Why do Pikachu and Steenee need snorkels if they can just open their mouths underwater anyway?
I'm pretty sure egregious misuse of snorkels is a required part of all tropical island marketing as an attempt to kill off idiot tourists who show up and wreck the place.Why do Pikachu and Steenee need snorkels if they can just open their mouths underwater anyway?
Even assuming this was all intentional design, I think this is misguided since the game starts you in Johto and makes a point that you don't visit Kanto in any form until end/post-game. It kind of deflates Johto's sense of identity when you're mostly seeing the same old stuff you already have known for years (Pokemania was high so this wasn't even like some series where you had to "reintroduce" staples like FF4 or FF7 being jump on points for Final Fantasy). If making it feel like an extension was the goal, I still think they failed because it doesn't simply fall short but barely even tries to expand on the Kanto experience.Basically because the Gen 2 Pokemon were largely designed as an expansion roster of the original 151 rather than an entirely original and independent roster of its own, in line with GSC being conceived as more of a direct sequel to RGB. They clearly wanted people to continue using the OGs from RGBY including Johto still having things like Pidgey and Caterpie in the first routes and whatnot and just about all of the iconic Gen 1 Pokemon reprising their roles from before. The Gen 2 Pokemon were basically distributed in eccentric ways to show off new mechanics (breeding, mass outbreaks, time of day cycle, friendship, and so on and so forth) with several being rare spawns in both Johto and Kanto to give returning players an amazing sense of discovery when they found those rare new Pokemon, making it feel like they've expanded the greater knowledge of Pokemon since the original RGB. How well that intention actually worked in practice is another matter entirely, but yeah that's basically the gist of it.
Gen 3 had the first truly original and separate roster of Pokemon being a sort of soft reboot of the franchise. That said, I admit that part of me still intrinsically considers Slugma and Skarmory as honorary Hoenn/Gen 3 Pokemon, and also considers Mantine an honorary Gen 4 Pokemon in a way.
It's not any damaging move, it's just that Body Press uses physical Attack modifiers, it only swaps in the user's Defense stat and stages, not stat stage modifiers are the Attack ones. Huge Power and Choice Band boost Body Press, Fur Coat and Eviolite do not.Turns out, Slow Start doesn't technically halve the Attack stat, what it does is that any damaging move Regigigas uses has its damage halved. And the only reason I can see for them doing this way is to SPECIFICALLY prevent it working around its Ability using Moves that use another stat such as Body Press (or it's opponent's stats like Foul Play, though Regigigas can't learn that). And I must ask:
More random thoughts of someone who is currently hyperfiyating too much on Pokemon again. Really sorru to keep pestering you guys with rather bland things.
I don't think it's for spoiler reasons, since he's prominent in the key art.-So why we don't have a clean render of Índigo Disk Kieran? If I'm not mistaken, we have one for cosplayer Volo, which I could argue it's a lot more of a spoiler even without context given how much he looks like Arceus.
This gives me the same energy as those who are buying Christmas lottery now. It's always Halloween until it's always Christmas.https://press.pokemon.com/en/releas...n-Celebrations-with-Launch-of-New-Pokemon-Cen
IT ISN'T EVEN SEPTEMBER GOD DAMNIT STOP THE NONSENSE
Keeping the PP Up count for the slot might make sense, but keeping potentially close to a thousand different PP Up counts? No, that's just a waste of save file space.PP Ups and PP Maxs being so rare and it doesn’t carry over is something that irritates me.
I’ve been trying to get the Super Single Stamp from the Battle Tree in UM, so I’ve been adjusting my Pokémon’s movesets to prioritize accuracy over power, such as Dragon Pulse over Draco Meteor. The problem is I PPed all my Pokémon for multiplayer and now I have to get rid of them, essentially wasting the items. You can get them from one of the beaches, but they are super expensive at 48 BP. And if you need multiple for many Pokémon, it adds to really quickly. It’s optimal for Pokémon to have Max PP in battle facilities for fighting against stallers as well as the possibility of Pressure quickly depleting PP, especially with Mono-Legendary teams as well. It’s just creates an unnecessary layer of tedium, especially with how unpredictable and unforgiving battle facilities are. It would be much better if PP was saved when you got rid of a move-like if you maxed Overheat but replaced with it something else for a bit- it would keep the PP the same when you retaught it the move later.
