(Little) Things that annoy you in Pokémon

but what if it's not a sheet of ice??? what if it's like a large ice cube or something? try punching that and see what happens. free avalugg
Which is why Avalugg has a TON of Defense.

USUM: What's Not To Like:
I agree and have said so myself that USUM is a massive disappointment and follow-up to Sun & Moon (and B2W2 when it comes to third versions). Infact, I prefer Sun & Moon's story more compared to USUM due to them following the same story... until the very end where they wedge the Ultra Recon Squad into the story. This has resulted in some of the following missteps in the story:

1. Taking away the pay off of Gladion and Type: Null's story. In SM when Lusamine opens the Ultra Wormhole a Nihilego comes on through. Player battles Lusamine, Hau battles Guzma, and Gladion battles Nihilego with Type: Null as it was made to be a "beast killer". But in USUM what happens is that Gladion practically begs Lusamine to assist her facing Necrozma but she refuses, and only the player and her battle while Gladion and Hau watch (Guzma doesn't come into the picture until Lusamine jumps through the Ultra Wormhole). Also, instead of becoming Aether President, he instead goes to Kanto (instead of Lillie) occasionally coming back to battle the player. It feels like he was sidelined cause they didn't know how to fit him in the changes they did to the story.

2. Lillie doesn't get her moment to shine. Remember how in SM that, upon getting to her mother in Ultra Space, Lillie finally stands up to her and gives Lusamine the browbeating she deserved for the way she treated her, Gladion, Nebby, and everyone else she has wronged? One of the most biggest character development moments in the Pokemon series that has made Lillie into one of the most popular characters. Welp, in USUM not only does Lillie and Lusamine's "encounter" happen off screen but it's implied that everything is cool between them after that. WHAT?! After all that Lusamine has done we're suppose to believe that Lillie just forgives her and Lusamine is somehow more sane? Oh, and this change has resulted in Lillie not going on her journey (to both grow and help heal Lusamine), which also has the result of removing the heartwarming credits of the original SM where we see pictures that Hau had sent to Lillie (along with an Island Challenge pendent of her own). And it's not like Lillie is doing anything special at the end of the game so they wasted any opportunity there for growth (if anything she takes steps back when she's taken hostage during the RR Episode and all she has to show for this is being a disappointing Battle Tree partner).

3. Speaking of Lusamine, she felt completely off as they kept her personality but changed her goals so now her actions don't quite match-up. And as mentioned above, when she loses to Necrozma she somehow becomes more sane? She did horrible things but USUM is willing to sweep that all aside to give everyone a happy ending without having to work for it. Also by changing the reason we're going into Ultra Space it sorta removes the urgency. Okay, yes, we now gotta go to save Nebby... but Lillie stays behind so there goes a personal reason of going. Sure, we want to save Nebby, but Lillie is the one with a connection with Lillie even if she doesn't do anything (which wasn't the case in SM, not only did she call out her mother but she also ordered Nebby to use its power to separate Lusamine from the Nihilego she fused with).

And that's not even addressing how, instead of using a chance of a second pair of games to expand on characters like the Captains and Team Skull, instead they waste it on the Ultra Recon Squad who are just as bare bones (don't get me started on Ultra Megalopolis) or tons of side quests which lacked depth and were at best cute/funny for the moment.

What happened? They had the concept of an ALTERNATE UNIVERSE to play with and this was the best they could come up with? Heck, just do a sequel like you did with B2W2 if you couldn't think of anything good! And they have the nerve to call these games "Ultra".

... This better not happen with Gen VIII. While I shouldn't, I'm giving them an out that they were probably being pressured by Nintendo to move over to the Switch so rushed the games.

There's a good point to be made that the really scummy things the wider games industry is doing that Nintendo has largely avoided; Pokémon has been doing in far worse ways for years without being explicit about it.
Metal Gear Survive makes you pay $5 for an extra save slot? Super duper disgusting, but Pokémon's pretty much made you pay 40 for an extra save slot for years.
Multiple AAA games charging you, I dunno, $10 for some DLC that amounts to skins, a couple new weapons and a very disappointing amount of additions overall? Pretty goddamn awful. But Pokémon's made you pay 40.
... no concluding point here, I agree with what's being said and thought that would be interesting to consider. Carry on
Yeah, the one save file thing notably is outdated since we not only have SD cards we can now save to but they could also offer additional save storage via the Poke Bank.
 
