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Little things you like about Pokémon

So he's not trying to destroy the world exactly, plus his thinking is kind of messed up because he's essentially insane/mentally unstable but is good at hiding it. You and I know that Lysandre's plans will of course not work, but that's not how Lysandre sees it. Heck, we already see his plan is hypocritical because, even though he started with the goal to help the poor people and saw the rich as greedy & responsible for this, to even join Team Flare and survive into the new world you need to donate 1 million Pokedollars to Lysandre! Poor people can barely afford food and rent for the month so how are they supposed to donate a million dollars, and for rich people a million dollars is a drop in the bucket! It's why I'm interested in learning the waiter & waitresses in Lysandre's cafe were actually still paying off their Flare due; are there other Flare members like this who couldn't pay the one million but were still allowed in as part of a paying program? That would at least somewhat make Lysandre less of a hypocrite, but then again 1 million is still A LOT and are these people still expected to pay these dues after Lysandre wipes the world clean thus money has no relevance without a world population to give it value? Also, isn't Lysandre's company rich? Why does he need a million from each member when he likely already has the money and technology to unearth and upgrade the Ultimate Weapon? I can only see it as being some kind of "loyalty test", you're literally paying all you have to save your life, but once again that thought would only work for maybe middle class citizens and even they probably don't have that much, MAYBE if you're a small business owner, in a comfy position as a higher up in a company, or are old enough to save that much/inherited it. That million dollar entry fee never made sense to me, it's one of the few things which is holding back Team Flare & Lysandre from being an interesting villain team so it doesn't match-up with their goals.
No, you don't get it, since we're in the Pokémon universe you only need to give him your bike! That's enough to pay the admission fee.

While the cast and storyline were incredibly butchered, to my dismay, here's something more in the thread's spirit instead: I like what they were going for with Vivillon, at least originally.

Pokémon has always, above all else, been about trading and making friends, much more than it has been about exploring or breeding or whatever. Vivillon perfectly encapsulates that motivation. Your Vivillon pattern is tied to where you live in real life, so if you want them all (and you're driven to want them all once you learn there are more patterns), you need to trade with people all over the world, and you discover more and more pretty patterns.
Not to mention Vivillon isn't bad, or at least not to the extent of his Bug/Flying brethren, so it's perfectly usable in-game.

The release of event Vivillon patterns kind of dampened the intent, though.
 
No, you don't get it, since we're in the Pokémon universe you only need to give him your bike! That's enough to pay the admission fee.

While the cast and storyline were incredibly butchered, to my dismay, here's something more in the thread's spirit instead: I like what they were going for with Vivillon, at least originally.

Pokémon has always, above all else, been about trading and making friends, much more than it has been about exploring or breeding or whatever. Vivillon perfectly encapsulates that motivation. Your Vivillon pattern is tied to where you live in real life, so if you want them all (and you're driven to want them all once you learn there are more patterns), you need to trade with people all over the world, and you discover more and more pretty patterns.
Not to mention Vivillon isn't bad, or at least not to the extent of his Bug/Flying brethren, so it's perfectly usable in-game.

The release of event Vivillon patterns kind of dampened the intent, though.
Something else cool about Vivillon is that the Meadow pattern, i.e. the pink pattern shown in official art, is native to France (and a tiny bit of Spain). In other words, Kalos.

Also cool is that apparently the Pokeball event pattern was locally distributed in Paris.
 
I just feel that the execution of this is WHY it's not a good story. Everything you highlight is interesting as hell and gives the plot all the moral greyness and contradictions that BW's story had (and SM too - though the less said about USUM the better). But I feel that too little of this is highlighted in-game or, in the instance that it is, it's mentioned in passing or in an incomplete way, which leaves the backstory and context feeling light and not properly filled in. If any of what you'd highlighted was discussed in detail or affected the plot it would have made the story richer. But it isn't. Where in Kalos is there massive poverty? Where is there overpopulation? Where are people struggling for resources? Sure, these might all be things that are happening outside of Kalos in the wider world. But then why aren't we there?

