I was looking some NPC movesets in Bulbapedia when I got to Wulfric. Out of curiosity, I decided to look at his Battle Chateau movesets. Before this I thought all bosses just used a single specific moveset for all Chateau battles, with the battles only changing their Pokémon's levels. But to my surprise, that's not the case, each one of these battles have their own specific movesets!
And ALSO to my surprise (or rather not, this is XY after all), most of these are also terrible. Just to show how horrible they are, let's take a look at Wulfric's ace Pokémon, Avalugg, in some of these battles, shall we?
In the regular Chateau battle, Avalugg just uses his regular Gym Battle moveset. Not amazing or anything, but it's a decent enough moveset for an in-game boss. Crunch is alright, and Curse goes well with Avalanche, Gyro Ball and Avalugg's base stats.
Now, to pick a random example, on the "Red Writ of Challenge" match, Avalugg now has... 3 Ice Moves? Ice Fang is unnecessary on such a slow Pokémon, and Blizzard is awful for a physical attacker. Rapid Spin is... pretty bad for an in-game boss actually, specially considering that Wulfric only has 2 Pokémon in this battle.
But okay, now let's see Wulfric's ultimate battle, his "Black Writ of Challenge Rematch" moveset, where his Pokémon are at their highest possible level! This certainly shouldn't disapo-
what
...no Ice moves? No STAB at all? I mean... these moves aren't terrible. Three of those are actually rather decent for an in-game Avalugg, but... seriously, why doesn't he have any Ice-Type moves?
But then I looked at Avalugg's Gen 6 learnset, and discovered that all of these battles (with the exception of the Gym Battle and the regular Chateau fight) simply use Avalugg's level up moveset, picking the last 4 moves he learns from the level he's currently at. And this applies for all "Writ of Challenge" matches, where Avalugg can be at level 30, 45, 50, 60, etc, so these movesets aren't properly balanced at all, they're just automatically picked from his regular learnset.
Yeah, this is pretty awful, but this actually isn't the only time Gen 6 does something like that. As soon as I realized what was going on with Avalugg's movesets I immediately remembered a very specific (and infamous) moveset from a certain boss of Pokémon Omega Ruby: Maxie. Specifically his Camerupt from the final story battle at the Seafloor Cavern.
No STAB moves at all, freaking Take Down of all things, and a damaging move whose secondary effect is useless due to Mega Camerupt's low speed and Curse.
And, just like Wulfric's Chateau battles, this Camerupt over here uses his level up learnset to determine the moveset instead of having a specifically crafted, well balanced set of moves. The diference is that this is a STORY BATTLE, one whose tension is thrown in the trash due to the boss' main Pokémon having a horrendously and clumsly made moveset. These are not the only cases of that, I'm pretty sure all other XY bosses use movesets like this for their Writ of Challenge Chateau battles, and I wouldn't be surprised if other ORAS bosses had awful sets just like Maxie's Camerupt over here.
So yeah, that's little thing that annoyes me in Pokémon games: movesets that are made from the Pokémon's last 4 level up moves instead of being manually made. I don't mind this at all for regular trainers, but for bosses it just seems... lazy. It's supposed to be a climatic, important battle, so why wasn't it properly crafted? This isn't just a Gen 6 problem actually, if I remember correctly Red & Blue uses this a lot. It's the reason the game's final boss is so pathetic, but RB were the first games in the series, so Game Freak probably had no idea what could be even considered a "decent moveset" back then. But seeing something like this in a 2014 game is honestly pretty disapointing.