Little things you like about Pokémon

While Bug is my favorite type because I like a lot of Bug Pokemon, Dark is my second favorite type because of its moves. So many Dark moves have unique and interesting effects and mechanics that you don't see anywhere else. Let's run through these, shall we?

  • Assurance: Doubles in power if the target has already been damaged this turn, such as from a partner attack, recoil, or hazards.
  • Beat Up: The whole squad rolls up to attack the target. Each healthy team mate contributes a hit, with their attack stat determining the power of their hit.
  • Embargo: Prevents the target from using their held item, and prevents the player from using bag items during the main game.
  • Fling: Yeets the user's held item at the target. Base power and even secondary effects are determined by the item thrown.
  • Foul Play: The user is often completely absent from the damage calculation, as it uses the target's attack stat instead of the user's.
  • Jaw Lock: Traps both the target and the user indefinitely.
  • Knock Off: Removes the target's held item with few exceptions, and even gets a power boost if it succeeds in removing something.
  • Payback: Doubles in power if the target has already acted that turn. Differs from the likes of Revenge and Avalanche in that it doesn't matter if the target has actually hit the user.
  • Punishment: Increases in power for each stat boost the target has.
  • Pursuit: Doubles in power if the target switches, and even takes precedence over the switch.
  • Quash: Forces the target to act last in the turn.
  • Snatch: Waits for someone else to try to use a self-targeting move, then yoinks it away.
  • Sucker Punch: Its success in conditional on what kind of move the target chose. Not even what move the target used. What the target chose.
  • Taunt: Locks the target away from status moves.
  • Throat Chop: Locks the target away from sound moves.
  • Topsy-Turvy: Flips the target's stat changes on their head.
  • Torment: Forces the target to never repeat themselves.
There's also Darkest Lariat, Power Trip, Flatter, and Switcheroo, which share their effects with only one other move (Chip Away, Stored Power, Swagger, and Trick), as well as Parting Shot and Memento, which take rare mechanics are uniquely apply them to lowering the target's stats.
 
While Bug is my favorite type because I like a lot of Bug Pokemon, Dark is my second favorite type because of its moves. So many Dark moves have unique and interesting effects and mechanics that you don't see anywhere else. Let's run through these, shall we?

  • Assurance: Doubles in power if the target has already been damaged this turn, such as from a partner attack, recoil, or hazards.
  • Beat Up: The whole squad rolls up to attack the target. Each healthy team mate contributes a hit, with their attack stat determining the power of their hit.
  • Embargo: Prevents the target from using their held item, and prevents the player from using bag items during the main game.
  • Fling: Yeets the user's held item at the target. Base power and even secondary effects are determined by the item thrown.
  • Foul Play: The user is often completely absent from the damage calculation, as it uses the target's attack stat instead of the user's.
  • Jaw Lock: Traps both the target and the user indefinitely.
  • Knock Off: Removes the target's held item with few exceptions, and even gets a power boost if it succeeds in removing something.
  • Payback: Doubles in power if the target has already acted that turn. Differs from the likes of Revenge and Avalanche in that it doesn't matter if the target has actually hit the user.
  • Punishment: Increases in power for each stat boost the target has.
  • Pursuit: Doubles in power if the target switches, and even takes precedence over the switch.
  • Quash: Forces the target to act last in the turn.
  • Snatch: Waits for someone else to try to use a self-targeting move, then yoinks it away.
  • Sucker Punch: Its success in conditional on what kind of move the target chose. Not even what move the target used. What the target chose.
  • Taunt: Locks the target away from status moves.
  • Throat Chop: Locks the target away from sound moves.
  • Topsy-Turvy: Flips the target's stat changes on their head.
  • Torment: Forces the target to never repeat themselves.
There's also Darkest Lariat, Power Trip, Flatter, and Switcheroo, which share their effects with only one other move (Chip Away, Stored Power, Swagger, and Trick), as well as Parting Shot and Memento, which take rare mechanics are uniquely apply them to lowering the target's stats.
I don't have numbers, but Dark definitely seems to be the runner up after Normal and Psychic for the greatest number of accessible support/disruption moves (Taunt, Torment, Snatch, Knock Off, Snarl, Embargo, Pursuit, etc.). It's pretty incredible to me at how fleshed out Dark has become as a move type. Steel and Fairy feel more important as creature/elemental types, but Dark is far more of a battle presence. I personally LOVE Punishment and wish it got better distribution.

Also, nitpick, Sacred Sword also has the same effect as Chip Away/Darkest Lariat.
 
