pure perfection right here folks
Ruby and Sapphire's main conflict was whether it is better to advance the development of People or Pokemon through the use of their respective legendaries. Special note to Maxie, Courtney, and Tabitha being derived from maximize (the land), country, and habitat. ORAS built off this with the introduction of the DexNav and the numerous National Dex Pokemon appearing throughout Hoenn after the main story climax. This includes legendaries that are mostly only accessible with soaring, another new mechanic, although it was more of a coincidence than anything else.The professors I haven't mentioned have less remarkable specialties, but Birch's focus is on Pokémon habitats and distribution, granted that's largely tied to the nature of Hoenn's region layout in general and the large number of Pokémon introduced.
Holy fuckSpecial note to Maxie, Courtney, and Tabitha being derived from maximize (the land), country, habitat
Ruby and Sapphire's main conflict were whether it is better to advance the development of People or Pokemon through the use of their respective legendaries. Special note to Maxie, Courtney, and Tabitha being derived from maximize (the land), country, habitat. ORAS built off this with the introduction of the DexNav and the numerous National Dex Pokemon appearing throughout Hoenn after the main story climax. This includes legendaries that are mostly only accessible with soaring, another new mechanic, although it was more of a coincidence than anything else.
the wind arrives at a unusual time today…
Sky Stream/Towering Perfection Alt Arts;
(which’ll be updated with better images when they come out(edit 1; better images time))
I like the Villa in Platinum. The Battle Zone is a sick post game area, and I like that you have this swanky place to go back to after your Battle Frontier challenges.
I also like that it's alleged to have belonged to Steven previously. As if it's handed down from one champion to another. Makes it seem more prestigious.
Juniper specializes in the origins of Pokémon, but I think this doesn't really tie in that well with Gen 5: granted, Gen 5 didn't really have a gimmick or anything to stand out, besides focusing heavily on lore.
Special note to Maxie, Courtney, and Tabitha being derived from maximize (the land), country, habitat.
Matt can be derived from mast (of a ship), Shelly can be derived from seashell, which can be considered a home for creatures, while Archie is derived from Arch (the highest of something, similar to Maxie), or possibly Ark (ironically used to save people and animals from water). English honestly has the poorest name origins in my opinion due to Matt and Archie being stretches from being water-themed, with most other languages having better names like Adrian (Adriatic Sea), Ivan (navy with an I spelled backwards), Angie (Angling), and Izumi (means spring of water and I like the name).How about Archie, Matt, and Shelly? I don't see a pattern here...
That’s Game Freak and their insistence of ”archetype” for each Pokémon type they are doing, even long after they were already established since the first three Generations.(So why can't the roster of Ice-type Pokemon be equally diverse?)
Though looking into the names, I definitely agreed that these names you mentioned fits well into the respective contest category. Curious that Steel-type is referring light aspects in Contest Super-Moves while Psychic did that a lot more in battle alongside the cosmos, especially during Generation 7. Which makes light-based Psychic Pokémon weak to darkness-based Ghost or even Dark all the more jarring, unlike Steel who can use light-based Steel moves like Flash Cannon for neutral hit and taking neutral hits just fine.
I actually think the other way: other types with light based moves get it as part of a secondary focus (Solarbeam as part of Grass's association with the sun, Psychic with the various space phenomena, Fairy with the moon), but it's Steel that gets the pure light. It's kind of like Flying and Wind: several other types get wind moves, but flying has the main ones. (also similarly, all of the non-signature special Flying moves are wind-based, and Steel Beam is the only non-light special Steel move)The way I've always pictured it working is that the Steel-type light-based moves (Flash Cannon, Mirror Shot, etc) are artificial light, and more specifically the glaring and unnaturally-coloured white light you would get from a fluorescent bulb. Contrast, say, Dazzling Gleam, which fits the "elemental/magical light" archetype much more closely.
Counterpoints!I actually think the other way: other types with light based moves get it as part of a secondary focus (Solarbeam as part of Grass's association with the sun, Psychic with the various space phenomena, Fairy with the moon), but it's Steel that gets the pure light. It's kind of like Flying and Wind: several other types get wind moves, but flying has the main ones. (also similarly, all of the non-signature special Flying moves are wind-based, and Steel Beam is the only non-light special Steel move)
Edit/addendum: Remember that the Dark type doesn't actually have much, if any, association with actual darkness, so there's nothing gained from Fairy having an interaction with it. All of the Darkness/Shadow moves are Ghost.