Which is why Avalugg has a TON of Defense.

USUM: What's Not To Like:
I agree and have said so myself that USUM is a massive disappointment and follow-up to Sun & Moon (and B2W2 when it comes to third versions). Infact, I prefer Sun & Moon's story more compared to USUM due to them following the same story... until the very end where they wedge the Ultra Recon Squad into the story. This has resulted in some of the following missteps in the story:

1. Taking away the pay off of Gladion and Type: Null's story. In SM when Lusamine opens the Ultra Wormhole a Nihilego comes on through. Player battles Lusamine, Hau battles Guzma, and Gladion battles Nihilego with Type: Null as it was made to be a "beast killer". But in USUM what happens is that Gladion practically begs Lusamine to assist her facing Necrozma but she refuses, and only the player and her battle while Gladion and Hau watch (Guzma doesn't come into the picture until Lusamine jumps through the Ultra Wormhole). Also, instead of becoming Aether President, he instead goes to Kanto (instead of Lillie) occasionally coming back to battle the player. It feels like he was sidelined cause they didn't know how to fit him in the changes they did to the story.

2. Lillie doesn't get her moment to shine. Remember how in SM that, upon getting to her mother in Ultra Space, Lillie finally stands up to her and gives Lusamine the browbeating she deserved for the way she treated her, Gladion, Nebby, and everyone else she has wronged? One of the most biggest character development moments in the Pokemon series that has made Lillie into one of the most popular characters. Welp, in USUM not only does Lillie and Lusamine's "encounter" happen off screen but it's implied that everything is cool between them after that. WHAT?! After all that Lusamine has done we're suppose to believe that Lillie just forgives her and Lusamine is somehow more sane? Oh, and this change has resulted in Lillie not going on her journey (to both grow and help heal Lusamine), which also has the result of removing the heartwarming credits of the original SM where we see pictures that Hau had sent to Lillie (along with an Island Challenge pendent of her own). And it's not like Lillie is doing anything special at the end of the game so they wasted any opportunity there for growth (if anything she takes steps back when she's taken hostage during the RR Episode and all she has to show for this is being a disappointing Battle Tree partner).

3. Speaking of Lusamine, she felt completely off as they kept her personality but changed her goals so now her actions don't quite match-up. And as mentioned above, when she loses to Necrozma she somehow becomes more sane? She did horrible things but USUM is willing to sweep that all aside to give everyone a happy ending without having to work for it. Also by changing the reason we're going into Ultra Space it sorta removes the urgency. Okay, yes, we now gotta go to save Nebby... but Lillie stays behind so there goes a personal reason of going. Sure, we want to save Nebby, but Lillie is the one with a connection with Lillie even if she doesn't do anything (which wasn't the case in SM, not only did she call out her mother but she also ordered Nebby to use its power to separate Lusamine from the Nihilego she fused with).

And that's not even addressing how, instead of using a chance of a second pair of games to expand on characters like the Captains and Team Skull, instead they waste it on the Ultra Recon Squad who are just as bare bones (don't get me started on Ultra Megalopolis) or tons of side quests which lacked depth and were at best cute/funny for the moment.

What happened? They had the concept of an ALTERNATE UNIVERSE to play with and this was the best they could come up with? Heck, just do a sequel like you did with B2W2 if you couldn't think of anything good! And they have the nerve to call these games "Ultra".

... This better not happen with Gen VIII. While I shouldn't, I'm giving them an out that they were probably being pressured by Nintendo to move over to the Switch so rushed the games.