Why is Dragonite the way that it is? I saw an edit on reddit so that it had the same colours as Dratini and Dragonair and it while still didn't look good, it at least looked like it was related to them.
I mean, based on the internal index numbers Dragonite was created first and Dratini and Dragonair were created together later. It seems like they just wanted to combine the lines for some reason, same as what happened to the Squirtle line.It could just be another Magikarp/Gyarados thing (NO, I'm not referring to the conspiracy theory their final evolutions were swapped, it may have had drastic differences but there are clearly still things about each final's evo which relate to the previous).
At a point in developing them they decided having both a more slender/graceful sea serpent and it evolving to a European dragon. The jump between it having no limbs to suddenly having limbs they probably felt was such a drastic change it was similar to a metamorphosis akin to a caterpillar into a butterfly or tadpole into a frog/toad. Many animals who undergo this change also tend to change color and lose/gain body parts, so instead of making a Dragonite which keeps in line with Dragonair they took this opportunity to just design a European dragon Pokemon that looks appealing.
I mean, based on the internal index numbers Dragonite was created first and Dratini and Dragonair were created together later. It seems like they just wanted to combine the lines for some reason, same as what happened to the Squirtle line.
The weird thing is the 2 new origins don't even get separate abilities. It's the same as base Dialga/Palkia; Telepathy is just the hidden ability.Watched a "Hoenn starters&legendaries vs Sinnoh starters&legendaries" video earlier and honestly... the Sinnoh trio are really underpowered compared to most other legendary trios aren't they? In terms of abilities, specifically.
- the weather trio get to bring weather with them, making them far more powerful (kind of in Rayquaza's case - Mega Rayquaza corrected this for a time with strong winds)
- the tao trio get their own versions of Mold Breaker
- Xerneas and Yveltal get an ability which powers up their signature moves
- Solgaleo and Lunala get their own versions of Clear Body and Multiscale; this one's kind of skewed as Shadow Shield is far more generally useful but they're both undeniably good abilities to have
- Zacian and Zamazenta get an automatic stat boost whenever they're switched in (this was nerfed in Gen XI, but is still excellent)
- Koraidon and Miraidon get an automatic weather/terrain setup whenever they're switched in
While the creation trio just get... Pressure. Quite underwhelming really, and doesn't do anything to make them more powerful or make their signature moves more effective.
Relatedly, Telepathy makes sense as an ability for Origin Palkia (even if it is useless in singles) but it doesn't really suit Origin Dialga; I've seen all kinds of theorycrafting posts for more suitable time-themed abilities. Even Levitate would have been more beneficial.
I sort of think that in Gen III/IV, they just didn't understand that Abilities could make Pokemon more powerful. Like, they knew there were in-game effects, but I think that GF thought the Ability was something fun and clever rather than an actual balance element to consider. "They're Legendaries, Legendaries get Pressure" was probably the extent of the thought. Which is just...yeah, Pokemon needs them to go through and do a clean rebalance/rebuild, fixing this sort of thing one mon at a time.While the creation trio just get... Pressure. Quite underwhelming really, and doesn't do anything to make them more powerful or make their signature moves more effective.
I don't think they were completely unaware that drought/drizzle were stronger than pressure, since Groudon and Kyogre do have a lower BST than title legends with bad Abilities. 10 points is pretty laughably low given the power discrepancy in practice, so it was still underestimated.I sort of think that in Gen III/IV, they just didn't understand that Abilities could make Pokemon more powerful. Like, they knew there were in-game effects, but I think that GF thought the Ability was something fun and clever rather than an actual balance element to consider. "They're Legendaries, Legendaries get Pressure" was probably the extent of the thought. Which is just...yeah, Pokemon needs them to go through and do a clean rebalance/rebuild, fixing this sort of thing one mon at a time.
It might have also been done to reinforce the idea that Rayquaza was superior to them. This was the first time they had played with the idea of cover legends not being equals (unless you count Suicune, i guess). They did sometime similar in Gen 5, where Kyurem < Reshiram/Zekrom < Fused Kyurem.I don't think they were completely unaware that drought/drizzle were stronger than pressure, since Groudon and Kyogre do have a lower BST than title legends with bad Abilities. 10 points is pretty laughably low given the power discrepancy in practice, so it was still underestimated.