(Little) Things that annoy you in Pokémon

Karxrida

Eyes of Blue and Scales of White
is a Community Contributor
This thing really annoys me:


No, not Spinda itself. I mean, it's pretty bad, but some Pokémon have to be at the bottom of the barrel after all. But the mechanic associated with it. Famously, Spinda has four spots on its head whose location is determined by its Personal Value. This generates an effectively infinite variation of patterns, making every Spinda unique. This mechanic was first implemented in RSE, and has been retained in every game since.

And Spinda remains the only Pokémon to make use of it.

Again: Game Freak created a mechanic that allowed for infinite pattern variation in Pokémon, implemented it for one single, forgettable Pokémon, chose to support the mechanic in every game from its introduction, and never did anything else with it. Why?

I mean, I guess the idea was to retain Spinda's unique gimmick, but come on. They really couldn't bring themselves to use it again? When the Hoenn starters got signature moves as their gimmick, it took only one generation before those moves were handed out like candy to other Pokémon. Yet for some reason, the incredible infinite variation mechanic is locked to Spinda alone.

Just imagine the possibilities if it was used elsewhere! They wouldn't have to use it only for the placement of spots. What about RGB values, creating an infinite variation in colours instead? Or particle effects? Or other randomized patterns? There exists a tool for infinite variation of individual Pokémon, it has been implemented into the games for over a decade, and yet Spinda is the only Pokémon to make use of it. If that isn't waste, I don't know what is.
Maybe it's just too difficult to do again? They'd have to take the mechanic into account when designing any Pokémon that would use it, plus there's the programming stuff.

Or we can just assume incompetence. I'm not picky.
 
Indeed, being unable to change a nickname of a traded Pokemon does feel archaic. Like if they want to enforce it they could make you have to pay for it, but the option should still be possible:

Name Rater: "Hello, hello! I am the official Name Rater! Want me to rate the nicknames of your Pokemon?"
(Select "Yes")
Name Rater: "Which Pokemon's nickname should I rate for you?"
(Select Traded Pokemon)
Name Rater: "Hmmm. (Pokemon nickname)! That is a truly impeccable nickname! I can't say anything bad about it! Don't you agree?"
(Select "No")
Name Rater: "What? You don't like it's nickname? The nickname of (Pokemon's nickname) came from its previous trainer. Everything they thought about it is strongly ingrained in that nickname! Are you sure you want to change it?"
(Select "Yes")
Name Rater: "Very well, but I don't feel right changing the nickname of (Pokemon's nickname) that its previous trainer gave it. While I normally offer my services for free, in this case I must charge for it. It'll cost (price)."
(Select "Yes" and pay cost)
Name Rater: "Done! From now on, this Pokemon shall be known as (nickname)! I don't think it's better than it's old name, but what's important is that you both like it. Take good care of (Pokemon's nickname)."
 
Indeed, being unable to change a nickname of a traded Pokemon does feel archaic. Like if they want to enforce it they could make you have to pay for it, but the option should still be possible:

Name Rater: "Hello, hello! I am the official Name Rater! Want me to rate the nicknames of your Pokemon?"
(Select "Yes")
Name Rater: "Which Pokemon's nickname should I rate for you?"
(Select Traded Pokemon)
Name Rater: "Hmmm. (Pokemon nickname)! That is a truly impeccable nickname! I can't say anything bad about it! Don't you agree?"
(Select "No")
Name Rater: "What? You don't like it's nickname? The nickname of (Pokemon's nickname) came from its previous trainer. Everything they thought about it is strongly ingrained in that nickname! Are you sure you want to change it?"
(Select "Yes")
Name Rater: "Very well, but I don't feel right changing the nickname of (Pokemon's nickname) that its previous trainer gave it. While I normally offer my services for free, in this case I must charge for it. It'll cost (price)."
(Select "Yes" and pay cost)
Name Rater: "Done! From now on, this Pokemon shall be known as (nickname)! I don't think it's better than it's old name, but what's important is that you both like it. Take good care of (Pokemon's nickname)."
Perfectly put. But it’s a bit formal. And I also think gamefreak should just let you change it as normal. I don’t like any nicknames. I like all my Pokémon t named what they are.gamefreak clearly put a lot of thought into the name, even if it is just Muk. So yes, changing names is nice, but it shouldn’t matter about the trade part.
 