Yeah, the one save file thing notably is outdated since we not only have SD cards we can now save to but they could also offer additional save storage via the Poke Bank.
I blame the fact the games were released only a year after Sun and Moon. If they had more time, maybe then they could have changed more to better suit the different direction they wanted to take the story in. But likely between the tweaks to Yellow's story for Let's Go and whatever they're doing for the gen 8 games there weren't too many experienced writers that could be spared for US/UM at the time.
 
The problem is, if they had done nothing it would have been better. Just the most utterly bare-bones “It’s Ultra-Necrozma!” dialogue change and nothing else and the story at least wouldn’t have been any worse than SM. Instead they changed a bunch of stuff, and every change was for the worse. Lillie and Lusamine especially stand out. Just, how does Nintendo manage to be /worse/ than lazy?
 
Which is why Avalugg has a TON of Defense.

USUM: What's Not To Like:
I agree and have said so myself that USUM is a massive disappointment and follow-up to Sun & Moon (and B2W2 when it comes to third versions). Infact, I prefer Sun & Moon's story more compared to USUM due to them following the same story... until the very end where they wedge the Ultra Recon Squad into the story. This has resulted in some of the following missteps in the story:

1. Taking away the pay off of Gladion and Type: Null's story. In SM when Lusamine opens the Ultra Wormhole a Nihilego comes on through. Player battles Lusamine, Hau battles Guzma, and Gladion battles Nihilego with Type: Null as it was made to be a "beast killer". But in USUM what happens is that Gladion practically begs Lusamine to assist her facing Necrozma but she refuses, and only the player and her battle while Gladion and Hau watch (Guzma doesn't come into the picture until Lusamine jumps through the Ultra Wormhole). Also, instead of becoming Aether President, he instead goes to Kanto (instead of Lillie) occasionally coming back to battle the player. It feels like he was sidelined cause they didn't know how to fit him in the changes they did to the story.

2. Lillie doesn't get her moment to shine. Remember how in SM that, upon getting to her mother in Ultra Space, Lillie finally stands up to her and gives Lusamine the browbeating she deserved for the way she treated her, Gladion, Nebby, and everyone else she has wronged? One of the most biggest character development moments in the Pokemon series that has made Lillie into one of the most popular characters. Welp, in USUM not only does Lillie and Lusamine's "encounter" happen off screen but it's implied that everything is cool between them after that. WHAT?! After all that Lusamine has done we're suppose to believe that Lillie just forgives her and Lusamine is somehow more sane? Oh, and this change has resulted in Lillie not going on her journey (to both grow and help heal Lusamine), which also has the result of removing the heartwarming credits of the original SM where we see pictures that Hau had sent to Lillie (along with an Island Challenge pendent of her own). And it's not like Lillie is doing anything special at the end of the game so they wasted any opportunity there for growth (if anything she takes steps back when she's taken hostage during the RR Episode and all she has to show for this is being a disappointing Battle Tree partner).

3. Speaking of Lusamine, she felt completely off as they kept her personality but changed her goals so now her actions don't quite match-up. And as mentioned above, when she loses to Necrozma she somehow becomes more sane? She did horrible things but USUM is willing to sweep that all aside to give everyone a happy ending without having to work for it. Also by changing the reason we're going into Ultra Space it sorta removes the urgency. Okay, yes, we now gotta go to save Nebby... but Lillie stays behind so there goes a personal reason of going. Sure, we want to save Nebby, but Lillie is the one with a connection with Lillie even if she doesn't do anything (which wasn't the case in SM, not only did she call out her mother but she also ordered Nebby to use its power to separate Lusamine from the Nihilego she fused with).

And that's not even addressing how, instead of using a chance of a second pair of games to expand on characters like the Captains and Team Skull, instead they waste it on the Ultra Recon Squad who are just as bare bones (don't get me started on Ultra Megalopolis) or tons of side quests which lacked depth and were at best cute/funny for the moment.

What happened? They had the concept of an ALTERNATE UNIVERSE to play with and this was the best they could come up with? Heck, just do a sequel like you did with B2W2 if you couldn't think of anything good! And they have the nerve to call these games "Ultra".

... This better not happen with Gen VIII. While I shouldn't, I'm giving them an out that they were probably being pressured by Nintendo to move over to the Switch so rushed the games.