I don't have numbers, but Dark definitely seems to be the runner up after Normal and Psychic for the greatest number of accessible support/disruption moves (Taunt, Torment, Snatch, Knock Off, Snarl, Embargo, Pursuit, etc.). It's pretty incredible to me at how fleshed out Dark has become as a move type. Steel and Fairy feel more important as creature/elemental types, but Dark is far more of a battle presence. I personally LOVE Punishment and wish it got better distribution.

Also, nitpick, Sacred Sword also has the same effect as Chip Away/Darkest Lariat.
Ah, I had a feeling I would forget a move that ignores stats. I blame Bulbapedia for not isolating such moves into some sort of list.

At some point in the future when I get bored, I'll probably figure out which type has the most unique moves proportionally. Normal may have a lot of unique moves, but there are also just so many Normal type moves that the unique ones might get drowned out. Though I didn't realize just how packed with jank Psychic is until you mentioned it. There are so many swap, split, and room moves...
 
Ah, I had a feeling I would forget a move that ignores stats. I blame Bulbapedia for not isolating such moves into some sort of list.

At some point in the future when I get bored, I'll probably figure out which type has the most unique moves proportionally. Normal may have a lot of unique moves, but there are also just so many Normal type moves that the unique ones might get drowned out. Though I didn't realize just how packed with jank Psychic is until you mentioned it. There are so many swap, split, and room moves...
Yeah, a lot of Psychic moves like that come in groups (Reflect/Light Screen, the various Rooms/Splits/Swaps) so it's easy to forget the sheer volume.

Before Gen 6 where they began to introduce a lot fewer general moves and instead focused mostly on signature moves, Gen 2 had by far the fewest Psychic moves introduced, with two, but even then they're pretty unique (Mirror Coat and Future Sight).
 
Probably the most wholesome thing to see in the Pokemon community for me is people professing their love for obscure Pokemon in their online handles and bios and stuff. Just a couple of days ago I found a twitter account with a Jynx icon with the owner calling themselves a "Jynx enthusiast" and stuff like that makes me feel all good inside.
 
Probably the most wholesome thing to see in the Pokemon community for me is people professing their love for obscure Pokemon in their online handles and bios and stuff. Just a couple of days ago I found a twitter account with a Jynx icon with the owner calling themselves a "Jynx enthusiast" and stuff like that makes me feel all good inside.
It is really sweet when you see uncommon pokemon get a lot of love, especially since it ties back to every pokemon is someone's favorite thing, but not gonna lie a twitter user who is really obsessed over Jynx in particular starts setting off alarm bells
 
More ORAS praise! I think it's extremely cool how the trainers on Victory Road actually use National Pokedex Pokemon. It keeps things interesting for the final challenge before the Pokemon League and makes it feel like the defeat of the Primals is already affecting the landscape of Pokemon training, as well as indirectly suggesting people from around the world are gathering to challenge the League.
 
More ORAS praise! I think it's extremely cool how the trainers on Victory Road actually use National Pokedex Pokemon. It keeps things interesting for the final challenge before the Pokemon League and makes it feel like the defeat of the Primals is already affecting the landscape of Pokemon training, as well as indirectly suggesting people from around the world are gathering to challenge the League.
I find the way ORAS handeled the national dex so fascinating. The game effectively ends at the climax, really, there just isnt a credits roll. You can get the national dex, a ton of pokemon pop up over the world and trainers start using them, even legendary pokemon start appearing iirc. I think Wallace is even like "hey fight me whenever you want or maybe go complete the pokedex? either way!"
 
More ORAS praise! I think it's extremely cool how the trainers on Victory Road actually use National Pokedex Pokemon. It keeps things interesting for the final challenge before the Pokemon League and makes it feel like the defeat of the Primals is already affecting the landscape of Pokemon training, as well as indirectly suggesting people from around the world are gathering to challenge the League.
Oh shit, you right. This is useful information to keep in mind when I get around to finishing my redesigns of all the important fights in the franchise, especially for Glacia and her four grown-up Snorunts.
 
Mareanie.PNG


Mareanie is so cute. I like its purple body which looks like a skeleton and its face with pointy deaths outside of its mouth and with scary eyes. Its "tentacles" around its body transforms it a bit like a flower and the crown in the top of its head is surprisingly majestic for a little pokemon. I know the inspiration comes from Acanthaster Planci but it still an amazing interpretation from the Game Freak part. Too bad toxapex is disappointing.

If there is a thing Pokemon Compagny cannot really improve, it's really the design of mons. Almost all of them are well individualised. It's probably the best thing I like on this game, despite the fact that the playstyle is old-fashioned, mons just stay incredibly well done generations after generations.
 
There's one Pokemon animation that I keep coming back to.