Hey, I agree with you there. I think we're both saying the same thing but just in different ways. The game was WAY too busy with showing off how silly the grunts were that the elements needed to make Lysandre's point outside of him stating/implying it was shoved to the wayside. Heck, they have a character who was living in poverty, Emma, but she was kept to the postgame episode!

Then again, if they included those elements they'd then would also have to write how Lysandre is overblowing the issue. Like if they revealed that there were people living impoverished in the alleys of Lumiose City, Routes, and other locations they need to explain why isn't anyone helping these people.
 
Umm ... it will probably stay out of the next Pokémon games. I guess that's the nicest thing I have to say about that whole region.
I think the Galar region itself isn't so bad. Like, I know I was very exited about Galar when we saw the hand-drawn map for the first time. Galar's problem is that it's in Sword and Shield, but the region itself had potential.
 
Pokémon X and Y deserve much more love imo. It gave us:
-an aesthetically beautiful region
-a huge amount of available Pokémon
-an intriguing post-game story
-the introduction of the popular Mega Evolution mechanic
-the introduction to 3D, character fashion, and direct Pokémon interaction (Amie)
-great online gameplay capabilities

The poorly executed main storyline and bland main story characters bog it down, though overall the game was a fun experience for me. Sun and Moon have the best storyline in my opinion though I would still personally rank X and Y above it (though barely) just because the Kalos games gave us a lot of awesome features that made it more than worth its price.
 
Galar's problem is that it's in Sword and Shield, but the region itself had potential.
Oh, it had potential. There was just that little issue of this potential being largely unfulfilled.

To avoid being all negative about Galar, given the idea of this thread and all, I think I will try to phrase my argument in terms of liking what the other regions did better:

An appreciable aspect of Kanto is its variety of dungeons. Sure, it has the standard forest and caves at the beginning of the game, but you also get to battle your way through an ocean liner, a power plant, a shady mafia base underneath a casino, a haunted tower, the icy deep caves underneath a pair of godforsaken rocks out in the ocean, a burnt-out mansion, and a large office building. Plus a few more caves for good measure. Galar appears to have given up after the first two entries: two forests and two caves, that's it. And they're comparatively tiny as well.

Whenever we talk about Johto, one aspect springs out clearer than the others: its mythology. This is how you do reverence towards legendaries. Not statues in a hotel lobby, but giant temples in a holy city. Add to it the pristine feel of the whole are around Ecruteak, starting with National Park and Violet City (with the Ruins of Alph), Mt. Mortar and Lake of Rage in the east and the seaside route to the West, and Johto manages to provide a really nice atmosphere, despite the limitations of the hardware and engine the games were running on. I don't really see anywhere in Galar with quite the same feeling of being built around its mythology, although the Crown Tundra and Isle of Armor might contain something of the sort.

Hoenn has the greatest layout of the regions in my book. No matter where you go, you can usually continue forward, and then loop back to some previously visited location (and the region is gorgeous too, full of places that are nice to revisit). Going west from Fallarbor Town takes you back to Rustboro City. South from Mt. Pyre you'll get back to Mauville. North and east of Slateport, you're back to Oldale. Verdanturf Town contains another shortcut back to Rustboro. The ferry service provides a shortcut between Lilycove and Slateport. The result is a region you can traverse on foot (or by bike), without taking much more time than flying. Granted, the towns in the sea are a bit of a pain to get to and from (Sootopolis in particular), but the land portion of Hoenn manages to be compact enough that I often find myself taking the scenic route when going between two locations, rather than just teleporting from point to point. Galar is a bit more of a pain to traverse, despite its tiny size. There are some loops, but few true "intersections" making travel by land somewhat cumbersome (not to mention that you pass through the full length of every dungeon and Route along the way). Try drawing a line on the map from Ballonlea to Hulbury, for instance. Or Wyndon to Circhester, which neighbour each other on the map. It's not a region that invites you to visit any route more often than you need to.

I would be daft if I didn't mention the whole atmosphere of Orre. Outskirt Stand is a dusty island of civilization in the endless desert. Phenac City is a watery and vibrant paradise in an otherwise parched and desolate region. Realgam Tower shines like a gem. And Pyrite Town and The Under easily stand among the greatest, most atmospheric locations in all of Pokémon. Post-industrial towns in the wasteland, where any government has long since packed up and left for greener pastures, and where only the most rugged thrive. The combination of music and graphics makes Orre a top-notch region.