Yeah, the one save file thing notably is outdated since we not only have SD cards we can now save to but they could also offer additional save storage via the Poke Bank.
Extra save slots from a paid subscription? There would have been a riot.
 
Which is why Avalugg has a TON of Defense.

USUM: What's Not To Like:
I agree and have said so myself that USUM is a massive disappointment and follow-up to Sun & Moon (and B2W2 when it comes to third versions). Infact, I prefer Sun & Moon's story more compared to USUM due to them following the same story... until the very end where they wedge the Ultra Recon Squad into the story. This has resulted in some of the following missteps in the story:

1. Taking away the pay off of Gladion and Type: Null's story. In SM when Lusamine opens the Ultra Wormhole a Nihilego comes on through. Player battles Lusamine, Hau battles Guzma, and Gladion battles Nihilego with Type: Null as it was made to be a "beast killer". But in USUM what happens is that Gladion practically begs Lusamine to assist her facing Necrozma but she refuses, and only the player and her battle while Gladion and Hau watch (Guzma doesn't come into the picture until Lusamine jumps through the Ultra Wormhole). Also, instead of becoming Aether President, he instead goes to Kanto (instead of Lillie) occasionally coming back to battle the player. It feels like he was sidelined cause they didn't know how to fit him in the changes they did to the story.

2. Lillie doesn't get her moment to shine. Remember how in SM that, upon getting to her mother in Ultra Space, Lillie finally stands up to her and gives Lusamine the browbeating she deserved for the way she treated her, Gladion, Nebby, and everyone else she has wronged? One of the most biggest character development moments in the Pokemon series that has made Lillie into one of the most popular characters. Welp, in USUM not only does Lillie and Lusamine's "encounter" happen off screen but it's implied that everything is cool between them after that. WHAT?! After all that Lusamine has done we're suppose to believe that Lillie just forgives her and Lusamine is somehow more sane? Oh, and this change has resulted in Lillie not going on her journey (to both grow and help heal Lusamine), which also has the result of removing the heartwarming credits of the original SM where we see pictures that Hau had sent to Lillie (along with an Island Challenge pendent of her own). And it's not like Lillie is doing anything special at the end of the game so they wasted any opportunity there for growth (if anything she takes steps back when she's taken hostage during the RR Episode and all she has to show for this is being a disappointing Battle Tree partner).

3. Speaking of Lusamine, she felt completely off as they kept her personality but changed her goals so now her actions don't quite match-up. And as mentioned above, when she loses to Necrozma she somehow becomes more sane? She did horrible things but USUM is willing to sweep that all aside to give everyone a happy ending without having to work for it. Also by changing the reason we're going into Ultra Space it sorta removes the urgency. Okay, yes, we now gotta go to save Nebby... but Lillie stays behind so there goes a personal reason of going. Sure, we want to save Nebby, but Lillie is the one with a connection with Lillie even if she doesn't do anything (which wasn't the case in SM, not only did she call out her mother but she also ordered Nebby to use its power to separate Lusamine from the Nihilego she fused with).

And that's not even addressing how, instead of using a chance of a second pair of games to expand on characters like the Captains and Team Skull, instead they waste it on the Ultra Recon Squad who are just as bare bones (don't get me started on Ultra Megalopolis) or tons of side quests which lacked depth and were at best cute/funny for the moment.

What happened? They had the concept of an ALTERNATE UNIVERSE to play with and this was the best they could come up with? Heck, just do a sequel like you did with B2W2 if you couldn't think of anything good! And they have the nerve to call these games "Ultra".

... This better not happen with Gen VIII. While I shouldn't, I'm giving them an out that they were probably being pressured by Nintendo to move over to the Switch so rushed the games.