As usual, Alan Becker's action scenes are top notch, but what strikes me the most about the action in this particular animation is its heavy emphasis on switching. Switching is an integral part of Pokemon battling, and yet in all the Pokemon media I've consumed (which admittedly isn't a lot, at least probably compared to most of y'all) I have never seen switching be given much attention, much less put front and center. The constant switching makes the sequence feel like a proper Pokemon action scene, as opposed to a regular action scene that happens to use Pokemon characters.

If anyone knows any other instances of switchy goodness, hit me up. I want to see it.

View attachment 231566

Mareanie is so cute. I like its purple body which looks like a skeleton and its face with pointy deaths outside of its mouth and with scary eyes. Its "tentacles" around its body transforms it a bit like a flower and the crown in the top of its head is surprisingly majestic for a little pokemon. I know the inspiration comes from Acanthaster Planci but it still an amazing interpretation from the Game Freak part. Too bad toxapex is disappointing.

If there is a thing Pokemon Compagny cannot really improve, it's really the design of mons. Almost all of them are well individualised. It's probably the best thing I like on this game, despite the fact that the playstyle is old-fashioned, mons just stay incredibly well done generations after generations.
Toxapex kinda reminds me of Mimi from Super Paper Mario with how it's suspended in the air by its head-legs. But yeah, Mareanie is pretty cute. I especially love its Sugimori art.
747Mareanie.png


The way it's drawn from a straight on angle, with those outward-slanting eyes and weak smile, it looks like a kid who just apologized to you for something and is trying to look cute so you won't get mad. It's absolutely pathetic and I would hug it if not for the venomous spines.

And yeah, Game Freak is very consistently on the ball when it comes to designing Pokemon. There may be a few relatively bland designs here and there, and I think most of the Gen 4 evos look weird next to their old families due to shifts in art styles, but I can only think of five Pokemon designs that I could say I dislike (Foongus and Amoongus have no business being plastered with Pokeball patterns, Carkol and Coalossal squander Rolycoly's unique wheel and asymmetric glowing eye, and... Watchog). A 99.4% approval rating is pretty damn fine, I'd say
 
last oras post for the time being i swear

I really really like how something as simple as making the final battle actually feel like an epic final showdown single-handedly made wally 1000x times better. like when you really stop and analyze the changes between the originals and oras wally didnt really get that much, certainly no changes at the level of the substantial revamps brendan/may and the evil teams went through, his arc is still paced pretty bad with a large stretch of time where he disappears from the game basically. but good lord the disparity in tension and general giving a shit between the original final wally fight and the remake is just such a huge jump and really nails in best boy's motivation a whole lot harder
 
last oras post for the time being i swear

I really really like how something as simple as making the final battle actually feel like an epic final showdown single-handedly made wally 1000x times better. like when you really stop and analyze the changes between the originals and oras wally didnt really get that much, certainly no changes at the level of the substantial revamps brendan/may and the evil teams went through, his arc is still paced pretty bad with a large stretch of time where he disappears from the game basically. but good lord the disparity in tension and general giving a shit between the original final wally fight and the remake is just such a huge jump and really nails in best boy's motivation a whole lot harder
I fucking love how almost comially over the top Wally's victory road battle is. The sun shining down like a spot light on this vast field of flowers as a guitar wails and then you look at 4/5ths of his actual team and its a singy cloud bird, a rose person, a kitty and some magnets before getting to his dramatic mega evolving knight.
Just absolutely spectacular.

And hey shoutout to ORAS giving Wally a secret super battle version of himself for beating the battle maison. 5 level 79 pokemon, a level 81 mega evolivng ace, all the pokemon have full type covering movesets, stellar abilities where applicable and very strong held items.
 
I don’t get it.
Preschooler Reina is an NPC who appears very late in the Battle Tree (only for streaks of 51 or more, so after beating Red or Blue in Super mode). I'm guessing that Worldie must have lost a streak to her, haha. (Ooor this might be a reference to her dialogue, which I haven't seen, but I think a loss is more likely to provoke that kind of reaction!)
 
Preschooler Reina is an NPC who appears very late in the Battle Tree (only for streaks of 51 or more, so after beating Red or Blue in Super mode). I'm guessing that Worldie must have lost a streak to her, haha. (Ooor this might be a reference to her dialogue, which I haven't seen, but I think a loss is more likely to provoke that kind of reaction!)
You're approximately correct, but Reina has ended a lot of streaks due to her particularly threatening roster.
She only uses only starters
https://www.serebii.net/ultrasunultramoon/battle/reina.shtml
which does include all the Kanto and Hoenn megas, as well as particularly threatening ones like Greninja, Incineroar, Primarina or Emboar.

She traumatized us facility runners so much we have a dedicated Reina emote on our discord °_°
 
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