When it comes to Sinnoh, it is mostly in the same boat as Hoenn but less pedestrian-friendly. If I were to point out one specific aspect of Sinnoh that compares favourably to Galar, it's the use of its central area to tie the region together. Mt. Coronet is "everywhere" in Sinnoh. To quote Bulbapedia: " As a centerpiece of the region, the cave connects Oreburgh City, Eterna City, Hearthome City, Celestic Town, and Snowpoint City via Routes 207, 208, 211, 216, and 217." Sure, Mt. Coronet is a bit of a hassle to navigate and generally a pain in the rear when you try to go anywhere, but on a conceptual level it ties the region together much more effectively than the Wild Area, which has only three exits and is generally treated as a separate area from the rest of Galar. Mt. Coronet is deeply integrated in Sinnoh. The Wild Area is a place in Galar.

I think we can all agree that Unova stands as the high water mark of scope and variety in Pokémon. The region is massive, featuring 21 cities (twice as many as Galar even if you count Postwick and Spikemuth), 29 Routes (if you count the bridges), and a ton of dungeons and side areas. And what variety it has too: you've got grassy fields, forests, big cities, suburbs, a desert, two malls, marshes, volcanoes, tropical beaches, misty mountains with waterfalls, electric caves, mountains, ruined towers, ruins both underwater and under sand, movie studios, sewers ... Galar is honestly pitifully small and samey by comparison.

When it comes to Kalos, beauty was a central theme of the development, and it shows. The marvellous gardens south of Lumiose and at the Perfum Palace. The countryside around Camphrier Town and the Battle Chateau. The seaside cliffs of Ambrette Town. The caves, oh, just all of the caves. The cozy autumn feel of Laverre City and the routes around it. The waterfalls of Couriway Town. Anistar City on the seaside. And of course, the jewel of Kalos, Lumiose City. Granted, Galar looks nice in places, but it doesn't hold a candle to Kalos. I think one of the reasons why is that Kalos subtly "teleports" you a bit, as if the routes and cities aren't contiguous. For instance, none of the routes around Lumiose feel like they're directly connected to the city. It's as if you take the train for an hour or two before coming out at the other end of the gate. As if you're only seeing parts of Kalos, allowing each location to feel like it stretches for miles beyond what you can see, despite the fact you can run through it on your direct way between two cities in a hot minute.

I don't really count Alola among my favourite regions either, but at least it deserves some praise for, paradoxically, doing the opposite of Kalos very well. While Kalos feels like each route/town transition takes you several miles away in just a moment, Alola is extremely cohesive. You can clearly trace every step of the path around Alola's islands (with a few exceptions, granted - Wela Volcano Park is the worst offender, but Mt. Hokulani also feels like it's miles away from the city it's supposedly overlooking). The routes feel like they begin where the towns end, and it feels believable. Of course you can just step around the corner from Hau'oli City's Poké Center and out on Route 1. Seafolk Village is located right on the shore of Poni Island. Paniola Town lies right next to the ranch, it's right there.
Granted, this is a trade-off. With Alola having such smooth transitions, it doesn't really do well in terms of variety of biomes. Wherever you go, you see the Hawaiian seaside. You couldn't walk from the tropical beach and right into a snowfield. Kalos solved this problem by "teleporting" you. Galar solves it by saying: "yes, you can walk from the tropical beach right into a snowfield, I don't see the problem!" Galar has the cohesion of Alola, but absolutely jarring transitions of biomes. The weather in the Wild Area is the most frequently mocked here, but going from the desert-like Route 8 to the perpetual winter of Circhester, or the snowy Route 10 to the sunny and temperate Wyndon, feels jarring. Stow-on-Side is a parched, rocky cliff with an architecture reminiscent of South American mountain towns. It transitions right into Glimwood Tangle, which is a deep, dark, fairytale forest. It's like each city has a Route associated with it, but they're cobbled together randomly with no concern for the greater picture. When you step out of one area and right into another with completely different aesthetics, it feels very jarring. Might as well mention how Orre solved this issue too: making each area a separate "island" with implied miles and miles of driving between them. Galar seems to take the same approach with the DLC areas too.