Yeah, the one save file thing notably is outdated since we not only have SD cards we can now save to but they could also offer additional save storage via the Poke Bank.
I agree with everything mentioned above. Unless you play cartridge formats, I can't say these games are a must buy for those whose played Sun and Moon first. I know the reason why the plot was mediocre:

Junichi Masuda: Luckily, we have very talented people at Game Freak. That's the reason why I'm not worried to give other people the position of beeing the director for some games while I create completely new games like Pokémon X and Pokémon Y. For Black 2 and White 2 Takao Unno was the director, this time Mr. Ohmori was the director [for OR/AS]. When giving the position of the director to another person I must be convinced that he has the right vision for the game. While the responsibility for the project is in the hands of another person this person has the chance to use his full creativity. I always hope that the complete dev team supports the director and doing their best to create a high quality game. Releasing games in short time intervals is always a race against time. The more time you invest to develop a game the better the game will be in the end. There are however different factors which prevent that. If it would always take us three years to develop a game, we wouldn't match with the fast pace of the modern world. When thinking about the release date we have to ask ourselves when the demand for the games is at its highest point. When having only one year of development time it's easier to use the things we have right now and decide what should maintain and what whould be improved in the next game. After this we have to create the best result we could get in the time we have to develop the game.

GF thinks that if they don't release games once every two years, the whole world will be be on their toes. That's so not true, if there's any company that should take time to build their games, it should be GF since there the most 2nd most lucrative video game franchise in the world! Games like Kingdom Hearts 3 has been in developed for more than an decade, and are still going to appeal to countless fans. They don't have anything like 3 mobile games, TCG, side series,or Spin-offs. Its very insulting not just for companies, but for fans as well, since there getting incomplete games.

Anyway, while were on USUM critcism, let's talk about Ultra Space and what a missed opportunity it is. Let's start with the minigame. It involves you travelling through rings to get points for further exploration. There really should have been 3D here for better depth perception. I swear, I gotten into the one of the wormholes, but the game thought I passed it. And then there's the fact that as you went further, you lose speed and then are dragged into a wormhole randomly... Why? Couldn't we just keep going what's wrong with that?

Now onto the Ultra Space Wilds. Were in an Alternate universe, and all we have is a cliff-ending with a wild Pokemon. In ORAS, at least Mirage Islands were interesting to explore to the islands having their own layouts and items. Also the diversity of Pokemon was dissapointing. Regardless of what rarity wormhole you go in, the 5 standard Pokemon are the same. They should have had different Pokemon depending on the tier. That would have made the search more interesting. It would also allowed more Pokemon too be included. Speaking of which, Gen 7 is the 2nd gen in which you must use bank to obtain all the Pokemon (though I suppose the national dex is gone, so that's not a big deal.) Unlike Poke Transporter from Gen 5, you have to pay for bank, which means you have to pay to have all the Pokemon in Gen 7! ( Technically at least. )

Back to the main topic, the only reason we ever go into Ultra Space is to catch the Legendaries. Which is one of the worst tasks EVER!!! Unlike in ORAS, where they appeared in fix places with requirements where you can approach at your own pace, not here. Instead, they appear randomly in level 3 or 4 wormhole, with level 4 being the rarest. So if you don't get Level 4, you have to hope its has a legendary. And even if it does, you have to hope its the Legendary you want. If not, you have to go back through all that hell and hope for the best. I remember I only had two slots when I began hunting Legends, thanks to my party being full of synchronizers.

That being said, the abillity to capture multiple Ultra Beasts have been useful. If I had to improve Ultra Space I'd:

1. Add 3D for better depth perception.
2. Make Ultra Space a whole enviorment to explore with different Pokemon appearing in different rarity tiers.
3. Have pre-resiquite in your party before encountering a legendary Pokemon. When you have that Pre-Resiquite, that Pokemon is guaranteed to appear, regardless of what color.
 