Can you explain what you mean? I knew about N using Pokemon found in the surrounding area, but I've never heard anything about catching specifically the Pokemon that N used in battle and later released.I recently learned about how in BW you can catch N's Pokemon in the wild, and I just thought it was a super neat little detail. It's a clever way to show that he did in fact release them (which in turn shows that he really does care about them) and it's also a cool thing for players to discover. This is the kind of thing I'd never notice when I was playing myself, but I saw a video about it recently which is what brought it to my attention.
Can you explain what you mean? I knew about N using Pokemon found in the surrounding area, but I've never heard anything about catching specifically the Pokemon that N used in battle and later released.
Counterpoints!
Of course, the whole darkness / shadow aspect is ultimately more associated to Ghost, but the two Ghost and Dark types are already distinct (one that is about supernaturals, ghosts, ghouls, and extinct species that aren’t fossils, the other about tragedy, pragmatic fighting and dastardly acts) that it shouldn’t mattered too much anyways.
- Darkrai, and the whole darkness, not just nightmares, situations in Pokémon Mystery Dungeon: Explorers of Time / Darkness / Sky was all because of him, as well as the main antagonist in PokéPark 2.
- Dark Void
- Max Darkness - even in Japanese where it is called Dai (Max) Dark!
- Sableye being called the Darkness Pokémon (though it’s also part Ghost to be fair)
- Murkrow also being called the Darkness Pokémon, and evolves into Honchkrow through Dusk Stone. Every other Pokémon that evolves through Dusk Stone are Ghost-type.
- Night Daze (Night Burst in Japanese)
- Several Dark-type Pokémon, such as Umbreon, Alolan Raticate, Sneasel, and Galarian Zigzagoon line, have association with the night similarly to several Ghost-type such as Gastly line, Misdreavus line, and Alolan Marowak.
- The whole moon aspect in ORAS contests as Super Contest Moves, which the moon is heavily associated with the night.
Can you explain what you mean? I knew about N using Pokemon found in the surrounding area, but I've never heard anything about catching specifically the Pokemon that N used in battle and later released.
I know what you're thinking, and no, I haven't mistaken this thread for the other one. That's because if you go just a single set of games back in time, from SuMo to ORAS, you'll find some more names for type-based super-moves: the Spectacular Talents from contests, which had not just one move name per type, but *five*; one for each contest division and appropriately themed.
The way I've always pictured it working is that the Steel-type light-based moves (Flash Cannon, Mirror Shot, etc) are artificial light, and more specifically the glaring and unnaturally-coloured white light you would get from a fluorescent bulb. Contrast, say, Dazzling Gleam, which fits the "elemental/magical light" archetype much more closely.
I actually think the other way: other types with light based moves get it as part of a secondary focus (Solarbeam as part of Grass's association with the sun, Psychic with the various space phenomena, Fairy with the moon), but it's Steel that gets the pure light. It's kind of like Flying and Wind: several other types get wind moves, but flying has the main ones. (also similarly, all of the non-signature special Flying moves are wind-based, and Steel Beam is the only non-light special Steel move)
Edit/addendum: Remember that the Dark type doesn't actually have much, if any, association with actual darkness, so there's nothing gained from Fairy having an interaction with it. All of the Darkness/Shadow moves are Ghost.
Of course, the whole darkness / shadow aspect is ultimately more associated to Ghost, but the two Ghost and Dark types are already distinct (one that is about supernaturals, ghosts, ghouls, and extinct species that aren’t fossils, the other about tragedy, pragmatic fighting and dastardly acts) that it shouldn’t mattered too much anyways.
Can you explain what you mean? I knew about N using Pokemon found in the surrounding area, but I've never heard anything about catching specifically the Pokemon that N used in battle and later released.
It's only at night time all the time in the 3DS version, likely because the omega form is set to run in the midair portion of the stage which is at night time.This might be cheating because it's technically not actually about a Pokemon game, but I really like how the Lumiose City stage in the latest 2 Super Smash Bros games is set during the day in its normal form and at night in the omega/battlefield forms. Very cool touch that gives the forms an extra bit of visual distinctness
Gen 4 definitely has an issue, we've all gone over the Diamond & Pearl Dex nonsense, but the cross-gen new babies I would not put in that bin. 6 of them were readily available in the wild at decent-to-common encounter rates(Budew is super early & common, Bonsly/Mime Jr are uncommon around hearthome, Chingling hangs out at decent rates near mt coronet iirc, Mantyke is all over the ocean routes, you're given a Happiny egg) and spread throughout the game. Their breeding items were definitely spread around a bit more, but obtaining them wasn't too terrible an ordeal (certainly better than the trade evolution items or stones....).For newer games I don't give such a pass. Especially Gen 4 which add more babies and more stuff to make them difficult to obtain with breeding items.