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(Little) Things that annoy you in Pokémon

God, Confusion annoys me so much. It's not as horrible to deal with in normal play as, say, Evasion abuse, but I get more annoyed with Confusion because it's everywhere. At least, it's everywhere in the DS games that I'm currently playing through as I work my way up to the Switch stuff (fell off Pokémon after X/Y came out, been getting back into it recently). It feels like every other two-tap Tim that should be a trivial fight is made way more annoying because I get hit with Confuse Ray or Supersonic on the first turn and have to pray that I don't waste turns hitting myself. I've literally never been in serious danger due to Confusion, but it's always an annoyance.
 
Once again a spicy note on less the games, more on the fanbase
Where when someone that's also in another fanbase for a franchise that generally not seen well, their opinion somehow invalidated
Like buzz off, your franchise isn't "good" now either. Acting like you're high and elitist about views isn't making anything better
It's no wonder we get the same overstated opinions and topics, and why GF probably focuses more on casuals for changes
...weirdly I noticed this for other Nintendo franchises. Why???
 
Once again a spicy note on less the games, more on the fanbase
Where when someone that's also in another fanbase for a franchise that generally not seen well, their opinion somehow invalidated
Like buzz off, your franchise isn't "good" now either. Acting like you're high and elitist about views isn't making anything better
It's no wonder we get the same overstated opinions and topics, and why GF probably focuses more on casuals for changes
...weirdly I noticed this for other Nintendo franchises. Why???

Anything in particular that prompted this?
 
Fandom in general is an excessively toxic space, and the bigger the franchise the more toxic people you will encounter. These people do not comprise the majority of the fanbase, and are simply a vocal minority, but their presence is still felt on the Internet especially wherever you go online. There are several kinds of toxic people on the Internet you will inevitably encounter, which include the following:

  • Elitists. People who are so incredibly full of themselves that they assert what they like as better than everything else and will actively put down and insult other people for doing things differently from them (case in point: dub vs sub elitists in anime). What you're describing seems to be an extension of this, and these people are often the most toxic people in arguments and discourse.
  • People who hate a thing so much that they will actively put others down for liking something they don't, in many cases going as far as to threaten them or wish harm on them. Even going as far as to try to convince others they are wrong for being excited about a certain upcoming game and attack them.
  • People who cannot take criticism about the stuff they like, because they make what they like their whole identity to the point where they take any criticism against what they like personally and get exceptionally defensive about it.
There are probably other kinds of people who start shit and drama, but in general there are many people out there who want to start drama all the time on the internet and are in general there to stir conflict amongst people who are in a "fanbase" of a franchise.

The key thing is to not let this stuff get to you and in general, I find that the most ideal thing to do is to minimize your interaction with fandom at large and to enjoy things on your own terms. It's fine to be critical of what you like too, but don't get too involved with fandom discourse and do what you enjoy, and most of all, form your own opinions on things without letting a hive mind or other people influence you. Best of all, it's much better to stick with a close and smaller circle of friends who share your interests rather than engaging with the fandom at large most of the time, regardless of what kind of media franchise you enjoy.
 
Fandom in general is an excessively toxic space, and the bigger the franchise the more toxic people you will encounter. These people do not comprise the majority of the fanbase, and are simply a vocal minority, but their presence is still felt on the Internet especially wherever you go online. There are several kinds of toxic people on the Internet you will inevitably encounter, which include the following:

  • Elitists. People who are so incredibly full of themselves that they assert what they like as better than everything else and will actively put down and insult other people for doing things differently from them (case in point: dub vs sub elitists in anime). What you're describing seems to be an extension of this, and these people are often the most toxic people in arguments and discourse.
  • People who hate a thing so much that they will actively put others down for liking something they don't, in many cases going as far as to threaten them or wish harm on them. Even going as far as to try to convince others they are wrong for being excited about a certain upcoming game and attack them.
  • People who cannot take criticism about the stuff they like, because they make what they like their whole identity to the point where they take any criticism against what they like personally and get exceptionally defensive about it.
There are probably other kinds of people who start shit and drama, but in general there are many people out there who want to start drama all the time on the internet and are in general there to stir conflict amongst people who are in a "fanbase" of a franchise.