I agree with everything mentioned above. Unless you play cartridge formats, I can't say these games are a must buy for those whose played Sun and Moon first. I know the reason why the plot was mediocre:

Junichi Masuda: Luckily, we have very talented people at Game Freak. That's the reason why I'm not worried to give other people the position of beeing the director for some games while I create completely new games like Pokémon X and Pokémon Y. For Black 2 and White 2 Takao Unno was the director, this time Mr. Ohmori was the director [for OR/AS]. When giving the position of the director to another person I must be convinced that he has the right vision for the game. While the responsibility for the project is in the hands of another person this person has the chance to use his full creativity. I always hope that the complete dev team supports the director and doing their best to create a high quality game. Releasing games in short time intervals is always a race against time. The more time you invest to develop a game the better the game will be in the end. There are however different factors which prevent that. If it would always take us three years to develop a game, we wouldn't match with the fast pace of the modern world. When thinking about the release date we have to ask ourselves when the demand for the games is at its highest point. When having only one year of development time it's easier to use the things we have right now and decide what should maintain and what whould be improved in the next game. After this we have to create the best result we could get in the time we have to develop the game.

GF thinks that if they don't release games once every two years, the whole world will be be on their toes. That's so not true, if there's any company that should take time to build their games, it should be GF since there the most 2nd most lucrative video game franchise in the world! Games like Kingdom Hearts 3 has been in developed for more than an decade, and are still going to appeal to countless fans. They don't have anything like 3 mobile games, TCG, side series,or Spin-offs. Its very insulting not just for companies, but for fans as well, since there getting incomplete games.

Anyway, while were on USUM critcism, let's talk about Ultra Space and what a missed opportunity it is. Let's start with the minigame. It involves you travelling through rings to get points for further exploration. There really should have been 3D here for better depth perception. I swear, I gotten into the one of the wormholes, but the game thought I passed it. And then there's the fact that as you went further, you lose speed and then are dragged into a wormhole randomly... Why? Couldn't we just keep going what's wrong with that?

Now onto the Ultra Space Wilds. Were in an Alternate universe, and all we have is a cliff-ending with a wild Pokemon. In ORAS, at least Mirage Islands were interesting to explore to the islands having their own layouts and items. Also the diversity of Pokemon was dissapointing. Regardless of what rarity wormhole you go in, the 5 standard Pokemon are the same. They should have had different Pokemon depending on the tier. That would have made the search more interesting. It would also allowed more Pokemon too be included. Speaking of which, Gen 7 is the 2nd gen in which you must use bank to obtain all the Pokemon (though I suppose the national dex is gone, so that's not a big deal.) Unlike Poke Transporter from Gen 5, you have to pay for bank, which means you have to pay to have all the Pokemon in Gen 7! ( Technically at least. )

Back to the main topic, the only reason we ever go into Ultra Space is to catch the Legendaries. Which is one of the worst tasks EVER!!! Unlike in ORAS, where they appeared in fix places with requirements where you can approach at your own pace, not here. Instead, they appear randomly in level 3 or 4 wormhole, with level 4 being the rarest. So if you don't get Level 4, you have to hope its has a legendary. And even if it does, you have to hope its the Legendary you want. If not, you have to go back through all that hell and hope for the best. I remember I only had two slots when I began hunting Legends, thanks to my party being full of synchronizers.

That being said, the abillity to capture multiple Ultra Beasts have been useful. If I had to improve Ultra Space I'd:

1. Add 3D for better depth perception.
2. Make Ultra Space a whole enviorment to explore with different Pokemon appearing in different rarity tiers.
3. Have pre-resiquite in your party before encountering a legendary Pokemon. When you have that Pre-Resiquite, that Pokemon is guaranteed to appear, regardless of what color.
I pretty much hate Ultra Space not only because mechanically is annoying as hell, but because the concept allows for countless opportunities for settings, plots, pokemon designs and characters. GF could easily set half a dozen generations in US without the concept going stale.

Instead we get Let's Go.
 