Perfectly put. But it’s a bit formal. And I also think gamefreak should just let you change it as normal. I don’t like any nicknames. I like all my Pokémon t named what they are.gamefreak clearly put a lot of thought into the name, even if it is just Muk. So yes, changing names is nice, but it shouldn’t matter about the trade part.
There are people, especially those who do Nuzlockes or battle competitively, who put a lot of thought into the nicknames of their Pokemon. Even if they plan on trading that Pokemon away, they may name the Pokemon something to give the person it's being traded to a nice message. To many a good nickname is just as important of a customization feature as the Poke Ball the Pokemon is in or if the Pokemon is Shiny.

Now, I'm sure 99.9% of trades aren't this and there's plenty who trade a Pokemon with an insulting or joke nickname. Still, there are those who do take nicknames into serious thought and then trade to a friend or family member. I wrote the hypothetical dialogue so formally so that the trainer has two opportunities to think it over, just incase it is a Pokemon who had some serious thought put into its name. As for Pokemon with the insulting/joke nickname, you can just ignore the dialogue as you'll obviously want to change it. It's also keeping within the in-game character's personality.
 
Just having wondertrade Pokemon exempt would be nice. Not being able to change a friend's Pokemon's name makes sense but most of the time I'd just want to change the language of the name for Pokemon from WT.
 
One of the biggest annoyances with nicknames to be honest for me comes with foreign names: I softtilt when I am looking for a non breedable mon and it comes with a foreign (expecially chinese or japanese) name which I can't even change.

At least I'd appreciate if non nicknamed mons went to the localized name of the game of the player instead of keeping geroglyphics.
 
Watch what happens when you throw a rock at a sheet of ice. Or smack it with a metal object. Or introduce it to your fist. Congratulations! You now know why Ice is weak to Rock, Steel, and Fighting.

Well, Tornadus gets Tailwind to double its team's Speed for four turns...
And Thundurus can learn Agility and Landorus can learn Rock Polish. The other 2 can learn speed boosting moves.

Here’s another thing that’s been bugging me: Why don’t we have any event battles these days? I remember when they did the eon ticket via StreetPass in ORAS, I thought it was brilliant. Previous events has the issue of being discontinued shortly, but with streetpass, you can receive during anytime. It was an incredibly easy way to spread an item locked behind an event. So why hasn’t GF done this again?

After thinking about it for sometime, I’ve found out why. It started when Masuda revealed a week before X and Y came out why the Azure Flute was never released: He said it was too ‘confusing’ for players to use, so no distributions. That always angered me. What was so confusing about it? They could have put something on the wondercard or website saying: ‘ If you take to the place where you Dialga or Palkia, something special might occur!’ So that has always been on my nerves. The last time we ever got another event boss fight, it was Victini. GF did have boss music coded for Keldeo, Meloetta, and Genesect, but I guess the events were scrapped before they even were coded. So Gen 5 was the last time we had an original event battle. ( I don’t count ORAS because they were just remakes with an events coded in. )

Fast forward, as we were discussing GF’s problem with Let’s Go. I finally understood what he meant with that statement. He obviously thought that kids would be to dumb to figure out how to use it even when he could have put something on the website on how to do it. These kind of decisions what really annoys me.

Ever since then, every single event only Pokemon has been distrubuted via download only. Some people may argue that giveaways are easier because you are given the Pokemon, and it would be if synchronize worked on them. But no. Why doesn't GF make synchronize work on event Pokemon? It would justify
these lack of nintendo events.

Speaking of which, It's also dissapointing to see the QR reciever used so sparsley. Like Streetpass, the events are indefinite, so any player can get them at any time without worrying. So why were barley any events hosted? Only Magearna and Cap Pikachu were distrubuted like that. That feels werid, because the way GF wants to keep the game as simple as possible for new players, specifically kids. In fact, if I was Masuda, I would have stated: " No more going to Pokemon Center and Gamestop for events. Some parents won't want to take their kids there. " Of all the things could they get rid of, why not this?
 