So yeah, there are aspects of the other regions that they do beautifully and elegantly where Galar just flunks. It's small and lacks features, and doesn't really invite travel on land anywhere but within the Wild Area. If the next games present an even worse region, I think I could find something positive to say about Galar by comparison, but given how long this franchise has been going and how much the creators have gotten right before, I think it is awfully poorly designed.
 
When it comes to Sinnoh, it is mostly in the same boat as Hoenn but less pedestrian-friendly. If I were to point out one specific aspect of Sinnoh that compares favourably to Galar, it's the use of its central area to tie the region together. Mt. Coronet is "everywhere" in Sinnoh. To quote Bulbapedia: " As a centerpiece of the region, the cave connects Oreburgh City, Eterna City, Hearthome City, Celestic Town, and Snowpoint City via Routes 207, 208, 211, 216, and 217." Sure, Mt. Coronet is a bit of a hassle to navigate and generally a pain in the rear when you try to go anywhere, but on a conceptual level it ties the region together much more effectively than the Wild Area, which has only three exits and is generally treated as a separate area from the rest of Galar. Mt. Coronet is deeply integrated in Sinnoh. The Wild Area is a place in Galar.
Good write, I'd probably add that Sinnoh like Johto has a huge emphasis on mythology. I already explained this is in a previous post, but I think Sinnoh handles their Mascot Trio and Standard Trio in the sense that they are both trios are relevant to the plot, while others like Regis and the Weather Trios were completely isolated with no connection. Every Legendary Pokemon has a side quest to do, including the mythical Pokemon, all of which play a role in shaping the lore of Sinnoh: Arceus is the Pregenitor God to the universe and the primary trios and rests on top of Spear Pillar, the place of beginning, Darkrai is said to cause nightmares but means no harm, which is why it stays isolated and close to Cresselia, while Shaymin was said to created Floroma Town when someone expressed gratitude on a wasteland.
 
Good write, I'd probably add that Sinnoh like Johto has a huge emphasis on mythology. I already explained this is in a previous post, but I think Sinnoh handles their Mascot Trio and Standard Trio in the sense that they are both trios are relevant to the plot, while others like Regis and the Weather Trios were completely isolated with no connection. Every Legendary Pokemon has a side quest to do, including the mythical Pokemon, all of which play a role in shaping the lore of Sinnoh: Arceus is the Pregenitor God to the universe and the primary trios and rests on top of Spear Pillar, the place of beginning, Darkrai is said to cause nightmares but means no harm, which is why it stays isolated and close to Cresselia, while Shaymin was said to created Floroma Town when someone expressed gratitude on a wasteland.
And Manaphy...
...
Is a reason to buy cool new game Pokémon Ranger, in stores now!
 
Good write, I'd probably add that Sinnoh like Johto has a huge emphasis on mythology. I already explained this is in a previous post, but I think Sinnoh handles their Mascot Trio and Standard Trio in the sense that they are both trios are relevant to the plot, while others like Regis and the Weather Trios were completely isolated with no connection. Every Legendary Pokemon has a side quest to do, including the mythical Pokemon, all of which play a role in shaping the lore of Sinnoh: Arceus is the Pregenitor God to the universe and the primary trios and rests on top of Spear Pillar, the place of beginning, Darkrai is said to cause nightmares but means no harm, which is why it stays isolated and close to Cresselia, while Shaymin was said to created Floroma Town when someone expressed gratitude on a wasteland.
True enough! But I thought I'd let Johto have something for its own there. Several regions share high points, or at least higher-than-Galar points.

Johto also deserves some creds for incorporating the first truly big city in Pokémon, one where you could genuinely get lost or at least a little disoriented (Saffron is a little too simplistic in its layout, and Celadon's complexity is all inside its buildings).

