%) -- guaranteed OHKO
252 SpA Choice Specs Beads of Ruin Chi-Yu Overheat vs. 252 HP / 0 SpD Mew in Sun: 654-771 (161.8 - 190.8%) -- guaranteed OHKO

Basically, only the strongest of weather-boosted Choiced attacks outdamage Mega Zygarde-Complete's Nihil Light, and Mega Zygarde-Complete isn't choice-locked and can boost its speed with Dragon Dance. I believe it will be an easy boot to Anything Goes, and Mega Zygarde-Complete should be centralizing even in VGC due to how powerful Nihil Light is since the move is just outright broken and is the most broken offensive move move of all time.
Those are some cool calcs
252+ Atk Choice Band Rampardos Head Smash vs. 0 HP / 0 Def Mew: 481-567 (141 - 166.2%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Giga Impact vs. 0 HP / 0 Def Mew: 471-555 (138.1 - 162.7%) -- guaranteed OHKO
+2 252+ Atk Banette-Mega Poltergeist vs. 0 HP / 0 Def Tera Grass Mew: 471-555 (138.1 - 162.7%) -- guaranteed OHKO
252+ SpA Choice Specs Hoopa-Unbound Expanding Force (120 BP) vs. 0 HP / 0 SpD Tera Grass Mew in Psychic Terrain: 513-604 (150.4 - 177.1%) -- guaranteed OHKO
And as we all know, the only thing that matters in Pokemon is raw power. So these guys should also go to AG as well.

But for real, your calcs kind of prove my previous point.
Why would I use a Pokemon with multiple drawbacks when I can just use various other Ubers that deal just about as much damage but do that damage immediately and also have significant speed tiers? And said Pokemon can Tera too to either deal more damage or dodge a super effective hit (which non-Mega Zygarde Complete can do too)
It sure will see some usage in Ubers, it absolutely trashes Stall, but it’s really not that broken when you consider its flaws.
 
Those are some cool calcs
252+ Atk Choice Band Rampardos Head Smash vs. 0 HP / 0 Def Mew: 481-567 (141 - 166.2%) -- guaranteed OHKO
252+ Atk Choice Band Slaking Giga Impact vs. 0 HP / 0 Def Mew: 471-555 (138.1 - 162.7%) -- guaranteed OHKO
+2 252+ Atk Banette-Mega Poltergeist vs. 0 HP / 0 Def Tera Grass Mew: 471-555 (138.1 - 162.7%) -- guaranteed OHKO
252+ SpA Choice Specs Hoopa-Unbound Expanding Force (120 BP) vs. 0 HP / 0 SpD Tera Grass Mew in Psychic Terrain: 513-604 (150.4 - 177.1%) -- guaranteed OHKO
And as we all know, the only thing that matters in Pokemon is raw power. So these guys should also go to AG as well.

But for real, your calcs kind of prove my previous point.
Why would I use a Pokemon with multiple drawbacks when I can just use various other Ubers that deal just about as much damage but do that damage immediately and also have significant speed tiers? And said Pokemon can Tera too to either deal more damage or dodge a super effective hit (which non-Mega Zygarde Complete can do too)
It sure will see some usage in Ubers, it absolutely trashes Stall, but it’s really not that broken when you consider its flaws.

Your calcs are bad faith since you calced with 0 bulk Mew.

As I demonstrated with my calcs, Mega Zygarde-Complete's Nihil Light is much stronger than most of the attacks being thrown around in Ubers aside from the strongest of weather-boosted or terrain-boosted Choiced moves, which have a big drawback themselves being Choice-locked, half of which don't even exist in current gen OU, and unlike most of the mons I calced with or you calced with, Mega Zygarde-Complete is free to change moves and boost its speed since it's not Choice-locked all while having much better bulk than all of those mons listed. The multiple drawbacks you stated are being overexaggerated since really all Mega Zygarde-Complete needs is to turn into its Complete Form, which players have been doing successfully for a decade, and then it can freely Mega Evolve and use Nihil Light on the same turn since Core Enforcer transforms into Nihil Light upon Mega Evolving into Mega Zygarde-Complete, so it's not a Light That Burns The Sky situation.
 
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Small addition, but I noticed with the field moves, they seem to be flexible, using both type and a category
e.g. the brambles can be cleared by any sharpness move or fire, rocks seem to be water and moves that lower defense?
I haven't had time to test this, but there seems to be a pattern
 
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