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Speaking of which, It's also dissapointing to see the QR reciever used so sparsley. Like Streetpass, the events are indefinite, so any player can get them at any time without worrying. So why were barley any events hosted? Only Magearna and Cap Pikachu were distrubuted like that. That feels werid, because the way GF wants to keep the game as simple as possible for new players, specifically kids. In fact, if I was Masuda, I would have stated: " No more going to Pokemon Center and Gamestop for events. Some parents won't want to take their kids there. " Of all the things could they get rid of, why not this?
You're being naive now :)

Going to PokemonCenter / GameStop / similar things can get people into buying things while they're there for the code. Staying at home and reading a QR won't.

Ultimately, you still gotta sell stuff, and the main reason they partner with things like GameStop is the mutual benefit.

(p.s. don't misunderstand me, I don't think it's wrong to do so. I just feel like reminding that ultimately they don't do games and events just for us to have fun, they do it to earn money through our fun)
 
I’m also irked by the fact snow warning brings hail. Hello? SNOW warning. Not HAIL warning. I mean, drizzle doesn’t bring sleet does it? So just rename it. Even the move that brings it is called hail.
 
You're being naive now :)

Going to PokemonCenter / GameStop / similar things can get people into buying things while they're there for the code. Staying at home and reading a QR won't.

Ultimately, you still gotta sell stuff, and the main reason they partner with things like GameStop is the mutual benefit.

(p.s. don't misunderstand me, I don't think it's wrong to do so. I just feel like reminding that ultimately they don't do games and events just for us to have fun, they do it to earn money through our fun)
If the whole point was to buy something, then why make then free? Why not make events have a price like DLC every other game does?
 
If the whole point was to buy something, then why make then free? Why not make events have a price like DLC every other game does?
No, you didn't understand well.

By forcing someone to actually visit the shop, there's chance that the person (or his son) sees something in the shop and buys it.

Didn't it ever happen to you to, say, visit Gamestop for getting a code, noticing that there's a certain game you wanted on sale, or a nice cute doll for your daughter (or for myself cause i'm a hopeless pink stuff collector), and buy it?
Definitely happened to me, quite sure I'm not the only one out there.

It's basic merchandising ;)
 
If the whole point was to buy something, then why make then free? Why not make events have a price like DLC every other game does?
Because then it'd be nowhere near enticing. It's a pretty common marketing tactic to offer something for free just so you can be exposed to price tags and tempted into buying something. If the codes cost money I can guarantee you that a bare fraction of people who come in for the codes wouldn't anymore.
 
No, you didn't understand well.

By forcing someone to actually visit the shop, there's chance that the person (or his son) sees something in the shop and buys it.

Didn't it ever happen to you to, say, visit Gamestop for getting a code, noticing that there's a certain game you wanted on sale, or a nice cute doll for your daughter (or for myself cause i'm a hopeless pink stuff collector), and buy it?
Definitely happened to me, quite sure I'm not the only one out there.

It's basic merchandising ;)
Only once and that ironically it was only because I didn’t get a code because they ran out, so I got a Glaceon stuffed boy because I was too embarrassed to leave without something.

In the case of QR code, couldn’t they have pop up ads whenever you went to that page for the code? Or put ads and links in page below for shopping when there done with the code.
 
One of the biggest annoyances with nicknames to be honest for me comes with foreign names: I softtilt when I am looking for a non breedable mon and it comes with a foreign (expecially chinese or japanese) name which I can't even change.

At least I'd appreciate if non nicknamed mons went to the localized name of the game of the player instead of keeping geroglyphics.
The weird thing is that they actually do this, but only if you evolve it (which obviously doesn't help if it can't evolve further/at all).
 
Another thing that annoys me? Facing wobbuffet in nuzlockes. Missing 90% accurate moves. Not getting a crit when my mon has anger point.

When fucking sleep talk calls up rest. Seriously, make sleeptalk unable to call up rest.

Being forced to switch out with emergency exit when you have golisopod sweep going.


Getting shitty sets on great mon’s in random battle. Getting no good mon’s in bss factory.
 
