TBH I think it says something about Steel Wing I never even knew that.Corvisquire doesn't learn Steel Wing.
It woudl be cool if they made it like flying press, but steel-flying. Flying Press was a neat idea that was never expanded on...
TBH I think it says something about Steel Wing I never even knew that.Corvisquire doesn't learn Steel Wing.
Eh, I kind of like unique evolution mechanics. Maybe it's beacuse I've evolved too many Pokemon, but it gets mind-numbingly boring to evolve everything in the same manor. Level-up generally just involves me pressing A until the sun sets, and GF has made evolution stones so ridiculously easy to get that I haven't had stone scarcity issues since Gen 4. Though I do agree that unique evolution methods need to be better tuned to the game cycle (and that GF has a terrible track record doing so).
I guess. Checked it now and some were lit up. I guess that's why I never win anything in the Roto-ID Lottery.To be fair this does sound like a unlucky moment and not intentionalfrom what I remind the dens that are active are the usual timestamp-based ones
Do what I do and evolve Pokemon in different houses!![]()
I uh... buffed Crawbrawler slightly in my hack. And made it and Charjabug stone evos. And buffed their evos as well. And you can buy Eviolites a bit before where you can buy the stones. Really, there's no more location based evos besides Magneton (For balance reasons. Magnezone is still really fucking good. And as mentioned before, you can buy Eviloites to help it keep up in the mean time.). I like to think that I helped here.
Good news then since GameFreaks apparently thought the same, and all the previous "location evos" are stone evolutions in generation 8!
(and then there's galarian yamask...)
Sadly, I had already learned to look up evolution methods the hard way.
I remember grinding a Kadabra to Lv. 55 thinking it was just a late evo like Dragonite.
But as of the Crown Tundra, the balance is thrown off. Now you can find G-Max Coalossal Raids in both versions, and you can encounter it through Dynamax Adventures, too. But the same doesn’t apply to Lapras - it’s still exclusive to Shield players. (Granted, all exclusive G-Maxes can be circumvented with Max Soup, but still, it’s kind of weird they didn’t let Sword players find “natural” G-Max Lapras in order to maintain the equity.)
I think the issue here is the fight between having new pokemon appearing in late vs being able to make them future proof. You could always set their evo level lower than the encounter, dunno if it's the best solution but it would make it futureproof, kinda.
You could also make late areas only have evolved pokemon and have the pre evo only available through breeding. Or keep it mostly made out of single stage mons.
Being completely honest, all these options are kinda meh, it's a more difficult issue than it seems imo
TBH I think it says something about Steel Wing I never even knew that.
It woudl be cool if they made it like flying press, but steel-flying. Flying Press was a neat idea that was never expanded on...
Well at least they had the decency of making this actually easy to do, since Farfetch'd learns several high crit moves, Leek gives +1 crit, and iirc he learns the +1 crit buff, so it's actually possible to reach 100% crit and just faceplant into wild inoffensive pokes like Wobbaffets.Also Farfetch'd need 3 Critical Hits in a row. It feels like they had two different teams working on this.
- Take a look at all the Pokemon which evolve by Level in the regional dex.
- Check where in the game players would most likely encounter it first and note the Level its at.
- Check it's Evolution Level.
- Is the evolution level 15 to 20 levels after the Level of it's most likely first encounter point?
- If yes, leave it as is.
- If no, adjust it so that it is.
- Rinse and repeat for every Pokemon.
- Make sure if it appears on a later route, if it reaches over the evolution level, instead have its evolution appear there if it's not already. If its evolution can evolve, check its evolution level to make sure it wouldn't be at its final stage already.
Yeah, it's roughly only 1.2x for SE/Stab for Super, though more documentation is neededSuper probably has the tightest gameplay in the PMD series, but dam, I hate that they made type matchups (besides immunities) basically worthless. STAB is only thing that gets you noticeable bonus damage when it comes to types... what where they thinking? Was it an oversight? I mean, type matchups are core to Pokemon, and to make them essentially meaningless rubs me the wrong way (I know PMD has always deemphasized them, but Super takes it up a notch. You at least get noticeable bonus damage in the other games.).