I honestly hated sun and moon. Sure UsUm have their fair share of problems, such as ultra megalopolis being basically 10 square inches of walkable territory, seriously, let us explore this damn shit. But sun and moon were the problem. First of all, I hate how they said they changed it all up, but they barely changed anything. I mean the trials are just gym battles but easier, because 1 op Pokemon vs 5 or so pretty hard mon’s means that you need less diversity of a team. Grand trials are easy as fuck, because popplio can defeat all of them. Seriously, I know that RSE and ORAS were Swampert’s playground, but at least sceptile shone against some gyms, Kyogre, and team aqua, and blaziken did well vs a couple of gyms, the dark types from the teams, and against some of the e4. Swampert was the best, but at least the others had strong areas. But S&M are so damn favoring popplio. The only trials it has trouble with are kiran this and wishiwashi. And it is fantastic against the whole e4. At least in USUM molayne on the e4 meant popplio had a challenge. I also hated the “less focus on the evil team” part. Excuse moi, but what is the Aether Foundation? It’s so obvious that they are the evil team that it’s not even funny. Getting rid of HM’s was fantastic but pales in comparison to the huge flaws. The games tried to make a different story but failed miserably. At least USUM changed the story a little bit. And the Pokémon were shit. The only alolan mon’s I liked? Ash greninja, Alolan Sandslash, and I liked kommo-o a little, though it is still my least favorite pseudo legendary. That’s it, the other mon’s were shit. They ruined exeggutor for me, they made Ninetales worse, and don’t get me started on z moves. Wow, so strong. And now they gave all of their favorite non mega mon’s exclusive z moves. Sun and moon were shit, and the only Pokémon games I didn’t enjoy even a little. RBY had glitches but were hard af. and
x and y were too easy but had megas. Hau is a fucking joke. And why was kahele an e4 member? Why did we not get to know her? Wtf gamefreak.
 
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You mean they think if they don't release games every two years, they'll make a lot less money.

SM to USUM was pretty disgraceful, but it's SM that was the problem. They released an intentionally unfinished game.
What did USUM add that made Gen VII feel more complete? All they did was change the plot a bit, added small forgettable side quests (which usually were just a handful a battle if that much), and added Mantine Surf and Ultra Space Ride.

USUM is no more complete than SM in my opinion, it just has slightly more content with a lesser story.

I blame the fact the games were released only a year after Sun and Moon.
And that's it. I have no clue why since Gen VI they're releasing Pokemon games faster than before. Not only does it give less time to add any significant changes, but it burns out players who, if they keep this up, may decide to skip generations so the next game they buy actually feels different. Hopefully upon getting onto the Switch they slow down again, having no anniversary to worry about nor pressure to hurry up and make a game for the new system.

Anyway, while were on USUM critcism, let's talk about Ultra Space and what a missed opportunity it is. Let's start with the minigame.
They added WAY too many mechanics to it. We have ring rarity, ring color, collecting orbs to not lose speed, and going as far as you can go, and all in some way effect the other. Not only that, even if you go like 5k lightyears you may still end up going into a either a ring of the wrong color of a level 1 ring! They need to get rid of one of those things, I say get rid of ring rarity and just have the result be based on how far we get (and thus easier to get the color we want). Also having a counter to show how far we've gotten in would have been nice... and not initially linking it to motion controls.

Now onto the Ultra Space Wilds.
They should have done what they did in ORAS with the mirage islands. While they can keep the four types of environments, have multiple layouts for each one that have different puzzles. Include grass/encounter tiles so we can catch certain Pokemon in each layout; you can still include a rare Pokemon at the end you need to go through the puzzle to get. Maybe even give Legendaries their own special layout (that way you know you're about to encounter a Legendary).

However the biggest issues are with Ultra Beasts homes and Ultra Megalopolis. These should have been big areas to explore, Ultra Megalopolis especially as it's a huge city! But nope, all of them are essentially hallways.

You mean they think if they don't release games every two years, they'll make a lot less money.
If that's their reasoning maybe they should just do DLC (as long as it doesn't give players an unfair advantage). Make more clothing options, maybe make new side quests expanding on characters we actually want to learn more about, maybe add past generation characters you can battle some place (and maybe also give them a story). Heck, maybe make new battle modes.

"Don't give them ideas!"

I'd rather they just charge $5 for something like this than making a $40 buck game every year that's barely different except with these new features in them.