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Gurpreet Patel (Sent you a Friend Request)

GAME FUN HAPPY TIMES
is a Community Contributor
Watch what happens when you throw a rock at a sheet of ice. Or smack it with a metal object. Or introduce it to your fist. Congratulations! You now know why Ice is weak to Rock, Steel, and Fighting.
but what if it's not a sheet of ice??? what if it's like a large ice cube or something? try punching that and see what happens. free avalugg

anyway i figured out why i don't like usum so much.

it's like sm to the point that they feel more like alternate versions than remakes (save for the part at the end).

until the change in the plot, the only changes in the game are extremely minor, like changed encounter tables and those trainers that give you tms. it feels like the exact same region and i don't care if it's supposed to be an "alternate universe" or whatever, i don't want to play through the same region again.

on the other hand, bw2 felt like an actual remake. the first quarter of the game or so is completely new, there's a new rival, you get to explore places like reversal mountain and the pwt, there have been changes in the gym leaders/champion, and of course team neo plasma is now a thing.

but it keeps the old stuff too. the friends from bw, n, and alder are still there, although they play different roles. you explore familiar parts of the region in addition to unfamiliar ones. you see the mons bw introduced as well as older ones.

my favorite thing in bw2 is the postgame, because you can go check out the updated parts of the bw places you missed. n's castle. pinwheel forest (that whole area, actually). icirrus city. black city/white forest. of course, there are cool new pokemon and plot points to be found there. there's also treehollow/tower and updated pwt which are fun for many hours.

usum just...doesn't have that. there's just a lame minigame to find legendaries. rainbow rocket was admittedly pretty cool, but it took like an hour and a half to completely finish, and you were completely done after that. because you go on the same route as sm, the unexplored areas are the same ones, and of course, they're largely unchanged. there's nothing to do except collect stickers and play battle tree and surf and stuff.

because of this, playing bw then bw2 is actually really cool, but for gen 7 i'd just recommend starting with usum. there's no real new experience between the two games.
 
but what if it's not a sheet of ice??? what if it's like a large ice cube or something? try punching that and see what happens. free avalugg

anyway i figured out why i don't like usum so much.

it's like sm to the point that they feel more like alternate versions than remakes (save for the part at the end).

until the change in the plot, the only changes in the game are extremely minor, like changed encounter tables and those trainers that give you tms. it feels like the exact same region and i don't care if it's supposed to be an "alternate universe" or whatever, i don't want to play through the same region again.

on the other hand, bw2 felt like an actual remake. the first quarter of the game or so is completely new, there's a new rival, you get to explore places like reversal mountain and the pwt, there have been changes in the gym leaders/champion, and of course team neo plasma is now a thing.

but it keeps the old stuff too. the friends from bw, n, and alder are still there, although they play different roles. you explore familiar parts of the region in addition to unfamiliar ones. you see the mons bw introduced as well as older ones.

my favorite thing in bw2 is the postgame, because you can go check out the updated parts of the bw places you missed. n's castle. pinwheel forest (that whole area, actually). icirrus city. black city/white forest. of course, there are cool new pokemon and plot points to be found there. there's also treehollow/tower and updated pwt which are fun for many hours.

usum just...doesn't have that. there's just a lame minigame to find legendaries. rainbow rocket was admittedly pretty cool, but it took like an hour and a half to completely finish, and you were completely done after that. because you go on the same route as sm, the unexplored areas are the same ones, and of course, they're largely unchanged. there's nothing to do except collect stickers and play battle tree and surf and stuff.

because of this, playing bw then bw2 is actually really cool, but for gen 7 i'd just recommend starting with usum. there's no real new experience between the two games.
USUM honestly felt like a DLC and a content patch that came with an extra copy of SM so they could justify full price. The worst part is, IMO, that the story is basically the same until it's suddenly about Mega Ultra Chicken, so Lusamine's and Guzma's character arcs simply stop with no real resolution.
 
USUM honestly felt like a DLC and a content patch that came with an extra copy of SM so they could justify full price. The worst part is, IMO, that the story is basically the same until it's suddenly about Mega Ultra Chicken, so Lusamine's and Guzma's character arcs simply stop with no real resolution.
There's a good point to be made that the really scummy things the wider games industry is doing that Nintendo has largely avoided; Pokémon has been doing in far worse ways for years without being explicit about it.
Metal Gear Survive makes you pay $5 for an extra save slot? Super duper disgusting, but Pokémon's pretty much made you pay 40 for an extra save slot for years.
Multiple AAA games charging you, I dunno, $10 for some DLC that amounts to skins, a couple new weapons and a very disappointing amount of additions overall? Pretty goddamn awful. But Pokémon's made you pay 40.
... no concluding point here, I agree with what's being said and thought that would be interesting to consider. Carry on
 

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