Literally, everyone in SwSh does this.Ever since the games went 3D, I feel like they need to blatantly telegraph even mild battles, to the point where it kinda takes me out of the experience a bit. This is less a "3D game bad, 2D game good" post, but it feels like after Gen V they really stopped wanting to put in surprise battles in their games.
Remember in BW1 how Cheren would constantly show up almost announced to challenge you after almost every gym? Sure, the execution left something to be desired (who the heck uses a Liepard unironically, though I can somewhat defend Unfezant) but the fact was you were always on your toes. The only time the game telegraphed rival battles was perhaps twice: once when Cheren asks you in the Trainer's School, and a combined instance where you get called by Bianca and see Cheren on Route 4 after Castelia City. This also holds true with the end of the game where they pull a bait-and-switch final boss right after the first one, something only Pokemon Colosseum did beforehand (Colosseum did it in the worst way possible, but I digress).
The game didn't need to put up a giant neon sign saying "HEY A BATTLE IS COMING UP!" every two seconds. This holds true for the rival battles in Gens 1 through 4 as well. Gym battles / kahunas I don't mind being too telegraphed / ask you if you are ready because they are supposed to be the highlights of the game. This goes hand in hand with how the games fully heal you frequently, to the point where it's a surprise when you go in a menu and go "wait I actually have to remember game mechanics." Before the first Giovanni battle in Kanto he didn't look at the camera and say "hey you should probably save before saying yes!"
in Alola this is everywhere, though it has its roots in Kalos with things like Sycamore asking you to battle. Sina / Dexio do it. Ultra Recon Squad do it with the Poipole battle. And they (sometimes invisibly) heal you constantly. And it bugs me. To the point where I'm actually surprised when Gladion just cuts straight to the battle, no option to decline (a good way of getting across his character). I know I can't complain too much since the games aren't made for 24-year-olds like, but it sometimes feels like the game almost never trusts the player to think on their feet.
Yeah I was playing SWSH recently, they do it too. It just gets kinda distracting.Literally, everyone in SwSh does this.
Hop does it for every single battle, Bede too, and even Marnie. The DLC isn't free of that issue either.
It kinda gets silly after a while tbh.
I wouldn't call this "keeping the player on their toes", I would call it "bad game design". I think getting jumped by a strong trainer partway through a route when your team could already be weakened from fighting other things is unfair and annoying. If they heal you beforehand, like with Ghetsis, then it's whatever.Remember in BW1 how Cheren would constantly show up almost announced to challenge you after almost every gym? Sure, the execution left something to be desired (who the heck uses a Liepard unironically, though I can somewhat defend Unfezant) but the fact was you were always on your toes. The only time the game telegraphed rival battles was perhaps twice: once when Cheren asks you in the Trainer's School, and a combined instance where you get called by Bianca and see Cheren on Route 4 after Castelia City. This also holds true with the end of the game where they pull a bait-and-switch final boss right after the first one, something only Pokemon Colosseum did beforehand (Colosseum did it in the worst way possible, but I digress).
I wouldn't call this "keeping the player on their toes", I would call it "bad game design". I think getting jumped by a strong trainer partway through a route when your team could already be weakened from fighting other things is unfair and annoying. If they heal you beforehand, like with Ghetsis, then it's whatever.
Is this not the most feminine Pokemon you've ever seen:Mr. Mime being 50% female is still extraordinarily disturbing...
Its original Japanese name didn't have anything to indicate gender, and Nob Ogasawara (the guy in charge of localizing most of the English text up to Platinum, though apparently not the names) was against naming it Mr. Mime for that very reason: if gender were ever introduced into the games as a mechanic, then it would be really weird.Mr. Mime being 50% female is still extraordinarily disturbing...
Its original Japanese name didn't have anything to indicate gender, and Nob Ogasawara (the guy in charge of localizing most of the English text up to Platinum, though apparently not the names) was against naming it Mr. Mime for that very reason: if gender were ever introduced into the games as a mechanic, then it would be really weird.