The strange thing about Johto is that I often find myself wondering if it really was all that good. I mean, everybody loves Ecruteak, of course, it seems like half the fan art of Johto takes place there. Oh, and Lake of Rage and National Park. Maybe Dragon's Den to some degree. And as mentioned, Goldenrod City is great of course. But the rest isn't that iconic - bar the Ruins of Alph of course. Oh, and Olivine is such a lovely coastal town, with that intriguing Lighthouse. But apart from that - and Cianwood, that iconic town on the remote beach far separated from the rest of the region - there aren't that many highlights. That is, Violet City has Sprout Tower, and Azalea Town is so lovely with the Slowpoke Well and Kurt and Ilex Forest and that cave that has a Lapras in it on Fridays. But otherwise, Johto is somewhat bland. Well, of course Mt. Mortar is an iconic location, leading to Mahogany, the town with the dark secret - and that lovely valley leading up to Ice Cave. It barely edges out that other mountain route from Blackthorn back towards New Bark Town in terms of iconicness.

... uhh, it turns out Cherrygrove City isn't that good, but that's pretty much it. Overall, Johto doesn't leave much of an impression on me, except for almost everything.
 
I'd disagree with sinnoh, but I guess it's more on the "it's a super forgettable region that has nothing interessing to keep track of because all areas look the exact same" than "no they don't connect", which I guess isn't disagreeing with you but just raising another point

I have played these games so much because of nuzlockes randomizers and yet i can't rememeber a single thing from the region other than distortion world. While galar cohesion is wack, at least it has memorable areas imo. Sinnoh is just bland.

I do have to agree with everything else, though.
 
I was watching some Pokemon Colosseum Double Battle videos when I noticed something cool.
Screenshot 2020-12-12 160844.png
Screenshot 2020-12-12 160938.png

A Pokemon's position change depending on whether a side is left with only one Pokemon. Please ignore the time traveling Swampert.
 
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Hilariously, after my post in the things that annoy you threat about there being no PC in Aquacorde Town in XY, I've now gotten to the fossil restoration place and they do have a PC.

Is this little thing I like marred by the lack of a necessary PC earlier in the game? Sure, but it's still a good thing that they put one next to where your Pokémon is restored. It's a very mild inconvenience to have to go back to the Centre in older games to make room in your party, but it's still neat.

Of course none of this matters any more with modern games giving you a PC everywhere via the menu. That's a better version of this.
 
Pc in the menu is so fucking good. Probably one of the best QOL changes from swsh.
Another one that I love is gen 4's showing the stat changes for natures. I'm really bad at remembering them and whenever i play gen 3 i need to constantly look at the nature table.

Now we just need to lift the stupid restrictions with nicknames (its my pokemon, let me change its name whenever i want and as much as i want, including traded ones)
 
Pc in the menu is so fucking good. Probably one of the best QOL changes from swsh.
Another one that I love is gen 4's showing the stat changes for natures. I'm really bad at remembering them and whenever i play gen 3 i need to constantly look at the nature table.

Now we just need to lift the stupid restrictions with nicknames (its my pokemon, let me change its name whenever i want and as much as i want, including traded ones)
Meanwhile, I can never remember which colour is good, so I just look for a mon with a nature I know what the stat changes are to remind myself.
 
Meanwhile, I can never remember which colour is good, so I just look for a mon with a nature I know what the stat changes are to remind myself.
I think the colors are consistent with the colors for actual stat raising moves. when your stat is raised, theres a red upwards moving effect, while a dropped stat has a blue downards moving effect. Same in the stats page (red good, blue bad)
 
I think the colors are consistent with the colors for actual stat raising moves. when your stat is raised, theres a red upwards moving effect, while a dropped stat has a blue downards moving effect. Same in the stats page (red good, blue bad)
They are, it's just weird because you have pink/red for increase and blue for decrease, where usually "red" signifies a penalty.
Overally they've been consistent with this color code
 
I guess red is meant to be "pumped up" and blue is meant to be "mellowed out".
Like if something turns red, uh oh, now its Mad and Stronger. But oh, its blue now, that means its much weaker and tired. Its why no one thinks its weird when you raise a stat you usually get some red effects (depending on the game, not just pokemon).

I think the issue is just when its applied to text, you see red as a demerit. You got this wrong on the test, that kind of thing.


Color theory: weird
 
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