The key thing is to not let this stuff get to you and in general, I find that the most ideal thing to do is to minimize your interaction with fandom at large and to enjoy things on your own terms. It's fine to be critical of what you like too, but don't get too involved with fandom discourse and do what you enjoy, and most of all, form your own opinions on things without letting a hive mind or other people influence you. Best of all, it's much better to stick with a close and smaller circle of friends who share your interests rather than engaging with the fandom at large most of the time, regardless of what kind of media franchise you enjoy.
I've found that it mostly depends on the section of the fandom you're in. Every fandom has its toxic people and its decent human beings, and being able to find the decent people will make being in the fandom much more enjoyable.
 
Move Tutors are definitely treated as their own thing for vague gameplay purposes. The moves are treated as "better" (mileage my vary wildly) and since they're added in follow up versions they piecemeal them and treat them as grind spots to dovetail with whatever content they want to push.

I think they also just dont want to add TMs, for whatever reason. See also: SWSH did the same thing with the Isle of Armor

A bit too late on the reply here, but SwSh's case is a bit different.

It had to use Move Tutors because all of those moves were new to the DLC update.
 
They could have easily turned those into brand new TRs if they wanted to was what I was getting at. But they didn't.

That'd be a bit more troublesome since you'd have to mess with a lot of raid rewards and the like. The Tutor also enforces that you can only get said moves via the DLC.

It was the easiest solution and frankly, there was no need to complicate it. It also adds some flavor to Mustard's Dojo because their training is producing results, that NPC developed said moves.
 
That'd be a bit more troublesome since you'd have to mess with a lot of raid rewards and the like. The Tutor also enforces that you can only get said moves via the DLC.

It was the easiest solution and frankly, there was no need to complicate it. It also adds some flavor to Mustard's Dojo because their training is producing results, that NPC developed said moves.
You'd never have to mess with raid rewards... Just have it so TRs could only be obtained from the Dojo.
It's really not that complicated!

That said yes I suppose keeping it tied to a tutor keeps it in the DLC unless you trade around.
 
AI screws the RNG via voodoo magic. It's fine
It's fiiiiiiiiiiiiiiiiiiiiiiiiiine
Screenshot_20210228-202753_YouTube.jpg

Just fiiiiiiiiiiiine
Screenshot_20210228-202954_YouTube.jpg
 
They could have easily turned those into brand new TRs if they wanted to was what I was getting at. But they didn't.
TMs and TRs have a neat symmetry, where there are exactly 100 of both, with only the last one being a brand new move (Breaking Swipe and Body Press). They also have them numbered 00-99, which is a deliberate stylistic choice because previous generations have had TM numbers go up to 100. Adding new TRs would require messing with both of those.
 
This is quite possibly the most minor annoyance of all, but Double Slap literally never actually hits twice for me. Same with all the other multi-hit moves, my enemies always get 3-5 hits but I only get 2 like 50% of the time.

I've literally never bothered with those moves for this reason except for the Hidden Grotto Minccino in BW2. Gamefreak trying to set us up.

Speaking of that Minccino, I have fond memories of using it purely bc it made the battle with that one ANNOYING trainer with the 6 Sturdy Roggenrola end as soon as possible
 
Two things annoy me. Platinum prices and that even games painful to play as Diamond and Pearl are expensive now.

The reason I say this is because I wanted to play some PBR using some Pokemon I breed over the years to finish my Battle Frontier challenge in Emerald. Guess I won't be doing that.