HyperRaichu17:
Island Challenge =/= Gyms: I generally agree, Island Challenge do feel like lesser Gyms with just an actual "boss" Pokemon. I'm hoping they do bring Gyms back but incorporate elements for the Island Challenge to them, specifically give a purpose to the puzzles we do and allow the Gym Leader to power-up their Pokemon in someway (increase its stats, set up a weather/terrain, activate its Ability, etc.).

Popplio Domination: Eh, don't see this as a major issue as there's always suppose to be a Starter that beginner players can choose to help them through most of the game. And even if you didn't pick Popplio the game still hands you solutions to difficult battles on a silver platter with a convenient trade or giving you a super effective Z-Crystal.
 
@pickachu315111: I’m mainly salty about popplio dominating because in the other games, all the starters had some spectacular matchups. Also, popplio is the worst and ugliest imao. Why couldn’t decidueye be useful? Why oh why, did Gamefreak make me use this ugly 80% male yet downright feminine mermaid thingy?
 
@pickachu315111: I’m mainly salty about popplio dominating because in the other games, all the starters had some spectacular matchups. Also, popplio is the worst and ugliest imao. Why couldn’t decidueye be useful? Why oh why, did Gamefreak make me use this ugly 80% male yet downright feminine mermaid thingy?
The game is still quite easy to beat when using any starter, you act as if using Popplio is the only way for you to be able to beat the game. You don't need to use Mudkip in every run of R/S/E just because it can virtually solo the whole game, do you?

And Litten has plenty of favorable matchups and Rowlet isn't unusable, it's about as useful as BW2 Serperior
 
@pickachu315111: I’m mainly salty about popplio dominating because in the other games, all the starters had some spectacular matchups. Also, popplio is the worst and ugliest imao. Why couldn’t decidueye be useful? Why oh why, did Gamefreak make me use this ugly 80% male yet downright feminine mermaid thingy?
If you think Decidueye is bad, for your sanity, I advise you not to pick Chikorita in the Johto games.
 
And that's it. I have no clue why since Gen VI they're releasing Pokemon games faster than before. Not only does it give less time to add any significant changes, but it burns out players who, if they keep this up, may decide to skip generations so the next game they buy actually feels different. Hopefully upon getting onto the Switch they slow down again, having no anniversary to worry about nor pressure to hurry up and make a game for the new system.
Oh don't you worry. Merchandise will continue to push for a yearly release, I'm sure.
 
For the record, I said this as a response to the ideas of adding ads to the game and making event Pokemon like Marshadow paid DLC.

I'd love to see US/UM content added as DLC instead, similar to the Welcome Amiibo expansion to Animal Crossing New Leaf.
One thing they could do is release new areas (caves, islands, whatever) populated exclusively with mons that didn't make it to the regional dex, as well as a bunch on legendaries. They'd solve two problems with this: new pokemon wouldn't be a rare minority in the games that introduce them, and GF wouldn't need to have wifi events/ GAME codes every single month for legends.
 
One thing they could do is release new areas (caves, islands, whatever) populated exclusively with mons that didn't make it to the regional dex, as well as a bunch on legendaries. They'd solve two problems with this: new pokemon wouldn't be a rare minority in the games that introduce them, and GF wouldn't need to have wifi events/ GAME codes every single month for legends.
They actually did this to a certain extent with the Johto Safari Zone and White Forest but then Game Freak likes to make the mechanics as complicated as possible.
 
If you think Decidueye is bad, for your sanity, I advise you not to pick Chikorita in the Johto games.
I hate meganium, so fortunately I didn’t deal with it, but I know a few tortured souls who did.

The game is still quite easy to beat when using any starter, you act as if using Popplio is the only way for you to be able to beat the game. You don't need to use Mudkip in every run of R/S/E just because it can virtually solo the whole game, do you?

And Litten has plenty of favorable matchups and Rowlet isn't unusable, it's about as useful as BW2 Serperior
Touchè. But I found ultra sun and moon more balanced when it came to that aspect, and that’s what I was mainly comparing it to. Also, when your going to solo the whole game, the only one you can use is popplio. And lastly, when I played through S&M with the other 2 starters, I found I had to grind my ass off.
 

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