PBR is already a chore to play without rental Pokemon. The last time someone allowed me to register theirs was about... almost a decade ago. Yeah, a level 100 Golem with Lax Nature and Fire Blast... random stuff like that can be fun for just a certain amount of time, but I guess still better than using any of the rental Pokemon. And I have 3 boxes worth of options to make any combination of teams.
 
Two things annoy me. Platinum prices and that even games painful to play as Diamond and Pearl are expensive now.
I've never actually looked at prices for the Sinnoh games before, so I did a quick search.

One Platinum cartridge costs almost $100 on the cheap end of secondhand listings I found. Holy shit. These games are proof of the increasing need for emulation, I can only imagine how expensive they'll be in a decade when the new cartridges that sell for hundreds now begin to run out.
 
Admittedly this is more of a competitively based thing, but I gotta ask- why is Hyperspace Fury hard-locked to Hoopa-U?

Back in USUM, I tried a silly little strategy in STABmons with Z-omniboost Contrary Malamar- that completely fell apart because Hyperspace Fury just failed. And- why is this necessary? With Aura Wheel, I get why it's hard-locked since one of the effects is explicitly tied to Morpeko's form change mechanic, but that's not how it works for Hoopa. This also clearly isn't a Dark Void thing where GF got salty about Smeargle; Fury has been hard-locked since the beginning. Really, the only thing this does is prevent regular Hoopa and Smeargle (only possible VGC user) from using it. I don't get why you'd ever WANT to use a physical Dark attack and a Ghost type that's predominantly special, so it seems odd that GF would specifically hard-lock it because of that possibility; as for Smeargle, it can still use Hyperspace Hole, which also breaks Protect, so that part clearly wasn't the concern. Sure, it would be bad if someone hacked that onto another mon but like- just ban them for hacking if you're so worried about it? It's not like any other Legendary signature moves (barring Void) get this treatment (most notably, Hyperspace Hole isn't hard-locked despite being Fury's direct counterpart), and from what I can tell there's nothing mechanically that actually requires it being hard-locked (never played Gen 6). So- what's the point?
 
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Admittedly this is more of a competitively based thing, but I gotta ask- why is Hyperspace Fury hard-locked to Hoopa-U?

Back in USUM, I tried a silly little strategy in STABmons with Z-omniboost Contrary Malamar- that completely fell apart because Hyperspace Fury just failed. And- why is this necessary? With Aura Wheel, I get why it's hard-locked since one of the effects is explicitly tied to Morpeko's form change mechanic, but that's not how it works for Hoopa. This also clearly isn't a Dark Void thing where GF got salty about Smeargle; Fury has been hard-locked since the beginning. Really, the only thing this does is prevent regular Hoopa and Smeargle (only possible VGC user) from using it. I don't get why you'd ever WANT to use a physical Dark attack and a Ghost type that's predominantly special, so it seems odd that GF would specifically hard-lock it because of that possibility; as for Smeargle, it can still use Hyperspace Hole, which also breaks Protect, so that part clearly wasn't the concern. Sure, it would be bad if someone hacked that onto another mon but like- just ban them for hacking if you're so worried about it? It's not like any other Legendary signature moves (barring Void) get this treatment (most notably, Hyperspace Hole isn't hard-locked despite being Fury's direct counterpart), and from what I can tell there's nothing mechanically that actually requires it being hard-locked (never played Gen 6). So- what's the point?
I'm pretty sure it's because Hyperspace Fury's animation doesn't really make sense when used on anything besides Unbound Hoopa. I know today we have some signature moves with different animations when used by their non-native user, but I'm not sure we had any of those at the time of Hyperspace Fury's creation, and also most of them are much less dependent on their native user for the animation to make sense.
 
Another unbelievably minor complaint, but I'm farming a lot of Audino to train for the E4 in White right now, and this happened:

Turn 1: Audino uses Secret Power, my Pokémon falls asleep.
Turn 2: I use an Awakening on my Pokémon, Audino uses Secret Power again and puts me to sleep again, forcing me to waste another turn before I can attack.

What is my life.
 
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